











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Rogue |
Level / Exp | 16 / 44% |
Size | medium |
Lifes / Deaths | Killed by Aerithra the wolf at level 16 on the 56th Haze 122nd year of Ascendancy at 23:16 / 1 |
Primary Stats
Strength | 12 (base 11) |
Dexterity | 44 (base 38) |
Constitution | 14 (base 10) |
Magic | 11 (base 10) |
Willpower | 11 (base 10) |
Cunning | 40 (base 38) |
Resources
Life | -115/334 |
Stamina | 0/176 |
Healing Factor | 1.1372895330003 |
Regeneration | 10.519928180253 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 6 |
See Stealth | 34.182604915697 |
See Invisible | 43.182604915697 |
Offense: Mainhand
Damage | 39 |
Accuracy | 46 |
Crit Chance | 20% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 46 |
Crit Chance | 24% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Mind | +19% |
Darkness | +9% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Acid | +15% |
Light | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 6 (38.594633868923%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 20 |
Mental Save | 18 |
Defense: Resistances
Physical | + 1%( 70%) |
Lightning | + 16%( 70%) |
Fire | + 16%( 70%) |
Temporal | + 5%( 70%) |
Cold | + 6%( 70%) |
Arcane | + 10%( 70%) |
Mind | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 19% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 141 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Lethality | 1.42 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost tinker from death by shivgoroth. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed bear paw. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() Oakhacker the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% (-) Melee Ret 2(-) nature ----- def ----- Armour +1 (-) Resists +9%(-) fire ---------- misc Stam/turn +0.40 (-) Equi/ret +0.08 (-) Max.stam +11.00 (-) Max.hate +2.00 (-) A pair of boots made of leather. |
Light source | ![]() survivor's brass lantern 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +7 (+3 eff.) (-) Heal.mod +10% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() grounding rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) lightning +5%(-) temporal A cap made of leather. |
On hands | ![]() Yviba (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2(-) Cun +4(-) Con ----- def ----- Armour +2 (-) HP.reg +5.00 (-) ---------- misc Stam/turn +0.90 (-) Max.stam +18.00 (-) Infravis +1 (-) See.Invis +9 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Gyma 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) (-) Spell.pwr +6 (+6 eff.) (-) Mind.pwr +7 (+4 eff.) (-) Melee+ 0(-20) item acid corrode Res.pen +15%(-) acid On Hit (Melee): * 20% chance to reduce armor by 19% ---------- misc Light +2 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Fuluyahor the Eclipsestalker 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +0 (+0 eff.) (-6 (-3 eff.)) Spell.pwr +0 (+0 eff.) (-6 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-7 (-4 eff.)) Melee+ 0(-20) item acid corrode Dmg.mod +10% mind Res.pen +10% darkness +0%(-15%) acid Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +15 (+5 eff.) Resists +10% mind +1% physical ---------- misc Light +0 (-2) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() grounding copper amulet of mastery (0.12 Cunning / Lethality) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10%(-) lightning Stun/Frz- +20% (-) ---------- misc Masteries +0.12(-) Cunning/Lethality Amulets make your neck look great! |
In main hand | ![]() Unerring Scalpel (15-19 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (-) Crit +0.0% (-) Atk.spd 100% (-) Phasing +50% (-) While equipped: dps ---------- Acc +20 (+7 eff.) (-) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
Around waist | ![]() insulating rough leather belt of transcendence 1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) (-) ----- def ----- Resists +7%(-) fire +6%(-) cold Phys.save +5 (+2 eff.) (-) A belt that goes around your waist. |
In off hand | ![]() iron dagger 'Unlightstrider' (11-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Arcane Power 11.0 - 14.3(-4.0 - -5.2) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 (-20) Crit +4.0% (+4.0%) Atk.spd 100% (-) Phasing +0% (-50%) On Hit.r1 +6 fire On Crit.r2 +4 arcane While equipped: dps ---------- Dmg.mod +9% mind +9% darkness Acc +0 (+0 eff.) (-20 (-7 eff.)) On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +5% arcane Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak 'Radiancewire' (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6%(-) fire Res.pen +5%(-) light ----- def ----- Defense +7 (+2 eff.) (-) Resists +3%(-) mind Phys.save +6 (+3 eff.) (-) Die.at -80.00 life (-) HP.reg +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Halykalthonik (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Arcane While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +6%(-) arcane +3%(-) mind Crit.dmg- 5.00% (-) Phys.save +12 (+6 eff.) (-) Spell.save +13 (+12 eff.) (-) A suit of armour made of leather. |
Inventory
![]() Porobrema the Growkiller (18-29 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Disrupt Power 18.5 - 29.6(+3.5 - +10.1) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-24) Crit +2.5% (+2.5%) Atk.spd 100% (-) Phasing +0% (-50%) Melee+ +8 acid On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +1 Cun +3 Con dps ---------- Acc +0 (+0 eff.) (-20 (-7 eff.)) ----- def ----- Resists +12% acid +13% cold +12% lightning +12% fire +9% nature +5% all Spell.save +9 (+5 eff.) ---------- misc Light +1 Massive two-handed swords. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -5% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ryswain the Higher Rogue level 8
5th Mirth 122nd year of Ascendancy at 09:33 see stats
By Ryswain the Higher Rogue level 10
8th Flare 122nd year of Ascendancy at 15:52 see stats
By Ryswain the Higher Rogue level 8
2nd Flare 122nd year of Ascendancy at 18:15 see stats
By Ryswain the Higher Rogue level 11
53rd Dusk 122nd year of Ascendancy at 21:32 see stats
Log
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Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Ryswain uses Infusion: Healing.
Ryswain receives 137 healing from Infusion: Healing.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Ryswain uses Tumble.
Zubora the ghoul casts Moonlight Ray.
Zubora the ghoul's spell attains critical power!
Ryswain reacts to damage from Zubora the ghoul, mitigating the blow!.
Zubora the ghoul hits Ryswain for (66 reacted , -5 stam), 156 darkness (156 total damage).
Deadly Poison from Ryswain hits Zubora the ghoul for 23 nature damage.
Ryswain uses Throwing Knives.
Ryswain's Throwing Knife hits Zubora the ghoul for 52 physical damage.
Melee retaliation hits Ryswain for 24 light damage.
Zubora the ghoul rearms.
Zubora the ghoul slows down.
Deadly Poison from Ryswain hits Zubora the ghoul for 27 nature damage.
Zubora the ghoul activates Hymn of Perseverance.
Zubora the ghoul deactivates Hymn of Detection.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Ryswain uses Evasion.
Ryswain tries to evade attacks.
Ryswain casts Rune: Teleportation.
Aerithra the wolf uses Mind Sear.
Ryswain reacts to damage from Aerithra the wolf, mitigating the blow!.
Aerithra the wolf hits Ryswain for (29 reacted , -5 stam), 66 mind (66 total damage).
Ryswain the level 16 higher rogue was mindraped to death by Aerithra the wolf on level 2 of Old Forest.