











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 50 / 133% |
| Size | medium |
| Lifes / Deaths | Killed by Zubitha the Caustic Terror at level 50 on the 70th Pyre 127th year of Ascendancy at 21:54 6 / 1 |
Primary Stats
| Strength | 55 (base 22) |
| Dexterity | 48 (base 21) |
| Constitution | 11 (base 8) |
| Magic | 146 (base 66) |
| Willpower | 94 (base 66) |
| Cunning | 104 (base 60) |
Resources
| Life | 780/780 |
| Mana | 888/888 |
| Healing Factor | 1.4497162075846 |
| Regeneration | 0.36242905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666666% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 76.008794545934 |
| See Invisible | 76.008794545935 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 39 |
| Crit Chance | 41% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 54 |
| Crit Chance | 40% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Blight | +37% |
| Arcane | +82% |
| Cold | +49% |
| All | +17% |
| Darkness | +32% |
| Mind | +28% |
| Fire | +63% |
| Lightning | +97% |
Offense: Damage Penetration
| Lightning | +83% |
| Nature | +60% |
| Cold | +60% |
| Blight | +45% |
| Arcane | +60% |
| Fire | +60% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 35 (54.823135475018%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 48 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Lightning | + 8%( 70%) |
| Darkness | + 12%( 70%) |
| Cold | + 9%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 36%( 70%) |
| Fire | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 33% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 685 damage for 7 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (133 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 725.93 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.70 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.70 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 17. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by rogue. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by qwe. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1043. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 310 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Star Shot (20/20, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Fire Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
| Light source | Polelrama the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +10 (+2 eff.) Dmg.mod +11% mind Melee Ret 2 blight 2 arcane ----- def ----- Phys.save +12 (+5 eff.) Heal.mod +26% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+4 eff.) ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.0 Pwr.cost 17 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | dragonbone wand of lightning storm 'Sulfurgrind' [power 524] (1/10 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +30 (+7 eff.) Res.pen +25% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 67% Create a radius 3 storm for 5 turns. Each turn, creatures within take 206 lightning damage and will be dazed for 1 turn (1032 total damage) Puts all charms on 10 cooldown 100% to heal for 87. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Zubimildara the Kilnradiance0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil +10 Cun dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +9% lightning +15% fire Res.pen +15% lightning ----- def ----- Resists +9% fire Silence- +33% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
| Around neck | archmage's voratun amulet of perfection (0.40 Spell / Aegis,0.40 Spell / Conveyance)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% fire +7% cold +7% lightning ---------- misc Masteries +0.40 Spell/Aegis +0.40 Spell/Conveyance Amulets make your neck look great! |
| In main hand | magewarrior's short dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +10 (+4 eff.) Spell.pwr +36 (+7 eff.) Dmg.mod +30% lightning Acc +6 (+2 eff.) ---------- misc Mana/turn +0.33 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | spiritwalker's hardened leather belt of magery =--=1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +4 Wil +11 Mag dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.40 Max.mana +25.00 A belt that goes around your waist. |
| In off hand | blooming pulsing mindstar of storms (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +5 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 lightning Dmg.mod +9% lightning Res.pen +8% lightning ----- def ----- Resists +9% lightning Heal.mod +18% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 4.9 Pwr.cost 19 out of 17/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 344.21 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | marauder's drakeskin leather armour of the deep (26 def, 12 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +12 Defense +26 (+5 eff.) Fatigue +8% Resists +13% acid +10% cold Phys.save +18 (+7 eff.) ---------- misc Breathe water A suit of armour made of leather. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune of the psychic (range 7; phase 26; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 9; phase 29; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 27; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 954 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (526.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 615.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, nature, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 temporal, 4 nature, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 224; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 224.99 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune of the titan (regen 697% over 10 turns; mana 34; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 697% for 10 turns (113 total) and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 581; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 581 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
clarifying steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +13% mind Confus- +23% Amulets make your neck look great! |
savior's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Phys.save +12 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.16 Max.mana +30.00 Amulets make your neck look great! |
stabilizing gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +13% temporal Pinning- +32% Knockbk- +32% Amulets make your neck look great! |
wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 Blind- +17% ---------- misc Stam/turn +0.70 Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
Emelama0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% Phys.pwr +10 (+4 eff.) Spell.pwr +15 (+3 eff.) Melee+ 9 light 12 darkness Dmg.mod +10% light +9% darkness Melee Ret 8 blight On Melee Ret: * 12% chance to blind * 12% chance to reduce damage dealt by 31% ----- def ----- Armour +6 Amulets make your neck look great! |
Lelodechak the Thundertide0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +15% mind Res.pen +20% arcane Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Fatigue -9% Resists +3% lightning +5% arcane +12% mind HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Woeobeisance the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Phys.spd +10% Dmg.mod +9% temporal +9% physical On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +6% blight +26% temporal +9% physical Crit.chn- 15.59% Disarm- +20% Pinning- +52% Knockbk- +44% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Neruvena0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +5 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +8% light +8% temporal +7% darkness +8% physical Acc +30 (+10 eff.) Apr +2 Melee Ret 10 physical ----- def ----- Resists +3% physical Amulets make your neck look great! |
archmage's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Melee+ 10 light 13 darkness Dmg.mod +6% acid +10% light +6% fire +6% cold +6% lightning +10% darkness On Melee Ret: * 10% chance to reduce damage dealt by 31% * 8% chance to blind Amulets make your neck look great! |
protective voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +10 (+2 eff.) Res.Cap +2% all Phys.save +12 (+5 eff.) Amulets make your neck look great! |
warmaker's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +7 Dex +7 Wil dps ---------- Crit.mult +16.00% Acc +10 (+4 eff.) Apr +10 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel quartz ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.pwr +8 (+1 eff.) Melee+ 10 light Ranged+ 18 light Dmg.mod +22% light Melee Ret 10 light ----- def ----- Resists +6% light Max.HP +25.00 Disarm- +27% Pinning- +25% Stun/Frz- +30% Knockbk- +27% Rings make your fingers look great! |
steel ring 'Yvobeth'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +12% acid +11% fire +11% lightning +13% cold Mind.save +18 (+6 eff.) HP.reg +2.00 Blind- +25% Stun/Frz- +25% ---------- misc Max.hate +2.00 Infravis +4 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
sneakthief's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Max.HP +58.00 HP.reg +14.00 Heal.mod +14% Rings make your fingers look great! |
Galewish the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +12% lightning +18% light +15% blight Res.pen +10% blight ----- def ----- Resists +36% light ---------- misc Psi/ret +0.20 Max.hate +6.00 Rings make your fingers look great! |
painweaver's stralite ring of arcana (+0.19/turn)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% all ----- def ----- Silence- +26% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+16 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
savior's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Resists +11% acid +16% fire +18% lightning +20% cold Phys.save +11 (+5 eff.) Spell.save +9 (+3 eff.) Mind.save +13 (+4 eff.) Rings make your fingers look great! |
voratun ring 'Velyyalaith'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +15% lightning Apr +2 ----- def ----- Resists +30% lightning +6% temporal +5% arcane Mind.save +14 (+4 eff.) Poison- +20% Confus- +50% Rings make your fingers look great! |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+5 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 4.5 Pwr.cost 10 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 166.48 physical (gravity) damage. Each target moved beyond the first increases the damage by 20.81 (up to a maximum of 83.24 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Frostoblivion the dragonbone vilestaff (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+4 eff.) Dmg.mod +30% acid Res.pen +20% cold Phasing +15% Melee Ret 10 cold ----- def ----- Defense +27 (+5 eff.) Resists +3% temporal +6% cold Shield.pwr +7% ---------- misc Mana/turn +0.59 Max.mana +172.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Hettonik' (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Cun +13 Mag dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning Res.pen +15% mind ----- def ----- Defense +14 (+2 eff.) ---------- misc Mana/s.crit +2.00 Hate/m.crit +4.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 3.2 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 217.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Shinewrest' (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +37 (+7 eff.) Dmg.mod +30% acid +9% temporal +30% darkness +30% blight +30% fire ----- def ----- Resists +9% light +3% temporal Phys.save +13 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +4.00 Max.vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's dwarven-steel battleaxe of enduring (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego++] Nature Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +20 lightning +19 cold While equipped: Stats +13 Con +12 Wil dps ---------- Mov.spd +42% Res.pen +16% lightning +17% cold ----- def ----- Max.HP +38.00 Massive two-handed battleaxes. |
quick stralite battleaxe of corruption (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Arcane/Master Power 46.5 - 69.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 4 While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +19 (+7 eff.) Massive two-handed battleaxes. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 221.61 fire damage, and flames will be left dealing a further 51.43 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
arcing voratun battleaxe of shearing (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 56.5 - 84.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 131 damage While equipped: dps ---------- Res.pen +14% all Acc +33 (+11 eff.) Apr +14 Massive two-handed battleaxes. |
inquisitor's voratun battleaxe of crippling (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Disrupt/Master Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Deals 113 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Massive two-handed battleaxes. |
Dream Malleus (56-84 power, 17 apr)5.0 T4 greatmaul 2H weapon [Unique] Arcane/Master/Psionic Power 56.0 - 84.0 Physical Uses 70% Wil, 70% Str Acc+ +0.2% base dam (max 20%) Apr +17 Atk.spd 100% Phasing +14% Melee+ +23 mind On Hit: * 20% chance to reduce all saves and defense by 39 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Cun +2 Wil dps ---------- Spell.crit +3% Mind.crit +5% Mind.pwr +15 (+4 eff.) Dmg.mod +10% mind +10% physical ----- def ----- Phys.save +18 (+7 eff.) ---------- misc Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
blazebringer's stralite greatsword (45-72 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 45.0 - 72.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +27 fire While equipped: dps ---------- All.spd +12% Res.pen +19% fire Massive two-handed swords. |
enhanced stralite greatsword of crippling (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 50.0 - 80.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +7 Dex +10 Mag +10 Wil +10 Cun +10 Con dps ---------- Phys.crit +13.0% Massive two-handed swords. |
truestriking voratun greatsword of crippling (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Res.pen +9% physical Acc +24 (+8 eff.) Apr +16 Massive two-handed swords. |
truestriking stralite longsword of massacre (42-58 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +16 (+6 eff.) Apr +10 Sharp, long, and deadly. |
Witch-Bane (42-58 power, 4 apr)3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
voratun longsword 'Gann' (54-75 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 54.0 - 75.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +52 fire On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +12 (+4 eff.) All.spd +7% Res.pen +12% fire ----- def ----- Armour +6 Resists +3% acid +3% temporal +9% mind +6% darkness Sharp, long, and deadly. |
inquisitor's thorny mindstar of sand (9-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit: * Deals 113 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 9 physical Dmg.mod +10% physical Res.pen +9% physical ----- def ----- Resists +5% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +12% Mind.pwr +8 (+2 eff.) Melee+ 8 cold Dmg.mod +14% cold Res.pen +12% cold ----- def ----- Armour +14 Resists +12% cold ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing living mindstar of disruption (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+2 eff.) ----- def ----- Resists +13% lightning +15% fire +16% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of balance (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +14 (+3 eff.) Dmg.mod +14% mind ----- def ----- Phys.save +9 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of gales (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+2 eff.) Dmg.mod +12% lightning +7% cold +6% nature +11% physical Res.pen +6% nature ----- def ----- Defense +23 (+4 eff.) Resists +6% nature Pinning- +35% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar (15-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +5% physical Res.pen +2% physical ----- def ----- Resists +6% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (17-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+2 eff.) Melee+ 14 acid Dmg.mod +13% acid Res.pen +11% acid ----- def ----- Resists +15% acid HP.reg +4.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of frost (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +12% Mind.pwr +9 (+2 eff.) Melee+ 13 cold Dmg.mod +16% cold Res.pen +19% cold ----- def ----- Armour +17 Resists +12% cold ---------- misc Hate/m.crit +6.00 Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chillcut (24/24, 63-76 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 63.5 - 76.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 Phasing +20% Ranged+ +27 lightning +30 cold On Hit.r1 +16 nature +8 cold On Crit.r2 +14 lightning +26 cold Shots are used with slings to pummel your foes to death. |
scouring stralite shield of shrapnel (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- Melee+ 12 acid 10 nature On shield block: * Cause enemies within radius 6 to bleed for 166 physical damage over 5 turns (1/turn) On Hit (Melee): * 12 arcane resource burn On Melee Ret: * 9 arcane resource burn ----- def ----- Armour +8 Fatigue +8% Resists +10% acid +9% nature ---------- misc Talents +1 Block Handheld deflection devices. |
icy voratun shield of patience (0 def, 10 armour, 204.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 14 cold Melee Ret 7 ice ----- def ----- Armour +10 Fatigue +8% Resists +18% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (562) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
dispeller's mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +8% lightning +9% darkness +8% blight -16% fire +10% cold +9% light Phys.save +17 (+7 eff.) Spell.save +36 (+12 eff.) Mind.save +14 (+4 eff.) Decaying mummy wrappings. |
stormwoven mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Nature While equipped: Stats +6 Str +10 Mag +6 Wil dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +16% lightning +12% physical +15% darkness +33% cold +15% arcane ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +10% lightning -25% fire +7% cold Decaying mummy wrappings. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
stormwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Dmg.mod +11% lightning +7% physical +16% cold ----- def ----- Resists +7% lightning +7% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +4 Mag +6 Wil dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +9% lightning +14% physical +11% cold +7% all ----- def ----- Resists +7% lightning +8% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +11% acid +31% physical +11% fire +20% temporal +11% cold Res.pen +9% temporal +7% physical ----- def ----- Resists +14% acid +14% physical +14% fire +14% cold +13% all Anom.red +11 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +11% acid +7% physical +12% fire +9% cold ----- def ----- Resists +13% acid +14% physical +10% darkness +14% cold +14% fire +12% mind +13% all Phys.save +14 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +28 (+9 eff.) ---------- misc Cooldown Refit Golem -2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +8% acid +16% physical +11% fire +13% cold ----- def ----- Resists +11% lightning +9% darkness +20% fire +15% all +15% acid +13% physical +9% blight +23% cold +10% light Phys.save +15 (+6 eff.) Spell.save +31 (+10 eff.) Mind.save +17 (+5 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's cured leather armour of fire resistance (9 def, 8 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Cun +5 Dex ----- def ----- Armour +8 Defense +9 (+1 eff.) Fatigue +7% Resists +17% fire A suit of armour made of leather. |
Runuroddazilafast (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str dps ---------- Melee+ 23 acid 11 fire Melee Ret 15 acid 12 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +18% acid +11% physical +17% darkness +15% fire +10% mind +9% cold Crit.chn- 15.00% Spell.save +12 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Light +2 Track: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
duelist's drakeskin leather armour of Toknor (27 def, 13 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Cun +8 Dex dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +10 (+4 eff.) ----- def ----- Armour +13 Defense +27 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
duelist's drakeskin leather armour of the hero (24 def, 12 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +11 Dex +6 Mag +6 Wil +6 Cun ----- def ----- Armour +12 Defense +24 (+4 eff.) Fatigue +8% Max.HP +51.00 A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +20 (+6 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of command (38 def, 14 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Str +7 Dex +5 Cun ----- def ----- Armour +14 Defense +38 (+7 eff.) Fatigue +8% Phys.save +19 (+8 eff.) Mind.save +21 (+7 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +77.00 HP.reg +7.90 Heal.mod +18% ---------- misc Stam/turn +2.20 A suit of armour made of leather. |
enlightening voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +8 Cun +7 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +9% mind Mind.save +38 (+12 eff.) A suit of armour made of mail. |
fearforged voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +10 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +22% Resists +11% fire -20% light +11% darkness Phys.save +7 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) A suit of armour made of mail. |
radiant voratun mail armour of command (17 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +17 Defense +17 (+3 eff.) Fatigue +12% Resists +21% blight +22% darkness Mind.save +18 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% darkness +8% physical HP.reg +5.50 ---------- misc Stam/turn +2.50 Light +1 Track: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Eilinabrera the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +13 Str +4 Dex +2 Mag +7 Cun +5 Con dps ---------- Dmg.mod +6% blight ----- def ----- Armour +13 Fatigue +22% Resists +6% blight Max.HP +74.00 ---------- misc Infravis +2 A suit of armour made of metal plates. |
hardened leather belt 'Polobreth'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +11 Defense +7 (+1 eff.) Resists +6% lightning +5% physical +5% arcane +9% temporal Phys.save +17 (+7 eff.) Spell.save +18 (+6 eff.) A belt that goes around your waist. |
monstrous hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +10 (+4 eff.) ----- def ----- Phys.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
skylord's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Wil +8 Cun +6 Lck ----- def ----- Phys.save +12 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +13 (+4 eff.) Stealth +5 ---------- misc T.Disarm +16 Infravis +4 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Ulfyderab1.0 T5 belt armor [Rare] Arcane While equipped: Stats +12 Str +3 Dex ----- def ----- Armour +11 Resists +5% arcane Crit.chn- 15.00% ---------- misc Light +3 Create a temporary shield that absorbs 471 damage Puts all charms on 20 cooldown A belt that goes around your waist. |
murderer's cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +7 Dex dps ---------- Acc +5 (+2 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+0 eff.) Spell.save +5 (+1 eff.) ---------- misc Max.mana +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +7% acid +10% fire +7% lightning +7% cold Phys.save +10 (+5 eff.) Mind.save +14 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Amedil the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +4 Dex +4 Cun +4 Con dps ---------- Crit.mult +15.00% Res.pen +25% acid ----- def ----- Armour +3 Resists +18% acid Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Hettezilafang the pair of hardened leather boots (10 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +8 Wil +2 Cun dps ---------- Spell.crit +3% Dmg.mod +18% blight +18% physical ----- def ----- Armour +3 Defense +10 (+2 eff.) ---------- misc Mana/turn +0.40 Hate/m.crit +2.00 Max.mana +35.00 Max.hate +8.00 A pair of boots made of leather. |
Nightreign of the Blightspawn (4 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +4 Wil +2 Con dps ---------- Mind.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +3% darkness Res.pen +6% physical +15% darkness +5% temporal Melee Ret 4 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 31% On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 35 * 23% chance to reduce damage dealt by 31% ----- def ----- Armour +3 Defense +4 (+0 eff.) Fatigue -4% Max.HP +33.00 ---------- misc Stam/turn +0.40 Blindside: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 183% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
stealthy pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +9 Lck +6 Dex dps ---------- Res.pen +14% darkness +12% temporal ----- def ----- Armour +3 Resists +13% darkness +14% temporal Stealth +10 Def/telep +10 Res/telep +13% Dur/telep +18% A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
fleetfooted pair of drakeskin leather boots of evasion (19 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Defense +19 (+3 eff.) Evasion: (Instant) Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Radhistir the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 lightning Dmg.mod +7% lightning ----- def ----- Armour +2 Resists +8% lightning +9% fire +6% mind +9% blight Crit.chn- 5.00% Blind- +20% Cut- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Delehir' (5 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +6 (+1 eff.) Melee+ 8 darkness Dmg.mod +5% darkness +3% blight Acc +7 (+3 eff.) Melee Ret 4 blight ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +6% darkness +2% physical Phys.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Disarm- +25% ---------- misc Mana/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Dex +3 Cun ----- def ----- Armour +3 Phys.save +8 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Melee+ 6 arcane Dmg.mod +7% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glaciermalice the linen wizard hat (1 def, 6 armour) =strdex=2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex +1 Con dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +3 (+0 eff.) Res.pen +5% cold Apr +1 ----- def ----- Armour +6 Defense +1 (+0 eff.) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Shield.pwr +8% HP.reg +2.80 A pointy cloth hat, very wizardly... |
grounding cashmere wizard hat of lightning (+23%) (2 def, 0 armour) =LIGHT=2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +2 (+0 eff.) Resists +23% lightning +7% temporal A pointy cloth hat, very wizardly... |
elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +6% lightning +5% temporal +5% light +5% fire +6% nature +6% acid +6% blight +5% cold +5% darkness A pointy cloth hat, very wizardly... |
insulating hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +7% cold Skullcracker: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 295.2 Physical damage. If the attack hits, the target is confused (38% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
thaloren drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +4 Str +7 Wil +3 Con ----- def ----- Armour +5 Fatigue +5% Resists +6% blight Phys.save +7 (+4 eff.) Mind.save +18 (+6 eff.) Battle Cry: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
dwarven-steel helm 'Burnwreck' (0 def, 4 armour) =de=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Mag +2 Con dps ---------- Dmg.mod +15% fire ----- def ----- Armour +4 Fatigue +4% Resists +10% fire +8% cold Crit.chn- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's dwarven-steel helm of might (0 def, 4 armour) =str=3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +8 Str +3 Dex +3 Cun +7 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +12 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 295.2 Physical damage. If the attack hits, the target is confused (38% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Str +8 Wil +5 Cun dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% physical Phys.save +9 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
22 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
558 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
48 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Yarigrim the Frozenpower1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +25% acid Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +12% acid +6% cold +7% light Affinity +5% darkness ---------- misc Light +4 Infravis +4 Moonlight Ray: Puts all charms on 6 cooldown Level 5.5 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 337.19 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+1 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 67 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
sapper's iron pickaxe (dig speed 27 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 7.2 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 112.98 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 135 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 917.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+5 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
warded elven-wood wand of lightning storm [power 290] (1/10 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 blight +3 temporal +3 light +2 nature Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 114 lightning damage and will be dazed for 1 turn (571 total damage) Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of shielding [power 662] (1/18 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 761 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 18 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By qwe the Skeleton Archmage level 33
21st Dusk 125th year of Ascendancy at 05:40 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By qwe the Skeleton Archmage level 27
79th Dusk 124th year of Ascendancy at 02:19 see stats
Arachnophobia
Destroyed the spydric menace.By qwe the Skeleton Archmage level 37
20th Regrowth 126th year of Ascendancy at 10:52 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By qwe the Skeleton Archmage level 38
50th Regrowth 126th year of Ascendancy at 11:34 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By qwe the Skeleton Archmage level 47
24th Pyre 127th year of Ascendancy at 21:14 see stats
Brave new world
Went to the Far East and took part in the war.By qwe the Skeleton Archmage level 36
11st Regrowth 126th year of Ascendancy at 00:59 see stats
Bringer of Doom
Killed a Bringer of Doom.By qwe the Skeleton Archmage level 34
68th Dusk 125th year of Ascendancy at 20:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By qwe the Skeleton Archmage level 6
10th Haze 122nd year of Ascendancy at 03:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By qwe the Skeleton Archmage level 35
71st Dusk 125th year of Ascendancy at 08:15 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By qwe the Skeleton Archmage level 33
19th Dusk 125th year of Ascendancy at 00:55 see stats
Dragon's Greed
Amassed 8000 gold pieces.By qwe the Skeleton Archmage level 40
13rd Pyre 126th year of Ascendancy at 23:42 see stats
Earth Master
Killed Harkor'Zun.By qwe the Skeleton Archmage level 23
64th Pyre 124th year of Ascendancy at 07:49 see stats
Exterminator
Killed 1000 creatures.By qwe the Skeleton Archmage level 15
19th Pyre 123rd year of Ascendancy at 04:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By qwe the Skeleton Archmage level 31
7th Flare 125th year of Ascendancy at 06:27 see stats
Fear me not!
Survived the Fearscape!By qwe the Skeleton Archmage level 27
7th Haze 124th year of Ascendancy at 14:01 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By qwe the Skeleton Archmage level 27
79th Dusk 124th year of Ascendancy at 01:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By qwe the Skeleton Archmage level 39
50th Regrowth 126th year of Ascendancy at 16:14 see stats
Level 10
Got a character to level 10.By qwe the Skeleton Archmage level 10
10th Decay 122nd year of Ascendancy at 16:22 see stats
Level 20
Got a character to level 20.By qwe the Skeleton Archmage level 20
18th Pyre 124th year of Ascendancy at 07:16 see stats
Level 30
Got a character to level 30.By qwe the Skeleton Archmage level 30
26th Pyre 125th year of Ascendancy at 03:34 see stats
Level 40
Got a character to level 40.By qwe the Skeleton Archmage level 40
50th Regrowth 126th year of Ascendancy at 16:14 see stats
Level 50
Got a character to level 50.By qwe the Skeleton Archmage level 50
68th Pyre 127th year of Ascendancy at 01:18 see stats
Oozemancer
Destroyed the corrupted oozemancer.By qwe the Skeleton Archmage level 30
6th Mirth 125th year of Ascendancy at 04:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By qwe the Skeleton Archmage level 24
4th Mirth 124th year of Ascendancy at 01:50 see stats
Size is everything
Did over 1500 damage in one attack.By qwe the Skeleton Archmage level 48
63rd Pyre 127th year of Ascendancy at 14:04 see stats
Size matters
Did over 600 damage in one attack.By qwe the Skeleton Archmage level 45
12nd Regrowth 127th year of Ascendancy at 12:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By qwe the Skeleton Archmage level 35
71st Dusk 125th year of Ascendancy at 21:45 see stats
The Arena
Unlocked Arena mode.By qwe the Skeleton Archmage level 5
67th Dusk 122nd year of Ascendancy at 10:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By qwe the Skeleton Archmage level 27
79th Dusk 124th year of Ascendancy at 02:19 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By qwe the Skeleton Archmage level 24
16th Dusk 124th year of Ascendancy at 14:10 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By qwe the Skeleton Archmage level 16
1st Summertide 123rd year of Ascendancy at 07:51 see stats
The secret city
Discovered the truth about mages.By qwe the Skeleton Archmage level 4
9th Mirth 122nd year of Ascendancy at 01:00 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By qwe the Skeleton Archmage level 42
31st Pyre 126th year of Ascendancy at 18:28 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By qwe the Skeleton Archmage level 42
61st Pyre 126th year of Ascendancy at 21:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By qwe the Skeleton Archmage level 29
17th Regrowth 125th year of Ascendancy at 02:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By qwe the Skeleton Archmage level 17
10th Pyre 124th year of Ascendancy at 03:12 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By qwe the Skeleton Archmage level 32
13rd Dusk 125th year of Ascendancy at 15:13 see stats
Log
Thunderstorm hits Glorimira the Storm Terror for 15 fire, 14 cold, 0 lightning, 17 arcane, 0 fire, 18 cold, 23 lightning, 0 arcane (89 total damage).
Thunderstorm hits Zubitha the Caustic Terror for 9 fire, 8 cold, 14 lightning, 12 arcane (45 total damage).
Qwe is encased in ice!
Zubuda the Flame Terror's devouring flames area effect drains life from Zubitha the Caustic Terror!
Zubuda the Flame Terror's devouring flames area effect drains life from Fire drake!
Zubitha the Caustic Terror shrugs off the effect 'Silenced'!
Glorimira the Storm Terror shrugs off the effect 'Silenced'!
Zubuda the Flame Terror's devouring flames area effect hits Fire drake for 41 fire damage.
Zubuda the Flame Terror's devouring flames area effect hits Glorimira the Storm Terror for 0 fire damage.
Zubuda the Flame Terror's devouring flames area effect hits Zubitha the Caustic Terror for 56 fire damage.
Zubuda the Flame Terror's sanctity area effect hits Fire drake for 24 light damage.
Zubuda the Flame Terror's sanctity area effect hits Glorimira the Storm Terror for 0 light damage.
Zubuda the Flame Terror's sanctity area effect hits Zubitha the Caustic Terror for 18 light damage.
Zubuda the Flame Terror receives 6 healing from Fire drake.
Ice wall hits qwe for 4 cold damage.
Ice wall hits qwe for (1 to ice), 2 cold (3 total damage).
Ice wall hits qwe for (1 to ice), (2 ignored), 0 cold (0 total damage).
Zubuda the Flame Terror receives 8 healing from Zubitha the Caustic Terror.
Ice wall hits qwe for 4 cold damage.
qwe the level 50 skeleton archmage was frozen and shattered into a million little shards to death by Zubitha the Caustic Terror on level 1 of Hidden Vault - Gorbat Pride (2).
You carry too much--you are encumbered!
Drop some of your items.
The furious lightning storm around qwe calms down and disappears.
You have 6 life(s) left.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ice wall killed qwe!
Saving game...
Saving done.


































































































































































































