











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 31 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Mayyldamilaith the large brown snake at level 14 on the 6th Dusk 122nd year of Ascendancy at 19:15 0 / 7Killed by Spellblaze Crystal at level 17 on the 17th Dusk 122nd year of Ascendancy at 01:16 Killed by Isloletha the elven cultist at level 26 on the 64th Dusk 122nd year of Ascendancy at 18:43 Killed by armoured skeleton warrior at level 26 on the 64th Dusk 122nd year of Ascendancy at 20:15 Killed by Gabregabeth the thief at level 29 on the 7th Haze 122nd year of Ascendancy at 07:46 Killed by temporal hound at level 31 on the 37th Haze 122nd year of Ascendancy at 19:28 Killed by Poryyarin the corrupted acidic digestor at level 31 on the 37th Haze 122nd year of Ascendancy at 20:34 |
Primary Stats
| Strength | 73 (base 60) |
| Dexterity | 26 (base 10) |
| Constitution | 25 (base 15) |
| Magic | 75 (base 60) |
| Willpower | 38 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -194/768 |
| Positive | 82/90 |
| Stamina | 188/260 |
| Healing Factor | 0.87451782433689 |
| Regeneration | 5.4657364021055 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 47 |
| Crit Chance | 33% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Physical | +15% |
| Cold | +41% |
| All | 0% |
| Lightning | +3% |
| Light | +54% |
| Temporal | +15% |
| Darkness | +4% |
| Fire | +20% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +47% |
| Acid | +19% |
| Darkness | +15% |
| Fire | +20% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 62.5 (95%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 35 |
| Physical Save | 59 |
| Spell Save | 35 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 37%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 14%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 33% |
| Teleport Resistance | 20% |
| Confusion Resistance | 10% |
| Disarm Resistance | 71% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Gravitic Effulgence |
| talent | Weapon of Light |
| talent | Searing Sight |
| talent | Chant of Fortress |
| talent | Shield of Light |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Huge cut that bleeds, doing 13.40 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | The target's spellpower has been increased by 4. Spellsurge |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| detrimental effect | Poryyarin the corrupted acidic digestor is focusing on this target. Warden's Focus Target |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by war hound. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by shadow. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed red crystal shard. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(94 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Maluhor the Brandsin (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Res.pen +10% fire Acc +7 (+3 eff.) ----- def ----- Armour +2 Phys.save +8 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -80.00 life Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of psionic shield 'Deepsknight' [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +15% darkness +5% acid Melee Ret 2 darkness Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | conjurer's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 18 light Ranged+ 10 light Dmg.mod +10% light Rings make your fingers look great! |
| On fingers | steel ring 'Issisarain'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% blight +11% temporal Melee Ret 2 arcane ----- def ----- Resists +11% temporal Mind.save +10 (+3 eff.) Max.HP +20.00 Heal.mod +15% Disarm- +40% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
| Around neck | starseer's copper amulet of manastreaming0.1 T1 amulet jewelry [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Dmg.mod +5% physical +4% temporal +4% light +4% darkness ---------- misc Mana/turn +0.14 Max.mana +20.00 Amulets make your neck look great! |
| In main hand | Boltreaper the stralite greatmaul (52-79 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master Power 52.5 - 78.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 nature +12 lightning On Crit.r2 +17 acid +19 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Mag dps ---------- Phys.crit +13.0% Dmg.mod +3% lightning Res.pen +14% acid +12% nature +5% lightning Apr +13 ----- def ----- Resists +3% lightning Massive two-handed mauls. |
| Around waist | Rainpanic1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% fire ----- def ----- Resists +9% nature +6% blight Die.at -20.00 life Max.HP +33.00 HP.reg +4.00 A belt that goes around your waist. |
| In off hand | Gorondur the stralite shield (0 def, 13 armour, 42-50 power, 182.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 42.0 - 50.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +182 On Hit.r1 +8 blight +4 physical While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Apr +2 ----- def ----- Armour +13 Fatigue +8% Resists +9% acid +9% lightning +5% cold +15% mind +9% fire Phys.save +6 (+1 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Earoyon (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Crit.chn- 10.00% HP.reg +2.00 Confus- +10% Pinning- +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nymarath the dwarven-steel mail armour (3 def, 11 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +5 Dex +8 Wil +6 Cun +3 Con ----- def ----- Armour +11 Defense +3 (+3 eff.) Fatigue +12% Resists +11% acid +10% cold +8% physical Phys.save +18 (+4 eff.) Mind.save +17 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; physical, light, blight, fire, nature, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 light, 4 blight, 3 fire, 5 nature, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Layyrileta the Naturehunger0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% physical Acc +15 (+5 eff.) ----- def ----- Resists +12% lightning +3% nature Stun/Frz- +23% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
insulating copper amulet of mastery (0.13 Celestial / Crusader)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% cold +10% fire ---------- misc Masteries +0.13 Celestial/Crusader Amulets make your neck look great! |
Fulurion the Gleamobsidian0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +10% fire ----- def ----- Resists +3% light +20% fire Mind.save +3 (+1 eff.) ---------- misc Light +3 Rings make your fingers look great! |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
warrior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Resists +22% lightning Rings make your fingers look great! |
dwarven-steel greatsword 'Blazetaint' (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 darkness Against +13% Living On Crit.r2 +4 light On Hit: * Create an explosion dealing 84 fire damage (1/turn) While equipped: dps ---------- Phys.crit +16.0% Crit.mult +23.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind +16% fire Res.pen +20% light +14% fire Apr +12 ---------- misc Max.hate +4.00 Massive two-handed swords. |
thought-forged stralite greatsword of erosion (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature/Psionic Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 mind +14 nature On Hit: * 26% chance to reduce all saves and defense by 19 While equipped: Stats +9 Cun +3 Wil Massive two-handed swords. |
Tempestusher (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living On Hit.r1 +12 lightning On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: Stats +2 Str ----- def ----- Resists +1% physical Sharp, long, and deadly. |
Dagadesta the Goredream (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +6% nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% lightning +3% physical +9% nature Blind- +20% Disease- +10% Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
arcing iron mace of massacre (18-26 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Blunt and deadly. |
flaming iron waraxe of massacre (16-23 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire One-handed war axes. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Wrathroot's Barkwood (9 def, 10 armour, 21-29 power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 21.0 - 29.4 Physical Uses 150% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+6 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
corrosive dwarven-steel shield of shrapnel (0 def, 6 armour, 30-36 power, 70.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +70 Melee+ +12 acid While equipped: Stats +1 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 221 physical damage over 5 turns (1/turn) On Melee Ret: * 12% chance to reduce armor by 35% ----- def ----- Armour +6 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Lavabile the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +14 Con dps ---------- Dmg.mod +49% nature Res.pen +5% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% acid +6% blight +9% fire +31% nature +11% all Poison- +74% Disease- +64% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
impenetrable steel mail armour of cold resistance (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +12% Resists +15% cold A suit of armour made of mail. |
rejuvenating dwarven-steel plate armour of temporal resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Arcane/Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +18% temporal HP.reg +2.70 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Ivovena the Heatvengeance1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% cold On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% light +3% fire Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Shadowbiter (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% acid +9% darkness ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Glavena' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% light +12% cold Crit.chn- 5.00% Cut- +10% Silence- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Bethomira' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+6 eff.) ----- def ----- Armour +1 Resists +6% lightning +6% temporal Phys.save +6 (+1 eff.) A pair of boots made of leather. |
scholar's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 42.68 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
restful rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 169.16 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +16 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hanatir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Str +4 Con dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Die.at -60.00 life ---------- misc Stam/turn +2.00 Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.03 to 84.09 lightning damage (56.06 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
bladed iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 442.4 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+5 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+5 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
253 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aramivea the Blazebreacher2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +15 (+9 eff.) Resists +6% nature +3% temporal Phys.save +7 (+2 eff.) Heal.mod +13% Stun/Frz- +10% Teleport- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Malostir the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +7% mind ----- def ----- Defense +5 (+4 eff.) Confus- +10% Stun/Frz- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Unruvor the Gloomwreath (dig speed 19 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +8% nature Res.pen +10% darkness ----- def ----- Fatigue -10% Resists +3% cold +25% nature +5% arcane Phys.save +12 (+3 eff.) Spell.save +11 (+5 eff.) Mind.save +11 (+3 eff.) Max.HP +75.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 539.94 fire damage (based on Magic). Uses 50 power out of 30/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Floeborn [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +6% acid +15% cold Res.pen +15% physical Apr +3 ----- def ----- Defense +10 (+7 eff.) Resists +12% cold Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bonmk the Cornac Sun Paladin level 14
2nd Dusk 122nd year of Ascendancy at 18:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bonmk the Cornac Sun Paladin level 24
59th Dusk 122nd year of Ascendancy at 15:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bonmk the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 14:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bonmk the Cornac Sun Paladin level 20
30th Dusk 122nd year of Ascendancy at 02:02 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Bonmk the Cornac Sun Paladin level 30
26th Haze 122nd year of Ascendancy at 03:06 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Bonmk the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 00:15 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bonmk the Cornac Sun Paladin level 29
7th Haze 122nd year of Ascendancy at 09:03 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bonmk the Cornac Sun Paladin level 18
19th Dusk 122nd year of Ascendancy at 22:06 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Bonmk the Cornac Sun Paladin level 31
37th Haze 122nd year of Ascendancy at 19:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bonmk the Cornac Sun Paladin level 11
7th Mirth 122nd year of Ascendancy at 18:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bonmk the Cornac Sun Paladin level 14
3rd Summertide 122nd year of Ascendancy at 06:20 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bonmk the Cornac Sun Paladin level 22
54th Dusk 122nd year of Ascendancy at 18:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bonmk the Cornac Sun Paladin level 16
16th Dusk 122nd year of Ascendancy at 08:34 see stats
Log
Temporal hound hits Bonmk for 27 temporal, 22 physical (49 total damage).
--------------------------------
Bonmk casts Healing Light.
Bonmk receives 151 healing.
Temporal hound has started to unravel.
Bleeding from Bonmk hits Temporal hound for 0 light, 0 physical (0 total damage).
Melee retaliation hits Temporal hound for 1 light, 1 darkness, 18 light, 0 light, 0 arcane (20 total damage).
Melee retaliation hits Temporal hound for 0 light, 0 darkness, 0 light, 0 light, 0 arcane (0 total damage).
Temporal hound hits Bonmk for 27 temporal, 22 physical (49 total damage).
Shield of Light hits Bonmk for 10 healing, 10 healing, 10 healing, 10 healing (0 total damage) [39 healing].
Temporal hound hits Bonmk for 53 temporal, 44 physical (97 total damage).
Poryyarin the corrupted acidic digestor regains their balance.
Bleeding from Bonmk hits Temporal hound for 0 light, 0 physical (0 total damage).
Melee retaliation hits Temporal hound for 1 light, 1 darkness, 17 light, 1 light, 1 arcane (21 total damage).
Shield of Light hits Bonmk for 10 healing, 10 healing (0 total damage) [19 healing].
Temporal hound hits Bonmk for 58 temporal, 48 physical (106 total damage).
Poryyarin the corrupted acidic digestor casts Warden's Focus.
Shield of Light hits Bonmk for 10 healing, 10 healing, 10 healing, 10 healing, 10 healing (0 total damage) [49 healing].
Searing Sight hits Temporal hound for 45 light damage.
Searing Sight hits Poryyarin the corrupted acidic digestor for 51 light damage.
Searing Sight hits Temporal hound for 46 light damage.
Searing Sight hits Temporal hound for 0 light damage.
Melee retaliation hits Temporal hound for 0 light, 0 darkness, 0 light, 0 light, 0 arcane (0 total damage).
Melee retaliation hits Temporal hound for 1 light, 1 darkness, 17 light, 1 light, 1 arcane (21 total damage).
Temporal hound hits Bonmk for 56 temporal, 47 physical (103 total damage).
Deep Wound from Poryyarin the corrupted acidic digestor's temporal clone hits Bonmk for 5 physical damage.
Temporal hound hits Bonmk for 27 temporal, 23 physical (50 total damage).
Poryyarin the corrupted acidic digestor shoots!
Poryyarin the corrupted acidic digestor's Warden's Focus performs a ranged critical strike against Bonmk!














































































































