Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 30 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Gowen the corrupted acidic digestor at level 30 on the 15th Pyre 123rd year of Ascendancy at 06:50 / 1 |
Primary Stats
| Strength | 73 (base 59) |
| Dexterity | 77 (base 60) |
| Constitution | 34 (base 10) |
| Magic | 16 (base 11) |
| Willpower | 10 (base 10) |
| Cunning | 23 (base 12) |
Resources
| Life | -384/849 |
| Stamina | 0/207 |
| Healing Factor | 1.455336564623 |
| Regeneration | 11.278858375828 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 54 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +6% |
| Nature | +11% |
| Temporal | +18% |
| Mind | +3% |
| Physical | +15% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +56% |
| Physical | +34% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 6 (69.687909656376%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 31 |
| Mental Save | 30 |
Defense: Resistances
| Darkness | + 29%( 70%) |
| Nature | + 35%( 70%) |
| Temporal | + 32%( 70%) |
| Blight | + 34%( 70%) |
| Mind | + 25%( 70%) |
| Cold | + 27%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Confusion Resistance | 99% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Silence Resistance | 28% |
| Bleed Resistance | 100% |
| Disarm Resistance | 20% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 625 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Eladhenor the large brown snake. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed bloated horror heart. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour) =Conf-,Stun-=3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +28% Confus Resist +28% Stun Resist +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of ash arrows 'Treezephyr,' (13/20, 140% power, 7 apr) =Crt%=3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 140% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +15.5% Capacity 20 On-Hit, radius 1 +20 darkness +20 nature On Hit: * 20% chance to slow global speed by 39% On Critical: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Flamewreck =Hp=1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +6% fire Ignore resists +15% temporal +10% fire When Hit 8 fire defense ------ Defense +10 (+3 eff.) Physical save +14 (+5 eff.) Spell save +13 (+7 eff.) Mind save +13 (+7 eff.) Life +53.00 other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Belawen' (1 def, 0 armour) =-Hp,CrtPwr,Stm=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +5.00% Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +3% mind +9% darkness +16% nature Unlife -40.00 life other ------- Max stamina +10.00 A pointy cloth hat, very wizardly... |
| Tool | supercharged ash totem of healing [power 242] (17 cooldown) =Heal=2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's gold ring of clarity =3Dex,Conf-=0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Mind save +6 (+3 eff.) Confus Resist +28% Rings make your fingers look great! |
| On fingers | copper ring of clarity =Conf-=0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
| Around waist | Arthagrim =-Hp,Conf-,Hp/,HpMod=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% temporal defense ------ Defense +30 (+7 eff.) Resistance +6% cold Spell save +12 (+6 eff.) Unlife -40.00 life Life Regen +1.00 Healmod +12% Confus Resist +20% A belt that goes around your waist. |
| In main hand | Zaniruirek =PhyCrt,CrtPwr,PhyModPen=4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +9 cold While equipped: Stats +1 Cun +2 Wil offense ------ Physical Crit +3.0% Critical power +5.00% Damage +15% cold +15% physical +3% mind +18% temporal Ignore resists +9% physical +11% temporal Accuracy +8 (+3 eff.) other ------- Max hate +6.00 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | hardened leather gloves 'Mayiyana' (0 def, 2 armour) =3Dex,-Hp,Hp/,Stm,Stm/,Acc=1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +18 (+5 eff.) When Hit 2 blight defense ------ Armor +2 Physical save +7 (+2 eff.) Spell save +9 (+5 eff.) Mind save +6 (+3 eff.) Unlife -40.00 life Life Regen +3.00 Disarm Resist +20% other ------- Stamina/turn +0.80 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | tormentor's silk robe of life (0 def, 0 armour) =4Cun,CrtPwr,Hp,Hp/,HpMod=2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun offense ------ Critical power +13.00% defense ------ Resistance +9% blight +13% all Life +41.00 Life Regen +1.50 Healmod +15% other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | steel amulet 'Mayoba' =10Dex8CunCon,Stm/=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +8 Cun +8 Con offense ------ Move Speed +20% defense ------ Fatigue -10% Resistance +6% blight +12% temporal Life Regen +2.00 Pinning Resist +23% Knockbk Resist +24% other ------- Stamina/turn +0.70 Infravision +1 Amulets make your neck look great! |
Inventory
blink rune of the titan (range 5; phase 18; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 5; phase 19; cd 19)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 193; dur 3; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 193 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
grounding copper amulet =Stun-=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Stun Resist +20% Amulets make your neck look great! |
Earthen Beads =5Wil=0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 154 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
restful steel amulet of manastreaming =2Mag=0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Fatigue -5% Life Regen +2.00 other ------- Mana/turn +0.10 Max mana +30.00 Amulets make your neck look great! |
Eilinyvea the Infernowreck =4Cun1Con,CrtPwr=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +1 Con offense ------ Critical power +5.00% Damage +10% nature +6% fire Ignore resists +25% fire defense ------ Resistance +20% nature Crit Resistance 5.00% Rings make your fingers look great! |
Issomazor the Growblack =3Str,CrtPwr=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Wil offense ------ Critical power +10.00% Damage +3% nature Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 39% defense ------ Armor +6 Rings make your fingers look great! |
Runitothel =Hp,Hp/=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Resistance +9% nature Life +20.00 Life Regen +4.00 Disarm Resist +24% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great! |
psionicist's copper ring of clarity =3Wil=0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +12 (+6 eff.) Confus Resist +20% Rings make your fingers look great! |
psionicist's copper ring of light (+22%) =3Wil=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% light defense ------ Resistance +22% light Mind save +6 (+3 eff.) Rings make your fingers look great! |
Boltquencher the steel ring =3Cun,PhyDmg,PhyMod,PhyPen=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 11 physical Damage +6% lightning +9% physical +6% light Ignore resists +15% physical Ignore Armor +2 On-Hit (Melee): * 14% chance to reduce all saves and defense by 14 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 14 defense ------ Resistance +4% physical other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Vargh Redemption =6Con4Wil=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 8.62 cold and 8.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's steel ring of misery =5Mag=0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +2 Cun offense ------ Spellpower +6 (+3 eff.) On-Hit 5 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 14 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 14 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
mule's steel ring of perseverance =Stun-=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Stun Resist +20% other ------- Encumbrance +22 Rings make your fingers look great! |
steel ring 'Zubildawen' =5Cun4Wil=0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Mindpower +6 (+3 eff.) Damage +11% blight Ignore resists +10% arcane +15% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 defense ------ Resistance +11% blight Blind Resist +24% other ------- Infravision +3 See Stealth +11 See Invisibility +8 Rings make your fingers look great! |
solipsist's gold ring of luminosity =4Mag=0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +4 Cun offense ------ Mindpower +7 (+4 eff.) On-Hit 16 light On-Ranged-Hit 18 light Damage +12% light Rings make your fingers look great! |
Bethilaith (111% power, 3 apr) =4Mag=3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 While equipped: Stats +4 Dex +4 Mag defense ------ Crit Resistance 15.00% other ------- Infravision +3 One-handed war axes. |
thought-forged iron dagger (100% power, 5 apr) =1Cun2Wil=1.0 Encumbrance T1 dagger 1H weapon [Ego] Psionic Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 mind On Hit: * 11% chance to reduce all saves and defense by 14 While equipped: Stats +1 Cun +2 Wil Sharp, short and deadly. |
dwarven-steel dagger of enduring (118% power, 7 apr) =10Con=1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +10 Con +8 Wil defense ------ Life +24.00 Sharp, short and deadly. |
Nimbuspunish (96% power, 24 apr, mind damage) =3Mag=3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +9.5% Attack Speed 100% On-hit +4 lightning On-Hit, radius 1 +12 lightning +8 temporal On Hit: * 8% chance to slow global speed by 39% * 8% chance to reduce armor by 21% While equipped: Stats +3 Str +2 Dex +3 Mag +3 Wil +3 Cun +3 Con offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 8 lightning Damage +4% lightning +12% temporal Ignore resists +6% lightning defense ------ Resistance +8% lightning Physical save +5 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +1.70 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Erelehell the Floemire =2Str,Rng8,PhyPen=4.0 Encumbrance T3 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +14 fire On-Hit, radius 1 +8 mind While equipped: Stats +2 Str offense ------ Physical Power +12 (+4 eff.) Damage +12% mind +17% fire Ignore resists +15% physical defense ------ Resistance +3% mind +3% cold Longbows are used to shoot arrows at your foes. |
Layariatta the yew longbow =5Mag=4.0 Encumbrance T3 longbow 2H weapon [Random Unique] Arcane/Nature Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +8 arcane +17 fire On-crit, radius 2 +23 acid +9 nature On Hit: 10% Arcane Vortex level 3 While equipped: Stats +5 Mag offense ------ Critical power +20.00% Spellpower +15 (+8 eff.) Damage +14% arcane +18% fire Ignore resists +12% acid +8% nature Ignore Armor +12 defense ------ Mind save +3 (+2 eff.) Longbows are used to shoot arrows at your foes. |
yew longbow of piercing =Range8,AllPen=4.0 Encumbrance T3 longbow 2H weapon [Ego+] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: offense ------ Ignore resists +11% all Accuracy +8 (+3 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
Skymistress (16/16, 149% power, 7 apr) =Dmg,Crt%,Acc=3.0 Encumbrance T2 arrow ammo [Random Unique] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +12 Ignore Armor +7 Critical Rate +12.5% Capacity 16 On-ranged-hit +4 lightning On-Hit, radius 1 +4 lightning On-crit, radius 2 +8 lightning +4 fire On Critical: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Falileg the Freezeslice (0 def, 0 armour) =6MagWil=2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +6 Wil offense ------ Damage +13% lightning +15% physical +13% cold +6% mind +3% acid Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce armor by 21% defense ------ Resistance +8% lightning +9% cold +24% acid +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour) =Hp,Hp/,HpMod=2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +8% blight +11% all Life +56.00 Life Regen +2.70 Healmod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivissra the Fireborn =3Dex,Hp=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Dex +1 Mag +2 Wil offense ------ Ignore resists +10% fire When Hit 2 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 12% defense ------ Mind save +6 (+3 eff.) Life +47.00 A belt that goes around your waist. |
Prismvile the rough leather belt =2Mag=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +2 Mag +3 Wil +3 Cun defense ------ Resistance +6% light Physical save +12 (+4 eff.) Spell save +10 (+5 eff.) Mind save +11 (+6 eff.) other ------- Light +1 Infravision +3 A belt that goes around your waist. |
kruk cloak of the Shaloren (0 def, 0 armour) =2Wil=2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +1 Mag +2 Wil A stylish kruk-style cloak, to look awesome. |
linen cloak 'Ebonyrock' (12 def, 0 armour) =1Con,CrtPwr=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Critical power +15.00% Physical Power +5 (+1 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 12% defense ------ Defense +12 (+3 eff.) Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of implacability (1 def, 0 armour) =-Hp=2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +1 (+1 eff.) Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour) =2Mag=2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +2 Mag +1 Wil defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Chamondur' (2 def, 0 armour) =11Dex,PhyMod=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +11 Dex offense ------ Physical Power +30 (+8 eff.) Damage +9% physical Accuracy +5 (+2 eff.) Ignore Armor +9 defense ------ Defense +2 (+1 eff.) other ------- Infravision +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
undeterred pair of rough leather boots of phasing (0 def, 1 armour) =3MagWil=2.0 Encumbrance T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +1 Silence Resist +21% Confus Resist +22% Stun Resist +22% Blink to a nearby random location (rad 7) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
Dairoladig the Offalgrinder (0 def, 3 armour) =4Con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con defense ------ Armor +3 Resistance +3% physical +9% nature +3% light Physical save +18 (+6 eff.) Mind save +10 (+5 eff.) Life Regen +4.00 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) =2Cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 29.90 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
restful hardened leather gloves of spellstriking (0 def, 2 armour) =5MagWil=1.0 Encumbrance T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+3 eff.) On-Hit 7 arcane Damage +5% arcane defense ------ Armor +2 Resistance +4% arcane Life Regen +4.00 other ------- Stamina/turn +0.80 Max stamina +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Ereleromichak' (1 def, 0 armour) =5Wil=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mind Crit +2% Spellpower +15 (+8 eff.) Mindpower +6 (+3 eff.) Damage +8% mind defense ------ Defense +1 (+1 eff.) Resistance +6% mind Physical save +6 (+2 eff.) Spell save +9 (+5 eff.) Mind save +7 (+4 eff.) other ------- Hate-on-crit +4.00 Max psi +14.00 A pointy cloth hat, very wizardly... |
linen wizard hat of knowledge (1 def, 0 armour) =4Cun=2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap 'Sootsquall' (0 def, 1 armour) =3Mag=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Mag +1 Cun +3 Con offense ------ Physical Power +4 (+1 eff.) Damage +3% darkness defense ------ Armor +1 Fatigue +1% other ------- See Invisibility +9 A cap made of leather. |
Guritta the Thunderspitter (0 def, 3 armour) =6Con=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +2 Dex +4 Cun +6 Con offense ------ Damage +12% mind Ignore resists +20% lightning When Hit 4 mind 4 lightning defense ------ Armor +3 Fatigue +3% Resistance +9% nature A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) =5Con,PhyMod=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm 'Ragihell' (5 def, 10 armour) =-Hp,Hp,Hp/=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +4% Resistance +3% blight Physical save +12 (+4 eff.) Mind save +7 (+4 eff.) Unlife -80.00 life Life +40.00 Life Regen +4.00 Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
13 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
335 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns) =Dig=3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of clear mind [power 1] (22 cooldown) =Conf-,Sil-=2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (13 cooldown) =Silence=2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm wand of shielding 'Infernomaim' [power 116] (17 cooldown) =Shield=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +30 (+15 eff.) Damage +6% fire When Hit 4 fire defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +40.00 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes =3Mag=0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By 'isd the Ghoul Archer level 18
74th Haze 122nd year of Ascendancy at 00:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By 'isd the Ghoul Archer level 23
26th Regrowth 123rd year of Ascendancy at 20:35 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By 'isd the Ghoul Archer level 10
14th Haze 122nd year of Ascendancy at 03:26 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By 'isd the Ghoul Archer level 20
2nd Allure 123rd year of Ascendancy at 06:48 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By 'isd the Ghoul Archer level 30
5th Pyre 123rd year of Ascendancy at 11:28 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By 'isd the Ghoul Archer level 25
44th Regrowth 123rd year of Ascendancy at 21:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By 'isd the Ghoul Archer level 19
2nd Allure 123rd year of Ascendancy at 02:37 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By 'isd the Ghoul Archer level 21
17th Regrowth 123rd year of Ascendancy at 20:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By 'isd the Ghoul Archer level 10
14th Haze 122nd year of Ascendancy at 20:43 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By 'isd the Ghoul Archer level 25
60th Regrowth 123rd year of Ascendancy at 16:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By 'isd the Ghoul Archer level 13
54th Haze 122nd year of Ascendancy at 21:46 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By 'isd the Ghoul Archer level 25
59th Regrowth 123rd year of Ascendancy at 13:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By 'isd the Ghoul Archer level 22
23rd Regrowth 123rd year of Ascendancy at 07:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By 'isd the Ghoul Archer level 17
69th Haze 122nd year of Ascendancy at 04:06 see stats
Log
Gowen the corrupted acidic digestor resists the blinding flare!
'isd receives 50 healing from 'isd's purging blight area effect.
'isd's purging blight area effect hits Gowen the corrupted acidic digestor for (19 blocked), 0 blight (0 total damage).
Talent Rune: Shielding is ready to use.
Gowen the corrupted acidic digestor uses Shield Slam.
'isd reacts to an attack from Gowen the corrupted acidic digestor, mitigating the blow!.
Gowen the corrupted acidic digestor performs a melee critical strike against 'isd!
'isd reacts to an attack from Gowen the corrupted acidic digestor, mitigating the blow!.
Gowen the corrupted acidic digestor performs a melee critical strike against 'isd!
'isd reacts to an attack from Gowen the corrupted acidic digestor, mitigating the blow!.
Gowen the corrupted acidic digestor hits 'isd for (40 reacted , -4 stam), 90 physical, 16 lightning, (59 reacted , -4 stam), 145 physical, 17 lightning, (55 reacted , -4 stam), 142 physical, 18 lightning (432 total damage).
'isd receives 25 healing from 'isd's purging blight area effect.
'isd's purging blight area effect hits Gowen the corrupted acidic digestor for (19 blocked), 0 blight (0 total damage).
Melee retaliation hits Gowen the corrupted acidic digestor for 6 fire, 1 blight, 6 fire, 1 blight, 6 fire, 1 blight (25 total damage).
LIFE LOST WARNING!
--------------------------------
Keyboard input temporarily disabled.
'isd uses Headshot.
'isd's Headshot hits Gowen the corrupted acidic digestor for (105 blocked), 0 physical, (8 blocked), 0 cold, (16 blocked), 0 darkness, (22 blocked), 0 nature (0 total damage).
The gastric wave is upon you!
'isd receives 50 healing from 'isd's purging blight area effect.
'isd's purging blight area effect hits Gowen the corrupted acidic digestor for (19 blocked), 0 blight (0 total damage).
Gowen the corrupted acidic digestor uses Shield Pummel.
Gowen the corrupted acidic digestor performs a melee critical strike against 'isd!
'isd reacts to an attack from Gowen the corrupted acidic digestor, mitigating the blow!.
'isd reacts to an attack from Gowen the corrupted acidic digestor, mitigating the blow!.
'isd resists the shield bash!
Gowen the corrupted acidic digestor hits 'isd for (82 reacted , -4 stam), 224 physical, 19 lightning, (76 reacted , -4 stam), 219 physical (464 total damage).
Melee retaliation hits Gowen the corrupted acidic digestor for 6 fire, 1 blight, 6 fire, 1 blight (16 total damage).
'isd the level 30 ghoul archer was swiped to death by Gowen the corrupted acidic digestor on level 1 of The Godfeaster.












































































































