Miriam the level 9 Cornac Archmage by ReaverOf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp9 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic38 (base 33)
Willpower22 (base 22)
Cunning11 (base 11)

Resources

Life151/169
Mana86/86
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance14%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+16%
Temporal+10%
Cold+6%
Arcane+6%
Fire+6%
Acid+6%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense8
Fatigue0
Physical Save7
Spell Save23
Mental Save17

Defense: Resistances

Temporal+ 13%( 70%)
Lightning+ 12%( 70%)
Light+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance10%
Pinning Resistance41%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
4/5
4/5
1/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
5/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
active
done
done
active
done
active
active

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Miriam the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:31
see stats

Log

You pickup 0.85 gold pieces.
You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.90 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Miriam wears:
mule's copper ring of tenacity.

You gain 0.81 gold from the transmogrification of
linen wizard hat of corrosion (+16%) (1 def, 0 armour).
You gain 0.87 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.56 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 116; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).