











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 24 / 35% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 63 (base 41) |
| Dexterity | 22 (base 13) |
| Constitution | 63 (base 51) |
| Magic | 15 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | 1062/1062 |
| Stamina | 180/206 |
| Healing Factor | 1.4746192134511 |
| Regeneration | 9.8320928781123 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 49 |
| Crit Chance | 13% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Lightning | +12% |
| Cold | +16% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 82.519640131483 (100%) |
| Defense | 39 |
| Ranged Defense | 42 |
| Fatigue | 54 |
| Physical Save | 52 |
| Spell Save | 61 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 31%( 70%) |
| All | + 5%( 70%) |
| Lightning | + 16%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 16%( 70%) |
| Mind | + 8%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 20% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 245.98 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * You've found the needed xorn fragment. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | [vs. Zubunor (0 def, 4 armour) (On feet)]Zubunor (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item expose On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +4 (-) Fatigue -4% (-) Resists +6%(-) acid +3%(-) physical Crit.chn- 5.00% (-) Phys.save +8 (+2 eff.) (-) Spell.save +12 (+3 eff.) (-) HP.reg +2.00 (-) Disarm- +10% (-) ---------- misc Max.enc +29 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Cyrybrenne the brass lantern (Light source)]Cyrybrenne the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +3(-) Str +3(-) Dex +3(-) Wil +2(-) Cun dps ---------- Phys.crit +5.0% (-) Crit.mult +12.00% (-) Phys.pwr +6 (+2 eff.) (-) ----- def ----- Armour +2 (-) Defense +5 (+3 eff.) (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. bladed hardened leather cap of knowledge (0 def, 3 armour) (On head)]bladed hardened leather cap of knowledge (0 def, 3 armour) 2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +5(-) Str +2(-) Wil +3(-) Cun dps ---------- Mind.pwr +4 (+2 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +3% (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 193.9 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | [vs. Blastmaim (0 def, 2 armour) (On hands)]Blastmaim (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2(-) Con +1(-) Mag dps ---------- Melee+ 8(-) cold Dmg.mod +12%(-) lightning +6%(-) cold Res.pen +25%(-) lightning ----- def ----- Armour +2 (-) Fatigue +3% (-) Resists +6%(-) nature +7%(-) cold ---------- misc Light +3 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Aerunne the Dazzlestrider [power 296] (2/15 cooldown) (Tool)]Aerunne the Dazzlestrider [power 296] (2/15 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2(-) Str dps ---------- Phys.pwr +20 (+6 eff.) (-) Res.pen +10%(-) light Apr +6 (-) ---------- misc Max.stam +30.00 (-) Create a radius 3 storm for 5 turns. Each turn, creatures within take 66 lightning damage and will be dazed for 1 turn (331 total damage) Puts all charms on 15 cooldown 100% to heal for 60. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Xeribeth the Brandqueller (On fingers, 1 of 2)]Xeribeth the Brandqueller 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10%(-) cold Melee Ret 8(-) mind 4(-) fire ----- def ----- Resists +12%(-) lightning +20%(-) cold +3%(-) mind +3%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Xeribeth the Brandqueller (On fingers, 1 of 2)]Eremuldil the steel ring 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +2 Con dps ---------- Dmg.mod +11% acid +0%(-10%) cold Acc +31 (+11 eff.) Melee Ret 0(-8) mind 0(-4) fire ----- def ----- Resists +22% acid +0%(-3%) fire +0%(-20%) cold +0%(-3%) mind +0%(-12%) lightning Spell.save +14 (+4 eff.) ---------- misc Stam/turn +2.00 Max.stam +10.00 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Ivumina' (Around neck)]copper amulet 'Ivumina' 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1(-) Str +3(-) Mag ----- def ----- Defense +10 (+5 eff.) (-) Resists +3%(-) physical Crit.chn- 15.00% (-) Amulets make your neck look great! |
| In main hand | [vs. Sewerhunger (30-41 power, 4 apr) (In main hand)]Sewerhunger (30-41 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Nature Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (-) Crit +1.5% (-) Atk.spd 100% (-) Melee+ +11(-) nature While equipped: Stats +1(-) Str +2(-) Wil dps ---------- Melee+ 0(-20) item nature slow Melee Ret 10(-) acid On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Crit.chn- 10.00% (-) Blunt and deadly. |
| Around waist | [vs. noble's rough leather belt of the vagrant (Around waist)]noble's rough leather belt of the vagrant 1.0 T1 belt armor [Ego++] Nature/Master While equipped: Stats +4(-) Wil +3(-) Cun +2(-) Con dps ---------- Mind.pwr +4 (+2 eff.) (-) Against +15% (-)Summoned ----- def ----- D.Red.from +16% (-)Summoned Mind.save +6 (+2 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]Titanic (20 def, 18 armour, 48-58 power, 320 block) 7.0 T3 shield armor Reqs Shield usage training Str 37 [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% (-) Block +320 (-) While equipped: ----- def ----- Armour +18 (-) Hardiness +20% (-) Defense +20 (+10 eff.) (-) Rng.Def +10 (+3 eff.) (-) Fatigue +30% (-) ---------- misc Talents +1.00(-) Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | [vs. cashmere cloak 'Velidaba' (2 def, 0 armour) (Cloak)]cashmere cloak 'Velidaba' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3(-) Str +5(-) Dex +3(-) Mag +7(-) Cun +3(-) Con ----- def ----- Defense +2 (+1 eff.) (-) Resists +12%(-) darkness Spell.save +11 (+3 eff.) (-) ---------- misc Stam/turn +0.80 (-) Masteries +0.40(-) Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Fogtitan of the Blightspawn (13 def, 17 armour) (Main armor)]Fogtitan of the Blightspawn (13 def, 17 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Random Unique] Nature/Master/Psionic While equipped: Stats +1(-) Cun dps ---------- Melee Ret 0(-24) item darkness numbing 0(-28) item blight disease On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 9 * 24% chance to reduce damage dealt by 17% ----- def ----- Armour +17 (-) Defense +13 (+7 eff.) (-) Fatigue +22% (-) Resists +5%(-) arcane +17%(-) fire Mind.save +12 (+5 eff.) (-) Max.HP +26.00 (-) HP.reg +1.00 (-) Heal.mod +13% (-) Confus- +20% (-) Knockbk- +20% (-) A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
[vs. Infusion: Wild [wild infusion of the warrior (res 21%; mental; dur 3; cd 11)] (on body)]wild infusion of the titan (res 29%; mental; dur 3; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the warrior (res 21%; mental; dur 3; cd 11)] (on body)]wild infusion of the warrior (res 29%; mental; dur 4; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild [wild infusion of the warrior (res 21%; mental; dur 3; cd 11)] (on body)]wild infusion of the warrior (res 30%; magical; dur 4; cd 16) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 6; phase 18; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 19; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 21; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 248; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 247.78 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 85; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 104; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 83; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 286; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 96; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. copper amulet 'Ivumina' (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-1) Str +0(-3) Mag dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Resists +0%(-3%) physical Crit.chn- 0.00% (-15.00%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Xeribeth the Brandqueller (On fingers, 1 of 2)]Blazestoker 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +4 Mag dps ---------- Dmg.mod +0%(-10%) cold Res.pen +15% mind Melee Ret 0(-8) mind 0(-4) fire ----- def ----- Resists +0%(-12%) lightning +3%(-) fire +0%(-3%) mind +0%(-20%) cold Spell.save +8 (+2 eff.) ---------- misc Max.psi +10.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Xeribeth the Brandqueller (On fingers, 1 of 2)]copper ring 'Spidersin' 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +0%(-10%) cold Melee Ret 0(-8) mind 0(-4) fire ----- def ----- Resists +0%(-12%) lightning +0%(-3%) fire +6%(-14%) cold +17%(+14%) mind +3% nature Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Xeribeth the Brandqueller (On fingers, 1 of 2)]Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness +0%(-10%) cold Melee Ret 0(-8) mind 0(-4) fire ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Resists +0%(-12%) lightning +0%(-20%) cold +0%(-3%) mind +0%(-3%) fire Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. Xeribeth the Brandqueller (On fingers, 1 of 2)]Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: dps ---------- Dmg.mod +0%(-10%) cold Melee Ret 0(-8) mind 0(-4) fire ----- def ----- Fatigue -5% Resists +0%(-12%) lightning +0%(-20%) cold +0%(-3%) mind +0%(-3%) fire Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 52.54 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand)]Blackwrack (26-36 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Master Power 25.5 - 35.7(-4.0 - -5.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-1) Crit +3.0% (+1.5%) Atk.spd 100% (-) Melee+ +0(-11) nature While equipped: Stats +2(+1) Str +1 Mag +0(-2) Wil +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 0(-20) item nature slow Dmg.mod +12% darkness Res.pen +6% physical Acc +6 (+2 eff.) Melee Ret 0(-10) acid ----- def ----- Defense +6 (+2 eff.) Crit.chn- 0.00% (-10.00%) Disarm- +34% Sharp, long, and deadly. |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand)]Salema the Airjustice (12-16 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Psionic Power 11.5 - 16.1(-18.0 - -25.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-2) Crit +0.5% (-1.0%) Atk.spd 100% (-) Melee+ +0(-11) nature On Hit: + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +15% lightning Res.pen +5% lightning +5% cold Melee Ret 4 lightning 0(-10) acid ----- def ----- Resists +6% cold Crit.chn- 0.00% (-10.00%) Blunt and deadly. |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand)]Emiwe the Dayslice (12-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 12.5 - 17.5(-17.0 - -23.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-2) Crit +3.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-11) nature While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Melee+ 0(-20) item nature slow Res.pen +6% physical Acc +5 (+2 eff.) Apr +6 Melee Ret 0(-10) acid ----- def ----- Resists +3% blight +3% light +9% nature Crit.chn- 0.00% (-10.00%) One-handed war axes. |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand)]Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0(-9.5 - -13.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +12.0% (+10.5%) Atk.spd 100% (-) HP.leech +10% Melee+ +0(-11) nature Dmg.conv 25% blight While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +8% blight Melee Ret 0(-10) acid ----- def ----- Crit.chn- 0.00% (-10.00%) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand)]Woewreath the dwarven-steel waraxe (20-28 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Str 24 [Random Unique] Master/Psionic Power 20.0 - 28.0(-9.5 - -13.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-) Crit +4.5% (+3.0%) Atk.spd 100% (-) Melee+ +0(-11) nature On Hit.r1 +4 darkness On Crit.r2 +8 darkness On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-1) Str +1 Dex +5 Mag +0(-2) Wil dps ---------- Melee+ 0(-20) item nature slow Res.pen +5% all Acc +17 (+6 eff.) Apr +8 Melee Ret 0(-10) acid On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Defense +8 (+3 eff.) Crit.chn- 0.00% (-10.00%) Disarm- +28% ---------- misc See.Invis +9 One-handed war axes. |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand, 1 of 2)]Bleakclash the stralite dagger (28-36 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 27.5 - 35.8(-2.0 - -5.5) Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 (+5) Crit +8.0% (+6.5%) Atk.spd 100% (-) Melee+ +0(-11) nature On Hit.r1 +4 darkness On Hit: 20% Curse of Impotence 4 While equipped: Stats +0(-1) Str +6 Mag +4(+2) Wil +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +9 (+7 eff.) Melee+ 0(-20) item nature slow Dmg.mod +3% temporal Res.pen +9% physical +5% darkness +15% temporal Melee Ret 0(-10) acid 2 temporal 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Crit.chn- 0.00% (-10.00%) Disease- +15% Disarm- +14% Sharp, short and deadly. It was changed by the digestive sack. Tap to cycle through comparison choices |
[vs. Sewerhunger (30-41 power, 4 apr) (In main hand, 1 of 2)]living mindstar 'Silotira' (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.0 - 17.6(-13.5 - -23.7) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+36) Crit +5.0% (+3.5%) Atk.spd 100% (-) Melee+ +0(-11) nature On Hit.r1 +4 temporal While equipped: Stats +0(-1) Str +0(-2) Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+5 eff.) Melee+ 0(-20) item nature slow 12 mind 13 darkness Dmg.mod +6% mind +12% temporal +4% darkness +20% nature Res.pen +15% temporal Melee Ret 0(-10) acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% blight Crit.chn- 0.00% (-10.00%) Disease- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]acidic steel shield of fire resistance (+16%) (0 def, 4 armour, 14-17 power, 42.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature/Master When used to Attack: Power 14.5 - 17.4(-33.5 - -40.2) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-1.5%) Block +42 (-278) On Hit: * 10% chance to reduce armor by 19% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +4 (-14) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-20 (-10 eff.)) Rng.Def +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +8% (-22%) Resists +16% fire ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Titanic (20 def, 18 armour, 48-58 power, 320 block) (In off hand)]coruscating steel shield of lightning resistance (+17%) (0 def, 4 armour, 15-18 power, 40 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Arcane/Master When used to Attack: Power 15.0 - 18.0(-33.0 - -39.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-1.5%) Block +40 (-280) Melee+ +10 fire While equipped: Stats +1 Str dps ---------- Melee Ret 3 fire ----- def ----- Armour +4 (-14) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-20 (-10 eff.)) Rng.Def +0 (+0 eff.) (-10 (-3 eff.)) Fatigue +8% (-22%) Resists +17% lightning +11% fire ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Fogtitan of the Blightspawn (13 def, 17 armour) (Main armor)]Rags of the Sanctuary of the mountain (+12%) (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: Stats +0(-1) Cun dps ---------- Dmg.mod +12% physical Melee Ret 0(-24) item darkness numbing 0(-28) item blight disease ----- def ----- Armour +0 (-17) Defense +0 (+0 eff.) (-13 (-7 eff.)) Fatigue +0% (-22%) Resists +0%(-17%) fire +12% physical +0%(-5%) arcane +7% all Mind.save +0 (+0 eff.) (-12 (-5 eff.)) Max.HP +0.00 (-26.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-13%) Confus- +0% (-20%) Knockbk- +0% (-20%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Fogtitan of the Blightspawn (13 def, 17 armour) (Main armor)]Robe of the Worm of darkness (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +0(-1) Cun dps ---------- Dmg.mod +11% darkness Melee Ret 0(-24) item darkness numbing 0(-28) item blight disease ----- def ----- Armour +0 (-17) Defense +0 (+0 eff.) (-13 (-7 eff.)) Fatigue +0% (-22%) Resists +0%(-5%) arcane +0%(-17%) fire +16% darkness +7% all Mind.save +0 (+0 eff.) (-12 (-5 eff.)) Max.HP +0.00 (-26.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-13%) Confus- +0% (-20%) Knockbk- +0% (-20%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Fogtitan of the Blightspawn (13 def, 17 armour) (Main armor)]iron mail armour of the deep (2 def, 5 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Nature While equipped: Stats +0(-1) Cun dps ---------- Melee Ret 0(-24) item darkness numbing 0(-28) item blight disease ----- def ----- Armour +5 (-12) Defense +2 (+1 eff.) (-11 (-6 eff.)) Fatigue +12% (-10%) Resists +5% acid +5% cold +0%(-5%) arcane +0%(-17%) fire Mind.save +0 (+0 eff.) (-12 (-5 eff.)) Max.HP +0.00 (-26.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-13%) Confus- +0% (-20%) Knockbk- +0% (-20%) ---------- misc Breathe water A suit of armour made of mail. |
[vs. Fogtitan of the Blightspawn (13 def, 17 armour) (Main armor)]Lelysin (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: Stats +1(-) Cun dps ---------- Mind.crit +2% Melee Ret 0(-24) item darkness numbing 0(-28) item blight disease ----- def ----- Armour +7 (-10) Defense +0 (+0 eff.) (-13 (-7 eff.)) Fatigue +22% (-) Resists +0%(-5%) arcane +16%(-1%) fire Spell.save +3 (+1 eff.) Mind.save +0 (+0 eff.) (-12 (-5 eff.)) Max.HP +0.00 (-26.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-13%) Confus- +0% (-20%) Knockbk- +0% (-20%) ---------- misc Max.psi +30.00 A suit of armour made of metal plates. |
[vs. Fogtitan of the Blightspawn (13 def, 17 armour) (Main armor)]Salawe the iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: Stats +1 Str +3 Dex +0(-1) Cun +5 Con dps ---------- Melee Ret 0(-24) item darkness numbing 0(-28) item blight disease ----- def ----- Armour +7 (-10) Defense +0 (+0 eff.) (-13 (-7 eff.)) Fatigue +22% (-) Resists +17% acid +0%(-17%) fire +0%(-5%) arcane Mind.save +0 (+0 eff.) (-12 (-5 eff.)) Max.HP +0.00 (-26.00) HP.reg +0.00 (-1.00) Heal.mod +0% (-13%) Confus- +0% (-20%) Knockbk- +0% (-20%) ---------- misc Max.hate +6.00 A suit of armour made of metal plates. |
[vs. noble's rough leather belt of the vagrant (Around waist)]Cyrywyn the rough leather belt 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3(-1) Wil +2(-1) Cun +1(-1) Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Mind.pwr +3 (+1 eff.) (-1 (-1 eff.)) Against +0% (-15% )Summoned ----- def ----- Resists +3% acid D.Red.from +0% (-16% )Summoned Phys.save +6 (+2 eff.) Mind.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc See.Invis +3 A belt that goes around your waist. |
[vs. noble's rough leather belt of the vagrant (Around waist)]Ulatoblek the Sootquick 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-4) Wil +0(-3) Cun +1(-1) Con dps ---------- Phys.pwr +15 (+4 eff.) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +6% darkness Against +0% (-15% )Summoned On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +6% darkness D.Red.from +0% (-16% )Summoned Mind.save +0 (+0 eff.) (-6 (-2 eff.)) HP.reg +0.90 Heal.mod +12% ---------- misc Max.stam +10.00 A belt that goes around your waist. |
[vs. cashmere cloak 'Velidaba' (2 def, 0 armour) (Cloak)]linen cloak 'Lelibers' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-1) Str +0(-5) Dex +0(-3) Mag +0(-7) Cun +3(-) Con dps ---------- Phys.crit +3.0% Crit.mult +15.00% ----- def ----- Defense +1 (+0 eff.) (-1 (-1 eff.)) Resists +0%(-12%) darkness +1% physical Phys.save +3 (+1 eff.) Spell.save +0 (+0 eff.) (-11 (-3 eff.)) ---------- misc Stam/turn +1.00 (+0.20) Masteries +0.00(-0.40) Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Zubunor (0 def, 4 armour) (On feet)]Chargequeller the pair of hardened leather boots (10 def, 3 armour) 2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Melee+ 0(-10) item expose Melee Ret 2 physical ----- def ----- Armour +3 (-1) Defense +10 (+3 eff.) Fatigue +0% (+4%) Resists +15% lightning +9% temporal +0%(-3%) physical +0%(-6%) acid Crit.chn- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-8 (-2 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) HP.reg +0.00 (-2.00) Disarm- +0% (-10%) ---------- misc Max.enc +0 (-29) A pair of boots made of leather. |
[vs. Zubunor (0 def, 4 armour) (On feet)]Glimmerjustice the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str dps ---------- Melee+ 0(-10) item expose Dmg.mod +6% acid +3% light ----- def ----- Armour +3 (-1) Fatigue +2% (+6%) Resists +5% lightning +6% temporal +3% light +0%(-3%) physical +0%(-6%) acid Crit.chn- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-8 (-2 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) HP.reg +0.00 (-2.00) Disarm- +0% (-10%) ---------- misc Max.enc +0 (-29) Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Zubunor (0 def, 4 armour) (On feet)]Yarurain the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee+ 0(-10) item expose Apr +1 Melee Ret 8 physical ----- def ----- Armour +3 (-1) Fatigue +2% (+6%) Resists +0%(-6%) acid +0%(-3%) physical Crit.chn- 0.00% (-5.00%) Phys.save +0 (+0 eff.) (-8 (-2 eff.)) Spell.save +0 (+0 eff.) (-12 (-3 eff.)) HP.reg +2.00 (-) Heal.mod +10% Disarm- +0% (-10%) ---------- misc Max.enc +0 (-29) Stam/turn +1.00 See.Invis +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Blastmaim (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-1) Mag +3 Wil +2 Cun +0(-2) Con dps ---------- Mind.pwr +2 (+1 eff.) Melee+ 0(-8) cold Dmg.mod +0%(-12%) lightning +5% fire +0%(-6%) cold Res.pen +0%(-25%) lightning ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +10% fire +0%(-6%) nature +0%(-7%) cold ---------- misc Light +0 (-3) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Blastmaim (0 def, 2 armour) (On hands)]brawler's rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +0(-1) Mag +2 Cun +0(-2) Con dps ---------- Melee+ 0(-8) cold Dmg.mod +0%(-12%) lightning +0%(-6%) cold Res.pen +0%(-25%) lightning ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +0%(-6%) nature +0%(-7%) cold Phys.save +6 (+2 eff.) ---------- misc Light +0 (-3) Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Blastmaim (0 def, 2 armour) (On hands)]temporal rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +0(-2) Con +0(-1) Mag dps ---------- Melee+ 0(-8) cold 6 temporal Ranged+ 5 temporal Dmg.mod +0%(-12%) lightning +4% temporal +0%(-6%) cold Res.pen +0%(-25%) lightning ----- def ----- Armour +1 (-1) Fatigue +0% (-3%) Resists +6% temporal +0%(-6%) nature +0%(-7%) cold ---------- misc Light +0 (-3) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Blastmaim (0 def, 2 armour) (On hands)]Prismslicer the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Psionic While equipped: Stats +0(-2) Con +0(-1) Mag dps ---------- Melee+ 5 mind 0(-8) cold Dmg.mod +0%(-12%) lightning +0%(-6%) cold +5% mind +3% light Res.pen +10% light +0%(-25%) lightning ----- def ----- Armour +2 (-) Fatigue +0% (-3%) Resists +0%(-6%) nature +0%(-7%) cold +5% mind +6% light HP.reg +8.00 ---------- misc Stam/turn +1.50 Max.stam +39.00 Light +0 (-3) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. bladed hardened leather cap of knowledge (0 def, 3 armour) (On head)]Giladur (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-2) Str +0(-2) Wil +6(+3) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Res.pen +15% temporal On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Armour +1 (-2) Fatigue +1% (-2%) Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. |
[vs. bladed hardened leather cap of knowledge (0 def, 3 armour) (On head)]stabilizing iron helm of strength (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3(-2) Str +0(-2) Wil +0(-3) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +3 (-) Fatigue +5% (+2%) Phys.save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. bladed hardened leather cap of knowledge (0 def, 3 armour) (On head)]warlord's dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +4(-1) Str +3(+1) Wil +0(-3) Cun dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- Armour +4 (+1) Fatigue +4% (+1%) Resists +6% physical Phys.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
61 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Cyrybrenne the brass lantern (Light source)]Blindnail the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +1(-2) Str +0(-3) Dex +0(-3) Wil +0(-2) Cun dps ---------- Phys.crit +3.0% (-2.0%) Crit.mult +0.00% (-12.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +3% light +3% physical ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Stam/turn +1.00 Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: Stats +0(-3) Str +0(-3) Dex +0(-3) Wil +0(-2) Cun dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +0.00% (-12.00%) Phys.pwr +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 52.29 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 52.29 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Aerunne the Dazzlestrider [power 296] (2/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-2) Str dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-6 eff.)) Dmg.mod +5% blight Res.pen +0%(-10%) light Apr +15 (+9) Melee Ret 10 draining blight ---------- misc Max.stam +0.00 (-30.00) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Aerunne the Dazzlestrider [power 296] (2/15 cooldown) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-2) Str dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-6 eff.)) Res.pen +0%(-10%) light Apr +0 (-6) ---------- misc Max.stam +0.00 (-30.00) Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 73.28 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Aerunne the Dazzlestrider [power 296] (2/15 cooldown) (Tool)]evasive ash totem of summon tentacle [power 165] (2/25 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: Stats +0(-2) Str dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-6 eff.)) Res.pen +0%(-10%) light Apr +0 (-6) ---------- misc Max.stam +0.00 (-30.00) Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 396 Base Damage: 172 Armor: 0 All Resist: 10 Puts all charms on 25 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Aerunne the Dazzlestrider [power 296] (2/15 cooldown) (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +0(-2) Str +3 Wil +5 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-20 (-6 eff.)) Res.pen +0%(-10%) light Apr +0 (-6) ---------- misc Max.stam +0.00 (-30.00) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kagura Suzu the Dwarf Bulwark level 9
31st Voratun 122nd year of Ascendancy at 10:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kagura Suzu the Dwarf Bulwark level 22
18th Steel 123rd year of Ascendancy at 00:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kagura Suzu the Dwarf Bulwark level 10
29th Profit 122nd year of Ascendancy at 12:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kagura Suzu the Dwarf Bulwark level 20
3rd Steel 123rd year of Ascendancy at 09:55 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kagura Suzu the Dwarf Bulwark level 22
17th Steel 123rd year of Ascendancy at 16:02 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Kagura Suzu the Dwarf Bulwark level 15
2nd Shortage 122nd year of Ascendancy at 08:44 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kagura Suzu the Dwarf Bulwark level 24
29th Steel 123rd year of Ascendancy at 01:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kagura Suzu the Dwarf Bulwark level 17
23rd Iron 123rd year of Ascendancy at 23:32 see stats
Log
You gain 15.76 gold from the transmogrification of dwarven-steel waraxe 'Arcsear' (20-29 power, 4 apr).
You gain 9.02 gold from the transmogrification of steel waraxe 'Scorpionpunish' (18-24 power, 3 apr).
You gain 11.87 gold from the transmogrification of Xanurina the Arcbearer (12-18 power, 3 apr).
You gain 3.77 gold from the transmogrification of truestriking dwarven-steel longsword (23-32 power, 4 apr).
You gain 7.55 gold from the transmogrification of plaguebringer's dwarven-steel longsword of the mystic (24-34 power, 4 apr).
You gain 11.53 gold from the transmogrification of Ashburst (32-44 power, 4 apr).
You gain 18.88 gold from the transmogrification of Pitchlord the steel longsword (14-19 power, 3 apr).
You gain 4.03 gold from the transmogrification of truestriking dwarven-steel greatsword (36-58 power, 2 apr).
You gain 16.65 gold from the transmogrification of steel greatsword 'Shivershear' (36-58 power, 2 apr).
You gain 2.95 gold from the transmogrification of dwarven-steel greatmaul of daylight (42-62 power, 2 apr).
You gain 11.22 gold from the transmogrification of Bethygamina the Flashcut (30-45 power, 2 apr).
You gain 4.65 gold from the transmogrification of dwarven-steel battleaxe of rage (30-44 power, 2 apr).
You gain 2.27 gold from the transmogrification of dwarven-steel battleaxe of daylight (30-46 power, 2 apr).
You gain 6.15 gold from the transmogrification of chilling dwarven-steel battleaxe of evisceration (31-46 power, 2 apr).
You gain 5.72 gold from the transmogrification of caustic dwarven-steel battleaxe (33-50 power, 2 apr).
You gain 4.89 gold from the transmogrification of balanced dwarven-steel battleaxe of erosion (28-43 power, 2 apr).
You gain 4.77 gold from the transmogrification of yew starstaff of greater warding (20-24 power, 4 apr, light element).
You gain 2.51 gold from the transmogrification of yew magestaff of might (20-24 power, 4 apr, lightning element).
You gain 5.54 gold from the transmogrification of yew magestaff of channeling (20-24 power, 4 apr, fire element).
You gain 3.47 gold from the transmogrification of surging yew vilestaff of might (20-24 power, 4 apr, darkness element).
You gain 8.42 gold from the transmogrification of greater yew starstaff of warding (20-24 power, 4 apr, temporal element).
You gain 17.01 gold from the transmogrification of Urugar the yew starstaff (20-24 power, 4 apr, temporal element).
You gain 2.75 gold from the transmogrification of solipsist's gold ring.
You gain 3.72 gold from the transmogrification of savage's gold ring of clarity.
You gain 3.43 gold from the transmogrification of stabilizing gold amulet of strength (+4).
You gain 5.91 gold from the transmogrification of gold amulet of manastreaming.
You gain 1.94 gold from the transmogrification of shielding rune (absorb 316; dur 5; cd 17).
You gain 0.58 gold from the transmogrification of shatter afflictions rune (absorb 27; cd 18).
You gain 1.55 gold from the transmogrification of ethereal rune (power 11; resist 16%; move 32%; dur 5; cd 22).
There is a ladder to the previous level here (press '' or right click to use).

































































































