Hathunik the level 50 Whitehoof Archmage by kemott11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1138%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 10)
Dexterity36 (base 10)
Constitution42 (base 29)
Magic99 (base 60)
Willpower90 (base 60)
Cunning91 (base 60)

Resources

Life1341/1341
Mana743/743
Steam90/90
Healing Factor1.2264150943396
Regeneration0.3066037735849

Speed

Mental0%
Attack0%
Movement+131.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth35
See Invisible35
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage66
Accuracy33
Crit Chance32%
APR4
Speed1.00

Offense: Spell

Spellpower105
Crit Chance75%
Speed1

Offense: Mind

Mindpower68
Crit Chance27%
Speed1

Offense: Damage Bonus

Blight+47%
Arcane+152%
Cold+87%
All+38%
Darkness+58%
Temporal+75%
Physical+75%
Fire+87%
Lightning+75%

Offense: Damage Penetration

Arcane+100%
Cold+50%
All+25%

Defense: Base

Armour (hardiness)18 (30%)
Defense72
Ranged Defense82
Fatigue0
Physical Save31
Spell Save44
Mental Save59

Defense: Resistances

Acid+ 49%( 70%)
Arcane+ 70%( 70%)
Cold+ 51%( 70%)
All+ 35%( 70%)
Darkness+ 43%( 70%)
Light+ 51%( 70%)
Lightning+ 43%( 70%)
Fire+ 62%( 70%)
Mind+ 51%( 70%)

Defense: Immunities

Stun Resistance55%
Confusion Resistance0%
Fear Resistance0%
Poison Resistance100%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance50%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Runes
Runes
Runes
Runes
Implants

Class Talents

Spell / Meta1.30
4/5
0/5
0/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
3/5
0/5
Spell / Temporal1.30
5/5
1/5
1/5
0/5
Spell / Terrene technomancy1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
5/5
0/5
Spell / Arcane1.50
5/5
1/5
1/5
5/5
Spell / Galvanic technomancy1.40
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
4/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
5/5
5/5
4/5
5/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
3/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
5/5
5/5
1/5
2/5
Steamtech / Physics1.00
2/5
3/5
3/5
0/5
Steamtech / Chemistry1.00
1/5
2/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
2/5
Spell / Conveyance1.30
4/5
4/5
5/5
0/5
Race / Whitehooves1.00
5/5
1/5
3/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Hathunik the Whitehoof Archmage level 43
36th Dearth 124th year of Ascendancy at 08:39
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Hathunik the Whitehoof Archmage level 10
27th Retaking 124th year of Ascendancy at 04:18
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Hathunik the Whitehoof Archmage level 29
29th Revenge 124th year of Ascendancy at 19:03
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Hathunik the Whitehoof Archmage level 44
51st Dearth 124th year of Ascendancy at 12:44
see stats
Exterminator Killed 1000 creatures.
By Hathunik the Whitehoof Archmage level 28
28th Revenge 124th year of Ascendancy at 14:16
see stats
Imp'ing Away You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Hathunik the Whitehoof Archmage level 50
35th Loss 124th year of Ascendancy at 18:07
see stats
Level 10 Got a character to level 10.
By Hathunik the Whitehoof Archmage level 10
25th Retaking 124th year of Ascendancy at 20:59
see stats
Level 20 Got a character to level 20.
By Hathunik the Whitehoof Archmage level 20
50th Retaking 124th year of Ascendancy at 13:07
see stats
Level 30 Got a character to level 30.
By Hathunik the Whitehoof Archmage level 30
39th Revenge 124th year of Ascendancy at 07:23
see stats
Level 40 Got a character to level 40.
By Hathunik the Whitehoof Archmage level 40
22nd Dearth 124th year of Ascendancy at 18:39
see stats
Level 50 Got a character to level 50.
By Hathunik the Whitehoof Archmage level 50
26th Loss 124th year of Ascendancy at 19:41
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Hathunik the Whitehoof Archmage level 50
45th Loss 124th year of Ascendancy at 06:35
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Hathunik the Whitehoof Archmage level 50
26th Loss 124th year of Ascendancy at 20:11
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Hathunik the Whitehoof Archmage level 31
40th Revenge 124th year of Ascendancy at 14:16
see stats
Size is everything Did over 1500 damage in one attack.
By Hathunik the Whitehoof Archmage level 50
29th Loss 124th year of Ascendancy at 06:26
see stats
Size matters Did over 600 damage in one attack.
By Hathunik the Whitehoof Archmage level 28
28th Revenge 124th year of Ascendancy at 07:32
see stats
That was close Killed your target while having only 1 life left.
By Hathunik the Whitehoof Archmage level 20
50th Retaking 124th year of Ascendancy at 14:11
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Hathunik the Whitehoof Archmage level 50
35th Loss 124th year of Ascendancy at 10:04
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Hathunik the Whitehoof Archmage level 35
4th Dearth 124th year of Ascendancy at 21:33
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Hathunik the Whitehoof Archmage level 19
50th Retaking 124th year of Ascendancy at 05:35
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Hathunik the Whitehoof Archmage level 46
4th Loss 124th year of Ascendancy at 17:47
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Hathunik the Whitehoof Archmage level 15
39th Retaking 124th year of Ascendancy at 13:41
see stats

Log

You gain 5.81 gold from the melting of throat-seeking drakeskin leather sling of piercing.
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 7.05 gold from the melting of
projecting living mindstar of venom (18-19.8 power, 40 apr, nature damage).
You collect a new ingredient:
stack of herbs (burdock) (1).
You gain 5.38 gold from the melting of
blooming pulsing mindstar of frost (13-14.3 power, 32 apr, nature damage).
You collect a new ingredient:
lump of voratun (1).
You gain 3.85 gold from the melting of
truestriking voratun dagger (36.5-47.45 power, 9 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 12.72 gold from the melting of
enhanced voratun dagger of enduring (38.5-50.05 power, 9 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 2.59 gold from the melting of
chilling voratun dagger of projection (38-49.4 power, 9 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 11.80 gold from the melting of
enhanced voratun battleaxe (56.5-84.75 power, 4 apr).
You gain 6.57 gold from the melting of
warrior's voratun ring of misery.
You gain 4.91 gold from the melting of
vitalizing voratun amulet.
You collect a new ingredient:
stack of herbs (burdock) (5).
You gain 4.86 gold from the melting of
heroism infusion (die at -468; dur 9; cd 35).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Hathunik deactivates
Pure Aether.
Hathunik deactivates
Premonition.
Hathunik deactivates
Feather Wind.
Hathunik deactivates
Shielding.
Hathunik deactivates
Metaphasic Spin.
Hathunik deactivates
Arcane Power.
Hathunik deactivates
Chant of Fortitude.
Hathunik deactivates
Disruption Shield.
Hathunik deactivates
Phantasmal Shield.
Hathunik deactivates
Blur Sight.
Hathunik deactivates
Arcane Shield.