Taeil the level 15 Higher Temporal Warden by Miss Notch

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassTemporal Warden
Level / Exp15 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity27 (base 24)
Constitution10 (base 10)
Magic42 (base 37)
Willpower30 (base 18)
Cunning20 (base 10)

Resources

Life382/382
Paradox300
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision1
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage62
Accuracy47
Crit Chance14%
APR20
Speed0.80

Offense: Spell

Spellpower31
Crit Chance6%
Speed1

Offense: Mind

Mindpower25.5
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)21 (30%)
Defense27.240925628868
Ranged Defense27.240925628868
Fatigue0
Physical Save19.375
Spell Save26.0375
Mental Save18.375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance22%
Confusion Resistance46%
Silence Resistance22%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
2/5
3/5
0/5
Chronomancy / Stasis1.10
1/5
2/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
2/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
4/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
2/5
2/5
1/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
1/5
1/5
0/5
Chronomancy / Spacetime Weaving1.30
5/5
1/5
1/5
0/5
Race / Higher1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active
done
done
active
done
done
active
active
done
done
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Taeil the Higher Temporal Warden level 9
8th Flare 122nd year of Ascendancy at 08:05
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Taeil the Higher Temporal Warden level 10
17th Dusk 122nd year of Ascendancy at 19:03
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Taeil the Higher Temporal Warden level 10
18th Dusk 122nd year of Ascendancy at 16:29
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Taeil the Higher Temporal Warden level 9
6th Mirth 122nd year of Ascendancy at 20:37
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Taeil the Higher Temporal Warden level 12
59th Dusk 122nd year of Ascendancy at 20:41
see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty) Killed the weaver queen and the temporal defiler.
By Taeil the Higher Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 01:59
see stats

Log


Taeil picks up (d.):
manaburning vined mindstar (5-5.5 power, 18 apr, mind damage).
Taeil picks up (b.):
dwarven-steel battleaxe 'Ivyriarawe' (30.5-45.75 power, 2 apr).

Ran for 2 turns (stop reason: hostile spotted to the south (white worm mass)).


Taeil shoots!

Taeil's Shoot hits White worm mass for
80 physical, 8 acid, 17 fire (104 total damage).
Taeil's Shoot killed White worm mass!

Taeil picks up (a.):
sun infusion (rad 6; power 20; turns 4; dispells darkness).

Today is the 34th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


Ran for 2 turns (stop reason: hostile spotted to the south (copperhead snake)).


Taeil shoots!

Taeil's Shoot hits Copperhead snake for
81 physical, 8 acid, 15 fire, 18 temporal (122 total damage).
Copperhead snake bites poison into Taeil.

Copperhead snake misses Taeil.

Taeil shoots!

Taeil's Shoot hits Copperhead snake for
76 physical damage.
Taeil's Shoot killed Copperhead snake!

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Taeil deactivates Weapon Folding.

Taeil deactivates Contingency.