Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Everyone Options 1.4.5Starts characters off with category points instead of categories known. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 41 / 12% |
Size | medium |
Lifes / Deaths | Killed by Xeraldatta the rattlesnake at level 27 on the 5th Mirth 123rd year of Ascendancy at 16:13 / 2Killed by orc pyromancer at level 41 on the 56th Dusk 124th year of Ascendancy at 01:30 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 21 (base 10) |
Magic | 99 (base 60) |
Willpower | 70 (base 60) |
Cunning | 68 (base 45) |
Resources
Life | -303/568 |
Mana | 97/804 |
Positive | 176/191 |
Healing Factor | 1.0948044672221 |
Regeneration | 0.27370111680552 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 9 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 36 |
Accuracy | 20 |
Crit Chance | 26% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 79% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Physical | +9% |
Darkness | +3% |
Blight | +10% |
Arcane | +27% |
Cold | +38% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 45 |
Mental Save | 40 |
Defense: Resistances
Acid | + 17%( 70%) |
Light | + 23%( 70%) |
Nature | + 26%( 70%) |
Darkness | + 26%( 70%) |
Cold | + 36%( 70%) |
Fire | + 22%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Teleport Resistance | 20% |
Pinning Resistance | 25% |
Disarm Resistance | 34% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 120.29 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1054% for 10 turns (65 total) and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 154 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Storm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Emywe the orc soldier. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 174. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quiver | 401 alchemist agate 401 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Wintertide Phial Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Hazehunt the linen wizard hat (1 def, 0 armour) Hazehunt the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Defense +1 (+1 eff.) Resistance +3% nature +3% acid Mind save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | Fulitorin the dragonbone wand of shielding [power 506] (20 cooldown) Fulitorin the dragonbone wand of shielding [power 506] (20 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Mag offense ------ Physical Power +5 (+4 eff.) Accuracy +10 (+5 eff.) defense ------ Defense +30 (+11 eff.) other ------- See Invis +6 Create a shield absorbing up to 506 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 28% for 2 turns. 100% to gain a 23% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold ring 'Xeruwen' gold ring 'Xeruwen'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Damage +9% physical Ignore Armor +3 defense ------ Armor +6 Life +35.00 Silence Resist +20% Disarm Resist +34% Pinning Resist +25% Knockbk Resist +29% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.48 cold and 18.55 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Around waist | spiritwalker's rough leather belt of containment spiritwalker's rough leather belt of containment1.0 Encumbrance T1 belt armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Damage +10% blight defense ------ Anomaly Control +11 Life +56.00 other ------- Mana/turn +0.12 Max mana +56.00 Max stamina +26.00 Max hate +11.00 Max psi +22.00 Max vim +20.00 Max positive +21.00 Max negative +20.00 A belt that goes around your waist. It was corrupted by the digestive sack. |
In main hand | Freezereeve (120% power, 4 apr, cold element) Freezereeve (120% power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +27% Critical power +38.00% Spellpower +9 (+3 eff.) Damage +23% cold defense ------ Resistance +3% light +9% fire Spell save +9 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Xerodatta the Jetsmasher (0 def, 2 armour) Xerodatta the Jetsmasher (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +5 Mag offense ------ Physical Crit +5.0% Spell Crit +10% Mind Crit +9% Critical power +8.00% Damage +5% arcane +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Armor +2 Fatigue +3% Resistance +7% light +13% darkness other ------- Infravision +2 Unarmed combat: Weapon Damage 129% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On-hit +9 arcane On-crit, radius 2 +7 arcane +19 light +23 darkness On Crit: 20% Cripple 3 Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 71.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag offense ------ Spell Crit +20% Spellpower +15 (+4 eff.) Damage +22% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | spellcowled cashmere cloak of implacability (2 def, 0 armour) spellcowled cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +2 Mag +2 Wil defense ------ Defense +2 (+1 eff.) Physical save +10 (+5 eff.) Spell save +8 (+3 eff.) Mind save +7 (+2 eff.) Unlife -50.00 life other ------- Max mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Eluldavea' gold amulet 'Eluldavea'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str +4 Wil +5 Cun offense ------ Spellpower/crit +10 Damage +12% acid When Hit 2 blight Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 62.49 physical damage and 114.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Prismatic Rune (6 turns; acid, physical, darkness, blight, nature, arcane) Prismatic Rune (6 turns; acid, physical, darkness, blight, nature, arcane)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 3 darkness, 5 blight, 4 nature, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 160; dur 4; cd 18) biting gale rune (damage 160; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 160.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 59; blocks 5; dur 4; cd 13) stormshield rune of the sneak (threshold 59; blocks 5; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 5 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+5 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Mardysta Mardysta0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con offense ------ Critical power +11.00% On-Hit 7 light 10 darkness Damage +3% blight +7% light +7% darkness Accuracy +7 (+3 eff.) Ignore Armor +15 When Hit 4 blight 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 When Hit: * 7% chance to blind * 8% chance to reduce damage dealt by 23% Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.2 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (160). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
pixie's stralite ring of misery pixie's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +9 Cun +4 Mag offense ------ Spellpower +9 (+3 eff.) On-Hit 25 physical On-Ranged-Hit 17 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 28 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
steel quartz ring steel quartz ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Con offense ------ Physical Power +8 (+5 eff.) Damage +12% physical Accuracy +5 (+2 eff.) defense ------ Resistance +2% physical Mind save +9 (+3 eff.) Life +28.00 Disarm Resist +27% Confus Resist +22% Pinning Resist +28% Stun Resist +30% Knockbk Resist +27% other ------- Stamina/turn +3.00 Max stamina +30.00 Rings make your fingers look great! |
Haryrand (130% power, 10 apr) Haryrand (130% power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +9 fire On Hit: * Create an explosion dealing 100 cold damage (1/turn) While equipped: offense ------ Critical power +10.00% Physical Power +20 (+11 eff.) Damage +8% cold Ignore resists +25% cold Accuracy +11 (+5 eff.) defense ------ Defense +13 (+5 eff.) Disarm Resist +32% Sharp, short and deadly. |
Spelldrinker (132% power, 8 apr) Spelldrinker (132% power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Str, 20% Mag, 55% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
stralite dagger 'Yvithra' (131% power, 19 apr) stralite dagger 'Yvithra' (131% power, 19 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Psionic Weapon Damage 131% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +19 Critical Rate +8.0% Attack Speed 100% Ignore Shields +15% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 100 acid damage (1/turn) While equipped: Stats +2 Wil offense ------ Spellpower/crit +10 Damage +13% acid Ignore resists +20% acid +5% mind +10% blight defense ------ Resistance +9% mind Sharp, short and deadly. |
voratun dagger 'Airtickler' (146% power, 9 apr) voratun dagger 'Airtickler' (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +4 lightning On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 50 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +14 (+8 eff.) Damage +9% lightning +9% blight Ignore resists +15% physical Accuracy +18 (+9 eff.) Ignore Armor +9 When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 Sharp, short and deadly. |
dwarven-steel longsword 'Zyhor' (127% power, 4 apr) dwarven-steel longsword 'Zyhor' (127% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 fire On-crit, radius 2 +12 mind While equipped: defense ------ Resistance +4% physical +9% light +6% cold Disarm Resist +20% Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, long, and deadly. |
Eye of Winter (94% power, 18 apr, cold damage) Eye of Winter (94% power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Cold Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire This mindstar glows with a dim cool light, but seems somehow incomplete. |
Polesetta the pulsing mindstar (107% power, 32 apr, mind damage) Polesetta the pulsing mindstar (107% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +16 mind On-Hit, radius 1 +12 mind While equipped: offense ------ Mind Crit +4% Mindpower +14 (+5 eff.) On-Hit 12 acid Damage +8% acid Ignore resists +14% acid +10% arcane defense ------ Resistance +7% acid Mind save +4 (+1 eff.) Life Regen +2.00 other ------- Max psi +22.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Strikeumbra (94% power, 24 apr, mind damage) Strikeumbra (94% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +8 lightning While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +5.00% Mindpower +6 (+2 eff.) Ignore resists +25% mind When Hit 2 lightning defense ------ Physical save +2 (+1 eff.) Spell save +3 (+1 eff.) Mind save +5 (+2 eff.) Life +19.00 Life Regen +0.80 other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of flames (87% power, 18 apr, mind damage) horrifying vined mindstar of flames (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Global Speed +4% On-Hit 10 fire 3 mind 5 darkness Damage +6% fire +4% mind +4% darkness Ignore resists +6% fire defense ------ Resistance +5% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Relgidugar' (115% power, 40 apr, mind damage) living mindstar 'Relgidugar' (115% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +4 Cun offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 10 physical Damage +8% nature +14% physical Ignore resists +12% physical defense ------ Resistance +6% blight +20% physical Life +20.00 Life Regen +1.00 Disease Resist +23% other ------- Max hate +4.00 Max psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Bloomkin' (104% power, 32 apr, nature damage) pulsing mindstar 'Bloomkin' (104% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +20 nature While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 12 mind 11 darkness Damage +6% darkness +21% nature +14% mind Ignore resists +6% mind +15% nature defense ------ Resistance +7% mind Resonance +18% Physical save +9 (+5 eff.) Spell save +4 (+1 eff.) Mind save +6 (+2 eff.) other ------- EQ when Hit +1.60 Psi when Hit +1.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belurewyn the ash vilestaff (111% power, 3 apr, acid element) Belurewyn the ash vilestaff (111% power, 3 apr, acid element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +4% Mind Crit +2% Physical Power +7 (+5 eff.) Spellpower +12 (+3 eff.) Damage +15% acid +9% mind Ignore resists +8% acid Accuracy +5 (+2 eff.) defense ------ Resistance +3% blight Mind save +3 (+1 eff.) other ------- Mana/turn +0.10 Max mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Polodann the Flashblow (111% power, 3 apr, fire element) Polodann the Flashblow (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Mag +1 Wil offense ------ Spell Crit +2% Spellpower +8 (+2 eff.) Damage +15% fire Ignore resists +5% blight When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Armor +9 Hardiness +2% Defense +6 (+3 eff.) Physical save +4 (+2 eff.) other ------- Max mana +12.00 Wards +3 fire Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rimestake (129% power, 5 apr, darkness element) Rimestake (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +15.00% Spellpower +12 (+3 eff.) Damage +6% cold +25% darkness +18% fire Ignore resists +15% cold defense ------ Armor +9 Hardiness +9% Physical save +7 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zubethra the rough leather belt Zubethra the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Con offense ------ Mindpower +4 (+1 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Mind save +12 (+4 eff.) Disease Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
hardened leather belt hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt 'Cyrath' hardened leather belt 'Cyrath'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ Physical Crit +5.0% Critical power +17.00% Physical Power +14 (+8 eff.) Damage +3% blight Ignore Armor +1 defense ------ Resistance +2% physical Mind save +7 (+2 eff.) Life +116.00 A belt that goes around your waist. |
hardened leather belt 'Seartreason' hardened leather belt 'Seartreason'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +7.00% Physical Power +3 (+3 eff.) Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Armor +8 Resistance +7% acid +19% fire +7% lightning +6% cold Create a temporary shield that absorbs 200 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
hardened leather belt 'Sunblur' hardened leather belt 'Sunblur'1.0 Encumbrance T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +8 Wil +10 Cun +7 Lck offense ------ Ignore resists +15% blight Against +18% Summoned When Hit 6 blight 2 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resist Against +27% Summoned Mind save +9 (+3 eff.) Stealth +7 Life +75.00 other ------- Disarm Traps +12 Infravision +5 A belt that goes around your waist. |
ravager's hardened leather belt of transcendence ravager's hardened leather belt of transcendence1.0 Encumbrance T3 belt armor [Ego+] Master/Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) Damage +10% physical Ignore resists +5% physical defense ------ Physical save +8 (+4 eff.) A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Dayroar the linen cloak (7 def, 0 armour) Dayroar the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +3 Mag +2 Wil +1 Con offense ------ Mind Crit +3% Ignore resists +10% light defense ------ Defense +7 (+3 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nugodil the woollen robe (0 def, 0 armour) Nugodil the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex +4 Mag +5 Wil +3 Con offense ------ Critical power +10.00% Physical Power +10 (+6 eff.) Damage +5% nature +10% fire Accuracy +5 (+2 eff.) defense ------ Resistance +15% fire +9% all Poison Resist +20% Disease Resist +24% other ------- Mana/turn +0.16 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rainoblivion (0 def, 0 armour) Rainoblivion (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: offense ------ Spellpower +22 (+6 eff.) Damage +12% darkness +11% all On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% cold +3% temporal +18% darkness +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aereba the pair of iron boots (0 def, 3 armour) Aereba the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Cun +2 Con offense ------ Physical Power +10 (+6 eff.) Damage +9% acid defense ------ Armor +3 Fatigue +2% Physical save +20 (+10 eff.) Mind save +11 (+4 eff.) other ------- Max psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Runydeneg (0 def, 5 armour) Runydeneg (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil +1 Cun +1 Con offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +5 (+4 eff.) Ignore Armor +9 defense ------ Armor +5 Fatigue +4% Mind save +3 (+1 eff.) Silence Resist +39% Confus Resist +38% Stun Resist +31% other ------- Stamina/turn +1.00 Max stamina +22.00 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gewyn the iron gauntlets (0 def, 1 armour) Gewyn the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Str +1 Cun +3 Con offense ------ Physical Power +7 (+5 eff.) defense ------ Armor +1 Fatigue +1% Crit Resistance 15.00% Disease Resist +20% Confus Resist +10% Unarmed combat: Weapon Damage 113% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Poravena the hardened leather gloves (0 def, 9 armour) Poravena the hardened leather gloves (0 def, 9 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Wil +3 Con offense ------ On-Hit 8 physical Damage +6% blight +6% physical Ignore resists +5% blight Accuracy +7 (+3 eff.) When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Armor +9 Physical save +8 (+4 eff.) Mind save +7 (+2 eff.) Disarm Resist +50% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +11 physical On-crit, radius 2 +8 physical On Hit: 10% Disarm 3 On Hit: 10% Perfect Control 3 On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Saluwyn (0 def, 2 armour) Saluwyn (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats +5 Mag offense ------ On-Hit 5 blight Damage +10% arcane +7% blight defense ------ Armor +2 Fatigue +3% Resistance +9% blight other ------- Light +1 See Invis +9 Unarmed combat: Weapon Damage 117% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +8 arcane On-crit, radius 2 +13 arcane +7 blight On Hit: 20% Soul Rot 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Burnclamor the cashmere wizard hat (2 def, 0 armour) Burnclamor the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +5% Mindpower +4 (+1 eff.) Damage +6% fire On-Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 55% defense ------ Defense +2 (+1 eff.) Resistance +3% nature Physical save +8 (+4 eff.) Mind save +12 (+4 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 130 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Camidar the Ravencutter (15 def, 8 armour) Camidar the Ravencutter (15 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Con offense ------ Damage +15% physical Ignore Armor +9 defense ------ Armor +8 Defense +15 (+6 eff.) Fatigue +4% Resistance +6% darkness +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Issarahell the Cloudborn (3 def, 8 armour) Issarahell the Cloudborn (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Psionic While equipped: Stats +10 Str +3 Dex +3 Wil +4 Con offense ------ Ignore resists +15% blight +15% nature defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Resistance +8% mind +21% lightning Mind save +19 (+6 eff.) A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
acidic dwarven-steel shield of resistance (0 def, 6 armour, 132% power, 74 block) acidic dwarven-steel shield of resistance (0 def, 6 armour, 132% power, 74 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego+] Nature When used to Attack: Weapon Damage 132% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +74 On Hit: * 20% chance to reduce armor by 38% While equipped: offense ------ On-Hit 7 acid When Hit 6 acid defense ------ Armor +6 Fatigue +8% Resistance +9% acid +8% fire +8% lightning +6% cold other ------- Talents +1 Block Handheld deflection devices. |
172 alchemist agate 172 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist aquamarine 42 alchemist aquamarine0.0 Encumbrance T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
52 alchemist lapis lazuli 52 alchemist lapis lazuli0.0 Encumbrance T3 blue alchemist-gem [Normal] When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
69 alchemist opal 69 alchemist opal0.0 Encumbrance T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
79 alchemist topaz 79 alchemist topaz0.0 Encumbrance T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beysus the voratun pickaxe (dig speed 7 turns) Beysus the voratun pickaxe (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Critical power +18.00% Physical Power +10 (+6 eff.) Ignore Armor +5 defense ------ Armor +4 Defense +5 (+3 eff.) Resistance +1% physical Physical save +11 (+6 eff.) Spell save +12 (+4 eff.) Mind save +11 (+4 eff.) Life +161.00 Knockbk Resist +10% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns) dwarven-steel pickaxe of Reknor (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Resistance +6% darkness +7% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
56 alchemist emerald 56 alchemist emerald0.0 Encumbrance T3 green alchemist-gem [Normal] When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
Velarana the brass lantern Velarana the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Spell Crit +1% Damage +12% blight +3% physical +6% mind defense ------ Armor +6 other ------- Mana/turn +0.12 Max mana +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
68 alchemist amethyst 68 alchemist amethyst0.0 Encumbrance T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending yew wand of clairvoyance [power 11] (15 cooldown) extending yew wand of clairvoyance [power 11] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 86 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
52 alchemist ametrine 52 alchemist ametrine0.0 Encumbrance T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
Achievements
By Kwinge the Cornac Archmage level 38
35th Pyre 124th year of Ascendancy at 15:45 see stats
By Kwinge the Cornac Archmage level 38
32nd Pyre 124th year of Ascendancy at 14:03 see stats
By Kwinge the Cornac Archmage level 33
26th Haze 123rd year of Ascendancy at 16:30 see stats
By Kwinge the Cornac Archmage level 35
23rd Pyre 124th year of Ascendancy at 01:34 see stats
By Kwinge the Cornac Archmage level 12
44th Haze 122nd year of Ascendancy at 13:10 see stats
By Kwinge the Cornac Archmage level 32
13rd Haze 123rd year of Ascendancy at 15:57 see stats
By Kwinge the Cornac Archmage level 25
44th Pyre 123rd year of Ascendancy at 05:09 see stats
By Kwinge the Cornac Archmage level 38
42nd Pyre 124th year of Ascendancy at 09:07 see stats
By Kwinge the Cornac Archmage level 23
32nd Pyre 123rd year of Ascendancy at 09:59 see stats
By Kwinge the Cornac Archmage level 39
73rd Pyre 124th year of Ascendancy at 03:07 see stats
By Kwinge the Cornac Archmage level 10
28th Haze 122nd year of Ascendancy at 17:18 see stats
By Kwinge the Cornac Archmage level 20
50th Regrowth 123rd year of Ascendancy at 17:49 see stats
By Kwinge the Cornac Archmage level 30
63rd Dusk 123rd year of Ascendancy at 09:37 see stats
By Kwinge the Cornac Archmage level 40
2nd Mirth 124th year of Ascendancy at 05:45 see stats
By Kwinge the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 21:55 see stats
By Kwinge the Cornac Archmage level 27
71st Pyre 123rd year of Ascendancy at 05:26 see stats
By Kwinge the Cornac Archmage level 30
63rd Dusk 123rd year of Ascendancy at 12:00 see stats
By Kwinge the Cornac Archmage level 40
39th Dusk 124th year of Ascendancy at 20:46 see stats
By Kwinge the Cornac Archmage level 37
32nd Pyre 124th year of Ascendancy at 04:20 see stats
By Kwinge the Cornac Archmage level 6
78th Pyre 122nd year of Ascendancy at 01:55 see stats
By Kwinge the Cornac Archmage level 30
64th Dusk 123rd year of Ascendancy at 00:35 see stats
By Kwinge the Cornac Archmage level 22
62nd Regrowth 123rd year of Ascendancy at 06:13 see stats
By Kwinge the Cornac Archmage level 16
4th Decay 122nd year of Ascendancy at 00:08 see stats
By Kwinge the Cornac Archmage level 27
5th Mirth 123rd year of Ascendancy at 16:14 see stats
By Kwinge the Cornac Archmage level 37
32nd Pyre 124th year of Ascendancy at 05:59 see stats
Log
Vorodabeth the stone troll activates his pair of dwarven-steel boots!
Vorodabeth the stone troll tries to evade attacks.
Vorodabeth the stone troll rushes out!
Kwinge is dazed!
Vorodabeth the stone troll hits Kwinge for 242 physical damage.
Melee retaliation hits Vorodabeth the stone troll for 3 cold damage.
Emydann the copperhead snake uses Bloodstream.
Emydann the copperhead snake performs a melee critical strike against Kwinge!
Kwinge is not dazed anymore.
Kwinge starts to bleed.
Emydann the copperhead snake hits Kwinge for 210 physical, 4 acid, 61 physical, 4 acid (279 total damage).
Melee retaliation hits Emydann the copperhead snake for 3 cold, 3 cold (6 total damage).
Kwinge casts Teleport.
Select a target to teleport...
Select a teleport location...
Talent Elemental Array Burst is ready to use.
Talent Ice Shards is ready to use.
Bleeding from Emydann the copperhead snake hits Kwinge for 27 physical damage.
Kwinge receives 20 healing from Temporal Restoration Field.
Orc archer uses Infusion: Healing.
Orc pyromancer casts Rune: Acid Wave.
Stone troll is disarmed!
Orc pyromancer roars triumphantly.
Orc archer receives 129 healing from Infusion: Healing.
Orc pyromancer hits Stone troll for 224 acid damage.
Orc pyromancer hits Kwinge for 164 acid damage.
Kwinge the level 41 cornac archmage was melted to death by an orc pyromancer on level 2 of Lost Dwarven Kingdom of Reknor.
You carry too much--you are encumbered!
Drop some of your items.