












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Interface::boost 1.2.5This addon fixes several UI issues. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Skirmisher |
| Level / Exp | 44 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 15 on the 17th Dusk 122nd year of Ascendancy at 10:50 / 43Killed by Urkis, the High Tempest at level 17 on the 22nd Dusk 122nd year of Ascendancy at 12:04 Killed by elven tempest at level 22 on the 5th Allure 123rd year of Ascendancy at 04:19 Killed by Grand Corruptor at level 22 on the 5th Allure 123rd year of Ascendancy at 04:23 Killed by Grand Corruptor at level 22 on the 5th Allure 123rd year of Ascendancy at 06:05 Killed by Grand Corruptor at level 22 on the 5th Allure 123rd year of Ascendancy at 07:33 Killed by Eilinulrana the dredge at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 14:52 Killed by elven cultist at level 25 on the 75th Regrowth 123rd year of Ascendancy at 09:03 Killed by elven corruptor at level 25 on the 76th Regrowth 123rd year of Ascendancy at 01:44 Killed by elven tempest at level 25 on the 76th Regrowth 123rd year of Ascendancy at 03:19 Killed by elven cultist at level 26 on the 76th Regrowth 123rd year of Ascendancy at 11:40 Killed by Zubivea the elven warrior at level 26 on the 76th Regrowth 123rd year of Ascendancy at 15:12 Killed by Kryl-Feijan at level 26 on the 76th Regrowth 123rd year of Ascendancy at 20:52 Killed by Grgglck the Devouring Darkness at level 27 on the 22nd Pyre 123rd year of Ascendancy at 11:58 Killed by Lord of Skulls (warrior) at level 30 on the 56th Pyre 123rd year of Ascendancy at 12:46 Killed by The Master at level 30 on the 56th Pyre 123rd year of Ascendancy at 21:32 Killed by The Master at level 30 on the 56th Pyre 123rd year of Ascendancy at 23:37 Killed by Lord of Skulls (mage) at level 30 on the 57th Pyre 123rd year of Ascendancy at 00:24 Killed by armoured skeleton warrior at level 31 on the 57th Pyre 123rd year of Ascendancy at 01:33 Killed by armoured skeleton warrior at level 31 on the 57th Pyre 123rd year of Ascendancy at 02:23 Killed by skeleton archer at level 32 on the 58th Pyre 123rd year of Ascendancy at 00:37 Killed by Greater Mummy Lord at level 33 on the 20th Dusk 123rd year of Ascendancy at 05:43 Killed by Hroudma the uruivellas at level 34 on the 64th Dusk 123rd year of Ascendancy at 01:28 Killed by bloated horror at level 36 on the 65th Dusk 123rd year of Ascendancy at 18:12 Killed by Eilinyreta the crimson ooze at level 37 on the 34th Haze 123rd year of Ascendancy at 11:55 Killed by Corrupted Oozemancer at level 37 on the 34th Haze 123rd year of Ascendancy at 18:35 Killed by Celia at level 37 on the 5th Regrowth 124th year of Ascendancy at 15:15 Killed by Doomed Shade of Thalore Skirmisher at level 39 on the 33rd Regrowth 124th year of Ascendancy at 14:10 Killed by orc necromancer at level 39 on the 12nd Pyre 124th year of Ascendancy at 20:00 Killed by orc necromancer at level 39 on the 13rd Pyre 124th year of Ascendancy at 01:36 Killed by Rak'shor, Grand Necromancer of the Pride at level 40 on the 15th Pyre 124th year of Ascendancy at 14:56 Killed by runed bone giant at level 40 on the 15th Pyre 124th year of Ascendancy at 16:34 Killed by orc necromancer at level 40 on the 16th Pyre 124th year of Ascendancy at 06:41 Killed by giant spider at level 41 on the 19th Pyre 124th year of Ascendancy at 00:54 Killed by Bethirin the orc master wyrmic at level 41 on the 20th Pyre 124th year of Ascendancy at 00:15 Killed by rimebark at level 43 on the 21st Pyre 124th year of Ascendancy at 16:48 Killed by rimebark at level 43 on the 21st Pyre 124th year of Ascendancy at 18:13 Killed by fire drake at level 43 on the 21st Pyre 124th year of Ascendancy at 20:21 Killed by Cyroyawyn the Herald at level 44 on the 22nd Pyre 124th year of Ascendancy at 22:58 Killed by minotaur at level 44 on the 22nd Pyre 124th year of Ascendancy at 23:42 Killed by Beastmaster Adulratira at level 44 on the 23rd Pyre 124th year of Ascendancy at 01:30 Killed by Lashing Tentacle at level 44 on the 23rd Pyre 124th year of Ascendancy at 02:34 Killed by rimebark at level 44 on the 23rd Pyre 124th year of Ascendancy at 03:58 |
Primary Stats
| Strength | 47 (base 38) |
| Dexterity | 92 (base 60) |
| Constitution | 32 (base 26) |
| Magic | 19 (base 10) |
| Willpower | 16 (base 11) |
| Cunning | 103 (base 60) |
Resources
| Life | 1049/1049 |
| Stamina | 229/229 |
| Healing Factor | 1.1724420161896 |
| Regeneration | 12.28425648903 |
Speed
| Mental | -3.9857006584043E-12% |
| Attack | 0% |
| Movement | +39% |
| Spell | 0% |
| Global | +121.21573337797% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 73.373897175905 |
| See Invisible | 73.373897175905 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 75 |
| Crit Chance | 59% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| Light | +15% |
| Blight | +8% |
| Arcane | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.437455344098 (86.485078648085%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 28 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 19%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 59%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 429 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Called Shots | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Volatile Poison |
| talent | Pace Yourself |
| talent | Trained Reactions |
| talent | Insidious Poison |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Thalore Skirmisher. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by Thalore Skirmisher. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Thalore Skirmisher. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Thalore Skirmisher. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Thalore Skirmisher. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Thalore Skirmisher. Escort: temporal explorer (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Thalore Skirmisher. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Dex +5 Cun +2 Con ----- def ----- Armour +3 Phys.save +16 (+6 eff.) Mind.save +16 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | barbed pouch of stralite shots of torment (21/21, 162% power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 162% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | preserving alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +9% blight Max.HP +49.00 HP.reg +5.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Bregalathandur the Dourmistress (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.crit +10% Spell.pwr +14 (+7 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +3 Fatigue +5% Resists +15% blight Disease- +20% Confus- +10% Pinning- +20% ---------- misc Mana/turn +0.28 Unarmed combat: Power 138% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +14 arcane On Hit: 10% Elemental Bolt 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing elm totem of healing [power 116] (10 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 10 cooldown 100% to heal for 36. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Zeradin0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +2 Dex +6 Wil +5 Cun dps ---------- Crit.mult +15.00% Mind.pwr +8 (+2 eff.) ----- def ----- Armour +14 HP.reg +1.00 Stun/Frz- +20% ---------- misc Stam/turn +1.00 Max.stam +20.00 Rings make your fingers look great! |
| On fingers | sneakthief's gold ring of speed0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Mov.spd +19% Acc +16 (+4 eff.) ----- def ----- Defense +8 (+1 eff.) Blinding Speed: Puts all charms on 27 cooldown Level 3.5 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 4.5 Pwr.cost 6 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) A belt that goes around your waist. |
| In off hand | Shadowwither of the Blightspawn (0 def, 8 armour, 159% power, 134.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 159% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 Melee+ +16 light +14 darkness While equipped: Stats +9 Cun +8 Mag dps ---------- Dmg.mod +15% light +17% darkness Res.pen +10% mind +25% darkness On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 15 * 31% chance to reduce damage dealt by 21% ----- def ----- Armour +8 Fatigue +8% Resists +12% light +23% fire +14% darkness +12% mind ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | enveloping cashmere cloak of protection (11 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +11 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Obsidianidol of the Blightspawn (20 def, 13 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% arcane On Melee Ret: * 50% chance to reduce strength, dexterity, and constitution by 15 * 24% chance to reduce damage dealt by 21% ----- def ----- Armour +13 Defense +20 (+4 eff.) Fatigue +8% Resists +11% acid +25% fire +5% arcane +9% cold ---------- misc Light +3 Breathe water A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 270; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 690%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 532%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 532% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 192; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Prismatic Rune (6 turns; lightning, physical, light, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 4 light, 5 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
ethereal rune (power 8; resist 24%; move 52%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 52% faster, and you are invisible (power 8). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 67; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+11 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 33 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +23% Amulets make your neck look great! |
cleansing voratun amulet of perfection (0.40 Cunning / Called Shots,0.40 Technique / Tireless Combatant)0.1 T5 amulet jewelry [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +19% nature +21% blight Poison- +22% Disease- +40% ---------- misc Masteries +0.40 Cunning/Called Shots +0.40 Technique/Tireless Combatant Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 9 light 11 darkness Dmg.mod +9% light +8% darkness On Melee Ret: * 9% chance to reduce damage dealt by 21% * 7% chance to blind Amulets make your neck look great! |
warmaker's voratun amulet of strength (+14)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +14 Str +6 Dex +7 Wil Amulets make your neck look great! |
Brandlash0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+2 eff.) Melee Ret 10 mind ----- def ----- Resists +15% mind +15% fire Rings make your fingers look great! |
Fogbait the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +12 Con dps ---------- Dmg.mod +21% light Res.pen +20% darkness ----- def ----- Crit.chn- 15.00% Mind.save +15 (+5 eff.) Confus- +48% Rings make your fingers look great! |
Huridesta0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Con dps ---------- Res.pen +25% temporal ----- def ----- Defense +25 (+5 eff.) Resists +5% arcane Phys.save +6 (+2 eff.) Spell.save +14 (+7 eff.) HP.reg +4.00 ---------- misc Max.stam +25.00 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings make your fingers look great! |
gladiator's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +18 (+6 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +9 (+3 eff.) Rings make your fingers look great! |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 physical Ranged+ 12 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 26 On Hit (Ranged): * 12% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 14 cooldown Level 5.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
mule's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Fatigue -4% Resists +20% fire ---------- misc Max.enc +20 Rings make your fingers look great! |
painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +12 (+6 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +5% all Rings make your fingers look great! |
pixie's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +27% Rings make your fingers look great! |
savage's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +4 Con dps ---------- Acc +14 (+3 eff.) Apr +11 ----- def ----- Defense +12 (+2 eff.) Spell.save +18 (+9 eff.) ---------- misc Max.stam +31.00 Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
voratun ring 'Hellswar'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid +27% fire +17% nature Acc +15 (+3 eff.) Apr +14 ----- def ----- Defense +13 (+2 eff.) Resists +12% blight +3% fire +46% nature Poison- +20% Disease- +14% Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 124.37 fire damage, and flames will be left dealing a further 28.82 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
arcing voratun battleaxe of evisceration (168% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +9 (+3 eff.) Massive two-handed battleaxes. |
balanced voratun battleaxe of massacre (184% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Master Power 184% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +14 (+2 eff.) Disarm- +48% Massive two-handed battleaxes. |
chilling voratun battleaxe of crippling (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed battleaxes. |
elemental stralite battleaxe of projection (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Arcane/Psionic Power 154% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Create an explosion dealing 43 cold damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +19% cold Res.pen +30% cold Massive two-handed battleaxes. |
elemental voratun battleaxe of enduring (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Nature Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 43 acid damage (1/turn) While equipped: Stats +13 Con +13 Wil dps ---------- Dmg.mod +31% acid Res.pen +28% acid ----- def ----- Max.HP +111.00 Massive two-handed battleaxes. |
inquisitor's voratun battleaxe of torment (170% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Disrupt/Psionic Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
quick voratun battleaxe of torment (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +17 (+4 eff.) Massive two-handed battleaxes. |
voratun battleaxe of evisceration (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+4 eff.) Massive two-handed battleaxes. |
warbringer's voratun battleaxe of amnesia (169% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +3 Con dps ---------- Phys.pwr +14 (+5 eff.) Res.pen +12% physical ----- def ----- Disarm- +30% Massive two-handed battleaxes. |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Power 147% Range: 1.3x Uses 30% Wil, 40% Dex, 30% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 7 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
acidic voratun dagger of shearing (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Res.pen +5% all Acc +13 (+3 eff.) Apr +9 Sharp, short and deadly. |
caustic voratun dagger of ruin (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 148% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +13 acid +13 nature While equipped: dps ---------- Phys.crit +8.0% Crit.mult +18.00% Res.pen +18% acid +14% nature Apr +23 Sharp, short and deadly. |
inquisitor's voratun dagger of persecution (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +10% Unnatural On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Wil Sharp, short and deadly. |
plaguebringer's stralite dagger (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 132% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 15 While equipped: ----- def ----- Disease- +22% Sharp, short and deadly. |
stralite dagger of corruption (133% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 133% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Impotence 4 Sharp, short and deadly. |
voratun dagger 'Shimmerminister' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 cold On Crit.r2 +12 lightning On Hit: 20% Curse of Impotence 5 On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +15% lightning ----- def ----- Resists +9% lightning Sharp, short and deadly. |
voratun dagger of shearing (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% all Acc +9 (+2 eff.) Apr +13 Sharp, short and deadly. |
warbringer's voratun dagger of amnesia (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +21% Sharp, short and deadly. |
blazebringer's voratun greatmaul of massacre (198% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 198% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +52 fire While equipped: dps ---------- All.spd +11% Res.pen +12% fire Massive two-handed mauls. |
caustic voratun greatmaul (182% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature Power 182% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +35 acid +28 nature While equipped: dps ---------- Res.pen +12% acid +20% nature Apr +13 Massive two-handed mauls. |
caustic voratun greatmaul of torment (179% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +23 acid +12 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +17% acid +27% nature Apr +13 Massive two-handed mauls. |
plaguebringer's voratun greatmaul of phasing (178% power, 32 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane Power 178% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +32 Crit +3.0% Atk.spd 100% Phasing +21% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 15 While equipped: ----- def ----- Disease- +27% Massive two-handed mauls. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 10% Mag, 130% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
voratun greatsword of shearing (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +28 (+6 eff.) Apr +7 Massive two-handed swords. |
dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +15% all Acc +26 (+6 eff.) Apr +14 Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of fire4.0 T5 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +24 fire While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +24% fire Acc +23 (+5 eff.) Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +3 Mag dps ---------- Dmg.mod +14% temporal +17% physical Res.pen +14% physical +12% temporal +17% all Acc +35 (+7 eff.) Apr +14 ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Stormenvy the voratun longsword (169% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 169% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +39 lightning +37 cold While equipped: Stats +6 Dex +3 Wil dps ---------- Spell.crit +4% Mov.spd +39% Phys.spd +10% Res.pen +17% lightning +20% cold Acc +15 (+3 eff.) Melee Ret 8 lightning Sharp, long, and deadly. |
arcing voratun longsword of ruin (150% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage While equipped: dps ---------- Phys.crit +11.0% Crit.mult +22.00% Apr +7 Sharp, long, and deadly. |
elemental voratun longsword of corruption (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 5 On Hit: * Create an explosion dealing 43 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +18% cold Res.pen +9% cold Sharp, long, and deadly. |
inquisitor's voratun longsword of massacre (171% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 171% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Sharp, long, and deadly. |
plaguebringer's voratun longsword of ruin (150% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 15 While equipped: dps ---------- Phys.crit +5.0% Crit.mult +25.00% Apr +9 ----- def ----- Disease- +33% Sharp, long, and deadly. |
voratun longsword of disruption (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Disrupt Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +23% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, long, and deadly. |
voratun longsword of enduring (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Con +9 Wil ----- def ----- Max.HP +46.00 Sharp, long, and deadly. |
arcing voratun mace of evisceration (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) Blunt and deadly. |
blazebringer's voratun mace of evisceration (158% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +74 fire On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +11 (+4 eff.) All.spd +6% Res.pen +13% fire Blunt and deadly. |
enhanced voratun mace of ruin (155% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +4 Dex +8 Mag +8 Wil +10 Cun +9 Con dps ---------- Phys.crit +11.0% Crit.mult +30.00% Apr +10 Blunt and deadly. |
inquisitor's voratun mace of massacre (170% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Blunt and deadly. |
creative living mindstar of sand (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Melee+ 10 physical Dmg.mod +17% physical Res.pen +12% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of storms (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +10 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Melee+ 19 lightning Dmg.mod +10% lightning Res.pen +12% lightning ----- def ----- Resists +19% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of gales (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning +6% cold +8% mind +13% physical ----- def ----- Defense +29 (+5 eff.) Pinning- +25% ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous mossy mindstar of gales (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% lightning +6% cold +7% mind +5% physical ----- def ----- Defense +10 (+2 eff.) Pinning- +18% ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of balance (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +9 (+3 eff.) Dmg.mod +2% physical Res.pen +5% physical ----- def ----- Resists +6% physical Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of life (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +7% physical Res.pen +4% physical ----- def ----- Resists +6% physical Max.HP +29.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar of disruption (104% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt/Psionic Power 104% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +18% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +5% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of storms (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 69 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +4 Str +3 Dex +4 Mag +5 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 19 lightning Dmg.mod +7% lightning Res.pen +13% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 acid Dmg.mod +18% acid Res.pen +10% acid ----- def ----- Resists +11% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of nightfall (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% darkness +8% nature Res.pen +10% darkness ----- def ----- Resists +12% darkness +5% blight Blind- +19% Disease- +17% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar of life (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +17% lightning +7% fire +10% cold ----- def ----- Max.HP +30.00 HP.reg +1.20 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of frost (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 4 lightning 6 physical 8 fire 5 acid 11 cold Dmg.mod +11% cold Res.pen +7% cold ----- def ----- Armour +11 Resists +6% lightning +5% physical +14% cold +8% fire +6% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Ivulaith'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Crit.r2 +18 lightning +33 cold While equipped: Stats +3 Cun dps ---------- Phys.crit +4.0% Mov.spd +42% Phys.spd +10% Dmg.mod +9% acid Res.pen +13% lightning +12% cold Acc +11 (+2 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +9 (+3 eff.) Blind- +20% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Tuledir'4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +15 fire On Crit.r2 +4 physical While equipped: Stats +2 Con dps ---------- Phys.crit +8.0% Dmg.mod +17% fire Acc +25 (+5 eff.) ----- def ----- Defense +15 (+3 eff.) Phys.save +6 (+2 eff.) ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
fungal cured leather sling4.0 T2 sling 1H weapon [Ego] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Con ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 96 life over 5 turns Puts all charms on 14 cooldown Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling4.0 T5 sling 1H weapon [Ego+] Disrupt Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +9 (+3 eff.) On Hit (Ranged): * 16 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling of acid4.0 T3 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +13 acid While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +14% acid Slings are used to hurl stones or metal shots at your foes. |
mighty rough leather sling of piercing4.0 T1 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% all Acc +5 (+1 eff.) Apr +6 Slings are used to hurl stones or metal shots at your foes. |
penetrating reinforced leather sling4.0 T4 sling 1H weapon [Ego+] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +7% physical Slings are used to hurl stones or metal shots at your foes. |
ranger's cured leather sling of lightning4.0 T2 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +5 lightning While equipped: Stats +2 Dex dps ---------- Dmg.mod +8% lightning Slings are used to hurl stones or metal shots at your foes. |
Nerytira the dragonbone vilestaff (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +16% Crit.mult +17.00% Spell.pwr +23 (+12 eff.) Dmg.mod +30% blight ----- def ----- Defense +13 (+2 eff.) Resists +3% physical +6% light +9% cold Spell.save +9 (+5 eff.) HP.reg +1.50 Heal.mod +19% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 3.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 103.33 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +20.00% Spell.pwr +15 (+8 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of channeling (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+14 eff.) Dmg.mod +30% cold ---------- misc Mana/turn +0.23 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +5% Spell.pwr +20 (+10 eff.) Dmg.mod +30% fire ---------- misc Max.mana +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% acid ---------- misc Talents +1 Command Staff On Spell Hit: 10% Glacial Vapour 5 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of warding (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +22 (+11 eff.) Melee+ 17 fire Dmg.mod +30% light ----- def ----- Armour +4 Defense +6 (+1 eff.) ---------- misc See.Invis +6 Wards +2 light Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of channeling (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Spell.pwr +37 (+17 eff.) Melee+ 31 arcane Dmg.mod +25% darkness ---------- misc Mana/turn +0.40 Max.mana +58.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 cooldown Staves designed for wielders of magic, by the greats of the art. |
steady dwarven-steel steamgun of acid4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +11 acid Uses 2.0 Steam While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% acid Acc +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
throat-seeking voratun steamgun of tinkering (+5)4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Disrupt/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +10 nature On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Steampwr +8 (+3 eff.) Res.pen +10% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +15 (+3 eff.) Apr +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Trident of the Tides (191% power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 191% Range: 1.4x Uses 140% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+9 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 4.5 Pwr.cost 40 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 6 turns and damaging it for 149.44. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +20 acid +17 nature While equipped: dps ---------- Res.pen +19% acid +20% nature Apr +6 One-handed war axes. |
stormbringer's voratun waraxe of crippling (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +31 lightning +31 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Mov.spd +38% Res.pen +15% lightning +14% cold One-handed war axes. |
stralite waraxe of torment (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
Whip of Urh'Rok (167% power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Devouring flames Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Silymina the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +1 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +12% fire +6% cold A belt that goes around your waist. |
balancing drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +6 Dex +3 Wil +5 Cun dps ---------- Phys.crit +11.0% Mind.crit +10% ----- def ----- Mind.save +9 (+3 eff.) Max.HP +74.00 A belt that goes around your waist. |
blurring rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Phys.save +5 (+2 eff.) Stealth +6 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 33 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Iviravea the Flamekarma (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +3% fire On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +18% lightning +7% all Phys.save +3 (+1 eff.) Heal.mod +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +15% mind Res.pen +17% mind ----- def ----- Resists +15% all ---------- misc Psi/turn +0.67 Max.psi +14.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +19% acid +16% physical +10% fire +5% cold ----- def ----- Resists +16% acid +19% physical +15% fire +15% cold +15% all Spell.save +26 (+13 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- Spell.crit +5% Crit.mult +11.00% Spell.pwr +23 (+12 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.23 Hate/m.crit +4.00 Psi/m.crit +3.00 Max.mana +67.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +10% blight +11% all Max.HP +57.00 HP.reg +3.30 Heal.mod +16% Poison- +31% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Apr +6 ----- def ----- Armour +3 ---------- misc Stam/turn +0.80 Max.stam +18.00 A pair of boots made of leather. |
blood-soaked pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 91% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +5% Mind.crit +9% Crit.mult +10.00% ----- def ----- Armour +3 Unarmed combat: Power 138% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +13.0% Atk.spd 100% On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of magic (+11) (0 def, 18 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Mag +11 Con dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +18 Hardiness +5% Fatigue +5% Resists +10% physical Unarmed combat: Power 136% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +8 arcane On Crit.r2 +10 arcane On Hit: 5% Stone Touch 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% HP.reg +5.60 ---------- misc Stam/turn +0.70 Psi/turn +0.25 Unarmed combat: Power 135% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of strength (+5) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 150% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Cun +3 Mag ----- def ----- Armour +3 Fatigue +5% Resists +7% light +8% darkness ---------- misc Infravis +1 Unarmed combat: Power 137% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +38 light +43 darkness Starfall: Puts all charms on 14 cooldown Level 2.5 Pwr.cost 14 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 72.43 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 4.5 Pwr.cost 30 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 133.94 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 20 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
catburglar's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Dex ----- def ----- Armour +5 Fatigue +5% Resists +19% darkness ---------- misc Infravis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Bogwreck' (7 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Acc +6 (+1 eff.) On Hit (Melee): * 10 arcane resource burn On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +7 (+1 eff.) Fatigue +4% Resists +3% blight +13% nature +9% light +6% darkness Spell.save +6 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +53.00 Heal.mod +16% ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating drakeskin leather cap of blood magic (0 def, 5 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +2% Dmg.mod +8% blight +15% arcane ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +13% cold A cap made of leather. |
linen wizard hat of the mountain (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+0 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of fire (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) Dmg.mod +10% fire ----- def ----- Defense +1 (+0 eff.) Resists +15% fire ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
thaloren voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Dex +6 Wil +4 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +10% blight Mind.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 33 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 31.25 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
cleansing dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +20% acid +16% nature +12% blight A suit of armour made of mail. |
cleansing voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +13% nature +15% blight Max.HP +54.00 HP.reg +6.00 Heal.mod +11% A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Mind.save +17 (+5 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Disrupt/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +13% nature +15% blight D.Red.from +11% Unnatural Mind.save +20 (+6 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +153.00 HP.reg +2.00 Heal.mod +15% A suit of armour made of mail. |
fortifying voratun mail armour of command (14 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +5 Con ----- def ----- Armour +17 Defense +14 (+2 eff.) Fatigue +12% Mind.save +16 (+5 eff.) Max.HP +98.00 A suit of armour made of mail. |
fortifying voratun mail armour of command (14 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Cun +4 Con ----- def ----- Armour +16 Defense +14 (+2 eff.) Fatigue +12% Mind.save +15 (+5 eff.) Max.HP +44.00 A suit of armour made of mail. |
hardened voratun mail armour of the deep (5 def, 21 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Master While equipped: ----- def ----- Armour +21 Defense +5 (+1 eff.) Fatigue +12% Resists +20% acid +11% physical +21% cold +9% lightning +6% fire ---------- misc Breathe water A suit of armour made of mail. |
prismatic voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +13% physical +32% darkness +15% light ---------- misc Light +1 Track: Puts all charms on 20 cooldown Level 5.2 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 8 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Disrupt While equipped: Stats +5 Wil ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +12% Resists +31% blight +14% nature +19% darkness D.Red.from +9% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Disrupt While equipped: Stats +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +35% blight +14% nature +18% darkness D.Red.from +10% Unnatural ---------- misc Light +2 A suit of armour made of mail. |
radiant voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +36% blight +18% darkness +17% nature D.Red.from +14% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
radiant voratun mail armour of the deep (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +12% Resists +11% acid +8% cold +21% darkness +28% blight ---------- misc Light +1 Breathe water A suit of armour made of mail. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +27.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of leather. |
drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +16% nature +13% blight D.Red.from +10% Unnatural A suit of armour made of leather. |
drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 T5 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +14% nature +15% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
enlightening drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +6 Dex +7 Mag +12 Wil +13 Cun ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +20 (+6 eff.) Max.HP +51.00 A suit of armour made of leather. |
enlightening reinforced leather armour of command (22 def, 14 armour)9.0 T4 light armor [Ego++] Psionic While equipped: Stats +9 Cun +6 Wil ----- def ----- Armour +14 Defense +22 (+4 eff.) Fatigue +8% Mind.save +34 (+11 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of Eyal (26 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +8 Defense +26 (+5 eff.) Fatigue +8% Phys.save +14 (+5 eff.) Max.HP +39.00 HP.reg +5.00 Heal.mod +15% A suit of armour made of leather. |
multi-hued drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +8 (+3 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +13% acid +12% physical +8% cold +16% lightning +9% fire A suit of armour made of leather. |
nimble drakeskin leather armour (28 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +9 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +28 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic hardened leather armour of temporal resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue +8% Resists +20% temporal +14% light +13% darkness A suit of armour made of leather. |
reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Max.HP +21.00 HP.reg +5.00 Heal.mod +14% A suit of armour made of leather. |
rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Max.HP +69.00 HP.reg +15.30 Heal.mod +12% ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Max.HP +48.00 HP.reg +9.90 Heal.mod +15% ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
Flamewalker (12 def, 32 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Master/Psionic While equipped: Stats +4 Cun dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +9% blight +12% fire ----- def ----- Armour +32 Defense +12 (+2 eff.) Fatigue +14% Resists +23% cold Phys.save +10 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +24 (+8 eff.) ---------- misc Vim/s.crit +2.00 A suit of armour made of metal plates. |
fortifying voratun plate armour of the deep (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +20 Fatigue +22% Resists +10% acid +10% cold Max.HP +47.00 ---------- misc Breathe water A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 100% Str Dmg Fire Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 161% Range: 1.2x Uses 20% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+6 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+10 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
crackling voratun shield of patience (0 def, 10 armour, 181% power, 199 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +199 Melee+ +16 lightning While equipped: Stats +3 Dex dps ---------- Melee Ret 23 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +14% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (269) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
icy voratun shield of resistance (0 def, 10 armour, 182% power, 189.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 182% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +189 While equipped: dps ---------- Melee+ 30 cold Melee Ret 10 ice ----- def ----- Armour +10 Fatigue +8% Resists +8% acid +11% fire +9% lightning +9% cold ---------- misc Talents +1 Block Handheld deflection devices. |
living steel shield (0 def, 4 armour, 109% power, 36.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 109% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +36 Melee+ +12 nature While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +13% nature +12% blight Max.HP +39.00 ---------- misc Talents +1 Block Handheld deflection devices. |
scouring voratun shield of winter (0 def, 10 armour, 178% power, 195.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Nature/Disrupt When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +195 Melee+ +13 cold While equipped: Stats +5 Con +2 Wil dps ---------- Melee+ 14 acid 16 nature On shield block: * Deals 139 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On Hit (Melee): * 10 arcane resource burn On Melee Ret: * 8 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +15% cold +12% nature ---------- misc Talents +1 Block Handheld deflection devices. |
Quiver of Domination (20/20, 127% power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 127% Range: 1.4x Uses 20% Wil, 60% Dex, 50% Str Dmg Mind Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
barbed quiver of dragonbone arrows of annihilation (17/18, 187% power, 29 apr)3.0 T5 arrow ammo [Ego++] Master Power 187% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +29.0% Capacity 18 Proj.spd +200% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of corruption (12/19, 183% power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 183% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +21.0% Capacity 19 On Hit: 20% Curse of Vulnerability 5 On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of crippling (24/24, 177% power, 18 apr)3.0 T5 arrow ammo [Ego++] Master Power 177% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +34.0% Capacity 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
flaming quiver of dragonbone arrows of annihilation (20/20, 179% power, 33 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 179% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +20.0% Capacity 20 Proj.spd +200% On Hit.r1 +15 fire Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of grasping (20/20, 154% power, 14 apr)3.0 T4 arrow ammo [Ego++] Nature/Psionic Power 154% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +29 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage * 20% chance to create vines that bind the target to the ground dealing 162 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
225 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
17 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of wreckage (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +6 Str dps ---------- Apr +12 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 53 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
16 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glimmerrip the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% light On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% light ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 69% of the healing done. This effect scales with your Magic stat.. Uses 49 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 132 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 276.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lavaobeisance the pouch of voratun shots (21/21, 178% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 178% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Proj.spd +200% Ranged+ +20 physical +16 fire While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Saluldayatira the Murkgrind (15/15, 140% power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 140% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +11 nature On Hit.r1 +20 nature On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 53% * 20% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots of crippling (17/17, 116% power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane/Master Power 116% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 17 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (22/22, 179% power, 11 apr)3.0 T5 shot ammo [Ego++] Master Power 179% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +11 Crit +24.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
elemental pouch of steel shots of corruption (16/16, 126% power, 2 apr)3.0 T2 shot ammo [Ego++] Arcane Power 126% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 On Hit: 20% Curse of Death 2 On Hit: * Create an explosion dealing 47 lightning damage (1/turn) Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of annihilation (19/19, 158% power, 11 apr)3.0 T4 shot ammo [Ego+] Master Power 158% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +11 Crit +8.5% Capacity 19 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots (17/19, 152% power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +27 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots (23/23, 154% power, 5 apr)3.0 T4 shot ammo [Ego+] Psionic Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of corruption (18/18, 152% power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane/Psionic Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +17 physical On Hit: 20% Curse of Defenselessness 4 On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of wind (16/19, 165% power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Psionic Power 165% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Proj.spd +200% Ranged+ +25 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 162 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 140 physical damage Shots are used with slings to pummel your foes to death. |
thought-forged pouch of steel shots of crippling (22/22, 122% power, 2 apr)3.0 T2 shot ammo [Ego+] Master/Psionic Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 22 Rld cld 6 Ranged+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 26 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 53% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+10 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 33 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 7 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
ash totem of healing [power 176] (10 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing [power 188] (10 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
cleansing ash totem of healing [power 182] (10 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 10 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 122] (10 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing dragonbone totem of healing [power 422] (10 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 10 cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Thalore Skirmisher the Thalore Skirmisher level 33
39th Dusk 123rd year of Ascendancy at 03:38 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Thalore Skirmisher the Thalore Skirmisher level 38
14th Regrowth 124th year of Ascendancy at 08:13 see stats
Backstabbing Traitor (Exploration mode)
Killed 6 escorted adventurers while you were supposed to save them.By Thalore Skirmisher the Thalore Skirmisher level 29
52nd Pyre 123rd year of Ascendancy at 19:54 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Thalore Skirmisher the Thalore Skirmisher level 38
11st Regrowth 124th year of Ascendancy at 19:49 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Thalore Skirmisher the Thalore Skirmisher level 39
33rd Regrowth 124th year of Ascendancy at 14:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Thalore Skirmisher the Thalore Skirmisher level 18
79th Dusk 122nd year of Ascendancy at 10:33 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Thalore Skirmisher the Thalore Skirmisher level 35
65th Dusk 123rd year of Ascendancy at 08:37 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Thalore Skirmisher the Thalore Skirmisher level 37
79th Dusk 123rd year of Ascendancy at 20:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Thalore Skirmisher the Thalore Skirmisher level 19
47th Haze 122nd year of Ascendancy at 04:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thalore Skirmisher the Thalore Skirmisher level 17
23rd Dusk 122nd year of Ascendancy at 01:15 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Thalore Skirmisher the Thalore Skirmisher level 38
13rd Regrowth 124th year of Ascendancy at 11:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thalore Skirmisher the Thalore Skirmisher level 25
69th Regrowth 123rd year of Ascendancy at 11:56 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Thalore Skirmisher the Thalore Skirmisher level 32
64th Pyre 123rd year of Ascendancy at 12:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Thalore Skirmisher the Thalore Skirmisher level 10
6th Mirth 122nd year of Ascendancy at 22:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Thalore Skirmisher the Thalore Skirmisher level 20
47th Haze 122nd year of Ascendancy at 23:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Thalore Skirmisher the Thalore Skirmisher level 30
54th Pyre 123rd year of Ascendancy at 09:09 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Thalore Skirmisher the Thalore Skirmisher level 40
14th Pyre 124th year of Ascendancy at 12:48 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Thalore Skirmisher the Thalore Skirmisher level 37
34th Haze 123rd year of Ascendancy at 19:53 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Thalore Skirmisher the Thalore Skirmisher level 20
68th Haze 122nd year of Ascendancy at 02:00 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Thalore Skirmisher the Thalore Skirmisher level 32
63rd Pyre 123rd year of Ascendancy at 19:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Thalore Skirmisher the Thalore Skirmisher level 18
46th Haze 122nd year of Ascendancy at 00:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Thalore Skirmisher the Thalore Skirmisher level 37
8th Regrowth 124th year of Ascendancy at 18:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Thalore Skirmisher the Thalore Skirmisher level 43
21st Pyre 124th year of Ascendancy at 18:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Thalore Skirmisher the Thalore Skirmisher level 9
6th Mirth 122nd year of Ascendancy at 03:24 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Thalore Skirmisher the Thalore Skirmisher level 21
2nd Decay 122nd year of Ascendancy at 03:19 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thalore Skirmisher the Thalore Skirmisher level 18
32nd Haze 122nd year of Ascendancy at 08:54 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Thalore Skirmisher the Thalore Skirmisher level 36
76th Dusk 123rd year of Ascendancy at 04:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Thalore Skirmisher the Thalore Skirmisher level 16
21st Dusk 122nd year of Ascendancy at 02:31 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Thalore Skirmisher the Thalore Skirmisher level 18
31st Haze 122nd year of Ascendancy at 15:26 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Thalore Skirmisher the Thalore Skirmisher level 27
24th Pyre 123rd year of Ascendancy at 04:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Thalore Skirmisher the Thalore Skirmisher level 18
46th Haze 122nd year of Ascendancy at 12:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Thalore Skirmisher the Thalore Skirmisher level 30
57th Pyre 123rd year of Ascendancy at 01:30 see stats
Log
Lava floor hits Thalore Skirmisher for (10 blocked), 0 fire (0 total damage).
You pickup 0.55 gold pieces.
Lava floor hits Thalore Skirmisher for (11 flat reduction), 0 fire (0 total damage).
You pickup 2.70 gold pieces.
Talent Noggin Knocker is ready to use.
Resting starts...
Talent Horror Shell is ready to use.
Talent Vital Shot is ready to use.
Talent Block is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
You pickup 2.45 gold pieces.
You pickup 3.20 gold pieces.
You pickup 1.80 gold pieces.
Thalore Skirmisher picks up (b.): movement infusion (speed 690%; cd 8).
Ran for 3 turns (stop reason: taken damage).
Lava floor hits Thalore Skirmisher for (15 flat reduction), 0 fire (0 total damage).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 11 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: hostile spotted to the south (Yvuravea the Caustic Terror)).
[QoL05] Yvuravea the Caustic Terror appears! Their class(es) are: Oozemancer, Summoner, Wyrmic
































































































































































































