Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Conveyance Reward 1.2.3This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: New Gem Types 1.1.3Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover. Three new lines of gems. Crystal Race! New race based off of the crystals of scintillating caves! Full list of gems on the thread. Items Vault 1.2.0Donators/Buyers bonus! Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Werebeast |
Level / Exp | 31 / 65% |
Size | huge |
Lifes / Deaths | Killed by grizzly bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:37 / 54Killed by grizzly bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:29 Killed by grizzly bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:31 Killed by grizzly bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:03 Killed by rogue at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:24 Killed by rogue at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:36 Killed by thief at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:27 Killed by thief at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:41 Killed by thief at level 6 on the 79th Pyre 122nd year of Ascendancy at 22:28 Killed by The Possessed at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:47 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:51 Killed by Atfuum the thalore at level 11 on the 73rd Dusk 122nd year of Ascendancy at 07:15 Killed by Atfuum the thalore at level 11 on the 73rd Dusk 122nd year of Ascendancy at 08:00 Killed by orc corruptor at level 14 on the 29th Haze 122nd year of Ascendancy at 10:48 Killed by Jetta at level 14 on the 35th Haze 122nd year of Ascendancy at 12:18 Killed by Urkis, the High Tempest at level 14 on the 35th Haze 122nd year of Ascendancy at 13:28 Killed by Urkis, the High Tempest at level 14 on the 35th Haze 122nd year of Ascendancy at 14:32 Killed by storm drake hatchling at level 15 on the 35th Haze 122nd year of Ascendancy at 19:42 Killed by storm wyrm at level 15 on the 36th Haze 122nd year of Ascendancy at 14:58 Killed by Ce'Nulewyn the thief at level 15 on the 60th Haze 122nd year of Ascendancy at 00:25 Killed by Nerygath the hornet swarm at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 13:40 Killed by Nerygath the hornet swarm at level 16 on the 2nd Regrowth 123rd year of Ascendancy at 14:36 Killed by luminous horror at level 17 on the 4th Regrowth 123rd year of Ascendancy at 17:06 Killed by Jetta at level 19 on the 25th Regrowth 123rd year of Ascendancy at 05:23 Killed by gigantic gravity worm at level 20 on the 25th Regrowth 123rd year of Ascendancy at 10:11 Killed by Jetta at level 20 on the 26th Regrowth 123rd year of Ascendancy at 03:43 Killed by Ce'Nelaith the skeleton archer at level 20 on the 35th Regrowth 123rd year of Ascendancy at 18:29 Killed by skeleton warrior at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:14 Killed by skeleton warrior at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:03 Killed by skeleton warrior at level 20 on the 36th Regrowth 123rd year of Ascendancy at 15:44 Killed by bone giant at level 21 on the 37th Regrowth 123rd year of Ascendancy at 09:22 Killed by Voryrin the mean looking elven guard at level 24 on the 3rd Pyre 123rd year of Ascendancy at 12:06 Killed by elven tempest at level 24 on the 3rd Pyre 123rd year of Ascendancy at 15:45 Killed by mean looking elven guard at level 24 on the 3rd Pyre 123rd year of Ascendancy at 19:47 Killed by elven blood mage at level 24 on the 4th Pyre 123rd year of Ascendancy at 06:44 Killed by Zubethra the elven warrior at level 24 on the 4th Pyre 123rd year of Ascendancy at 08:01 Killed by Zubethra the elven warrior at level 24 on the 4th Pyre 123rd year of Ascendancy at 08:41 Killed by yaech psion at level 25 on the 18th Pyre 123rd year of Ascendancy at 23:34 Killed by elven blood mage at level 25 on the 27th Pyre 123rd year of Ascendancy at 00:19 Killed by assassin at level 25 on the 27th Pyre 123rd year of Ascendancy at 16:07 Killed by Grand Corruptor at level 25 on the 28th Pyre 123rd year of Ascendancy at 03:22 Killed by skeleton mage at level 26 on the 38th Pyre 123rd year of Ascendancy at 02:19 Killed by skeleton master archer at level 27 on the 40th Pyre 123rd year of Ascendancy at 11:27 Killed by wretchling at level 27 on the 40th Pyre 123rd year of Ascendancy at 15:40 Killed by armoured skeleton warrior at level 27 on the 40th Pyre 123rd year of Ascendancy at 21:23 Killed by skeleton warrior at level 28 on the 42nd Pyre 123rd year of Ascendancy at 10:45 Killed by worm that walks at level 28 on the 43rd Pyre 123rd year of Ascendancy at 01:18 Killed by forest wight at level 29 on the 43rd Pyre 123rd year of Ascendancy at 14:01 Killed by naga myrmidon at level 29 on the 44th Pyre 123rd year of Ascendancy at 00:57 Killed by naga myrmidon at level 29 on the 44th Pyre 123rd year of Ascendancy at 02:11 Killed by skeleton master archer at level 29 on the 44th Pyre 123rd year of Ascendancy at 03:27 Killed by armoured skeleton warrior at level 29 on the 44th Pyre 123rd year of Ascendancy at 14:05 Killed by snow giant boulder thrower at level 30 on the 3rd Flare 123rd year of Ascendancy at 10:36 Killed by Emelatira the elder vampire at level 31 on the 9th Flare 123rd year of Ascendancy at 11:46 |
Antimagic | Follower |
Primary Stats
Strength | 47 (base 14) |
Dexterity | 18 (base 11) |
Constitution | 46 (base 10) |
Magic | 11 (base 10) |
Willpower | 90 (base 60) |
Cunning | 93 (base 60) |
Resources
Life | 878/878 |
Hate | 38/108 |
Stamina | 410/410 |
Equilibrium | 61 |
Healing Factor | 0.68913399635423 |
Regeneration | 1.7572916907033 |
Speed
Mental | -4.9960036108132E-12% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -998 |
Infravision | 11 |
Stealth | 72.124977692816 |
Offense: Mainhand
Damage | 118 |
Accuracy | 66 |
Crit Chance | 45% |
APR | 62 |
Speed | 1.00 |
Offense: Offhand
Damage | 78 |
Accuracy | 66 |
Crit Chance | 45% |
APR | 47 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.6666666666667 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 67.3 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 28 (36.5%) |
Defense | 29.400362811163 |
Ranged Defense | 29.400362811163 |
Fatigue | 16 |
Physical Save | 40.325 |
Spell Save | 42.425 |
Mental Save | 50.325 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 67% |
Confusion Resistance | 10% |
Fear Resistance | 60% |
Poison Resistance | 29% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 93.34 physical damage and 213.60 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 64). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 129) for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Predator | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Rampage | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Eagle aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Wolf aspect | 1.62 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Feral power | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Treant aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-curse / Silent hunter | 1.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Wild-curse / Shark aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-curse / Snake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Psiclaws |
talent | Wild Growth |
talent | Feral Strength |
talent | Lacerating Strikes |
talent | Stealth |
beneficial effect | The target is mimicking a previous victim. (+10 Strength, +3 Dexterity, +1 Magic, +1 Willpower, +1 Cunning, +2 Constitution) Mimic |
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / orc with 93% effectiveness. Kills: 4 / 12 kills, Damage: +14% / +33%, Attack: +2 / +6, Stun: -- / 3.4%, Outmaneuver: 4.5% / 11.3% Predator |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 146. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
All the treekillers must die. You must kill them. The beast within20 treekillers have died. | completed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 28 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 It can be used to activate talent Instill Fear (costing 16 power out of 45/45) : Effective talent level: 2.4 Power cost: 16 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 31% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 23%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
On hands | scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical power: +7 Armour: +2 Effects when hit in melee: * 17% chance to reduce powers by 20% * 20 arcane resource burn Changes resistances: +5% blight Spell save: +20 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 16 power out of 35/35) : Effective talent level: 3.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 92 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 53 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | gold ring 'Mucusquench' gold ring 'Mucusquench'Requires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 5 bleed Effects on ranged hit: * 13% chance to cause random insanity Damage (Ranged): 9 bleed Changes stats: +6 Str / +2 Cun / +6 Con Changes resistances penetration: +5% nature Changes damage: +27% nature Stun/Freeze immunity: +27% Life regen: +2.30 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. This item has been sent to the Item's Vault. |
Around neck | cleansing steel amulet of mastery (0.12 Wild-curse / Wolf aspect) cleansing steel amulet of mastery (0.12 Wild-curse / Wolf aspect)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% nature / +12% blight Talent mastery: +0.12 Wild-curse / Wolf aspect Poison immunity: +29% Disease immunity: +21% Amulets can have magical properties. |
In main hand | Wolf Moon (30-33 power, 40 apr, nature damage) Wolf Moon (30-33 power, 40 apr, nature damage)Requires: - Cunning 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 30.0 - 33.0 Uses stats: 20% Wil, 60% Cun Damage type: Nature Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% darkness When wielded/worn: Changes stats: +9 Cun Changes resistances: +25% light / +25% darkness Talent masteries: +0.20 Wild-curse / Wolf aspect +0.20 Celestial / Hymns Mindpower: +20 Mental crit. chance: +10% Infravision radius: +5 Talent on hit(nature): Moonlight Ray (10% chance level 5). This mindstar reminds you of the colour of a rising moon, or a wolf's eyes. Touching it makes you want to howl to the moon. This item has been sent to the Item's Vault. |
Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Str / +4 Dex / +5 Cun / +4 Con / +6 Lck Trap disarming bonus: +13 Stealth bonus: +8 Physical save: +8 Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
In off hand | Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiclaws Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 35 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. This item has been sent to the Item's Vault. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent masteries: +0.10 Cunning / Stealth +0.10 Wild-curse / Silent hunter It can be used to activate talent Phase Door (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Main armor | volcanic reinforced leather armour of Toknor (4 def, 14 armour) volcanic reinforced leather armour of Toknor (4 def, 14 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +14 Defense: +4 Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes resistances: +16% fire / +11% physical Critical mult.: +14.00% A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 80) healing infusion of the duelist (heal 80)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 142) healing infusion of the titan (heal 142)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 133) healing infusion of the warrior (heal 133)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+18 for 8 turns, die at -873) heroism infusion of the psychic (+18 for 8 turns, die at -873)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 8 turns. While Heroism is active, you will only die when reaching -873 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (55 nature damage, 20% healing reduction) insidious poison infusion of the sneak (55 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.61 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the wizard (stamina 139 over 10 turns) oxygen infusion of the wizard (stamina 139 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 139 stamina and air over 10 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 252 over 5 turns) regeneration infusion of the wizard (heal 252 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 5; power 129; turns 4; dispells darkness) sun infusion of the psychic (rad 5; power 129; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 64). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 129) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 20%; cure physical) wild infusion of the psychic (resist 20%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 26%; cure magical) wild infusion of the psychic (resist 26%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 26% for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 19%; cure mental, magical) wild infusion of the sneak (resist 19%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (510.00 temporal damage, removed from time 4 turns) Rune of the Rift (510.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 510.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +11% blight Poison immunity: +23% Disease immunity: +23% Amulets can have magical properties. |
gold amulet of perfection (0.23 Wild-gift / Fungus,0.23 Cursed / Cursed form) gold amulet of perfection (0.23 Wild-gift / Fungus,0.23 Cursed / Cursed form)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.23 Wild-gift / Fungus +0.23 Cursed / Cursed form Amulets can have magical properties. |
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 Defense: +7 Changes stats: +5 Lck Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
stabilizing copper amulet of strength (+2) stabilizing copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +22% Amulets can have magical properties. |
copper ring of the mind (+10%) copper ring of the mind (+10%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. This item has been sent to the Item's Vault. |
noble's rough leather belt of burglary noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Reduced damage from: +17% Summoned Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 168.35 mind damage and cripples the target's higher mental functions, reducing cunning by 16 and confusing (34% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Emelynne (0 def, 3 armour) Emelynne (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +3 Fatigue: +3% Changes stats: +9 Str / +9 Dex Physical save: +3 A cap made of leather. |
insulating hardened leather cap of the depths (0 def, 3 armour) insulating hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +7% fire / +13% cold Allows you to breathe in: water A cap made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cystblur the ash totem of cure ailments [power 2] (9 cooldown) Cystblur the ash totem of cure ailments [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances penetration: +10% nature Mental save: +3 Mindpower: +2 It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. |
Gilichik the Plaguetickler [power 64] (18 cooldown) Gilichik the Plaguetickler [power 64] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 16 darkness / 4 nature Changes resistances: +3% nature / +3% darkness Changes resistances penetration: +15% nature Talent granted: +3 Lay Web It can be used to harden the skin for 7 turns increasing armour by 64 and armour hardiness by 60%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
Woesmasher [power 39] (18 cooldown) Woesmasher [power 39] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +3% darkness / +6% mind Cut immunity: +5% It can be used to harden the skin for 7 turns increasing armour by 39 and armour hardiness by 50%, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
webbed ash totem of cure ailments [power 2] (9 cooldown) webbed ash totem of cure ailments [power 2] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent granted: +2 Lay Web It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Jetta the Cornac Werebeast level 30
47th Pyre 123rd year of Ascendancy at 20:33 see stats
By Jetta the Cornac Werebeast level 18
5th Regrowth 123rd year of Ascendancy at 01:39 see stats
By Jetta the Cornac Werebeast level 14
29th Haze 122nd year of Ascendancy at 11:50 see stats
By Jetta the Cornac Werebeast level 18
8th Regrowth 123rd year of Ascendancy at 02:51 see stats
By Jetta the Cornac Werebeast level 14
35th Haze 122nd year of Ascendancy at 16:23 see stats
By Jetta the Cornac Werebeast level 31
9th Flare 123rd year of Ascendancy at 22:43 see stats
By Jetta the Cornac Werebeast level 18
5th Regrowth 123rd year of Ascendancy at 00:46 see stats
By Jetta the Cornac Werebeast level 10
33rd Dusk 122nd year of Ascendancy at 08:20 see stats
By Jetta the Cornac Werebeast level 20
25th Regrowth 123rd year of Ascendancy at 09:56 see stats
By Jetta the Cornac Werebeast level 30
45th Pyre 123rd year of Ascendancy at 05:55 see stats
By Jetta the Cornac Werebeast level 25
19th Pyre 123rd year of Ascendancy at 04:58 see stats
By Jetta the Cornac Werebeast level 15
60th Haze 122nd year of Ascendancy at 05:28 see stats
By Jetta the Cornac Werebeast level 25
5th Pyre 123rd year of Ascendancy at 14:19 see stats
By Jetta the Cornac Werebeast level 24
4th Pyre 123rd year of Ascendancy at 12:08 see stats
By Jetta the Cornac Werebeast level 14
23rd Haze 122nd year of Ascendancy at 18:25 see stats
By Jetta the Cornac Werebeast level 7
4th Mirth 122nd year of Ascendancy at 00:40 see stats
By Jetta the Cornac Werebeast level 31
5th Flare 123rd year of Ascendancy at 20:25 see stats
By Jetta the Cornac Werebeast level 20
35th Regrowth 123rd year of Ascendancy at 07:21 see stats
By Jetta the Cornac Werebeast level 29
45th Pyre 123rd year of Ascendancy at 05:55 see stats
Log
There is an item here: Frost Treads (1 def, 4 armour)
There is an item here: pair of hardened leather boots 'Eilinomitta' (0 def, 3 armour)
There is an item here: Eden's Guile (2 def, 1 armour)
Today is the 4th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:10.
Jetta deactivates Stealth.