










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Doombringer |
Level / Exp | 50 / 1138% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 15 on the 9th Flare 122nd year of Ascendancy at 02:47 0 / 8Killed by Gunsnake at level 23 on the 20th Haze 122nd year of Ascendancy at 14:46 Killed by Arunn the eternal bone giant at level 27 on the 30th Haze 122nd year of Ascendancy at 22:44 Killed by Mayokira the forest troll at level 33 on the 62nd Haze 122nd year of Ascendancy at 14:24 Killed by Mayogaba the corrupted mastocytic feeder at level 34 on the 63rd Haze 122nd year of Ascendancy at 17:47 Killed by orc necromancer at level 38 on the 5th Decay 122nd year of Ascendancy at 05:51 Killed by KITIARA UT MAJERE at level 50 on the 7th Mirth 123rd year of Ascendancy at 09:30 Killed by Belobeth the storm wyrm at level 50 on the 49th Dusk 123rd year of Ascendancy at 07:40 |
Primary Stats
Strength | 41 (base 30) |
Dexterity | 70 (base 61) |
Constitution | 40 (base 40) |
Magic | 136 (base 65) |
Willpower | 56 (base 12) |
Cunning | 78 (base 34) |
Resources
Mana | 633/664 |
Vim | 101/336 |
Life | -3/1435 |
Positive | 151/197 |
Stamina | 251/362 |
Healing Factor | 1.7222297605397 |
Regeneration | 0.43055744013492 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 15 |
See Stealth | 40.606190251377 |
See Invisible | 80.606190251377 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
Damage | 90 |
Accuracy | 47 |
Crit Chance | 33% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 87% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +50% |
Arcane | +99% |
Cold | +162% |
All | +19% |
Lightning | +128% |
Light | +24% |
Temporal | +25% |
Mind | +33% |
Fire | +138% |
Nature | +25% |
Offense: Damage Penetration
Nature | +35% |
Lightning | +50% |
Light | +55% |
Mind | +30% |
Cold | +50% |
Arcane | +50% |
Fire | +100% |
All | +25% |
Defense: Base
Armour (hardiness) | 41.999999999995 (69.687909656376%) |
Defense | 91 |
Ranged Defense | 91 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 49 |
Mental Save | 46 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 46%( 70%) |
Arcane | + 42%( 70%) |
Cold | + 58%( 70%) |
All | + 23%( 70%) |
Lightning | + 54%( 70%) |
Light | + 32%( 70%) |
Temporal | + 28%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 54%( 70%) |
Mind | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Silence Resistance | 40% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 319 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 948% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Corruption / Brutality | 1.64 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2148. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 299 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +7 Wil dps ---------- Spell.crit +12% Spell.pwr +12 (+2 eff.) Dmg.mod +14% mind Res.pen +25% fire +5% mind +20% light Melee Ret 4 light 25 fire ----- def ----- Resists +30% blight +10% fire +30% darkness +9% mind ---------- misc Light +5 Infravis +12 See.Invis +26 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 25 blight damage or heals 31 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | ![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Spell.crit +8% Crit.mult +15.00% Dmg.mod +9% lightning +31% cold ----- def ----- Spell.save +18 (+6 eff.) Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 440 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +14 Wil dps ---------- Dmg.mod +12% fire +6% nature +6% temporal Res.pen +10% nature +10% fire Against +44% Summoned Melee Ret 4 temporal ----- def ----- Armour +15 Defense +38 (+7 eff.) Resists +6% temporal D.Red.from +45% Summoned Phys.save +24 (+8 eff.) Mind.save +13 (+4 eff.) Stealth +15 Max.HP +80.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+7 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
On hands | ![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 492.76 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+2 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1263.50 cold damage and condensing the air into freezing vapors that deal 421.17 cold damage (based on Magic) each turn for 10 turns. Uses 26 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +7% fire +7% cold +5% lightning ---------- misc Masteries +0.34 Corruption/Brutality Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 343 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -671 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1342 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Mind.crit +7% Spell.pwr +6 (+1 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +8% acid +15% light +6% fire +32% lightning +8% cold Res.pen +25% light ----- def ----- Resists +9% lightning Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Spell.pwr +30 (+5 eff.) Dmg.mod +18% darkness ----- def ----- Armour +6 Defense +30 (+6 eff.) Phys.save +12 (+4 eff.) ---------- misc Stam/turn +3.00 Vim/s.crit +2.00 Max.mana +100.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (199). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Resists +3% darkness Mind.save +3 (+1 eff.) Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +5% fire +5% cold +5% lightning Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +7% acid +6% fire +8% cold +7% lightning ---------- misc Masteries +0.33 Corruption/Fearfire Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Resists +18% fire +22% cold Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +6% arcane +30% blight Res.pen +25% arcane ----- def ----- Resists +6% lightning +15% blight Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+3 eff.) Melee Ret 4 fire ----- def ----- Resists +12% lightning Phys.save +12 (+4 eff.) Spell.save +3 (+1 eff.) Disease- +20% Silence- +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +10 Con dps ---------- Dmg.mod +19% cold +12% light +6% physical Res.pen +15% light Acc +17 (+6 eff.) Apr +16 ----- def ----- Defense +27 (+5 eff.) Resists +9% light +38% cold Phys.save +20 (+7 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +20% ---------- misc Light +4 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +15 (+5 eff.) Dmg.mod +20% light +3% mind Acc +20 (+7 eff.) ----- def ----- Fatigue -10% Resists +30% acid +40% light +22% fire +30% lightning +25% cold Die.at -20.00 life Blind- +47% ---------- misc Max.enc +32 Equi/ret +0.08 Max.stam +35.50 Max.hate +4.00 Infravis +6 See.Stealth +25 See.Invis +25 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +9 Con dps ---------- Phys.pwr +16 (+6 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +12% temporal +6% all Res.pen +15% temporal Apr +5 ----- def ----- Phys.save +18 (+6 eff.) Mind.save +13 (+4 eff.) Confus- +40% ---------- misc Stam/turn +3.03 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Con dps ---------- Phys.pwr +30 (+10 eff.) Acc +10 (+3 eff.) ----- def ----- Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+3 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Max.HP +50.00 HP.reg +7.00 Heal.mod +14% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Blind- +31% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +6% all ----- def ----- Max.HP +76.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 20 physical Ranged+ 9 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 32 On Hit (Ranged): * 12% chance to reduce all saves and defense by 32 ----- def ----- Defense +10 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +5% Phys.pwr +15 (+5 eff.) Dmg.mod +15% nature Res.pen +25% mind Acc +20 (+7 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +30% nature ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +3 Dex +3 Wil +1 Cun dps ---------- Phys.spd +10% Dmg.mod +6% mind Acc +20 (+7 eff.) ----- def ----- Defense +8 (+1 eff.) Disarm- +24% ---------- misc Psi/ret +0.12 Sharp, short and deadly. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +7 Wil +3 Cun +6 Con dps ---------- Melee Ret 10 fire ----- def ----- Defense +2 (+0 eff.) Crit.chn- 15.00% Phys.save +7 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() 2.0 T3 feet armor [Rare] Psionic While equipped: Stats +2 Con +3 Wil dps ---------- Mind.pwr +16 (+6 eff.) Dmg.mod +12% fire Res.pen +20% lightning +7% physical ----- def ----- Armour +3 Resists +6% lightning ---------- misc Max.hate +4.00 Blindside: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 134.76 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.0 T3 head armor [Unique] Arcane While equipped: Stats +10 Wil +11 Mag dps ---------- Spell.crit +5% Dmg.mod +16% blight +35% arcane Res.pen +15% fire Melee Ret 2 arcane 10 vim draining blight ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 22 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 22% and all saves by 38, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +4 Cun dps ---------- Dmg.mod +9% blight Apr +6 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Resists +3% blight +6% temporal +13% light +13% darkness Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 191.8 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning Max.HP +40.00 HP.reg +2.00 Cut- +10% A cap made of leather. |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% acid +21% fire +5% nature Res.pen +5% fire +5% cold ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+2 eff.) ----- def ----- Resists +2% physical Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +104.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str +4 Mag dps ---------- Spell.crit +8% ---------- misc Max.mana +42.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 125.78 cold damage and 57.22 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 rock misc [Unique] Nature Talk to your pet rock. Uses 9 power out of 10/10 Awesome rock!!! |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 930.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 386 Puts all charms on 13 cooldown 100% to heal for 69. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +20% light +25% lightning ----- def ----- Resists +9% lightning +24% cold Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 110. 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By KITIARA UT MAJERE the Cornac Doombringer level 32
58th Haze 122nd year of Ascendancy at 22:09 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 32
53rd Haze 122nd year of Ascendancy at 17:23 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 31
39th Haze 122nd year of Ascendancy at 05:53 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 37
75th Haze 122nd year of Ascendancy at 00:08 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 47
20th Pyre 123rd year of Ascendancy at 09:32 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 40
30th Regrowth 123rd year of Ascendancy at 17:50 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 35
66th Haze 122nd year of Ascendancy at 19:19 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 20
8th Haze 122nd year of Ascendancy at 02:04 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 50
2nd Mirth 123rd year of Ascendancy at 18:31 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 16
27th Dusk 122nd year of Ascendancy at 18:55 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 50
46th Dusk 123rd year of Ascendancy at 21:21 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 44
72nd Regrowth 123rd year of Ascendancy at 06:05 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 34
63rd Haze 122nd year of Ascendancy at 14:38 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 46
79th Regrowth 123rd year of Ascendancy at 22:04 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 20
7th Haze 122nd year of Ascendancy at 00:08 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 40
39th Regrowth 123rd year of Ascendancy at 17:41 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 50
33rd Pyre 123rd year of Ascendancy at 15:54 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 50
47th Dusk 123rd year of Ascendancy at 20:07 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 44
72nd Regrowth 123rd year of Ascendancy at 08:24 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 33
62nd Haze 122nd year of Ascendancy at 05:22 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 6
76th Pyre 122nd year of Ascendancy at 15:36 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 32
53rd Haze 122nd year of Ascendancy at 16:53 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 48
20th Pyre 123rd year of Ascendancy at 13:06 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 32
57th Haze 122nd year of Ascendancy at 05:33 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 10
1st Mirth 122nd year of Ascendancy at 14:36 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 20
6th Haze 122nd year of Ascendancy at 21:25 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 30
37th Haze 122nd year of Ascendancy at 19:09 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 40
30th Regrowth 123rd year of Ascendancy at 12:15 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 50
29th Pyre 123rd year of Ascendancy at 10:14 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 26
22nd Haze 122nd year of Ascendancy at 21:31 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 50
46th Dusk 123rd year of Ascendancy at 17:39 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 49
29th Pyre 123rd year of Ascendancy at 10:12 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 39
16th Regrowth 123rd year of Ascendancy at 10:33 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 42
57th Regrowth 123rd year of Ascendancy at 04:07 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 31
39th Haze 122nd year of Ascendancy at 05:52 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 34
63rd Haze 122nd year of Ascendancy at 22:20 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 22
19th Haze 122nd year of Ascendancy at 17:45 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 10
4th Mirth 122nd year of Ascendancy at 23:41 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 32
53rd Haze 122nd year of Ascendancy at 17:23 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 16
1st Dusk 122nd year of Ascendancy at 23:01 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 49
28th Pyre 123rd year of Ascendancy at 23:18 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 38
8th Decay 122nd year of Ascendancy at 17:55 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 31
46th Haze 122nd year of Ascendancy at 04:49 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 19
5th Haze 122nd year of Ascendancy at 01:05 see stats
By KITIARA UT MAJERE the Cornac Doombringer level 30
39th Haze 122nd year of Ascendancy at 02:08 see stats
Log
Belobeth the storm wyrm unleashes a flurry of disrupting kicks.
KITIARA UT MAJERE uses Infusion: Healing.
KITIARA UT MAJERE receives 549 healing from Infusion: Healing.
KITIARA UT MAJERE casts Blunt Thrust.
KITIARA UT MAJERE's spell attains critical power!
Belobeth the storm wyrm resists the stunning blow!
KITIARA UT MAJERE hits Belobeth the storm wyrm for (28 flat reduction), 25 fire, (28 flat reduction), 27 cold, (28 flat reduction), 0 lightning, (28 flat reduction), 14 arcane, (6 flat reduction), 0 fire, (6 flat reduction), 0 cold, (3 flat reduction), 0 lightning, (4 flat reduction), 0 arcane, (22 flat reduction), 0 fire, (23 flat reduction), 0 cold, (12 flat reduction), 0 lightning, (18 flat reduction), 0 arcane, (6 flat reduction), 0 fire, (6 flat reduction), 0 cold, (3 flat reduction), 0 lightning, (4 flat reduction), 0 arcane, (8 flat reduction), 0 fire, (9 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (7 flat reduction), 0 arcane, (6 flat reduction), 0 fire, (6 flat reduction), 0 cold, (3 flat reduction), 0 lightning, (4 flat reduction), 0 arcane, (21 flat reduction), 0 fire, (22 flat reduction), 0 cold, (11 flat reduction), 0 lightning, (17 flat reduction), 0 arcane (66 total damage).
Melee retaliation hits KITIARA UT MAJERE for (4 abyssal shield), 3 lightning (3 total damage).
Belobeth the storm wyrm stops bleeding.
KITIARA UT MAJERE receives 4 healing from Devouring flames from KITIARA UT MAJERE.
Burning from KITIARA UT MAJERE hits Belobeth the storm wyrm for (26 flat reduction), 0 fire, (27 flat reduction), 0 cold, (14 flat reduction), 0 lightning, (21 flat reduction), 0 arcane (0 total damage).
Belobeth the storm wyrm throws two quick punches.
Belobeth the storm wyrm performs a melee critical strike against KITIARA UT MAJERE!
Share the Pain misses Belobeth the storm wyrm.
Share the Pain misses Belobeth the storm wyrm.
KITIARA UT MAJERE has been set up!
Belobeth the storm wyrm performs a melee critical strike against KITIARA UT MAJERE!
Belobeth the storm wyrm is recovering from the damage!
Belobeth the storm wyrm throws KITIARA UT MAJERE to the ground!
KITIARA UT MAJERE is dazed!
Belobeth the storm wyrm performs a melee critical strike against KITIARA UT MAJERE!
KITIARA UT MAJERE is not dazed anymore.
Belobeth the storm wyrm throws KITIARA UT MAJERE to the ground!
KITIARA UT MAJERE is dazed!
Belobeth the storm wyrm resists!
Belobeth the storm wyrm performs a melee critical strike against KITIARA UT MAJERE!
Melee retaliation hits Belobeth the storm wyrm for (18 flat reduction), 0 fire, (19 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (14 flat reduction), 0 arcane, (28 flat reduction), 37 fire, (28 flat reduction), 39 cold, (28 flat reduction), 4 lightning, (28 flat reduction), 23 arcane, (28 flat reduction), 5 fire, (28 flat reduction), 6 cold, (17 flat reduction), 0 lightning, (27 flat reduction), 0 arcane, (2 flat reduction), 0 fire, (2 flat reduction), 0 cold, (1 flat reduction), 0 lightning, (2 flat reduction), 0 arcane, (21 flat reduction), 0 fire, (21 flat reduction), 0 cold, (10 flat reduction), 0 lightning, (16 flat reduction), 0 arcane, (19 flat reduction), 0 fire, (20 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (15 flat reduction), 0 arcane, (18 flat reduction), 0 fire, (19 flat reduction), 0 cold, (8 flat reduction), 0 lightning, (14 flat reduction), 0 arcane, (28 flat reduction), 37 fire, (28 flat reduction), 39 cold, (28 flat reduction), 2 lightning, (28 flat reduction), 23 arcane, (28 flat reduction), 5 fire, (28 flat reduction), 6 cold, (15 flat reduction), 0 lightning, (27 flat reduction), 0 arcane, (2 flat reduction), 0 fire, (2 flat reduction), 0 cold, (1 flat reduction), 0 lightning, (2 flat reduction), 0 arcane, (21 flat reduction), 0 fire, (21 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (16 flat reduction), 0 arcane, (19 flat reduction), 0 fire, (20 flat reduction), 0 cold, (9 flat reduction), 0 lightning, (15 flat reduction), 0 arcane, (9 flat reduction), 0 fire, (9 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (7 flat reduction), 0 arcane, (28 flat reduction), 4 fire, (28 flat reduction), 5 cold, (14 flat reduction), 0 lightning, (26 flat reduction), 0 arcane, (17 flat reduction), 0 fire, (17 flat reduction), 0 cold, (7 flat reduction), 0 lightning, (13 flat reduction), 0 arcane, (1 flat reduction), 0 fire, (1 flat reduction), 0 cold, (0 flat reduction), 0 lightning, (1 flat reduction), 0 arcane, (10 flat reduction), 0 fire, (11 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (8 flat reduction), 0 arcane, (10 flat reduction), 0 fire, (10 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (8 flat reduction), 0 arcane, (9 flat reduction), 0 fire, (9 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (7 flat reduction), 0 arcane, (28 flat reduction), 4 fire, (28 flat reduction), 5 cold, (14 flat reduction), 0 lightning, (26 flat reduction), 0 arcane, (17 flat reduction), 0 fire, (17 flat reduction), 0 cold, (7 flat reduction), 0 lightning, (13 flat reduction), 0 arcane, (1 flat reduction), 0 fire, (1 flat reduction), 0 cold, (0 flat reduction), 0 lightning, (1 flat reduction), 0 arcane, (10 flat reduction), 0 fire, (11 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (8 flat reduction), 0 arcane, (10 flat reduction), 0 fire, (10 flat reduction), 0 cold, (4 flat reduction), 0 lightning, (8 flat reduction), 0 arcane (247 total damage).
Belobeth the storm wyrm hits KITIARA UT MAJERE for (34 abyssal shield), (33 abyssal shield), 532 physical, (33 abyssal shield), 539 physical, 366 physical (1437 total damage).
KITIARA UT MAJERE the level 50 cornac doombringer was bled to death by Belobeth the storm wyrm on level 1 of Intimidating Cave.