Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Reaver |
Level / Exp | 10 / 90% |
Size | medium |
Lifes / Deaths | Killed by thief at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:20 1 / 3Killed by devourer at level 8 on the 40th Dusk 122nd year of Ascendancy at 16:38 Killed by elven cultist at level 10 on the 43rd Dusk 122nd year of Ascendancy at 19:22 |
Primary Stats
Strength | 29 (base 24) |
Dexterity | 15 (base 11) |
Constitution | 24 (base 20) |
Magic | 30 (base 24) |
Willpower | 13 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 307/311 |
Mana | 49/49 |
Vim | 164/164 |
Healing Factor | 1.1172674059366 |
Regeneration | 0.27931685148416 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 40 |
Accuracy | 38 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 38 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Darkness | +3% |
Blight | +3% |
Arcane | +4% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Blight | +25% |
Darkness | +10% |
Mind | +25% |
Cold | +30% |
Defense: Base
Armour (hardiness) | 21.317011280365 (72.903125182002%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 13 |
Physical Save | 19 |
Spell Save | 22 |
Mental Save | 9 |
Defense: Resistances
Nature | + 12%( 70%) |
Acid | + 24%( 70%) |
Light | + 9%( 70%) |
Darkness | + 18%( 70%) |
Blight | + 11%( 70%) |
Cold | + 10%( 70%) |
Fire | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Ruin |
talent | Premonition |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. pair of rough leather boots 'Viperrune' (0 def, 1 armour) (On feet)] pair of rough leather boots 'Viperrune' (0 def, 1 armour)pair of rough leather boots 'Viperrune' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Cun +3(-) Dex dps ---------- Melee Ret 2(-) nature ----- def ----- Armour +1 (-) Resists +12%(-) nature +3%(-) acid Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 113% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | [vs. Shiversear (Light source)] ShiversearShiversear 2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +25%(-) mind +5%(-) cold ----- def ----- Resists +3%(-) darkness +3%(-) fire ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)] insulating rough leather cap of strength (+3) (0 def, 1 armour)insulating rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Str ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +6%(-) fire +5%(-) cold A cap made of leather. |
On hands | [vs. umbral rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)] umbral rough leather gloves of magic (+2) (0 def, 1 armour)umbral rough leather gloves of magic (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Melee+ 7(-) darkness Dmg.mod +4%(-) arcane +3%(-) darkness ----- def ----- Armour +1 (-) Resists +6%(-) darkness Unarmed combat: Power 91% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) Melee+ +5(-) arcane On Crit.r2 +5(-) arcane On Hit: 20% Moonlight Ray 1 On Hit: * 6% chance to reduce damage dealt by 11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. copper ring 'Shock's kiss' (On fingers, 1 of 2)] copper ring 'Shock's kiss'copper ring 'Shock's kiss' 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +3%(-) blight +6%(-) cold Res.pen +5%(-) lightning Melee Ret 8(-) blight ----- def ----- Spell.save +7 (+4 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring 'Shock's kiss' (On fingers, 1 of 2)] CorrosionCorrosion 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +0(-2) Mag dps ---------- Melee+ 5 acid Ranged+ 5 acid Dmg.mod +10% acid +0%(-6%) cold +0%(-3%) blight Res.pen +0%(-5%) lightning Melee Ret 5 acid 0(-8) blight ----- def ----- Resists +10% acid Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Corrosive Vapour: Level 1.0 Pwr.cost 30 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Corrosive fumes rise from the ground doing 8.56 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. Tap to cycle through comparison choices |
Around neck | [vs. starlit copper amulet of constitution (+2) (Around neck)] starlit copper amulet of constitution (+2)starlit copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Con ----- def ----- Resists +10%(-) light +10%(-) darkness Blind- +20% (-) Amulets make your neck look great! |
In main hand | [vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] arcing iron mace of massacre (117% power, 2 apr)arcing iron mace of massacre (117% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) On Hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage Blunt and deadly. Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Icesorrow' (Around waist)] rough leather belt 'Icesorrow'rough leather belt 'Icesorrow' 1.0 T1 belt armor [Rare] Master While equipped: Stats +1(-) Cun +2(-) Wil dps ---------- Mind.pwr +5 (+5 eff.) (-) Dmg.mod +6%(-) cold Res.pen +15%(-) cold ----- def ----- Resists +6%(-) fire +6%(-) cold A belt that goes around your waist. |
In off hand | [vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] Tehor the Coalstreak (116% power, 2 apr)Tehor the Coalstreak (116% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 116% (+0%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% darkness +10% cold On Hit (Melee): * 10% chance to reduce armor by 24% * 10% chance to reduce damage dealt by 11% Sharp, long, and deadly. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak 'Ivymina' (1 def, 0 armour) (Cloak)] linen cloak 'Ivymina' (1 def, 0 armour)linen cloak 'Ivymina' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +1(-) Mag +2(-) Con dps ---------- Melee+ 0(-20) item expose Res.pen +25%(-) blight On Hit (Melee): * 20% chance to reduce all saves and defense by 13 ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +3 (+1 eff.) (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. impenetrable iron mail armour (2 def, 10 armour) (Main armor)] impenetrable iron mail armour (2 def, 10 armour)impenetrable iron mail armour (2 def, 10 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +10 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
Inventory
movement infusion of the titan (speed 479%; cd 13) movement infusion of the titan (speed 479%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 479% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)] regeneration infusion of the warrior (heal 168; 17 cd)regeneration infusion of the warrior (heal 168; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 3; phase 12; cd 11) blink rune of the titan (range 3; phase 12; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 3; phase 15; cd 16) blink rune of the titan (range 3; phase 15; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune of the duelist (70 arcane damage) magic missile rune of the duelist (70 arcane damage)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd 600% of base Usage Speed Spell (100% of a turn) Is a spell Description: Fires a Magic Missile that does 71 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 65; dur 4; cd 21) biting gale rune of the psychic (damage 65; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 65.63 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 110; dur 4; cd 17) shielding rune of the psychic (absorb 110; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 110 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 146; dur 3; cd 17) shielding rune of the wizard (absorb 146; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 33; cd 16) teleportation rune of the psychic (range 33; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 33 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. starlit copper amulet of constitution (+2) (Around neck)] clarifying copper amulet of dexterity (+2)clarifying copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex +0(-2) Con ----- def ----- Resists +0%(-10%) darkness +12% mind +0%(-10%) light Blind- +0% (-20%) Confus- +23% Amulets make your neck look great! |
[vs. copper ring 'Shock's kiss' (On fingers, 1 of 2)] copper ring 'Starsmasher'copper ring 'Starsmasher' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +0(-2) Mag dps ---------- Dmg.mod +0%(-3%) blight +0%(-6%) cold +6% light Res.pen +0%(-5%) lightning Melee Ret 0(-8) blight ----- def ----- Defense +15 (+8 eff.) Resists +3% nature +3% acid Crit.chn- 10.00% Spell.save +0 (+0 eff.) (-7 (-4 eff.)) Mind.save +6 (+6 eff.) Confus- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Shock's kiss' (On fingers, 1 of 2)] mule's copper ringmule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Mag dps ---------- Dmg.mod +0%(-3%) blight +0%(-6%) cold Res.pen +0%(-5%) lightning Melee Ret 0(-8) blight ----- def ----- Fatigue -4% Spell.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Max.enc +20 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring 'Shock's kiss' (On fingers, 1 of 2)] mule's copper ring of darkness (+22%)mule's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-2) Mag dps ---------- Dmg.mod +0%(-3%) blight +0%(-6%) cold +11% darkness Res.pen +0%(-5%) lightning Melee Ret 0(-8) blight ----- def ----- Fatigue -5% Resists +22% darkness Spell.save +0 (+0 eff.) (-7 (-4 eff.)) ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand)] elm magestaff of warding (100% power, 2 apr, arcane element)elm magestaff of warding (100% power, 2 apr, arcane element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 100% (-17%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane ----- def ----- Armour +5 Defense +5 (+3 eff.) ---------- misc Wards +2 arcane Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand)] elm vilestaff (100% power, 2 apr, fire element)elm vilestaff (100% power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 100% (-17%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] slime-covered steel longsword of massacre (122% power, 3 apr)slime-covered steel longsword of massacre (122% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Disrupt/Master Power 122% (+5%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (+1) Crit +3.0% (+2.5%) Atk.spd 100% (-) On Hit: * 7% chance to slow global speed by 38% - 25% chance for lightning to strike from the target to a second target dealing 41 damage Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] arcing iron mace (105% power, 2 apr)arcing iron mace (105% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 105% (-11%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 41 damage - 25% chance for lightning to strike from the target to a second target dealing 41 damage Blunt and deadly. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] balanced steel mace of daylight (108% power, 3 apr)balanced steel mace of daylight (108% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 108% (-8%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (+1) Crit +1.0% (+0.5%) Atk.spd 100% (-) Melee+ +5 light Against +5% Undead On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +22% Blunt and deadly. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] acidic steel waraxe of massacre (114% power, 3 apr)acidic steel waraxe of massacre (114% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 114% (-2%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (+1) Crit +4.0% (+3.5%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage On Crit: + Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 One-handed war axes. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] Fulizor the Sulfurdredge (111% power, 5 apr)Fulizor the Sulfurdredge (111% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 111% (-5%) Range: 1.3x (-0.1x) Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+3.5%) Atk.spd 100% (-) Melee+ +12 light +12 nature On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +3% darkness +6% cold Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] blazebringer's iron dagger of projection (100% power, 5 apr)blazebringer's iron dagger of projection (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego++] Nature/Psionic Power 100% (-17%) Range: 1.3x (-0.1x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+3) Crit +4.0% (+3.5%) Atk.spd 100% (-) On Crit.r2 +5 fire On Hit: + Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- All.spd +2% Res.pen +6% fire Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] Serpent's Glare (91% power, 15 apr, nature damage)Serpent's Glare (91% power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 91% (-25%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+13) Crit +7.0% (+6.5%) Atk.spd 100% (-) Dmg.conv 30% poison On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 156.24 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] gifted mossy mindstar of resolve (75% power, 12 apr, nature damage)gifted mossy mindstar of resolve (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 75% (-42%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (+2.0%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] blooming vined mindstar of life (83% power, 18 apr, nature damage)blooming vined mindstar of life (83% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 83% (-33%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+16) Crit +3.0% (+2.5%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.50 Heal.mod +10% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand, 1 of 2)] Paint Stripper (85% power, 5 apr)Paint Stripper (85% power, 5 apr) 1.0 T1 ritual blade 1H weapon Reqs Mag 10 Dex 10 [Unique] Arcane Power 85% (-31%) Range: 1.3x (-0.1x) Uses 45% Mag, 45% Dex Dmg Physical Acc+ +0.5% APR (max 50%) Apr +5 (+3) Crit +2.0% (+1.5%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Spell.crit +3% Dmg.mod +10% arcane +10% acid ----- def ----- Resists +10% arcane +10% acid Mages are strange people. Tap to cycle through comparison choices |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand)] steady elm longbowsteady elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-2) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Phys.crit +3.0% Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
[vs. arcing iron mace of massacre (117% power, 2 apr) (In main hand)] rough leather sling of acidrough leather sling of acid 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-2) Crit +0.0% (-0.5%) Atk.spd 100% (-) Range +6 Ranged+ +5 acid On Hit: - 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Dmg.mod +8% acid Slings are used to hurl stones or metal shots at your foes. |
[vs. Tehor the Coalstreak (116% power, 2 apr) (In off hand)] Coral Spray (8 def, 8 armour, 117% power, 48 block)Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- Melee+ 0(-10) item darkness numbing 0(-10) item acid corrode Dmg.mod +0%(-3%) acid Res.pen +0%(-10%) darkness +0%(-10%) cold On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. impenetrable iron mail armour (2 def, 10 armour) (Main armor)] mindwoven linen robe of the mountain (+10%) (0 def, 0 armour)mindwoven linen robe of the mountain (+10%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +10% physical ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +7% all +10% physical Mind.save +16 (+13 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable iron mail armour (2 def, 10 armour) (Main armor)] spellwoven linen robe of nature (+15%) (0 def, 0 armour)spellwoven linen robe of nature (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +10% nature ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resists +15% nature +7% all Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather belt 'Icesorrow' (Around waist)] ArarekiraArarekira 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-1) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-5 eff.)) Dmg.mod +0%(-6%) cold Res.pen +0%(-15%) cold Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 13 ----- def ----- Resists +6%(-) fire +5%(-1%) cold A belt that goes around your waist. |
[vs. linen cloak 'Ivymina' (1 def, 0 armour) (Cloak)] linen cloak of Iron Throne (1 def, 0 armour)linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(+1) Str +0(-1) Mag +1(-1) Con dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-25%) blight ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +0 (+0 eff.) (-3 (-1 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Ivymina' (1 def, 0 armour) (Cloak)] thick linen cloak (1 def, 5 armour)thick linen cloak (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-1) Str +0(-1) Mag +0(-2) Con dps ---------- Melee+ 0(-20) item expose Res.pen +0%(-25%) blight ----- def ----- Armour +5 Defense +1 (+1 eff.) (-) Resists +11% cold Spell.save +0 (+0 eff.) (-3 (-1 eff.)) Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Viperrune' (0 def, 1 armour) (On feet)] Ragetolach the Dazzlekarma (0 def, 1 armour)Ragetolach the Dazzlekarma (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +0(-2) Cun +0(-3) Dex dps ---------- Melee Ret 0(-2) nature ----- def ----- Armour +1 (-) Resists +3%(-) acid +6% temporal +0%(-12%) nature +3% fire +5% arcane +6% cold HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
[vs. pair of rough leather boots 'Viperrune' (0 def, 1 armour) (On feet)] scholar's pair of iron boots of tirelessness (0 def, 3 armour)scholar's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +0(-2) Cun +0(-3) Dex dps ---------- Spell.pwr +4 (+2 eff.) Melee Ret 0(-2) nature ----- def ----- Armour +3 (+2) Fatigue +2% Resists +0%(-12%) nature +0%(-3%) acid ---------- misc Stam/turn +0.30 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)] linen wizard hat of the mind (+10%) (1 def, 0 armour)linen wizard hat of the mind (+10%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Psionic While equipped: Stats +0(-3) Str dps ---------- Dmg.mod +10% mind ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resists +0%(-5%) cold +10% mind +0%(-6%) fire A pointy cloth hat, very wizardly... |
[vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)] rough leather cap 'Lisuserin' (0 def, 1 armour)rough leather cap 'Lisuserin' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-3) Str +1 Wil +2 Cun +3 Con dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +9% temporal ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-6%) fire +0%(-5%) cold ---------- misc Equi/ret +0.12 A cap made of leather. |
[vs. Tehor the Coalstreak (116% power, 2 apr) (In off hand)] nature's sandstone wardstonenature's sandstone wardstone 1.0 T1 wardstone armor Reqs Mag 10 [Ego] Nature Apr +0 (-2) Crit +0.0% (-2.5%) Atk.spd inf% (inf%) While equipped: dps ---------- Melee+ 0(-10) item darkness numbing 0(-10) item acid corrode Dmg.mod +0%(-3%) acid Res.pen +0%(-10%) darkness +0%(-10%) cold ----- def ----- Defense +2 (+1 eff.) Dmg.red +1 all Phys.save +11 (+6 eff.) Proj.slow +10% Handheld warding devices |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
70 alchemist agate 70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Shiversear (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Res.pen +0%(-25%) mind +0%(-5%) cold ----- def ----- Resists +0%(-3%) darkness +0%(-3%) fire ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Shiversear (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Res.pen +0%(-25%) mind +0%(-5%) cold ----- def ----- Resists +0%(-3%) darkness +0%(-3%) fire ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)] iron pickaxe of endurance (dig speed 35 turns)iron pickaxe of endurance (dig speed 35 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Fatigue -5% ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)] piercing elm totem of thorny skin [power 16] (20 cooldown)piercing elm totem of thorny skin [power 16] (20 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)] soothing elm totem of summon tentacle [power 100] (25 cooldown)soothing elm totem of summon tentacle [power 100] (25 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 211 Base Damage: 100 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)] supercharged elm totem of healing [power 140] (19 cooldown)supercharged elm totem of healing [power 140] (19 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Aveure Si'Aguantes the Higher Reaver level 10
41st Dusk 122nd year of Ascendancy at 19:54 see stats
By Aveure Si'Aguantes the Higher Reaver level 7
1st Mirth 122nd year of Ascendancy at 11:49 see stats
Log
Weakness Disease from Aveure Si'Aguantes hits Bloated horror for 13 blight damage.
You collect a new ingredient: bloated horror heart (1).
Aveure Si'Aguantes receives 2 healing from Ruin.
Aveure Si'Aguantes hits Bloated horror for 34 physical, 3 acid, 4 darkness, 5 blight, 19 physical (69 total damage).
Aveure Si'Aguantes killed Bloated horror!
Resting starts...
Aveure Si'Aguantes seems more focused.
Talent Virulent Disease is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Wrath of the Highborn is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
Aveure Si'Aguantes wears (replacing linen cloak of Iron Throne (1 def, 0 armour)): linen cloak 'Ivymina' (1 def, 0 armour).