









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Blood Mage |
| Level / Exp | 27 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 5 on the 76th Pyre 122nd year of Ascendancy at 20:41 / 86Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:40 Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:44 Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:57 Killed by thief at level 10 on the 2nd Flare 122nd year of Ascendancy at 15:14 Killed by thief at level 10 on the 2nd Flare 122nd year of Ascendancy at 15:24 Killed by great wolf at level 12 on the 4th Dusk 122nd year of Ascendancy at 02:38 Killed by skeleton warrior at level 14 on the 28th Dusk 122nd year of Ascendancy at 16:03 Killed by skeleton assassin at level 14 on the 28th Dusk 122nd year of Ascendancy at 17:03 Killed by degenerated skeleton warrior at level 14 on the 28th Dusk 122nd year of Ascendancy at 22:04 Killed by Urkis, the High Tempest at level 16 on the 40th Dusk 122nd year of Ascendancy at 08:43 Killed by Urkis, the High Tempest at level 16 on the 40th Dusk 122nd year of Ascendancy at 08:54 Killed by Urkis, the High Tempest at level 16 on the 40th Dusk 122nd year of Ascendancy at 09:03 Killed by Urkis, the High Tempest at level 16 on the 40th Dusk 122nd year of Ascendancy at 09:16 Killed by storm drake hatchling at level 17 on the 40th Dusk 122nd year of Ascendancy at 21:03 Killed by greater gwelgoroth at level 17 on the 40th Dusk 122nd year of Ascendancy at 21:14 Killed by greater gwelgoroth at level 17 on the 41st Dusk 122nd year of Ascendancy at 05:06 Killed by The Bloody Crab at level 17 on the 54th Dusk 122nd year of Ascendancy at 05:09 Killed by Layoma the sandworm destroyer at level 17 on the 54th Dusk 122nd year of Ascendancy at 08:23 Killed by corrupted sandworm at level 17 on the 54th Dusk 122nd year of Ascendancy at 09:19 Killed by corrupted sandworm at level 17 on the 54th Dusk 122nd year of Ascendancy at 09:27 Killed by corrupted sandworm at level 17 on the 54th Dusk 122nd year of Ascendancy at 09:39 Killed by corrupted sandworm at level 17 on the 54th Dusk 122nd year of Ascendancy at 09:58 Killed by corrupted sandworm at level 17 on the 54th Dusk 122nd year of Ascendancy at 10:11 Killed by The Bloody Crab at level 17 on the 54th Dusk 122nd year of Ascendancy at 22:44 Killed by Uszu the Bringer of Doom at level 18 on the 55th Dusk 122nd year of Ascendancy at 06:22 Killed by elven cultist at level 18 on the 77th Dusk 122nd year of Ascendancy at 21:20 Killed by luminous horror at level 19 on the 64th Haze 122nd year of Ascendancy at 22:30 Killed by Silatha the polar bear at level 19 on the 66th Haze 122nd year of Ascendancy at 17:49 Killed by Silatha the polar bear at level 19 on the 66th Haze 122nd year of Ascendancy at 18:22 Killed by snow giant boulder thrower at level 20 on the 53rd Regrowth 123rd year of Ascendancy at 16:39 Killed by Burb the snow giant champion at level 20 on the 53rd Regrowth 123rd year of Ascendancy at 16:51 Killed by Burb the snow giant champion at level 20 on the 53rd Regrowth 123rd year of Ascendancy at 17:39 Killed by skeleton archer at level 22 on the 56th Regrowth 123rd year of Ascendancy at 01:21 Killed by skeleton archer at level 22 on the 56th Regrowth 123rd year of Ascendancy at 01:44 Killed by Lisaba the skeleton warrior at level 22 on the 56th Regrowth 123rd year of Ascendancy at 02:06 Killed by Adarin the dredge at level 23 on the 57th Regrowth 123rd year of Ascendancy at 23:05 Killed by Adarin the dredge at level 23 on the 57th Regrowth 123rd year of Ascendancy at 23:20 Killed by Chronolith Twin at level 23 on the 58th Regrowth 123rd year of Ascendancy at 01:22 Killed by Chronolith Twin at level 23 on the 58th Regrowth 123rd year of Ascendancy at 04:56 Killed by faeros at level 23 on the 58th Regrowth 123rd year of Ascendancy at 10:10 Killed by Glorenn the umber hulk at level 24 on the 58th Regrowth 123rd year of Ascendancy at 17:01 Killed by ultimate gwelgoroth at level 24 on the 10th Pyre 123rd year of Ascendancy at 07:54 Killed by Vorathra the elven mage at level 24 on the 10th Pyre 123rd year of Ascendancy at 12:35 Killed by corrupted mastocytic feeder at level 24 on the 10th Pyre 123rd year of Ascendancy at 16:24 Killed by Yvogara the Blightborn at level 24 on the 10th Pyre 123rd year of Ascendancy at 20:53 Killed by elven cultist at level 24 on the 11st Pyre 123rd year of Ascendancy at 04:50 Killed by skeleton magus at level 24 on the 11st Pyre 123rd year of Ascendancy at 13:27 Killed by skeleton magus at level 24 on the 11st Pyre 123rd year of Ascendancy at 14:39 Killed by skeleton assassin at level 24 on the 11st Pyre 123rd year of Ascendancy at 14:53 Killed by skeleton warrior at level 24 on the 11st Pyre 123rd year of Ascendancy at 15:08 Killed by Gluwe the forest wight at level 24 on the 11st Pyre 123rd year of Ascendancy at 15:33 Killed by Porodatira the gwelgoroth at level 25 on the 12nd Pyre 123rd year of Ascendancy at 08:40 Killed by Grand Corruptor at level 25 on the 12nd Pyre 123rd year of Ascendancy at 08:54 Killed by Grand Corruptor at level 25 on the 12nd Pyre 123rd year of Ascendancy at 09:08 Killed by ogre pounder at level 25 on the 13rd Pyre 123rd year of Ascendancy at 17:23 Killed by Salinne the elven cultist at level 25 on the 13rd Pyre 123rd year of Ascendancy at 18:07 Killed by Salinne the elven cultist at level 25 on the 13rd Pyre 123rd year of Ascendancy at 18:18 Killed by Salinne the elven cultist at level 25 on the 13rd Pyre 123rd year of Ascendancy at 18:29 Killed by elven mage at level 25 on the 13rd Pyre 123rd year of Ascendancy at 21:31 Killed by elven cultist at level 25 on the 14th Pyre 123rd year of Ascendancy at 00:31 Killed by elven cultist at level 25 on the 14th Pyre 123rd year of Ascendancy at 00:47 Killed by elven tempest at level 25 on the 14th Pyre 123rd year of Ascendancy at 09:06 Killed by elven blood mage at level 25 on the 14th Pyre 123rd year of Ascendancy at 09:55 Killed by elven warrior at level 25 on the 14th Pyre 123rd year of Ascendancy at 11:13 Killed by elven cultist at level 25 on the 14th Pyre 123rd year of Ascendancy at 11:35 Killed by elven corruptor at level 25 on the 14th Pyre 123rd year of Ascendancy at 15:04 Killed by elven corruptor at level 25 on the 14th Pyre 123rd year of Ascendancy at 15:23 Killed by elven blood mage at level 25 on the 15th Pyre 123rd year of Ascendancy at 01:00 Killed by elven blood mage at level 25 on the 15th Pyre 123rd year of Ascendancy at 01:47 Killed by Zubythra the elven warrior at level 25 on the 15th Pyre 123rd year of Ascendancy at 02:57 Killed by Zubythra the elven warrior at level 25 on the 15th Pyre 123rd year of Ascendancy at 03:14 Killed by elven warrior at level 25 on the 15th Pyre 123rd year of Ascendancy at 06:19 Killed by elven corruptor at level 25 on the 15th Pyre 123rd year of Ascendancy at 10:37 Killed by elven corruptor at level 25 on the 15th Pyre 123rd year of Ascendancy at 10:52 Killed by elven corruptor at level 26 on the 15th Pyre 123rd year of Ascendancy at 12:20 Killed by ogre rune-spinner at level 26 on the 15th Pyre 123rd year of Ascendancy at 13:04 Killed by elven cultist at level 26 on the 15th Pyre 123rd year of Ascendancy at 15:13 Killed by elven cultist at level 26 on the 15th Pyre 123rd year of Ascendancy at 15:31 Killed by elven tempest at level 26 on the 15th Pyre 123rd year of Ascendancy at 20:45 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 16th Pyre 123rd year of Ascendancy at 00:29 Killed by elven mage at level 26 on the 16th Pyre 123rd year of Ascendancy at 06:16 Killed by elven tempest at level 26 on the 16th Pyre 123rd year of Ascendancy at 15:45 Killed by ogre pounder at level 26 on the 16th Pyre 123rd year of Ascendancy at 15:59 Killed by Silisethra the skeleton magus at level 26 on the 2nd Mirth 123rd year of Ascendancy at 12:03 Killed by Ce'Neda the orc warrior at level 26 on the 2nd Mirth 123rd year of Ascendancy at 20:42 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 20 (base 17) |
| Constitution | 51.482048821305 (base 39) |
| Magic | 63 (base 46) |
| Willpower | 41 (base 31) |
| Cunning | 31 (base 10) |
Resources
| Life | 274/833 |
| Mana | 411/411 |
| Vim | 72/72 |
| Healing Factor | 1.3865914588047 |
| Regeneration | 0.34664786470117 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.31638663509% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 24 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +29% |
| Light | +39% |
| Mind | +9% |
| Darkness | +12% |
| Arcane | +12% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Darkness | +20% |
| Arcane | +20% |
| Fire | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 27.82995333054 (60.162634904488%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 35 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 30%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 9%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 14%( 70%) |
| Nature | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 46% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Pinning Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 314.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Pyre | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Trauma | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Blood magic | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Corruption / Blood spear | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Blood Spear |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by The Bloody Crab. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by The Bloody Crab. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by The Bloody Crab. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by The Bloody Crab. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Woewinnow (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce damage dealt by 18% Damage when hit (Melee): 2 darkness Changes resistances: +6% darkness Changes resistances penetration: +20% arcane Changes damage: +6% arcane Infravision radius: +1 A pair of boots made of leather. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| Tool | Ebonypall [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +9% darkness Stun/Freeze immunity: +20% Only die when reaching: -20.00 life It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 100 Armor: 4 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 35. Natural totems are made by powerful wilders to store nature power. |
| On fingers | conjurer's steel ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 13 light Changes stats: +4 Wil / +8 Mag Changes damage: +12% light Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
| On fingers | solipsist's copper ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 22 Damage (Melee): 9 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 22 Damage (Ranged): 7 physical Changes stats: +6 Cun / +5 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 Mindpower: +5 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | RainbreacherCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 48% Damage when hit (Melee): 4 nature / 4 fire Changes resistances: +9% fire / +3% nature / +8% cold Changes resistances penetration: +15% nature Changes damage: +15% light A belt that goes around your waist. |
| In main hand | Lightrune (29-35 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 29.0 - 34.8 Uses stats: 130% Mag, 20% Con Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +7 (+4 eff.) Changes stats: +1 Str Changes resistances: +3% light Maximum wards: +3 lightning Changes damage: +29% lightning / +12% light Talents granted: +3 Ward +1 Command Staff Spellpower: +14 (+5 eff.) Spell crit. chance: +3% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Nightshear (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to reduce armor by 34% Changes stats: +2 Cun / +3 Mag Changes resistances: +7% light / +12% darkness Changes resistances penetration: +20% darkness / +5% acid Changes damage: +9% mind / +12% darkness Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 65.60 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+7 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.57 to 160.71 lightning damage (107.14 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | cashmere cloak 'Smolderraider' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 6 arcane / 2 blight Changes resistances: +6% blight Changes resistances penetration: +10% fire Changes damage: +6% arcane / +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-5 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
regeneration infusion of the warrior (heal 189; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
MurkcastInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +4 Cun / +4 Wil Changes resistances: +6% darkness / +6% lightning Changes damage: +6% darkness / +6% physical Combat speed: +10% Amulets make your neck look great! |
copper ring 'Gidoleg'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +24% light / +5% arcane Changes resistances penetration: +20% arcane Changes damage: +12% light / +27% arcane Rings make your fingers look great! |
marksman's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Mental save: +6 (+3 eff.) Confusion immunity: +23% Rings make your fingers look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Demonwedge of the Blightspawn (24-29 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stats: 130% Mag, 20% Con Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 3). When wielded/worn: Armour: +5 Armour Hardiness: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes resistances penetration: +10% mind Changes damage: +9% mind / +26% temporal Talent granted: +1 Command Staff Physical save: +5 (+3 eff.) Spellpower: +13 (+4 eff.) Spell crit. chance: +13% Talent on hit(spell): Netherblast (20% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 20% Con Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Emuth the Pitchripper (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +1 Wil Changes resistances penetration: +20% mind Changes damage: +3% darkness Physical save: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Stamina each turn: +0.30 Maximum stamina: +12.00 Infravision radius: +1 A pair of boots made of leather. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By The Bloody Crab the Higher Blood Mage level 25
12nd Pyre 123rd year of Ascendancy at 09:55 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By The Bloody Crab the Higher Blood Mage level 18
55th Dusk 122nd year of Ascendancy at 06:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By The Bloody Crab the Higher Blood Mage level 19
34th Haze 122nd year of Ascendancy at 17:50 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By The Bloody Crab the Higher Blood Mage level 22
54th Regrowth 123rd year of Ascendancy at 21:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By The Bloody Crab the Higher Blood Mage level 19
64th Haze 122nd year of Ascendancy at 15:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Bloody Crab the Higher Blood Mage level 17
46th Dusk 122nd year of Ascendancy at 02:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By The Bloody Crab the Higher Blood Mage level 10
1st Flare 122nd year of Ascendancy at 07:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By The Bloody Crab the Higher Blood Mage level 20
66th Haze 122nd year of Ascendancy at 18:32 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By The Bloody Crab the Higher Blood Mage level 19
63rd Haze 122nd year of Ascendancy at 20:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By The Bloody Crab the Higher Blood Mage level 20
53rd Regrowth 123rd year of Ascendancy at 16:32 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By The Bloody Crab the Higher Blood Mage level 22
56th Regrowth 123rd year of Ascendancy at 01:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By The Bloody Crab the Higher Blood Mage level 12
2nd Dusk 122nd year of Ascendancy at 12:57 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By The Bloody Crab the Higher Blood Mage level 21
54th Regrowth 123rd year of Ascendancy at 07:00 see stats
Log
Luminous horror's light area effect hits The Bloody Crab for 43 light damage.
Talent Soul Rot is ready to use.
The Bloody Crab misses Luminous horror.
Weakness Disease from The Bloody Crab hits Luminous horror for (14 absorbed), 0 blight (0 total damage).
Luminous horror misses The Bloody Crab.
Luminous horror's light area effect hits The Bloody Crab for 43 light damage.
The shield around luminous horror crumbles.
Luminous horror's armor corrodes!
Luminous horror HEALS from light damage!
The Bloody Crab receives 29 healing from Blood Spear.
The Bloody Crab hits Luminous horror for (33 absorbed), 55 physical, 7 physical, 0 light, 11 healing, 25 darkness (86 total damage) [11 healing].
Weakness Disease from The Bloody Crab hits Luminous horror for 14 blight damage.
Luminous horror misses The Bloody Crab.
The Bloody Crab misses Luminous horror.
Luminous horror is free from the weakness disease.
Luminous horror misses The Bloody Crab.
Talent Blood Spray is ready to use.
You collect a new ingredient: pouch of luminous horror dust (1).
The Bloody Crab receives 18 healing from Blood Spear.
The Bloody Crab hits Luminous horror for 83 physical damage.
The Bloody Crab killed Luminous horror!
The Bloody Crab uses Infusion: Healing.
The Bloody Crab receives 283 healing from Infusion: Healing.
Saving game...
Saving done.















































































