Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Doomelf |
Class | Paradox Mage |
Level / Exp | 9 / 89% |
Size | medium |
Lifes / Deaths | Killed by investigator at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:50 / 22Killed by wretchling at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:24 Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:37 Killed by gloomy giant venus flytrap at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:53 Killed by deformed war bear at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:17 Killed by MageDude at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:14 Killed by gloomy giant venus flytrap at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:42 Killed by Elbol the halfling at level 7 on the 24th Dusk 122nd year of Ascendancy at 01:08 Killed by MageDude at level 8 on the 36th Dusk 122nd year of Ascendancy at 01:59 Killed by MageDude at level 8 on the 53rd Dusk 122nd year of Ascendancy at 14:59 Killed by Hargra the Guardian at level 8 on the 53rd Dusk 122nd year of Ascendancy at 15:18 Killed by Adoda the Guardian at level 8 on the 53rd Dusk 122nd year of Ascendancy at 17:51 Killed by Adoda the Guardian at level 8 on the 53rd Dusk 122nd year of Ascendancy at 18:08 Killed by giant venus flytrap at level 8 on the 53rd Dusk 122nd year of Ascendancy at 22:42 Killed by Belyda the Guardian at level 8 on the 53rd Dusk 122nd year of Ascendancy at 23:17 Killed by Belyda the Guardian at level 8 on the 53rd Dusk 122nd year of Ascendancy at 23:30 Killed by Cyrytha the Guardian at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:23 Killed by Cyrytha the Guardian at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:39 Killed by minotaur at level 9 on the 54th Dusk 122nd year of Ascendancy at 04:43 Killed by MageDude at level 9 on the 54th Dusk 122nd year of Ascendancy at 21:01 Killed by venom drake hatchling at level 9 on the 55th Dusk 122nd year of Ascendancy at 01:29 Killed by MageDude at level 9 on the 55th Dusk 122nd year of Ascendancy at 01:40 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 13 (base 12) |
Magic | 36 (base 33) |
Willpower | 22 (base 20) |
Cunning | 12 (base 11) |
Resources
Life | 191/191 |
Paradox | 300 |
Healing Factor | 1.0283363011315 |
Regeneration | 2.3137566775459 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 3 |
Offense: Mainhand
Damage | 19 |
Accuracy | 16 |
Crit Chance | 4% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +29% |
Nature | +20% |
Darkness | +38% |
Mind | +18% |
Cold | +18% |
All | +9% |
Offense: Damage Penetration
Lightning | +10% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 28 |
Mental Save | 11 |
Defense: Resistances
Fire | + 13%( 70%) |
Lightning | + 18%( 70%) |
Nature | + 22%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 27%( 70%) |
Physical | + 10%( 70%) |
Cold | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by MageDude. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour) grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ebonyfame (1 def, 0 armour) Ebonyfame (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +18% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +6% lightning A pointy cloth hat, very wizardly... |
Tool | ash wand of shielding [power 176] (20 cooldown) ash wand of shielding [power 176] (20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | painweaver's copper ring of pilfering painweaver's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +6 (+4 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +4% all Acc +7 (+5 eff.) Apr +8 ----- def ----- Defense +8 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | steel ring 'Xykira' steel ring 'Xykira'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +11% darkness +9% mind ----- def ----- Defense +5 (+3 eff.) Resists +22% darkness +2% physical ---------- misc Light +1 See.Invis +3 Rings make your fingers look great! |
Around waist | insulating rough leather belt of transcendence insulating rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Phys.save +6 (+6 eff.) A belt that goes around your waist. |
In main hand | cruel yew vilestaff (20-24 power, 4 apr, acid element) cruel yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spellwoven linen robe of power (0 def, 0 armour) spellwoven linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +7% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Airfoe Airfoe0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Dex dps ---------- Dmg.mod +9% cold Res.pen +10% lightning ----- def ----- Resists +1% physical ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Inventory
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By MageDude the Doomelf Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 09:31 see stats
By MageDude the Doomelf Paradox Mage level 9
56th Haze 122nd year of Ascendancy at 03:11 see stats
Log
Option unlocked: New game campaign: The Arena: Challenge of the Master
Quest 'The agent of the arena' is done! (Press 'j' to see the quest log)
Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
New Achievement: The Arena (Exploration mode)!
You pickup 0.75 gold pieces.
MageDude picks up (a.): ash magestaff (15-18 power, 3 apr, arcane element).
You pickup 0.75 gold pieces.
Talent Gravity Spike is ready to use.
MageDude picks up (b.): slime-covered steel longsword of erosion (14-20 power, 3 apr).
You pickup 0.90 gold pieces.
You pickup 0.65 gold pieces.
Ran for 4 turns (stop reason: something interesting).
Resting starts...
MageDude retunes the fabric of spacetime.
Spacetime feels more stable.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an exit to Derth here (press '' or right click to use).
You are yanked out of this place!
Ran for 11 turns (stop reason: dialog is displayed).
You gain 2.38 gold from the transmogrification of slime-covered steel longsword of erosion (14-20 power, 3 apr).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, arcane element).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.