










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 41 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Mandos''s temporal clone at level 41 on the 56th Quantumnal 1337th year of Ascendancy at 01:44 / 2Killed by orc elite fighter at level 41 on the 56th Quantumnal 1337th year of Ascendancy at 01:52 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 38 (base 25) |
| Constitution | 44 (base 28) |
| Magic | 75 (base 60) |
| Willpower | 52 (base 38) |
| Cunning | 50 (base 43) |
Resources
| Life | -277/1052 |
| Paradox | 308 |
| Healing Factor | 1.5355007465518 |
| Regeneration | 29.558389371123 |
Speed
| Mental | -3.9301895071731E-12% |
| Attack | -3.9301895071731E-12% |
| Movement | +42% |
| Spell | -3.9301895071731E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| See Stealth | 13 |
| See Invisible | 32 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 33 |
| Crit Chance | 22% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +16% |
| Temporal | +34% |
| Blight | +22% |
| Arcane | +9% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +30% |
| Acid | +50% |
| Arcane | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 38 |
| Mental Save | 40 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Acid | + 31%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 17%( 70%) |
| Cold | + 23%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 21%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 13/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Quenchblow1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +12% acid Res.pen +15% arcane +25% acid ----- def ----- Resists +9% acid +9% cold Mind.save +13 (+4 eff.) Max.HP +63.00 ---------- misc Light +9 See.Stealth +13 See.Invis +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Poliletira the rough leather cap (0 def, 9 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +4 ----- def ----- Armour +9 Fatigue +1% Resists +12% acid Phys.save +6 (+2 eff.) Die.at -60.00 life A cap made of leather. |
| Tool | Scorchrip [power 30] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+7 eff.) S.pwr/crit +4 Dmg.mod +9% temporal +9% arcane +6% fire Phasing +30% Melee Ret 8 blight Harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Poradhenor the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Wil +4 Con ----- def ----- Crit.chn- 15.00% Phys.save +8 (+3 eff.) ---------- misc Light +2 See.Invis +15 Rings make your fingers look great! |
| On fingers | solipsist's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Max.HP +42.00 HP.reg +6.00 Heal.mod +10% Rings make your fingers look great! |
| Around waist | Bolin1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+4 eff.) Dmg.mod +6% physical Res.pen +5% physical ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
| In main hand | lifebinding elven-wood starstaff of warding (32.3 damage (129% power), 1.2x range, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +4% Spell.pwr +18 (+4 eff.) Dmg.mod +25% temporal ----- def ----- Armour +6 Defense +6 (+2 eff.) HP.reg +1.00 Heal.mod +19% ---------- misc Wards +2 temporal Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Adalle the hardened leather gloves (0 def, 9 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee+ 9 physical Dmg.mod +5% physical ----- def ----- Armour +9 Resists +3% cold +3% light +9% mind Crit.chn- 5.00% HP.reg +2.00 Knockbk- +20% Unarmed combat: Power 113% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +9 physical On Crit.r2 +7 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 7/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.2 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 135.06 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Shinewreath the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +8 Wil +4 Con dps ---------- Crit.mult +18.00% Acc +14 (+7 eff.) Apr +11 ----- def ----- Armour +2 Defense +10 (+4 eff.) Phys.save +13 (+4 eff.) Max.HP +66.00 HP.reg +10.00 ---------- misc Light +3 Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Eclipse (36.3 damage (117% power), 1.2x range, 4 apr, temporal element)5.0 T2 staff 2H weapon [Unique] Arcane Power 117% Range: 1.2x Uses 110% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
voratun battleaxe 'Melendil' (17.4 damage (168% power), 1.5x range, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 arcane On Hit.r1 +21 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun dps ---------- Phys.crit +20.0% S.pwr/crit +10 Melee Ret 10 blight ----- def ----- Resists +12% light ---------- misc Vim/s.crit +2.09 Massive two-handed battleaxes. |
Glorota the Arcwend (13.0 damage (136% power), 1.4x range, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Nature Power 136% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 nature +20 acid On Hit.r1 +16 acid While equipped: Stats +2 Dex dps ---------- Spell.crit +2% Crit.mult +15.00% S.pwr/crit +10 Dmg.mod +18% blight +6% lightning ----- def ----- Resists +9% lightning ---------- misc Light +2 One-handed war axes. |
stralite waraxe 'Murkfist' (13.1 damage (137% power), 1.4x range, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Nature/Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 nature +16 darkness On Hit.r1 +20 darkness While equipped: Stats +11 Str +7 Dex +9 Mag +8 Wil +8 Cun +11 Con dps ---------- Phys.pwr +9 (+6 eff.) Res.pen +8% physical ----- def ----- Resists +5% arcane Disarm- +20% One-handed war axes. |
Blackthorn (14.5 damage (150% power), 1.4x range, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +21 blight +20 arcane +12 darkness On Hit: * 21% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +13 Str +18 Dex +12 Mag +13 Wil +12 Cun +13 Con dps ---------- Dmg.mod +18% darkness Res.pen +20% arcane ----- def ----- Resists +5% arcane One-handed war axes. |
Yvuravena the voratun dagger (21.1 damage (149% power), 1.3x range, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 149% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +10 Mag +2 Wil dps ---------- Phys.crit +14.0% Mind.pwr +31 (+10 eff.) S.pwr/crit +8 ----- def ----- Spell.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
dragonbone longbow 'Tempesthash'4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +12 acid +12 light On Hit.r1 +20 acid On Hit: * 20% chance to reduce armor by 40% While equipped: Stats +11 Cun dps ---------- Phys.spd +10% Dmg.mod +9% lightning ----- def ----- Resists +12% darkness +21% fire Spell.save +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
crackling voratun shield of patience (0 def, 10 armour, 21.8 damage (178% power), 1.1x range, 198.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 Melee+ +18 lightning While equipped: Stats +2 Dex dps ---------- Melee Ret 19 lightning ----- def ----- Armour +10 Fatigue +8% Resists +16% lightning +15% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (347) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Kindlewill (0 def, 14 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Mind.pwr +6 (+2 eff.) Res.pen +15% physical Apr +6 Melee Ret 11 light ----- def ----- Armour +14 Resists +6% physical +13% all Mind.save +27 (+9 eff.) ---------- misc Stam/turn +3.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.3 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
voratun plate armour 'Tidelash' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% mind +30% cold Res.pen +26% mind +20% temporal Melee Ret 6 mind ----- def ----- Armour +16 Fatigue +22% Resists +5% arcane +16% mind +20% darkness +18% light A suit of armour made of metal plates. |
iron pickaxe 'Quenchfist' (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +3 Dex dps ---------- Dmg.mod +6% cold ----- def ----- Resists +12% cold Crit.chn- 5.00% ---------- misc Spell.cld 10% Light +2 Infravis +2 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 201/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing stralite torque of psionic shield [power 109] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 109 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A Twist of Fate (Insane (Roguelike) difficulty)
Requisition an item from the Fate TwisterBy Mandos' the Cornac Paradox Mage level 27
50th Quantumnal 1337th year of Ascendancy at 03:56 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Mandos' the Cornac Paradox Mage level 1
42nd Quantumnal 1337th year of Ascendancy at 12:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mandos' the Cornac Paradox Mage level 10
43rd Quantumnal 1337th year of Ascendancy at 19:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mandos' the Cornac Paradox Mage level 20
46th Quantumnal 1337th year of Ascendancy at 17:20 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Mandos' the Cornac Paradox Mage level 30
51st Quantumnal 1337th year of Ascendancy at 00:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Mandos' the Cornac Paradox Mage level 40
55th Quantumnal 1337th year of Ascendancy at 13:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mandos' the Cornac Paradox Mage level 36
54th Quantumnal 1337th year of Ascendancy at 23:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mandos' the Cornac Paradox Mage level 23
48th Quantumnal 1337th year of Ascendancy at 17:06 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Mandos' the Cornac Paradox Mage level 41
56th Quantumnal 1337th year of Ascendancy at 01:44 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Mandos' the Cornac Paradox Mage level 37
55th Quantumnal 1337th year of Ascendancy at 09:01 see stats
Log
Orc fighter is being being removed from the timeline!
Orc berserker is being being removed from the timeline!
Orc elite fighter is being being removed from the timeline!
Orc fighter feels pain again.
Attenuate from Mandos' hits Orc fighter for 151 temporal damage.
Attenuate from Mandos' hits Orc elite fighter for 111 temporal damage.
Attenuate from Mandos' hits Orc berserker for 193 temporal damage.
Something damages Combat Trainer Neridatha through the Braid!
Something hits Combat Trainer Neridatha for 3 braided , 3 braided (7 total damage).
Something hits Mandos' for 3 braided , 3 braided (7 total damage).
Combat Trainer Neridatha casts Wave of Power.
Melee retaliation hits Combat Trainer Neridatha for 10 blight damage.
Combat Trainer Neridatha hits Something for (22 flat reduction), (58 dissipated), (86 converted), 201 physical, (22 flat reduction), (7 dissipated), (5 converted), 12 light (213 total damage).
Something damages Mandos' through the Braid!
Something hits Mandos' for 3 braided damage.
Combat Trainer Neridatha has finished recovering.
Mandos' has regained its confidence.
Something damages Combat Trainer Neridatha through the Braid!
Attenuate from Mandos' hits Combat Trainer Neridatha for 227 temporal damage.
Attenuate from Mandos''s temporal clone hits Mandos' for (22 flat reduction), 257 temporal (257 total damage).
Something hits Combat Trainer Neridatha for 77 braided damage.
Something hits Mandos' for 77 braided damage.
Orc elite fighter rushes out!
Orc elite fighter roars triumphantly.
Mandos' is dazed!
Something damages Mandos' through the Braid!
Orc elite fighter hits Mandos' for (22 flat reduction), 329 physical (329 total damage).
Melee retaliation hits Orc elite fighter for 11 blight damage.
Something hits Mandos' for 77 braided damage.
Mandos' the level 41 cornac paradox mage was chopped into tiny pieces to death by an orc elite fighter on level 2 of Grushnak Pride.
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QUICK Campaign Zones
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Trollmire
Heart of the Gloom
The Maze: Collapsed
Daikara
Dreadfell
Grushnak Pride
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QUICK Campaign Perks
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1: Rune: Shatter Afflictions
2: Talents: Vitality/Unflinching Resolve
3: Artifact: Rod of Annulment
4: Sandqueen Heart: Normal
5: Rune: Dissipation
6: Finale: Resistance Penetration





















































































