









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 50 / 10053% |
| Size | medium |
| Lifes / Deaths | Killed by Xanorinn the gelatinous cube at level 30 on the 51st Quantumnal 1337th year of Ascendancy at 09:36 / 2Killed by Aerirassra the spitting spider at level 50 on the 74th Quantumnal 1337th year of Ascendancy at 09:06 |
Primary Stats
| Strength | 37 (base 12) |
| Dexterity | 88 (base 32) |
| Constitution | 86 (base 60) |
| Magic | 138 (base 60) |
| Willpower | 108 (base 56) |
| Cunning | 103 (base 31) |
Resources
| Life | 1366/1366 |
| Mana | 754/754 |
| Paradox | 300 |
| Soul | 11/11 |
| Healing Factor | 1.8458352098045 |
| Regeneration | 38.485664124423 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 19 |
| See Stealth | 25 |
| See Invisible | 48.171412356084 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 56 |
| Crit Chance | 65% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 104 |
| Crit Chance | 90% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +51% |
| Arcane | +17% |
| Cold | +88% |
| All | +9% |
| Lightning | +42% |
| Light | +53% |
| Temporal | +38% |
| Physical | +50% |
| Darkness | +128% |
| Mind | +32% |
| Nature | +18% |
Offense: Damage Penetration
| Darkness | +83% |
| Light | +18% |
| Temporal | +39% |
| Nature | +48% |
| Mind | +23% |
| Cold | +58% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 46 (72.28143328797%) |
| Defense | 83 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 96 |
| Mental Save | 93 |
Defense: Resistances
| Blight | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 72%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 79% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Teleport Resistance | 49% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 790 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 740 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Nightfall | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Age of dusk | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Eradication | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Animus | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Spell / Death | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Spell / Necrosis | 1.00 |
| 4/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Spikes of Decrepitude |
| talent | Golden Age of Necromancy |
| talent | Utterly Destroyed |
| talent | Grim Shadow |
| talent | Reality Smearing |
| talent | Erupting Shadows |
| talent | Eternal Night |
| talent | Reaping |
| talent | Contingency |
| talent | Hiemal Shield |
| beneficial effect | Physical power, spellpower and all saves increased by 60. Commander of the Dead |
| beneficial effect | Infinite Dungeon Challenge (Level 85): Exterminator Challenge |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 77): Rush Hour (203)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 79): Rush Hour (116)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 83): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 84): MultiplicityTurns left: 109 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorFoes left: 135 | active |
You have opened the path to the Infinite Dungeon. Infinite PossibilitiesWARNING:Once you have entered you may never return! You can challenge a mighty archamge... You can challenge a fearsome golem... You can challenge a familiar-looking shadow... | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. You defeated a host of orcs. Another lies ahead. You defeated another host of orcs. Ahead lies your fate. Elandar lies defeated. Argoniel lies defeated. The operation was a success! Speak with Zemekkys to learn more about your fate. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Runyhad' (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Mag +16 Wil +4 Cun dps ---------- Spell.crit +5% Dmg.mod +9% blight Res.pen +26% temporal ----- def ----- Armour +5 Crit.chn- 15.73% ---------- misc Mana/turn +0.53 Max.mana +60.00 See.Invis +25 A pair of boots made of leather. |
| Quiver | Boltrock (24/24, 86.9 damage (198% power), 1.4x range, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 198% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 24 Ranged+ +48 physical +8 arcane On Hit.r1 +16 lightning +20 temporal On Crit.r2 +4 lightning +16 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 278 physical damage On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Glarewedge'1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Spell.crit +4% S.pwr/crit +2 Dmg.mod +3% blight +16% light +9% lightning Res.pen +13% all Apr +15 Melee Ret 6 blight ----- def ----- Resists +15% darkness +3% light Affinity +5% light Blind- +50% Confus- +30% ---------- misc Mana/turn +0.12 Light +16 See.Stealth +25 See.Invis +23 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Chamolereneg the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +36% darkness +23% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- Defense +3 (+1 eff.) Resists +54% darkness +26% mind A pointy cloth hat, very wizardly... |
| Tool | ash totem of healing 'Ebonybreaker' [power 200] (23/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +20.00% Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Resists +6% darkness Crit.chn- 10.00% ---------- misc Hate/m.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Gloruvena the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Str +22 Mag +14 Cun dps ---------- Phys.crit +4.0% Spell.pwr +28 (+5 eff.) Dmg.mod +3% physical Acc +10 (+3 eff.) Melee Ret 2 arcane ----- def ----- Defense +20 (+4 eff.) Spell.save +16 (+3 eff.) ---------- misc Stam/turn +3.13 Rings make your fingers look great! |
| On fingers | Sepsistreason the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +20% cold +17% darkness +12% light Res.pen +5% light +20% nature Melee Ret 4 nature ----- def ----- Resists +40% cold +34% darkness +9% nature Max.HP +84.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 54 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Sparkvagrant the dragonbone magestaff (78.4 damage (152% power), 1.2x range, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +54 (+9 eff.) S.pwr/crit +18 Dmg.mod +18% blight +42% darkness ----- def ----- Armour +12 Defense +10 (+2 eff.) ---------- misc Max.vim +20.00 Wards +3 darkness Talents +5 Ward +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 78.44 to 94.13 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | drakeskin leather gloves 'Mucuspunish' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +12 Dex +5 Mag +7 Wil +8 Cun dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +18% Crit.mult +12.00% Dmg.mod +8% arcane +9% nature Res.pen +15% nature Acc +7 (+2 eff.) Apr +13 ----- def ----- Armour +3 Unarmed combat: Power 139% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +13 Crit +16.0% Atk.spd 100% Melee+ +17 arcane On Crit.r2 +13 arcane On Hit: 15% Perfect Strike 5 On Crit: 20% Cripple 5 Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | elven-silk robe 'Emilranne' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Dmg.mod +24% lightning +50% cold +23% physical Melee Ret 2 arcane ----- def ----- Resists +8% lightning +9% temporal +16% blight +54% cold +3% fire +15% all Max.HP +100.00 HP.reg +5.60 Heal.mod +25% Disarm- +20% Pinning- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | battlemaster's elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +3 Dex +4 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -50.00 life ---------- misc Stam/turn +1.10 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Chargewinnow the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +12 Mag +10 Cun +10 Con dps ---------- Spell.crit +12% Spell.pwr +11 (+2 eff.) Mov.spd +10% Dmg.mod +19% temporal +16% light +12% blight +15% physical +15% darkness Melee Ret 8 blight 6 temporal ----- def ----- Fatigue -9% Resists +6% lightning +6% temporal HP.reg +5.00 ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fiery Choker =fire aff=0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Unflinching Eye =blind=0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Mag +4 Wil dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +11% blight +5% all Res.pen +5% acid ----- def ----- Resists +11% blight +12% acid Crit.chn- 15.00% Mind.save +6 (+1 eff.) Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 361.91 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Staff of Bones (86.0 damage (121% power), 1.2x range, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Darkness Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+4 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Awakened Staff of Absorption (115.5 damage (172% power), 1.2x range, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (70.0 damage (137% power), 1.2x range, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Sceptre of the Archlich (77.1 damage (150% power), 1.2x range, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Telos's Staff (Top Half) (82.1 damage (144% power), 1.2x range, 0 apr, cold element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 137% Range: 1.1x Uses 100% Mag Dmg Arcane Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+4 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 154.94 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 328.44 temporal and 543.36 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Q.U.I.C.K.
The final anomaly has been prevented and the timeline is secure.
The Keepers of Reality will take care of any remaining loose ends.
You have done all they could have hoped, and more.
You may continue playing and enjoy the rest of time.
Achievements
A Frayed Knot (Insane (Roguelike) difficulty)
Defeated the sorcerers and stopped the final anomaly.By Ayeahryl the Lich Adventurer level 50
67th Quantumnal 1337th year of Ascendancy at 13:41 see stats
A Twist of Fate (Insane (Roguelike) difficulty)
Requisition an item from the Fate TwisterBy Ayeahryl the Lich Adventurer level 42
55th Quantumnal 1337th year of Ascendancy at 22:44 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ayeahryl the Lich Adventurer level 40
55th Quantumnal 1337th year of Ascendancy at 18:26 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Ayeahryl the Lich Adventurer level 50
69th Quantumnal 1337th year of Ascendancy at 03:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ayeahryl the Lich Adventurer level 50
62nd Quantumnal 1337th year of Ascendancy at 01:31 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ayeahryl the Lich Adventurer level 50
61st Quantumnal 1337th year of Ascendancy at 01:18 see stats
Infinite x80 (Insane (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By Ayeahryl the Lich Adventurer level 50
72nd Quantumnal 1337th year of Ascendancy at 06:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ayeahryl the Cornac Adventurer level 10
44th Quantumnal 1337th year of Ascendancy at 13:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ayeahryl the Cornac Adventurer level 20
47th Quantumnal 1337th year of Ascendancy at 02:39 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ayeahryl the Cornac Adventurer level 30
51st Quantumnal 1337th year of Ascendancy at 07:16 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Ayeahryl the Lich Adventurer level 40
54th Quantumnal 1337th year of Ascendancy at 19:11 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Ayeahryl the Lich Adventurer level 50
57th Quantumnal 1337th year of Ascendancy at 18:44 see stats
Lichform (Insane (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Ayeahryl the Lich Adventurer level 30
51st Quantumnal 1337th year of Ascendancy at 09:36 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ayeahryl the Lich Adventurer level 50
58th Quantumnal 1337th year of Ascendancy at 21:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ayeahryl the Lich Adventurer level 32
52nd Quantumnal 1337th year of Ascendancy at 01:45 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ayeahryl the Cornac Adventurer level 28
50th Quantumnal 1337th year of Ascendancy at 00:04 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ayeahryl the Lich Adventurer level 33
53rd Quantumnal 1337th year of Ascendancy at 06:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ayeahryl the Cornac Adventurer level 28
49th Quantumnal 1337th year of Ascendancy at 18:05 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ayeahryl the Lich Adventurer level 36
54th Quantumnal 1337th year of Ascendancy at 07:09 see stats
Log
You collect a new ingredient: lump of dwarven steel (1).
You gain 6.02 gold from the melting of chilling dwarven-steel dagger of evisceration (33.4 damage (113% power), 1.3x range, 7 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 25.00 gold from the melting of Cleansehunger (26.9 damage (122% power), 1.4x range, 4 apr).
You collect a new ingredient: lump of iron (1).
You gain 5.03 gold from the melting of inquisitor's iron waraxe of rage (22.5 damage (102% power), 1.4x range, 2 apr).
You collect a new ingredient: lump of voratun (1).
You gain 4.55 gold from the melting of voratun mace of persecution (34.9 damage (156% power), 1.4x range, 6 apr).
You gain 20.00 gold from the melting of Everpyre Blade (32.9 damage (147% power), 1.4x range, 10 apr).
You collect a new ingredient: lump of steel (1).
You gain 25.00 gold from the melting of Anafast the Blazeking (24.8 damage (112% power), 1.4x range, 7 apr).
You collect a new ingredient: lump of voratun (1).
You gain 15.35 gold from the melting of stormbringer's voratun greatsword of massacre (48.7 damage (194% power), 1.6x range, 4 apr).
You collect a new ingredient: lump of stralite (1).
You gain 20.00 gold from the melting of Latafayn (45.8 damage (180% power), 1.6x range, 5 apr).
You collect a new ingredient: lump of steel (1).
You gain 25.00 gold from the melting of Gunirig the Sootoozer (31.4 damage (127% power), 1.6x range, 2 apr).
You collect a new ingredient: lump of voratun (1).
You gain 10.46 gold from the melting of plaguebringer's voratun greatmaul of corruption (45.9 damage (183% power), 1.5x range, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Glyma the Voidtide (44.5 damage (178% power), 1.5x range, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 16.73 gold from the melting of warbringer's voratun battleaxe of evisceration (41.6 damage (167% power), 1.5x range, 4 apr).
You gain 25.00 gold from the melting of Nimbuswrecker the dragonbone magestaff (58.0 damage (137% power), 1.2x range, 6 apr, lightning element).
You gain 22.93 gold from the melting of Xanalaith the voratun ring.
You gain 9.30 gold from the melting of gold ring of speed.
Accepted quest 'Infinite Dungeon Challenge (Level 85): Exterminator'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
--------------------------------
Talent Time Shield is ready to use.
=====================
QUICK Campaign Zones
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Ruins of Kor'Pul: Hideout
Scintillating Caves: Twisted
Sandworm lair
Daikara
Dreadfell
Grushnak Pride
Rak'shor Pride
Finale
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QUICK Campaign Perks
=====================
1: Rune: Shatter Afflictions
2: Category: Chronomancy
3: Artifact: Rod of Annulment
4: Sandqueen Heart: Corrupt
5: Rune: Dissipation
6: Finale: Increased Resistances
7: Rune: Reflection
8: Alchemists: Elixir of Invulnerability

















































































































