Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 20 / 62% |
Size | medium |
Lifes / Deaths | Killed by Assassin Lord at level 20 on the 29th Dusk 122nd year of Ascendancy at 21:50 / 1 |
Primary Stats
Strength | 26 (base 11) |
Dexterity | 16 (base 10) |
Constitution | 25 (base 12) |
Magic | 13 (base 10) |
Willpower | 52 (base 45) |
Cunning | 54 (base 41) |
Resources
Life | -191/526 |
Mana | 419/424 |
Psi | 102/203 |
Healing Factor | 1.3245178243369 |
Regeneration | 0.33112945608423 |
Speed
Mental | +15% |
Attack | +15% |
Movement | +1.0214051826551E-12% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 34.753403342673 |
See Invisible | 55.753403342673 |
Offense: Mainhand
Damage | 48 |
Accuracy | 38 |
Crit Chance | 26% |
APR | 12 |
Speed | 0.87 |
Offense: Offhand
Damage | 23 |
Accuracy | 47 |
Crit Chance | 25% |
APR | 18 |
Speed | 0.87 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 14% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 16% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Acid | +3% |
Light | +3% |
Darkness | +6% |
Physical | 0% |
Cold | +7% |
Mind | +20% |
Offense: Damage Penetration
Cold | +12% |
Acid | +20% |
Mind | +3% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 28 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 7 |
Physical Save | 36 |
Spell Save | 28 |
Mental Save | 41 |
Defense: Resistances
Darkness | + 6%( 70%) |
Light | + 3%( 70%) |
Mind | + 15%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 23%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 472% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 4 times. Its effects scale with your Constitution stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Focus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Mayyyarin the multi-hued crystal. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
Psionic focus | Icequake (32-50 power, 2 apr) Icequake (32-50 power, 2 apr)3.0 T2 greatsword 1H weapon [Rare] Master Power 31.5 - 50.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +4 cold While equipped: Stats +3 Cun +1 Mag dps ---------- Res.pen +5% cold ---------- misc Light +3 Infravis +3 See.Invis +3 Massive two-handed swords. |
On hands | hardened leather gloves 'Gadur' (0 def, 2 armour) hardened leather gloves 'Gadur' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +5.0% Phys.pwr +20 (+7 eff.) ----- def ----- Armour +2 Die.at -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Frozenpain the brass lantern Frozenpain the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% cold Max.HP +60.00 Heal.mod +20% Disease- +10% Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ebonyhunger the dwarven-steel helm (0 def, 4 armour) Ebonyhunger the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Cun +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% darkness +15% mind On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Armour +4 Fatigue +4% Resists +3% darkness +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Ivuthra the pair of rough leather boots (5 def, 1 armour) Ivuthra the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Res.pen +15% acid Acc +10 (+5 eff.) Melee Ret 2 acid ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +5% arcane Phys.save +11 (+5 eff.) Mind.save +10 (+4 eff.) Die.at -40.00 life Max.HP +20.00 A pair of boots made of leather. |
Tool | quick steel torque of mindblast [power 155] (11 cooldown) quick steel torque of mindblast [power 155] (11 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 186 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Nightstalker the copper ring Nightstalker the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +1 Con dps ---------- Melee Ret 2 fire ----- def ----- Resists +3% darkness Mind.save +5 (+2 eff.) Confus- +20% ---------- misc See.Invis +18 Rings make your fingers look great! |
On fingers | Byzilarab the copper ring Byzilarab the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +3 Con dps ---------- Crit.mult +5.00% Mind.pwr +15 (+5 eff.) ----- def ----- Resists +6% mind Phys.save +6 (+3 eff.) ---------- misc Max.hate +4.00 Max.psi +40.00 Rings make your fingers look great! |
Around neck | savior's steel amulet savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +13 (+5 eff.) Amulets make your neck look great! |
In main hand | Rainlace the steel waraxe (16-22 power, 12 apr) Rainlace the steel waraxe (16-22 power, 12 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +4.0% Atk.spd 100% Phasing +12% Melee+ +7 blight +4 cold On Hit.r1 +7 fire On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 8 While equipped: dps ---------- Dmg.mod +3% light Melee Ret 6 cold ----- def ----- Resists +3% light +9% cold Disease- +12% One-handed war axes. |
Around waist | rough leather belt 'Aerynor' rough leather belt 'Aerynor'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +3% acid +3% mind Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Defense +10 (+5 eff.) Stealth +6 A belt that goes around your waist. |
In off hand | resonating vined mindstar of frost (4-5 power, 18 apr, nature damage) resonating vined mindstar of frost (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 cold Dmg.mod +2% mind +7% cold Res.pen +3% mind +7% cold ----- def ----- Armour +9 Resists +3% mind +5% cold Dmg.Resnn +9% ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Tempestrebel (2 def, 0 armour) Tempestrebel (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Str +2 Mag +3 Cun +3 Con dps ---------- Res.pen +10% lightning ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane Phys.save +7 (+4 eff.) Max.HP +67.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour of alacrity (6 def, 4 armour) cured leather armour of alacrity (6 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% A suit of armour made of leather. |
Inventory
warrior's copper amulet of healing warrior's copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical Heal.mod +10% Cut- +50% ---------- misc Stam/turn +0.30 Heal: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 214 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Ararig' steel amulet 'Ararig'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Resists +12% cold +6% nature +3% darkness Spell.save +15 (+7 eff.) Amulets make your neck look great! |
Brenylathamas the copper ring Brenylathamas the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +6% mind +9% acid Phys.save +9 (+4 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
iron waraxe of crippling (12-17 power, 2 apr) iron waraxe of crippling (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% One-handed war axes. |
Bethylena the Tidetrial (12-15 power, 6 apr) Bethylena the Tidetrial (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 darkness +5 mind Against +5% Living On Hit.r1 +7 fire On Hit: * 13% chance to reduce all saves and defense by 31 While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +6% mind Res.pen +10% mind +5% cold Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 31 Sharp, short and deadly. |
horrifying mossy mindstar of life (2-3 power, 12 apr, mind damage) horrifying mossy mindstar of life (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 3 mind 4 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Max.HP +11.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel mail armour of the deep (2 def, 7 armour) steel mail armour of the deep (2 def, 7 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +14% blight +19% fire +18% darkness ---------- misc Light +2 A suit of armour made of mail. |
Voruna the linen cloak (1 def, 0 armour) Voruna the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Cun +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% light Phys.save +5 (+3 eff.) Max.HP +41.00 HP.reg +2.00 Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delysta the linen wizard hat (1 def, 0 armour) Delysta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) Dmg.mod +11% lightning +9% mind +3% blight Res.pen +5% blight ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning ---------- misc Equi/ret +0.08 A pointy cloth hat, very wizardly... |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Brenaroddaleg Brenaroddaleg2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Max.HP +100.00 Heal.mod +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending iron torque of mindblast [power 100] (13 cooldown) extending iron torque of mindblast [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 120 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Manaic_MagicMindslayer the Cornac Mindslayer level 20
24th Dusk 122nd year of Ascendancy at 15:12 see stats
By Manaic_MagicMindslayer the Cornac Mindslayer level 10
6th Mirth 122nd year of Ascendancy at 04:52 see stats
By Manaic_MagicMindslayer the Cornac Mindslayer level 20
24th Dusk 122nd year of Ascendancy at 02:19 see stats
By Manaic_MagicMindslayer the Cornac Mindslayer level 7
79th Pyre 122nd year of Ascendancy at 04:01 see stats
By Manaic_MagicMindslayer the Cornac Mindslayer level 15
10th Dusk 122nd year of Ascendancy at 04:01 see stats
By Manaic_MagicMindslayer the Cornac Mindslayer level 18
21st Dusk 122nd year of Ascendancy at 02:07 see stats
Log
Manaic_MagicMindslayer's Beyond the Flesh hits Shadowblade for 91 physical, 4 cold, 5 cold, 16 physical (117 total damage).
Manaic_MagicMindslayer's Beyond the Flesh killed Shadowblade!
Manaic_MagicMindslayer's Beyond the Flesh hits Bandit for 88 physical, 4 cold, 5 cold, 20 physical, 13 fire (130 total damage).
Manaic_MagicMindslayer performs a melee critical strike against Bandit!
Manaic_MagicMindslayer hits Bandit for 121 physical, 7 blight, 4 cold, 5 cold, 7 fire, 20 physical, 13 fire (177 total damage).
Manaic_MagicMindslayer killed Bandit!
Manaic_MagicMindslayer is no longer resonating.
Manaic_MagicMindslayer picks up (h.): radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour).
You pickup 0.60 gold pieces.
You pickup 0.50 gold pieces.
Manaic_MagicMindslayer is no longer frenzied.
Assassin Lord activates Stealth.
Manaic_MagicMindslayer resonates with the damage.
Something performs a melee critical strike against Manaic_MagicMindslayer!
Manaic_MagicMindslayer is covered in acid!
Manaic_MagicMindslayer is poisoned!
Assassin Lord is covered in a veil of shadows!
Talent Warding Weapon is ready to use.
Something hits Manaic_MagicMindslayer for 117 darkness, 22 darkness, (31 to psi shield), 46 cold, 113 darkness, 22 darkness (321 total damage).
Deadly Poison from Assassin Lord hits Manaic_MagicMindslayer for (11 to psi shield), 16 nature (16 total damage).
Acid Splash from Assassin Lord hits Manaic_MagicMindslayer for (15 to psi shield), 23 acid (23 total damage).
Manaic_MagicMindslayer's Beyond the Flesh hits Assassin Lord for 60 physical, 2 cold, 3 cold, 10 physical, 6 fire (81 total damage).
Assassin Lord hits Manaic_MagicMindslayer for 134 darkness damage.
Melee retaliation hits Assassin Lord for 1 acid, 1 fire, 4 cold, 1 acid, 1 fire, 4 cold (12 total damage).
Manaic_MagicMindslayer the level 20 cornac mindslayer was darkened to death by Assassin Lord on level 2 of Unknown tunnels.