Jack Carmine the level 9 Cornac Possessor by JimmyTheDestroyer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceCornac
ClassPossessor
Level / Exp9 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution13 (base 10)
Magic10 (base 10)
Willpower35 (base 33)
Cunning21 (base 19)

Resources

Life147/151
Psi180/180
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision8
See Stealth41.852263939808
See Invisible41.852263939808

Offense: Mainhand

Damage10
Accuracy42
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy42
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower6
Crit Chance6%
Speed1

Offense: Mind

Mindpower34
Crit Chance9%
Speed1

Offense: Damage Bonus

Nature+5%
Arcane+6%

Offense: Damage Penetration

Temporal+10%
Nature+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save14
Spell Save27
Mental Save19

Defense: Resistances

Lightning+ 12%( 70%)
Temporal+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Possession1.30
5/5
1/5
0/5
0/5
Psionic / Body snatcher1.30
4/5
0/5
0/5
0/5
Psionic / Psionic menace1.30
0/5
0/5
0/5
0/5
Psionic / Battle psionics1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
5/5
0/5
0/5
0/5
Psionic / Psychic blows1.30
0/5
0/5
0/5
0/5

Generic Talents

Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Psionic / Ravenous mind1.30
4/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
0/5
0/5

Effects

Quests

failed
done
done
active
done
active
done

Equipment

On feet
On hands
On head
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


Jack Carmine wears:
copper ring of arcana (+0.10/turn).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (14-19 power, 5 apr).
You gain 1.24 gold from the transmogrification of
slime-covered iron greatsword (15-24 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-30 power, 1 apr).
You gain 2.61 gold from the transmogrification of
shimmering elm magestaff of fate (10-12 power, 2 apr, arcane element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


Jack Carmine switches his weapons to:
mossy mindstar
mossy mindstar.

Talent Attune Mindstar is ready to use.

Saving game...

Saving done.