











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 18 / 66% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 54 (base 43) |
| Dexterity | 9 (base 11) |
| Constitution | 55 (base 39) |
| Magic | 8 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | 730/730 |
| Stamina | 168/168 |
| Healing Factor | 1.4349358927269 |
| Regeneration | 21.600589608127 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 25 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Cold | +6% |
| Nature | +11% |
| Blight | +5% |
| Physical | +31% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Lightning | +24% |
| Light | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 35.08934837382 (81.151787968034%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 22 |
| Physical Save | 43 |
| Spell Save | 44 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 37%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 16%( 70%) |
| Cold | + 17%( 70%) |
| Fire | + 31%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.43 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Daunting Presence |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Dekuntu. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by saw horror. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
Equipment
| On feet | Camyldir the Glitterdream (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +5% light Melee Ret 4 light ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +9% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Betharin the Sunoozer2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Resists +3% light Die.at -40.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | titan's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Tidepiety (41-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +12 cold On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +20% lightning +6% cold Res.pen +14% lightning +10% cold ----- def ----- Resists +6% cold ---------- misc Light +1 Massive two-handed mauls. |
| On hands | Kindlelore (0 def, 4 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +4 Resists +7% lightning +3% nature +3% light HP.reg +2.00 Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | iron plate armour 'Cloudtorrent' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Wil ----- def ----- Armour +7 Fatigue +22% Resists +18% lightning Spell.save +3 (+1 eff.) ---------- misc Max.vim +20.00 A suit of armour made of metal plates. |
| Cloak | Ulfigarantir (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +4 Wil +4 Cun +2 Con dps ---------- Mind.crit +7% Dmg.mod +21% physical ----- def ----- Defense +3 (+3 eff.) Resists +12% nature +16% blight HP.reg +6.00 Heal.mod +13% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet of mastery (0.13 Technique / Combat veteran)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% fire +11% cold ---------- misc Masteries +0.13 Technique/Combat veteran Amulets make your neck look great! |
Inventory
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+15 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
mule's steel ring of fire (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Fatigue -5% Resists +20% fire ---------- misc Max.enc +24 Rings make your fingers look great! |
rogue's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 5 physical Ranged+ 6 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 16 On Hit (Ranged): * 12% chance to reduce all saves and defense by 16 ----- def ----- Defense +4 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
steel battleaxe of crippling (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed battleaxes. |
steel greatsword of shearing (28-45 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 28.0 - 44.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +16 (+8 eff.) Apr +9 Massive two-handed swords. |
truestriking steel longsword (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +8 (+4 eff.) Apr +7 Sharp, long, and deadly. |
plaguebringer's steel mace (12-18 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +14% Blunt and deadly. |
Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 205.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Aerygata the cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +9 acid On Crit.r2 +8 acid While equipped: Stats +2 Dex dps ---------- Crit.mult +10.00% Dmg.mod +9% acid +3% physical Res.pen +7% physical ----- def ----- Armour +4 ---------- misc Reload +1 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather armour 'Lightningnigh' (12 def, 10 armour)9.0 T4 light armor [Random Unique] Nature/Disrupt/Psionic While equipped: ----- def ----- Armour +10 Defense +12 (+12 eff.) Fatigue +8% Resists +9% acid +6% lightning +14% blight +9% cold +8% mind +15% nature D.Red.from +10% Unnatural Mind.save +16 (+8 eff.) Max.HP +100.00 Knockbk- +20% ---------- misc Breathe water A suit of armour made of leather. |
dwarven-steel plate armour 'Dairafast' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% * 20 arcane resource burn ----- def ----- Armour +11 Fatigue +22% Resists +22% lightning +3% temporal Spell.save +12 (+4 eff.) A suit of armour made of metal plates. |
Skyoracle the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +2 Wil +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +3% lightning Max.HP +30.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Gleta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +3 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +3% fire +9% nature +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Purelord the linen cloak (26 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Acc +15 (+8 eff.) Melee Ret 2 nature On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +6 Defense +26 (+22 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Maledudig the Shiverslicer (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Res.pen +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +1 Resists +6% lightning +5% temporal A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Flowerresolve the pair of hardened leather boots (0 def, 8 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Armour +8 Resists +16% acid +6% darkness +9% fire +6% blight +14% cold +3% nature +5% lightning A pair of boots made of leather. |
Shadowzeal (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Resists +8% lightning +9% temporal ---------- misc Hate/m.crit +4.00 A pair of boots made of leather. |
undeterred pair of hardened leather boots of evasion (3 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +3 (+3 eff.) Silence- +32% Confus- +24% Stun/Frz- +28% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 14% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
restful hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +7 (+4 eff.) Apr +6 ----- def ----- Armour +2 Resists +5% blight Spell.save +13 (+5 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
hardened leather cap 'Falaregosus' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +6.0% Dmg.mod +6% physical Melee Ret 4 physical ----- def ----- Armour +3 Fatigue +3% Resists +9% temporal Poison- +10% Skullcracker: Puts all charms on 20 cooldown Level 3.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 363.3 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Dekuntu the Dwarf Berserker level 10
28th Wealth 122nd year of Ascendancy at 12:43 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dekuntu the Dwarf Berserker level 16
6th Loss 122nd year of Ascendancy at 16:59 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Dekuntu the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 00:24 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Dekuntu the Dwarf Berserker level 18
2nd Iron 123rd year of Ascendancy at 14:06 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dekuntu the Dwarf Berserker level 11
23rd Dearth 122nd year of Ascendancy at 13:02 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dekuntu the Dwarf Berserker level 18
2nd Iron 123rd year of Ascendancy at 16:42 see stats
Log
Dekuntu picks up (q.): mossy mindstar of storms (2-3 power, 12 apr, nature damage).
Dekuntu picks up (i.): steel longsword (14-20 power, 3 apr).
Dekuntu picks up (f.): surging ash vilestaff (15-18 power, 3 apr, acid element).
There is a ramp up to Daikara here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
There is a ramp up to Daikara here (press '' or right click to use).
The ramp crumbles as you climb it, followed by the collapse of the cavern.
You gain 16.09 gold from the transmogrification of Adutira [power 105] (25 cooldown).
You gain 1.56 gold from the transmogrification of clarifying linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 13.78 gold from the transmogrification of Arigund the iron gauntlets (0 def, 5 armour).
You gain 2.70 gold from the transmogrification of sand hardened leather gloves of dexterity (+4) (0 def, 8 armour).
You gain 4.15 gold from the transmogrification of restorative pair of rough leather boots (0 def, 1 armour).
New Achievement: Treasure Hunter (Roguelike)!
You gain 10.38 gold from the transmogrification of Veliyalena (0 def, 3 armour).
You gain 1.25 gold from the transmogrification of steel plate armour (0 def, 9 armour).
You gain 1.25 gold from the transmogrification of steel mail armour (2 def, 6 armour).
You gain 3.58 gold from the transmogrification of blazing quiver of ash arrows of wind (19/19, 20-27 power, 7 apr).
You gain 2.50 gold from the transmogrification of mighty ash longbow.
You gain 4.53 gold from the transmogrification of mossy mindstar of storms (2-3 power, 12 apr, nature damage).
You gain 0.50 gold from the transmogrification of steel waraxe (12-18 power, 3 apr).
You gain 1.49 gold from the transmogrification of slime-covered steel waraxe (12-17 power, 3 apr).
You gain 9.00 gold from the transmogrification of Snowmaster the steel waraxe (23-32 power, 3 apr).
You gain 6.00 gold from the transmogrification of enhanced iron waraxe (10-15 power, 2 apr).
You gain 9.29 gold from the transmogrification of steel longsword 'Isseziladin' (20-27 power, 3 apr).
You gain 0.50 gold from the transmogrification of steel longsword (14-20 power, 3 apr).
You gain 17.55 gold from the transmogrification of Frostspitter the iron greatsword (15-24 power, 1 apr).
You gain 2.38 gold from the transmogrification of surging ash vilestaff (15-18 power, 3 apr, acid element).
You gain 3.48 gold from the transmogrification of ash starstaff of illumination (15-18 power, 3 apr, temporal element).
















































































