Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Hero |
Level / Exp | 50 / 2041% |
Size | medium |
Lifes / Deaths | Killed by Yviwe the oozing horror at level 14 on the 7th Decay 122nd year of Ascendancy at 18:42 0 / 7Killed by Glytta the eternal bone giant at level 22 on the 3rd Dusk 123rd year of Ascendancy at 08:58 Killed by orc necromancer at level 27 on the 50th Dusk 123rd year of Ascendancy at 03:19 Killed by Salirevea the brittle clear ooze at level 32 on the 8th Dusk 124th year of Ascendancy at 18:45 Killed by Salirevea the brittle clear ooze at level 32 on the 9th Dusk 124th year of Ascendancy at 06:01 Killed by multi-hued drake at level 39 on the 21st Regrowth 125th year of Ascendancy at 03:03 Killed by Bonedust's Inner Demon at level 50 on the 31st Haze 125th year of Ascendancy at 11:46 |
Primary Stats
Strength | 124.14494134552 (base 40) |
Dexterity | 105.33989182618 (base 20) |
Constitution | 98 (base 36) |
Magic | 47 (base 29) |
Willpower | 94 (base 50) |
Cunning | 149 (base 62) |
Resources
Mana | 552/596 |
Psi | 214/214 |
Vim | 394/394 |
Life | 2183/2183 |
Stamina | 337/337 |
Healing Factor | 1.26 |
Regeneration | 38.491639551391 |
Speed
Mental | +12.83966364295% |
Attack | 0% |
Movement | +20% |
Spell | +12.83966364295% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 229 |
Accuracy | 84 |
Crit Chance | 147% |
APR | 92 |
Speed | 0.80 |
Offense: Offhand
Damage | 147 |
Accuracy | 84 |
Crit Chance | 145% |
APR | 92 |
Speed | 0.89 |
Offense: Spell
Spellpower | 80.531908025444 |
Crit Chance | 70% |
Speed | 0.88621320528234 |
Offense: Mind
Mindpower | 83.694494134552 |
Crit Chance | 92% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Blight | +19% |
Physical | +38% |
Mind | +20% |
All | +7% |
Darkness | +10% |
Lightning | +13% |
Fire | +41% |
Nature | +13% |
Offense: Damage Penetration
Acid | +31% |
Blight | +36% |
Physical | +31% |
All | +11% |
Lightning | +16% |
Temporal | +16% |
Arcane | +16% |
Fire | +21% |
Nature | +61% |
Defense: Base
Armour (hardiness) | 63.8 (92%) |
Defense | 66.084012436986 |
Ranged Defense | 66.084012436986 |
Fatigue | 3 |
Physical Save | 80.515011480794 |
Spell Save | 69.29358198326 |
Mental Save | 74.0125 |
Defense: Resistances
Acid | + 56%( 70%) |
Blight | + 35%( 70%) |
Physical | + 34%( 70%) |
Cold | + 45%( 70%) |
All | + 22%( 70%) |
Lightning | + 56%( 70%) |
Mind | + 29%( 70%) |
Darkness | + 36%( 70%) |
Arcane | + 26%( 70%) |
Fire | + 51%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Pinning Resistance | 35% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 84% |
Bleed Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 562.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 553 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 166 with a minimum range of 15. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Shadow magic | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Reaving combat | 1.20 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Spell / Aegis | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Corruption / Hexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Fiery Hands |
talent | Chant of Fortitude |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Arcane Shield |
talent | Augmentation |
talent | Precision |
talent | Inner Power |
talent | Conduit |
talent | Arcane Combat |
talent | Shock Hands |
talent | Premonition |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.85, and stamina regeneration by 5.57. Bloodbath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 476. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% Special effect when this weapon hits: 25% to damage nearby creatures Damage when this weapon hits: +30 healing Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
Quiver | quiver of ash arrows 'Firebrawn' (10/10, 21.5-30.1 power, 7 apr) quiver of ash arrows 'Firebrawn' (10/10, 21.5-30.1 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Special effect when this weapon hits: 10% chance to crush the target Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +4 nature slow / +7 gravity / +11 bleed / +16 fire Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +12 fire When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
On hands | Zubata (0 def, 3 armour) Zubata (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 Physical power: +36 Armour: +3 Changes stats: +8 Cun / +11 Str Changes resistances: +10% darkness Allows you to breathe in: water Equilibrium when hit: +0.12 Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Venomterror the dwarven lantern Venomterror the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Damage when the wearer hits(melee): 6 nature Damage when the wearer is hit: 4 blight Changes resistances penetration: +5% nature / +10% blight / +11% all Changes damage: +6% blight Maximum life: +75.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Malaromistir' (0 def, 5 armour) drakeskin leather cap 'Malaromistir' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +15 Wil Changes resistances: +6% acid / +14% nature / +11% blight Changes resistances penetration: +20% acid Changes damage: +6% acid Critical mult.: +5.00% Spell save: +9 Mental save: +15 Psi when hit: +0.08 Maximum life: +104.00 Maximum hate: +4.00 Maximum psi: +10.00 Mindpower: +5 Healing mod.: +26% A cap made of leather. |
On feet | Growstoker the pair of drakeskin leather boots (25 def, 15 armour) Growstoker the pair of drakeskin leather boots (25 def, 15 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +25 Fatigue: +5% Changes stats: +5 Cun / +6 Con Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 4 lightning Changes resistances: +15% fire / +13% cold / +15% lightning / +14% acid Changes resistances penetration: +30% nature Physical save: +22 Mental save: +25 Mana each turn: +0.08 Spellpower: +6 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 51 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Tool | Swampdream (dig speed 5 turns) Swampdream (dig speed 5 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +7 Changes stats: +3 Str Damage when the wearer hits(melee): 10 dreamforge Damage when the wearer is hit: 8 nature Changes resistances: +8% darkness / +3% nature Changes resistances penetration: +10% nature Changes damage: +13% mind / +6% nature / +10% fire Damage affinity(heal): +15% darkness Critical mult.: +20.00% Mental save: +14 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
On fingers | voratun ring 'Tulilavon' voratun ring 'Tulilavon'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +13 Physical power: +18 Defense: +17 Fatigue: -8% Changes stats: +9 Str / +10 Dex / +10 Cun / +10 Con Changes resistances: +3% physical Changes resistances penetration: +15% blight Maximum encumbrance: +10 Disarm immunity: +50% Pinning immunity: +35% Knockback immunity: +36% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +46.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | voratun amulet 'Manutir' voratun amulet 'Manutir'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -12% Changes stats: +10 Dex / +13 Cun / +16 Con Damage when the wearer is hit: 12 blight Changes resistances: +6% blight Changes resistances penetration: +5% temporal Changes damage: +6% blight Talent mastery: +0.29 Spell / Advanced-golemancy Life regen: +1.70 Stamina each turn: +2.30 Movement speed: +20% Amulets can have magical properties. |
In main hand | Scaldmaim (48.5-67.9 power, 6 apr) Scaldmaim (48.5-67.9 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Burst (radius 1) on hit: +16 mind When wielded/worn: Accuracy: +12 Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances: +6% fire Mindpower: +11 One-handed war axes. |
Around waist | Getogas GetogasCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +26.0% Physical power: +12 Changes stats: +12 Cun / +12 Dex Damage when the wearer hits(melee): 6 mind Changes resistances: +9% mind Changes resistances penetration: +20% physical / +5% arcane Changes damage: +19% physical Spell save: +13 Psi per kill: +3.00 Maximum psi: +30.00 Mental crit. chance: +17% A belt that goes around your waist. |
In off hand | Yareran (42.5-59.5 power, 6 apr) Yareran (42.5-59.5 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 manaburn arcane When wielded/worn: Armour penetration: +44 Physical crit. chance: +42.0% Changes stats: +7 Cun / +7 Wil Changes resistances: +5% arcane / +9% lightning / +3% acid Critical mult.: +60.00% Spell save: +12 Mindpower: +15 Sharp, long, and deadly. |
Cloak | Gilarain the Naturesear (3 def, 0 armour) Gilarain the Naturesear (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Str / +5 Dex / +6 Wil / +6 Cun / +4 Con Changes resistances: +9% fire / +10% cold / +10% lightning / +10% acid / +9% nature Changes resistances penetration: +5% nature Changes damage: +3% darkness Grants telepathy: Demon/Minor Demon/Major Physical save: +15 Mental save: +15 Only die when reaching: -50.00 life Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Kilnkin the voratun plate armour (9 def, 24 armour) Kilnkin the voratun plate armour (9 def, 24 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +18% Changes stats: +9 Str / +11 Con Changes resistances: +12% physical / +7% fire / +7% cold / +9% lightning / +11% acid Changes resistances penetration: +5% lightning / +10% fire Changes damage: +18% fire Talent cooldown: Rush (-5 turns) Physical save: +14 Disarm immunity: +34% Stun/Freeze immunity: +33% Knockback immunity: +37% Maximum life: +59.00 A suit of armour made of metal plates. |
Inventory
shielding rune (absorb 436 for 5 turns) shielding rune (absorb 436 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 436 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 79) teleportation rune (range 79)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
voratun longsword (40-56 power, 6 apr) voratun longsword (40-56 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. |
Malediction (55-66 power, 15 apr) Malediction (55-66 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Life regen: -0.30 The land withers and crumbles wherever this cursed axe rests. |
voratun waraxe (40-56 power, 6 apr) voratun waraxe (40-56 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
drakeskin leather belt drakeskin leather belt1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes resistances: +10% blight Spell save: +10 Life regen: -0.20 Maximum life: +80.00 Spellpower: +10 It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 232.41 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
pair of voratun boots 'Smearhue' (0 def, 5 armour) pair of voratun boots 'Smearhue' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +10 Armour: +5 Fatigue: +4% Changes stats: +1 Str / +1 Dex Changes resistances: +9% nature Changes damage: +3% nature Critical mult.: +10.00% Stamina each turn: +0.50 Maximum stamina: +27.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
voratun helm (0 def, 5 armour) voratun helm (0 def, 5 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.6 Power cost: 50 out of 80/80. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 95.44 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Crystalline Drakeskin leather armour (11.9 def, 18.7 armour) Crystalline Drakeskin leather armour (11.9 def, 18.7 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. When wielded/worn: Armour: +19 Defense: +12 Fatigue: +8% Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +15% physical / +35% arcane Physical save: +25 Spell save: +35 Poison immunity: +60% Disease immunity: +60% A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
1076 alchemist agate 1076 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
16 opal 16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
75 alchemist bloodstone 75 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Baraleg [power 589] (8 cooldown) Baraleg [power 589] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances: +5% arcane Critical mult.: +5.00% Spellpower: +2 Spell crit. chance: +1% It can be used to fire a bolt of a random element (dam 294-589), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Bonedust the Skeleton Hero level 33
42nd Dusk 124th year of Ascendancy at 23:47 see stats
By Bonedust the Skeleton Hero level 15
8th Decay 122nd year of Ascendancy at 21:32 see stats
By Bonedust the Skeleton Hero level 50
36th Dusk 125th year of Ascendancy at 19:39 see stats
By Bonedust the Skeleton Hero level 32
9th Mirth 124th year of Ascendancy at 17:41 see stats
By Bonedust the Skeleton Hero level 28
49th Haze 123rd year of Ascendancy at 10:15 see stats
By Bonedust the Skeleton Hero level 36
41st Haze 124th year of Ascendancy at 14:23 see stats
By Bonedust the Skeleton Hero level 38
20th Regrowth 125th year of Ascendancy at 21:35 see stats
By Bonedust the Skeleton Hero level 50
6th Haze 125th year of Ascendancy at 05:39 see stats
By Bonedust the Skeleton Hero level 50
49th Dusk 125th year of Ascendancy at 03:21 see stats
By Bonedust the Skeleton Hero level 36
38th Haze 124th year of Ascendancy at 22:16 see stats
By Bonedust the Skeleton Hero level 50
33rd Haze 125th year of Ascendancy at 14:26 see stats
By Bonedust the Skeleton Hero level 37
69th Haze 124th year of Ascendancy at 14:25 see stats
By Bonedust the Skeleton Hero level 12
71st Haze 122nd year of Ascendancy at 06:40 see stats
By Bonedust the Skeleton Hero level 34
51st Dusk 124th year of Ascendancy at 01:47 see stats
By Bonedust the Skeleton Hero level 47
7th Dusk 125th year of Ascendancy at 00:13 see stats
By Bonedust the Skeleton Hero level 41
26th Regrowth 125th year of Ascendancy at 13:14 see stats
By Bonedust the Skeleton Hero level 26
37th Dusk 123rd year of Ascendancy at 14:06 see stats
By Bonedust the Skeleton Hero level 50
69th Dusk 125th year of Ascendancy at 17:41 see stats
By Bonedust the Skeleton Hero level 34
51st Dusk 124th year of Ascendancy at 07:16 see stats
By Bonedust the Skeleton Hero level 15
9th Allure 123rd year of Ascendancy at 12:05 see stats
By Bonedust the Skeleton Hero level 25
37th Dusk 123rd year of Ascendancy at 12:20 see stats
By Bonedust the Skeleton Hero level 28
49th Haze 123rd year of Ascendancy at 09:25 see stats
By Bonedust the Skeleton Hero level 50
61st Dusk 125th year of Ascendancy at 03:06 see stats
By Bonedust the Skeleton Hero level 44
64th Regrowth 125th year of Ascendancy at 19:29 see stats
By Bonedust the Skeleton Hero level 33
48th Dusk 124th year of Ascendancy at 05:31 see stats
By Bonedust the Skeleton Hero level 15
8th Decay 122nd year of Ascendancy at 18:44 see stats
By Bonedust the Skeleton Hero level 39
21st Regrowth 125th year of Ascendancy at 14:14 see stats
By Bonedust the Skeleton Hero level 47
8th Dusk 125th year of Ascendancy at 17:36 see stats
By Bonedust the Skeleton Hero level 50
42nd Haze 125th year of Ascendancy at 20:08 see stats
By Bonedust the Skeleton Hero level 50
32nd Haze 125th year of Ascendancy at 06:31 see stats
By Bonedust the Skeleton Hero level 50
37th Haze 125th year of Ascendancy at 10:50 see stats
By Bonedust the Skeleton Hero level 10
6th Dusk 122nd year of Ascendancy at 12:46 see stats
By Bonedust the Skeleton Hero level 20
6th Pyre 123rd year of Ascendancy at 14:30 see stats
By Bonedust the Skeleton Hero level 30
1st Mirth 124th year of Ascendancy at 21:11 see stats
By Bonedust the Skeleton Hero level 40
21st Regrowth 125th year of Ascendancy at 14:14 see stats
By Bonedust the Skeleton Hero level 50
34th Dusk 125th year of Ascendancy at 09:32 see stats
By Bonedust the Skeleton Hero level 28
53rd Haze 123rd year of Ascendancy at 00:18 see stats
By Bonedust the Skeleton Hero level 47
5th Dusk 125th year of Ascendancy at 18:35 see stats
By Bonedust the Skeleton Hero level 47
8th Dusk 125th year of Ascendancy at 03:27 see stats
By Bonedust the Skeleton Hero level 45
15th Pyre 125th year of Ascendancy at 17:45 see stats
By Bonedust the Skeleton Hero level 32
6th Dusk 124th year of Ascendancy at 22:12 see stats
By Bonedust the Skeleton Hero level 42
39th Regrowth 125th year of Ascendancy at 22:31 see stats
By Bonedust the Skeleton Hero level 12
49th Dusk 122nd year of Ascendancy at 09:14 see stats
By Bonedust the Skeleton Hero level 25
24th Dusk 123rd year of Ascendancy at 22:10 see stats
By Bonedust the Skeleton Hero level 47
23rd Dusk 125th year of Ascendancy at 18:21 see stats
By Bonedust the Skeleton Hero level 21
32nd Pyre 123rd year of Ascendancy at 14:17 see stats
By Bonedust the Skeleton Hero level 35
25th Haze 124th year of Ascendancy at 15:22 see stats
By Bonedust the Skeleton Hero level 47
4th Dusk 125th year of Ascendancy at 12:38 see stats
By Bonedust the Skeleton Hero level 32
7th Dusk 124th year of Ascendancy at 09:40 see stats
By Bonedust the Skeleton Hero level 50
69th Dusk 125th year of Ascendancy at 17:40 see stats
By Bonedust the Skeleton Hero level 32
8th Dusk 124th year of Ascendancy at 17:02 see stats
By Bonedust the Skeleton Hero level 9
3rd Dusk 122nd year of Ascendancy at 11:22 see stats
By Bonedust the Skeleton Hero level 15
8th Decay 122nd year of Ascendancy at 21:32 see stats
By Bonedust the Skeleton Hero level 50
69th Dusk 125th year of Ascendancy at 17:41 see stats
By Bonedust the Skeleton Hero level 8
3rd Flare 122nd year of Ascendancy at 18:42 see stats
By Bonedust the Skeleton Hero level 46
43rd Pyre 125th year of Ascendancy at 20:17 see stats
By Bonedust the Skeleton Hero level 15
16th Regrowth 123rd year of Ascendancy at 22:50 see stats
By Bonedust the Skeleton Hero level 28
58th Dusk 123rd year of Ascendancy at 17:29 see stats
By Bonedust the Skeleton Hero level 17
42nd Regrowth 123rd year of Ascendancy at 07:06 see stats
By Bonedust the Skeleton Hero level 31
8th Mirth 124th year of Ascendancy at 13:42 see stats
Log
Bonedust picks up (H.): spiked steel plate armour of Eyal (4 def, 9 armour).
There is a next level here (press '' or right click to use).
You gain 0.50 gold from the transmogrification of rushing dragonbone totem of thorny skin [power 90] (20 cooldown).
You gain 7.02 gold from the transmogrification of enchanted pouch of steel shots of torment (13/13, 18-21.6 power, 2 apr).
You gain 3.87 gold from the transmogrification of sapper's voratun pickaxe (dig speed 17 turns).
You gain 4.46 gold from the transmogrification of spiked steel plate armour of Eyal (4 def, 9 armour).
You gain 8.30 gold from the transmogrification of hardened voratun mail armour of implacability (5 def, 28 armour).
You gain 10.14 gold from the transmogrification of fearforged voratun mail armour of implacability (5 def, 20 armour).
You gain 2.23 gold from the transmogrification of blood-soaked pair of iron boots (0 def, 3 armour).
You gain 6.84 gold from the transmogrification of spellwoven cashmere robe of the elements (2 def, 0 armour).
You gain 5.09 gold from the transmogrification of spellcowled cashmere cloak of the Shaloren (2 def, 0 armour).
You gain 7.34 gold from the transmogrification of battlemaster's linen cloak (1 def, 0 armour).
You gain 7.31 gold from the transmogrification of huntsman's voratun waraxe of gravity (41.5-58.1 power, 6 apr).
You gain 4.07 gold from the transmogrification of acidic iron waraxe of ruin (5-7 power, 2 apr).
You gain 10.44 gold from the transmogrification of ethereal yew starstaff of channeling (20-24 power, 4 apr, darkness damage).
You gain 6.85 gold from the transmogrification of dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness damage).
You gain 12.27 gold from the transmogrification of bloodlich's ash vilestaff of projection (15-18 power, 3 apr, acid damage).
You gain 13.46 gold from the transmogrification of warbringer's voratun mace of rage (45.5-63.7 power, 6 apr).
You gain 6.97 gold from the transmogrification of balanced dwarven-steel longsword of evisceration (24-33.6 power, 4 apr).
You gain 5.41 gold from the transmogrification of balanced iron greatsword of ruin (10-16 power, 1 apr).
You gain 8.72 gold from the transmogrification of psychic's stralite battleaxe of shearing (44.5-66.75 power, 3 apr).
You gain 20.85 gold from the transmogrification of Shadowknight.
You gain 17.50 gold from the transmogrification of Frost Lord's Chain.
New Achievement: Infinite x100!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Talent Shadowstep is ready to use.
Bonedust no longer revels in blood quite so much.