












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 48 / 45% |
Size | small |
Lifes / Deaths | Killed by squid at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:41 / 188Killed by Murgol, the Yaech Lord at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:37 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:48 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:52 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 12:21 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:25 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 13:57 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 14:39 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 15:46 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 16:21 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 17:30 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:30 Killed by Subject Z at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:06 Killed by skeleton magus at level 10 on the 4th Mirth 122nd year of Ascendancy at 14:01 Killed by Xareda the degenerated skeleton archer at level 10 on the 4th Mirth 122nd year of Ascendancy at 16:10 Killed by Xareda the degenerated skeleton archer at level 10 on the 4th Mirth 122nd year of Ascendancy at 16:41 Killed by shadow at level 11 on the 5th Mirth 122nd year of Ascendancy at 15:57 Killed by shadow at level 11 on the 5th Mirth 122nd year of Ascendancy at 17:04 Killed by shadow at level 11 on the 5th Mirth 122nd year of Ascendancy at 19:34 Killed by thief at level 11 on the 6th Mirth 122nd year of Ascendancy at 11:03 Killed by skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 14:30 Killed by Ben Cruthdar, the Cursed at level 12 on the 28th Dusk 122nd year of Ascendancy at 19:52 Killed by enthralled slave at level 12 on the 74th Dusk 122nd year of Ascendancy at 09:16 Killed by enthralled slave at level 12 on the 74th Dusk 122nd year of Ascendancy at 10:23 Killed by Gloroda the slaver at level 12 on the 74th Dusk 122nd year of Ascendancy at 10:57 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 13:06 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 14:16 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 14:54 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 15:52 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 16:43 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 17:22 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 18:26 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 19:38 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 20:59 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 22:07 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 22:59 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 23:20 Killed by Xanisema the vampire at level 12 on the 52nd Haze 122nd year of Ascendancy at 23:37 Killed by Xanisema the vampire at level 12 on the 53rd Haze 122nd year of Ascendancy at 00:52 Killed by Xanisema the vampire at level 12 on the 53rd Haze 122nd year of Ascendancy at 02:00 Killed by Xanisema the vampire at level 12 on the 53rd Haze 122nd year of Ascendancy at 02:36 Killed by Xanisema the vampire at level 12 on the 53rd Haze 122nd year of Ascendancy at 03:36 Killed by Xanisema the vampire at level 12 on the 53rd Haze 122nd year of Ascendancy at 05:01 Killed by Celia at level 12 on the 53rd Haze 122nd year of Ascendancy at 06:57 Killed by Norgos, the Frozen at level 13 on the 67th Haze 122nd year of Ascendancy at 00:48 Killed by greater gwelgoroth at level 14 on the 72nd Haze 122nd year of Ascendancy at 17:27 Killed by devourer at level 16 on the 78th Haze 122nd year of Ascendancy at 12:05 Killed by Voruldathra the treant at level 17 on the 4th Decay 122nd year of Ascendancy at 15:48 Killed by Shardskin at level 18 on the 6th Decay 122nd year of Ascendancy at 02:41 Killed by worm that walks at level 19 on the 6th Decay 122nd year of Ascendancy at 15:46 Killed by worm that walks at level 19 on the 6th Decay 122nd year of Ascendancy at 17:31 Killed by worm that walks at level 19 on the 6th Decay 122nd year of Ascendancy at 19:01 Killed by worm that walks at level 19 on the 6th Decay 122nd year of Ascendancy at 20:23 Killed by worm that walks at level 19 on the 6th Decay 122nd year of Ascendancy at 22:06 Killed by worm that walks at level 19 on the 7th Decay 122nd year of Ascendancy at 00:31 Killed by Eilinamina the ink squid at level 20 on the 8th Decay 122nd year of Ascendancy at 21:00 Killed by naga myrmidon at level 20 on the 9th Decay 122nd year of Ascendancy at 14:56 Killed by naga myrmidon at level 20 on the 9th Decay 122nd year of Ascendancy at 16:19 Killed by entrenched horror at level 20 on the 9th Decay 122nd year of Ascendancy at 18:25 Killed by abyssal horror at level 20 on the 10th Decay 122nd year of Ascendancy at 04:28 Killed by entrenched horror at level 20 on the 10th Decay 122nd year of Ascendancy at 07:46 Killed by Lisoth the ravenous horror at level 20 on the 10th Decay 122nd year of Ascendancy at 09:25 Killed by Lisoth the ravenous horror at level 20 on the 10th Decay 122nd year of Ascendancy at 11:08 Killed by boiling horror at level 20 on the 1st Wintertide 123rd year of Ascendancy at 12:56 Killed by boiling horror at level 20 on the 1st Wintertide 123rd year of Ascendancy at 16:20 Killed by naga myrmidon at level 20 on the 1st Wintertide 123rd year of Ascendancy at 19:09 Killed by abyssal horror at level 20 on the 1st Wintertide 123rd year of Ascendancy at 23:39 Killed by boiling horror at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 14:10 Killed by boiling horror at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 16:17 Killed by abyssal horror at level 20 on the 2nd Wintertide 123rd year of Ascendancy at 18:46 Killed by naga myrmidon at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 22:29 Killed by Salura the cutpurse at level 21 on the 6th Allure 123rd year of Ascendancy at 00:07 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 12:23 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 13:41 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 14:49 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 16:15 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 17:09 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 18:18 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 19:32 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 20:43 Killed by Urkis, the High Tempest at level 23 on the 8th Regrowth 123rd year of Ascendancy at 21:49 Killed by gigantic corrosive tunneler at level 24 on the 28th Regrowth 123rd year of Ascendancy at 05:36 Killed by elven cultist at level 26 on the 32nd Regrowth 123rd year of Ascendancy at 00:47 Killed by Xanyssra the lesser vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 09:22 Killed by Xanyssra the lesser vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 11:12 Killed by Eliwe the skeleton archer at level 26 on the 41st Regrowth 123rd year of Ascendancy at 12:05 Killed by Ivakira the elder vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 13:03 Killed by Neryrabreth the lesser vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 14:31 Killed by Ivakira the elder vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 15:47 Killed by Eliwe the skeleton archer at level 26 on the 41st Regrowth 123rd year of Ascendancy at 17:05 Killed by Bethowyn the master vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 18:09 Killed by elder vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 19:42 Killed by Neryrabreth the lesser vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 21:25 Killed by Neryrabreth the lesser vampire at level 26 on the 41st Regrowth 123rd year of Ascendancy at 22:19 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 00:03 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 01:30 Killed by Neryrabreth the lesser vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 03:26 Killed by Zubytha the ghoul at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 04:40 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 06:47 Killed by Bethowyn the master vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 07:48 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 09:46 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 11:08 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 12:40 Killed by Zubytha the ghoul at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 15:46 Killed by Ivakira the elder vampire at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 18:30 Killed by fire drake at level 26 on the 52nd Regrowth 123rd year of Ascendancy at 11:39 Killed by faerlhing at level 27 on the 58th Regrowth 123rd year of Ascendancy at 10:40 Killed by ice wyrm at level 28 on the 61st Regrowth 123rd year of Ascendancy at 00:15 Killed by greater multi-hued wyrm at level 34 on the 66th Pyre 123rd year of Ascendancy at 15:46 Killed by greater multi-hued wyrm at level 34 on the 67th Pyre 123rd year of Ascendancy at 02:57 Killed by greater multi-hued wyrm at level 34 on the 67th Pyre 123rd year of Ascendancy at 04:13 Killed by Lisoriatha the barrow wight at level 38 on the 29th Dusk 123rd year of Ascendancy at 06:53 Killed by Xanida the cold drake hatchling at level 38 on the 30th Dusk 123rd year of Ascendancy at 04:53 Killed by Poleriassra the orc elite fighter at level 41 on the 72nd Dusk 123rd year of Ascendancy at 19:31 Killed by Warbear Xeryba at level 42 on the 73rd Dusk 123rd year of Ascendancy at 17:15 Killed by Elite Combat Trainer Ivilaith at level 42 on the 73rd Dusk 123rd year of Ascendancy at 18:23 Killed by Elite Combat Trainer Ivilaith at level 42 on the 73rd Dusk 123rd year of Ascendancy at 19:15 Killed by Elite Combat Trainer Ivilaith at level 43 on the 73rd Dusk 123rd year of Ascendancy at 21:05 Killed by Elite Combat Trainer Ivilaith at level 43 on the 74th Dusk 123rd year of Ascendancy at 01:38 Killed by dreaming horror at level 44 on the 76th Dusk 123rd year of Ascendancy at 17:13 Killed by dreaming horror at level 44 on the 76th Dusk 123rd year of Ascendancy at 18:33 Killed by worm that walks at level 44 on the 77th Dusk 123rd year of Ascendancy at 00:06 Killed by worm that walks at level 44 on the 77th Dusk 123rd year of Ascendancy at 01:09 Killed by Combat Trainer Silothra at level 45 on the 79th Dusk 123rd year of Ascendancy at 20:55 Killed by orc necromancer at level 45 on the 17th Haze 123rd year of Ascendancy at 07:05 Killed by orc necromancer at level 45 on the 17th Haze 123rd year of Ascendancy at 08:45 Killed by orc grand master assassin at level 45 on the 18th Haze 123rd year of Ascendancy at 08:32 Killed by armoured skeleton warrior at level 45 on the 18th Haze 123rd year of Ascendancy at 13:05 Killed by armoured skeleton warrior at level 45 on the 18th Haze 123rd year of Ascendancy at 14:29 Killed by ghast at level 45 on the 19th Haze 123rd year of Ascendancy at 01:18 Killed by Lord of Skulls (warrior) at level 45 on the 19th Haze 123rd year of Ascendancy at 03:49 Killed by Xuda the dreadmaster at level 46 on the 20th Haze 123rd year of Ascendancy at 02:35 Killed by Xuda the dreadmaster at level 46 on the 20th Haze 123rd year of Ascendancy at 03:36 Killed by Xuda the dreadmaster at level 46 on the 20th Haze 123rd year of Ascendancy at 04:44 Killed by orc corruptor at level 46 on the 20th Haze 123rd year of Ascendancy at 11:17 Killed by Lord of Skulls (warrior) at level 46 on the 20th Haze 123rd year of Ascendancy at 20:49 Killed by Dsoogo at level 46 on the 20th Haze 123rd year of Ascendancy at 23:28 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 21st Haze 123rd year of Ascendancy at 01:47 Killed by skeleton mage at level 46 on the 21st Haze 123rd year of Ascendancy at 03:08 Killed by Lord of Skulls (warrior) at level 46 on the 21st Haze 123rd year of Ascendancy at 04:11 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 21st Haze 123rd year of Ascendancy at 05:55 Killed by skeleton mage at level 46 on the 21st Haze 123rd year of Ascendancy at 08:38 Killed by Lord of Skulls (warrior) at level 46 on the 21st Haze 123rd year of Ascendancy at 09:41 Killed by armoured skeleton warrior at level 46 on the 21st Haze 123rd year of Ascendancy at 12:25 Killed by Dsoogo at level 46 on the 21st Haze 123rd year of Ascendancy at 14:56 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 21st Haze 123rd year of Ascendancy at 18:17 Killed by lava floor at level 46 on the 21st Haze 123rd year of Ascendancy at 20:25 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 21st Haze 123rd year of Ascendancy at 21:38 Killed by armoured skeleton warrior at level 46 on the 22nd Haze 123rd year of Ascendancy at 00:13 Killed by armoured skeleton warrior at level 46 on the 22nd Haze 123rd year of Ascendancy at 02:42 Killed by ghast at level 46 on the 22nd Haze 123rd year of Ascendancy at 04:10 Killed by ghast at level 46 on the 22nd Haze 123rd year of Ascendancy at 06:25 Killed by armoured skeleton warrior at level 46 on the 22nd Haze 123rd year of Ascendancy at 07:39 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 22nd Haze 123rd year of Ascendancy at 10:41 Killed by ghoulking at level 46 on the 22nd Haze 123rd year of Ascendancy at 12:45 Killed by ghast at level 46 on the 22nd Haze 123rd year of Ascendancy at 14:13 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 22nd Haze 123rd year of Ascendancy at 15:57 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 22nd Haze 123rd year of Ascendancy at 19:19 Killed by ghast at level 46 on the 22nd Haze 123rd year of Ascendancy at 20:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 22nd Haze 123rd year of Ascendancy at 23:49 Killed by skeleton mage at level 46 on the 23rd Haze 123rd year of Ascendancy at 01:46 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 23rd Haze 123rd year of Ascendancy at 03:49 Killed by armoured skeleton warrior at level 46 on the 23rd Haze 123rd year of Ascendancy at 05:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 23rd Haze 123rd year of Ascendancy at 07:39 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 23rd Haze 123rd year of Ascendancy at 10:03 Killed by ghast at level 46 on the 23rd Haze 123rd year of Ascendancy at 11:12 Killed by armoured skeleton warrior at level 46 on the 23rd Haze 123rd year of Ascendancy at 12:23 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 23rd Haze 123rd year of Ascendancy at 13:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 23rd Haze 123rd year of Ascendancy at 15:08 Killed by armoured skeleton warrior at level 46 on the 23rd Haze 123rd year of Ascendancy at 16:41 Killed by armoured skeleton warrior at level 46 on the 23rd Haze 123rd year of Ascendancy at 18:15 Killed by greater multi-hued wyrm at level 47 on the 27th Haze 123rd year of Ascendancy at 00:13 Killed by Poltergeist Hydra's Bite at level 47 on the 27th Haze 123rd year of Ascendancy at 18:58 Killed by Poltergeist Hydra's Bite at level 47 on the 27th Haze 123rd year of Ascendancy at 19:47 Killed by Arerana the orc master wyrmic at level 47 on the 29th Haze 123rd year of Ascendancy at 20:44 Killed by minotaur at level 47 on the 30th Haze 123rd year of Ascendancy at 12:41 Killed by Dsoogo at level 47 on the 30th Haze 123rd year of Ascendancy at 14:22 Killed by Salyra the storm wyrm at level 47 on the 31st Haze 123rd year of Ascendancy at 08:51 Killed by Gloriamira the Herald at level 48 on the 31st Haze 123rd year of Ascendancy at 16:22 Killed by ritch flamespitter (wild summon) at level 48 on the 31st Haze 123rd year of Ascendancy at 18:07 Killed by venom drake at level 48 on the 31st Haze 123rd year of Ascendancy at 20:23 Killed by venom drake at level 48 on the 31st Haze 123rd year of Ascendancy at 22:16 Killed by minotaur at level 48 on the 32nd Haze 123rd year of Ascendancy at 00:45 Killed by Xuyarin the Storm Terror at level 48 on the 32nd Haze 123rd year of Ascendancy at 04:48 Killed by Xuyarin the Storm Terror at level 48 on the 32nd Haze 123rd year of Ascendancy at 05:57 Killed by Ivelegana the Herald at level 48 on the 32nd Haze 123rd year of Ascendancy at 07:27 Killed by Ivelegana the Herald at level 48 on the 32nd Haze 123rd year of Ascendancy at 10:01 Killed by fire drake (wild summon) at level 48 on the 32nd Haze 123rd year of Ascendancy at 12:50 |
Primary Stats
Strength | 42 (base 29) |
Dexterity | 34 (base 15) |
Constitution | 33 (base 33) |
Magic | 45 (base 13) |
Willpower | 108.05349549637 (base 60) |
Cunning | 128.05349549637 (base 60) |
Resources
Life | 949/949 |
Equilibrium | 58 |
Healing Factor | 1.5714583994929 |
Regeneration | 3.5357813988589 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +118.41281712929% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 68.816033131553 |
See Invisible | 78.816033131553 |
Offense: Mainhand
Damage | 129 |
Accuracy | 72 |
Crit Chance | 47% |
APR | 53 |
Speed | 1.00 |
Offense: Offhand
Damage | 144 |
Accuracy | 72 |
Crit Chance | 50% |
APR | 100 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 79% |
Speed | 1 |
Offense: Damage Bonus
Fire | +53% |
Light | +62% |
Nature | +45% |
Cold | +46% |
Physical | +33% |
Mind | +44% |
All | +25% |
Offense: Damage Penetration
Light | 0% |
Temporal | +10% |
Nature | +10% |
Fire | +5% |
Mind | 0% |
All | -10% |
Defense: Base
Armour (hardiness) | 39 (48.304188961773%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 41 |
Mental Save | 72 |
Defense: Resistances
Light | + 49%( 70%) |
Cold | + 30%( 70%) |
Fire | + 29%( 70%) |
Mind | + 20%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 28% |
Confusion Resistance | 82% |
Fear Resistance | 0% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Silence Resistance | 47% |
Disarm Resistance | 28% |
Stun Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 543 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 5 fire, 3 mind, 3 nature |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Wild-gift / Summoning (melee) | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Master Summoner |
talent | Meditation |
talent | Chant of Fortitude |
talent | Elemental Harmony |
talent | Psiblades |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 877. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(156 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.0 Pwr.cost 22 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Tool | ![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +5 Cun dps ---------- Mind.pwr +9 (+1 eff.) Melee+ 35 light Ranged+ 26 light Dmg.mod +13% light Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +6 Wil +11 Cun dps ---------- Mind.pwr +12 (+2 eff.) Dmg.mod +13% cold ----- def ----- Resists +26% cold Crit.chn- 10.00% Max.HP +34.00 Disarm- +28% Pinning- +28% Knockbk- +34% ---------- misc Infravis +3 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
In main hand | ![]() 3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 61% Wil, 101% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +38 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +6% Mind.pwr +24 (+4 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Mind Uses 101% Wil, 61% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% On Hit.r1 +8 temporal While equipped: dps ---------- Mind.crit +20% Mind.pwr +26 (+5 eff.) Dmg.mod +19% mind +9% light Res.pen +10% mind +20% temporal Melee Ret 2 temporal ----- def ----- Resists +10% mind Dmg.Resnn +25% ---------- misc Psi/ret +2.00 Hate/m.crit +4.00 Psi/m.crit +9.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 6.1 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 103.37 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 73.24 physical damage and 159.69 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 363.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Str +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +5% acid ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Infravis +3 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Lck +2 Str dps ---------- Phys.crit +4.0% Crit.mult +10.00% Acc +25 (+8 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +9% light +15% cold Unseen.red 13% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.13 Wild-gift/Summoning (distance) +0.13 Wild-gift/Harmony Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (145). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +1 Mag dps ---------- S.pwr/crit +4 ----- def ----- Resists +18% mind Confus- +31% ---------- misc Mana/turn +0.26 Max.mana +24.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +18% lightning Stun/Frz- +25% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Wil Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +45.00 HP.reg +2.00 ---------- misc Masteries +0.21 Wild-gift/Call of the wild Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Masteries +0.25 Wild-gift/Summoning (advanced) +0.25 Wild-gift/Summoning (augmentation) Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +8 Dex +9 Wil dps ---------- Melee+ 12 light 15 darkness Dmg.mod +15% light +19% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% On Melee Ret: * 14% chance to reduce damage dealt by 37% * 10% chance to blind ----- def ----- Resists +21% lightning +12% darkness Stun/Frz- +50% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +24% Knockbk- +22% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 43 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% cold Acc +4 (+1 eff.) ----- def ----- Resists +22% cold Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +12% lightning Res.pen +5% nature +10% physical ----- def ----- Defense +10 (+3 eff.) Resists +24% lightning ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 10 light Ranged+ 14 light Dmg.mod +12% light Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold +30% nature +9% darkness On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Resists +9% nature +24% cold Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Resists +6% cold +1% physical +6% light +9% fire Crit.chn- 15.00% Max.HP +55.00 Blind- +34% Disarm- +30% Pinning- +35% Knockbk- +38% Teleport- +10% ---------- misc Infravis +4 See.Stealth +12 See.Invis +14 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.crit +1% Melee+ 12 physical Ranged+ 9 physical Melee Ret 6 mind On Hit (Melee): * 14% chance to reduce all saves and defense by 46 On Hit (Ranged): * 15% chance to reduce all saves and defense by 46 ----- def ----- Armour +3 Resists +3% all +6% temporal Mind.save +19 (+5 eff.) Max.HP +35.00 Disarm- +26% Pinning- +31% Knockbk- +34% ---------- misc Equi/ret +0.04 Psi/ret +0.12 Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.17 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +6 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +7 Wil ----- def ----- Mind.save +14 (+3 eff.) Blind- +25% ---------- misc Infravis +4 See.Stealth +9 See.Invis +11 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +2 Str +8 Dex +8 Cun +5 Con dps ---------- Mov.spd +21% Dmg.mod +6% darkness Acc +35 (+10 eff.) Apr +11 ----- def ----- Armour +4 Defense +23 (+7 eff.) Resists +9% darkness +4% all ---------- misc Light +2 Infravis +2 Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +60.00 HP.reg +12.00 Heal.mod +14% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+4 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 98.76 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +18 (+6 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +9 (+3 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +6% all Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +7 Mag dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 77.75 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 mind +8 light On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +8 Str +9 Dex +10 Mag +7 Wil +9 Cun +11 Con dps ---------- Phys.spd +10% Dmg.mod +3% mind Res.pen +5% mind Acc +15 (+5 eff.) Melee Ret 4 mind ----- def ----- Resists +6% light Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+4 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 34 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 8.32 acid and 8.32 blight damage. If not cleared after five turns it will inflict 47.23 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Dex, 30% Cun, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+2 eff.) Melee+ 11 acid Dmg.mod +13% acid Res.pen +10% acid ----- def ----- Resists +16% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +13 (+2 eff.) Dmg.mod +9% mind ----- def ----- Max.HP +32.00 HP.reg +1.00 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.22 to 33.65 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 49.85 to 62.31 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +12 Str +12 Mag +12 Wil +5 Con dps ---------- Dmg.mod +27% lightning +28% physical +6% light +35% cold +20% nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +19% lightning +6% darkness +3% nature +3% blight +20% cold +5% arcane +11% all Poison- +33% Disease- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +7% acid +12% physical +9% fire +7% cold ----- def ----- Resists +10% acid +13% physical +12% darkness +10% fire +13% cold +12% mind +11% all Phys.save +12 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +24 (+6 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +20.00% Dmg.mod +19% nature ----- def ----- Armour +4 Resists +21% lightning +9% cold +28% nature +13% all Cut- +20% Disarm- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +7.0% Melee Ret 10 physical ----- def ----- Armour +20 Defense +20 (+6 eff.) Fatigue +8% Resists +24% blight +25% darkness Phys.save +18 (+9 eff.) ---------- misc Max.stam +30.00 Light +2 A suit of armour made of leather. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Dmg.mod +3% lightning Apr +1 ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Mag +1 Con dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Mind.save +3 (+1 eff.) A belt that goes around your waist. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil +2 Cun dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +7.00% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +13 (+4 eff.) Resists +12% lightning Stealth +10 ---------- misc Equi/ret +0.08 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+0 eff.) ----- def ----- Resists +9% lightning +7% temporal Phys.save +7 (+4 eff.) A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Resists +7% fire +8% cold Phys.save +6 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +20 (+4 eff.) Dmg.mod +3% arcane +6% mind On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 23 * 21% chance to reduce damage dealt by 37% ----- def ----- Defense +13 (+4 eff.) Resists +10% light +10% fire Phys.save +6 (+3 eff.) Stealth +7 Max.HP +32.00 ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Defense +9 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+10 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 2.5 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Lck +5 Dex dps ---------- Dmg.mod +9% lightning +24% acid Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Armour +3 Resists +6% acid Stealth +8 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego++] Psionic While equipped: Stats +7 Wil +4 Cun +4 Con dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +3 Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) Blindside: Puts all charms on 22 cooldown Level 2.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +6 ---------- misc Infravis +1 Disengage: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 94.66 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 3.5 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 141.36 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +13% Mind.crit +11% Crit.mult +10.00% Dmg.mod +21% lightning +3% cold +9% mind Res.pen +5% mind Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +2 Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +6 Mind.save +8 (+2 eff.) Max.HP +47.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +5 Mag +3 Wil dps ---------- Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +10 Defense +7 (+2 eff.) Fatigue +3% Resists +5% all Phys.save +10 (+5 eff.) A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +9 Con dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Acc +20 (+6 eff.) ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +5% all Phys.save +11 (+6 eff.) ---------- misc Max.stam +30.00 A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str dps ---------- Dmg.mod +9% blight ----- def ----- Armour +5 Fatigue +5% Resists +6% blight +6% temporal +13% light +16% darkness Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 97.8 Physical damage. If the attack hits, the target is confused (35% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Res.pen +10% fire Melee Ret 21 fire On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +7% fire +12% nature +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +49.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.99 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 97.99 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 3.0 T5 digger tool [Random Unique] Master While equipped: Stats +10 Str +3 Con dps ---------- Apr +12 ----- def ----- Resists +5% arcane +3% temporal Poison- +10% Silence- +20% Pinning- +20% ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 4.5 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 275.50 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1850 Base Damage: 773 Armor: 21 All Resist: 39 Puts all charms on 27 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
By Dsoogo the Yeek Summoner level 37
23rd Dusk 123rd year of Ascendancy at 18:10 see stats
By Dsoogo the Yeek Summoner level 21
1st Allure 123rd year of Ascendancy at 03:46 see stats
By Dsoogo the Yeek Summoner level 36
70th Pyre 123rd year of Ascendancy at 07:31 see stats
By Dsoogo the Yeek Summoner level 41
49th Dusk 123rd year of Ascendancy at 14:49 see stats
By Dsoogo the Yeek Summoner level 40
46th Dusk 123rd year of Ascendancy at 18:20 see stats
By Dsoogo the Yeek Summoner level 12
28th Dusk 122nd year of Ascendancy at 20:33 see stats
By Dsoogo the Yeek Summoner level 39
32nd Dusk 123rd year of Ascendancy at 03:42 see stats
By Dsoogo the Yeek Summoner level 47
26th Haze 123rd year of Ascendancy at 23:07 see stats
By Dsoogo the Yeek Summoner level 19
7th Decay 122nd year of Ascendancy at 00:10 see stats
By Dsoogo the Yeek Summoner level 24
10th Regrowth 123rd year of Ascendancy at 09:56 see stats
By Dsoogo the Yeek Summoner level 21
1st Allure 123rd year of Ascendancy at 03:16 see stats
By Dsoogo the Yeek Summoner level 31
28th Pyre 123rd year of Ascendancy at 22:21 see stats
By Dsoogo the Yeek Summoner level 10
3rd Mirth 122nd year of Ascendancy at 20:40 see stats
By Dsoogo the Yeek Summoner level 20
8th Decay 122nd year of Ascendancy at 15:20 see stats
By Dsoogo the Yeek Summoner level 30
22nd Pyre 123rd year of Ascendancy at 10:04 see stats
By Dsoogo the Yeek Summoner level 40
32nd Dusk 123rd year of Ascendancy at 03:42 see stats
By Dsoogo the Yeek Summoner level 37
5th Dusk 123rd year of Ascendancy at 21:50 see stats
By Dsoogo the Yeek Summoner level 31
38th Pyre 123rd year of Ascendancy at 11:49 see stats
By Dsoogo the Yeek Summoner level 26
32nd Regrowth 123rd year of Ascendancy at 04:22 see stats
By Dsoogo the Yeek Summoner level 30
28th Pyre 123rd year of Ascendancy at 12:02 see stats
By Dsoogo the Yeek Summoner level 40
32nd Dusk 123rd year of Ascendancy at 05:08 see stats
By Dsoogo the Yeek Summoner level 2
75th Pyre 122nd year of Ascendancy at 15:41 see stats
By Dsoogo the Yeek Summoner level 21
1st Allure 123rd year of Ascendancy at 03:46 see stats
By Dsoogo the Yeek Summoner level 12
5th Dusk 122nd year of Ascendancy at 04:31 see stats
By Dsoogo the Yeek Summoner level 17
4th Decay 122nd year of Ascendancy at 21:48 see stats
By Dsoogo the Yeek Summoner level 31
41st Pyre 123rd year of Ascendancy at 12:31 see stats
By Dsoogo the Yeek Summoner level 30
28th Pyre 123rd year of Ascendancy at 07:59 see stats
By Dsoogo the Yeek Summoner level 20
10th Decay 122nd year of Ascendancy at 01:18 see stats
By Dsoogo the Yeek Summoner level 35
70th Pyre 123rd year of Ascendancy at 01:22 see stats
Log
Dsoogo is free from the rotting disease.
Dsoogo is no longer resonating.
Rested for 24 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is an exit to the worldmap here (press '' or right click to use).
There is a Entrance to Gorbat Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.
There is no way out of this level here.