








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Necromancer |
Level / Exp | 12 / 50% |
Size | medium |
Lifes / Deaths | Killed by thief at level 7 on the 22nd Dusk 122nd year of Ascendancy at 09:54 / 62Killed by Xakira the elder vampire's temporal clone at level 9 on the 61st Dusk 122nd year of Ascendancy at 08:53 Killed by Celia at level 9 on the 61st Dusk 122nd year of Ascendancy at 09:28 Killed by Layuwe the ghast at level 9 on the 61st Dusk 122nd year of Ascendancy at 10:06 Killed by Glaba the elder vampire at level 9 on the 61st Dusk 122nd year of Ascendancy at 10:54 Killed by Xakira the elder vampire at level 9 on the 61st Dusk 122nd year of Ascendancy at 12:00 Killed by Gloralelle the skeleton magus at level 9 on the 61st Dusk 122nd year of Ascendancy at 12:36 Killed by Gloralelle the skeleton magus at level 9 on the 61st Dusk 122nd year of Ascendancy at 12:48 Killed by Celia at level 9 on the 61st Dusk 122nd year of Ascendancy at 13:29 Killed by Xakira the elder vampire at level 9 on the 61st Dusk 122nd year of Ascendancy at 14:10 Killed by Ginor the ghoulking at level 9 on the 61st Dusk 122nd year of Ascendancy at 19:52 Killed by Gloralelle the skeleton magus at level 9 on the 61st Dusk 122nd year of Ascendancy at 20:33 Killed by Celia at level 9 on the 61st Dusk 122nd year of Ascendancy at 21:30 Killed by Ginor the ghoulking at level 9 on the 62nd Dusk 122nd year of Ascendancy at 02:58 Killed by Celia at level 9 on the 62nd Dusk 122nd year of Ascendancy at 03:52 Killed by Cenrun at level 9 on the 62nd Dusk 122nd year of Ascendancy at 09:31 Killed by Celia at level 9 on the 62nd Dusk 122nd year of Ascendancy at 15:12 Killed by Xakira the elder vampire at level 9 on the 62nd Dusk 122nd year of Ascendancy at 21:00 Killed by Goriarin the lesser vampire at level 9 on the 63rd Dusk 122nd year of Ascendancy at 02:39 Killed by skeleton warrior at level 9 on the 63rd Dusk 122nd year of Ascendancy at 08:20 Killed by Xakira the elder vampire at level 9 on the 63rd Dusk 122nd year of Ascendancy at 09:04 Killed by Celia at level 9 on the 63rd Dusk 122nd year of Ascendancy at 14:53 Killed by Emelimira the bone giant at level 9 on the 63rd Dusk 122nd year of Ascendancy at 20:35 Killed by Nerumira the ghoul at level 9 on the 64th Dusk 122nd year of Ascendancy at 02:58 Killed by Nerumira the ghoul at level 9 on the 64th Dusk 122nd year of Ascendancy at 03:49 Killed by Celia at level 9 on the 64th Dusk 122nd year of Ascendancy at 04:35 Killed by Silymina the skeleton mage at level 9 on the 64th Dusk 122nd year of Ascendancy at 05:10 Killed by Nerumira the ghoul at level 9 on the 64th Dusk 122nd year of Ascendancy at 06:29 Killed by skeleton warrior at level 9 on the 64th Dusk 122nd year of Ascendancy at 07:15 Killed by Xakira the elder vampire's temporal clone at level 9 on the 64th Dusk 122nd year of Ascendancy at 08:39 Killed by Xakira the elder vampire at level 9 on the 64th Dusk 122nd year of Ascendancy at 09:30 Killed by Xakira the elder vampire's temporal clone at level 9 on the 64th Dusk 122nd year of Ascendancy at 10:19 Killed by Xakira the elder vampire at level 9 on the 64th Dusk 122nd year of Ascendancy at 11:05 Killed by Emelimira the bone giant at level 9 on the 64th Dusk 122nd year of Ascendancy at 12:17 Killed by Nerumira the ghoul at level 9 on the 64th Dusk 122nd year of Ascendancy at 17:45 Killed by skeleton warrior at level 9 on the 64th Dusk 122nd year of Ascendancy at 18:33 Killed by Xakira the elder vampire at level 9 on the 64th Dusk 122nd year of Ascendancy at 19:16 Killed by Nerumira the ghoul at level 9 on the 64th Dusk 122nd year of Ascendancy at 20:06 Killed by Goriarin the lesser vampire at level 9 on the 64th Dusk 122nd year of Ascendancy at 20:51 Killed by Xakira the elder vampire at level 9 on the 64th Dusk 122nd year of Ascendancy at 21:50 Killed by Nerumira the ghoul at level 9 on the 64th Dusk 122nd year of Ascendancy at 22:30 Killed by Goriarin the lesser vampire at level 9 on the 64th Dusk 122nd year of Ascendancy at 23:17 Killed by skeleton warrior at level 9 on the 65th Dusk 122nd year of Ascendancy at 00:04 Killed by Xakira the elder vampire at level 9 on the 65th Dusk 122nd year of Ascendancy at 00:52 Killed by Nerumira the ghoul at level 9 on the 65th Dusk 122nd year of Ascendancy at 01:40 Killed by skeleton warrior at level 9 on the 65th Dusk 122nd year of Ascendancy at 02:54 Killed by Celia at level 9 on the 65th Dusk 122nd year of Ascendancy at 08:19 Killed by Emelimira the bone giant at level 9 on the 65th Dusk 122nd year of Ascendancy at 09:12 Killed by Nerumira the ghoul at level 9 on the 65th Dusk 122nd year of Ascendancy at 10:05 Killed by Goriarin the lesser vampire at level 10 on the 65th Dusk 122nd year of Ascendancy at 10:40 Killed by Xakira the elder vampire at level 10 on the 65th Dusk 122nd year of Ascendancy at 11:30 Killed by Xakira the elder vampire at level 10 on the 65th Dusk 122nd year of Ascendancy at 12:28 Killed by Nerumira the ghoul at level 10 on the 65th Dusk 122nd year of Ascendancy at 13:04 Killed by Xakira the elder vampire's temporal clone at level 10 on the 65th Dusk 122nd year of Ascendancy at 18:55 Killed by Xakira the elder vampire at level 10 on the 65th Dusk 122nd year of Ascendancy at 19:38 Killed by Nerumira the ghoul at level 10 on the 65th Dusk 122nd year of Ascendancy at 23:31 Killed by Nerumira the ghoul at level 10 on the 66th Dusk 122nd year of Ascendancy at 00:21 Killed by Nerumira the ghoul at level 10 on the 66th Dusk 122nd year of Ascendancy at 01:10 Killed by Nerumira the ghoul at level 10 on the 66th Dusk 122nd year of Ascendancy at 04:11 Killed by Nerumira the ghoul at level 10 on the 66th Dusk 122nd year of Ascendancy at 06:47 Killed by Goriarin the lesser vampire at level 10 on the 66th Dusk 122nd year of Ascendancy at 09:32 Killed by The Possessed at level 11 on the 14th Haze 122nd year of Ascendancy at 09:05 |
Primary Stats
Strength | 27 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 28 (base 24) |
Magic | 46 (base 37) |
Willpower | 20 (base 13) |
Cunning | 11 (base 11) |
Resources
Life | 291/291 |
Mana | 244/244 |
Soul | 14/14 |
Healing Factor | 1.1456298990388 |
Regeneration | 1.4320373737986 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 23 |
Accuracy | 21 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Mind | +4% |
Arcane | +5% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 29 |
Mental Save | 15 |
Defense: Resistances
Lightning | + 9%( 70%) |
Temporal | + 9%( 70%) |
Nature | + 37%( 70%) |
Arcane | + 8%( 70%) |
Mind | + 9%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +5% arcane Spell.save +12 (+6 eff.) A cap made of leather. |
Tool | ![]() 2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +5 (+5 eff.) Confus- +20% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +15% fire ---------- misc Max.mana +17.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 5 mind Dmg.mod +5% arcane +4% mind ----- def ----- Armour +2 Fatigue +3% Resists +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+4 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Cloak | ![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Inventory
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +8 (+2 eff.) Dmg.mod +10% acid Res.pen +15% darkness +5% light ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Massive two-handed swords. |
![]() 3.0 T2 waraxe 1H weapon [Ego+] Master Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +5 (+3 eff.) Apr +6 One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+5 eff.) Rng.Def +8 (+5 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +7% all Mind.save +15 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +6% Resists +16% lightning A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +20% acid +5% physical +6% cold +6% lightning +7% fire Disease- +15% A suit of armour made of leather. It was changed by the digestive sack. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +5% temporal +16% darkness A pointy cloth hat, very wizardly... |
![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Wil +3 Cun ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning ---------- misc Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% arcane +9% mind ----- def ----- Resists +5% arcane Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.33 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.33 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Cenrun the Skeleton Necromancer level 10
69th Dusk 122nd year of Ascendancy at 02:51 see stats
By Cenrun the Skeleton Necromancer level 10
65th Dusk 122nd year of Ascendancy at 10:37 see stats
By Cenrun the Skeleton Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:18 see stats
By Cenrun the Skeleton Necromancer level 10
11st Haze 122nd year of Ascendancy at 10:21 see stats
Log
Armoured skeleton warrior uses Shield Pummel.
Golrann the stone troll is stunned!
Armoured skeleton warrior hits Golrann the stone troll for 23 physical, 27 physical (50 total damage).
Golrann the stone troll hits Armoured skeleton warrior for 13 physical damage.
Talent Re-assemble is ready to use.
Talent Call of the Crypt is ready to use.
Talent Invoke Darkness is ready to use.
Talent Torture Souls is ready to use.
Armoured skeleton warrior uses Block.
Cenrun casts Invoke Darkness.
Cenrun hits Golrann the stone troll for 40 darkness damage.
Armoured skeleton warrior uses Block.
Bone giant hits Golrann the stone troll for 25 physical, 5 blight (30 total damage).
Golrann the stone troll uses Knockback.
Golrann the stone troll hits Armoured skeleton warrior for (29 blocked), 0 physical (0 total damage).
Armoured skeleton warrior uses Overpower.
You collect a new ingredient: length of troll intestine (1).
Armoured skeleton warrior hits Golrann the stone troll for 107 physical, 42 physical (149 total damage).
Armoured skeleton warrior killed Golrann the stone troll!
You pickup 0.50 gold pieces.
Cenrun picks up (n.): Flashjustice (0 def, 3 armour).
Cenrun is not stunned anymore.
Resting starts...
Talent Invoke Darkness is ready to use.
The shield around bone giant crumbles.
Rested for 16 turns (stop reason: all resources and life at maximum).