Zap God the level 7 Higher Archmage by Birbman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic32 (base 30)
Willpower21 (base 19)
Cunning11 (base 11)

Resources

Life-26/171
Mana178/218
Healing Factor1.11
Regeneration1.0545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Light+10%
Lightning+16%
Cold+18%
Arcane+16%
Fire+15%
All0%

Offense: Damage Penetration

Physical+5%
Fire+10%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save18
Mental Save11

Defense: Resistances

Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
done
active

Equipment

Tool
Around waist
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Zap God the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:48
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Zap God the Higher Archmage level 6
6th Haze 122nd year of Ascendancy at 06:35
see stats

Log

The powerful time-altering energies generate a restoration field on Zap God.
Talent Manathrust is ready to use.

--------------------------------

Zap God picks up (o.):
steady cured leather sling of cold.
Zap God receives 8 healing from Temporal Restoration Field.

--------------------------------

Resting starts...

Talent Lightning is ready to use.
The fabric of time around Zap God returns to normal.

Talent Temporal Shield is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


--------------------------------

Zap God picks up (n.):
hateful steel longsword of daylight (109% power, 3 apr).
There is a stairs back to Trollmire here (press '' or right click to use).
You pickup 0.65 gold pieces.

Zap God picks up (z.):
bright brass lantern of health.
You pickup 2.50 gold pieces.

Ran for 3 turns (stop reason: at door).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Arcane crystal casts Elemental Bolt!
Something hits
Zap God for 100 arcane damage.
Something hits
Zap God for 97 arcane damage.
Zap God the level 7 higher archmage was imploded to death by a skeleton magus on level 1 of collapsed tower.