












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 26 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by Emeligara the corrupted protosentient globula at level 26 on the 29th Iron 123rd year of Ascendancy at 17:53 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 63 (base 57) |
| Cunning | 66 (base 53) |
Resources
| Life | -26/529 |
| Equilibrium | 61 |
| Healing Factor | 1.437058885578 |
| Regeneration | 6.1075002637067 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 54.333229407893 |
| See Invisible | 54.333229407893 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 40 |
| Crit Chance | 23% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 40 |
| Crit Chance | 28% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +8% |
| Lightning | +3% |
| Light | +12% |
| Nature | +79% |
| Blight | +3% |
| Physical | +20% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +15% |
| Temporal | +5% |
| Fire | +5% |
| Nature | +45% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 50 |
| Mental Save | 59 |
Defense: Resistances
| Cold | + 25%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 16%( 70%) |
| Nature | + 70%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 15%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 25% |
| Knockback Resistance | 0% |
| Stun Resistance | 22% |
| Disarm Resistance | 25% |
| Poison Resistance | 45% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 437% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Slime | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Zubumina the white jelly. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of wight ectoplasm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Loamvice the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature Res.pen +10% darkness +5% light On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Armour +3 Resists +8% lightning +8% temporal +6% light A pair of boots made of leather. |
| Light source | alchemist's lamp 'Weephue'1.0 T3 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Res.pen +20% nature On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Phys.save +8 (+2 eff.) Heal.mod +15% ---------- misc Stam/turn +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Prismvile (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +5% temporal Melee Ret 4 light ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +3% light Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
| On hands | naturalist's hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 8 nature Dmg.mod +4% nature ----- def ----- Armour +2 Resists +6% nature Phys.save +10 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +7 (+2 eff.) Disarm- +25% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 physical On Crit.r2 +8 nature On Hit: 10% Juggernaut 1 On Hit: 10% Venomous Breath 3 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | extending dwarven-steel torque of psionic shield [power 71] (18/22 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% nature ----- def ----- Defense +4 (+4 eff.) Resists +20% nature Rings make your fingers look great! |
| On fingers | marksman's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% nature Acc +4 (+4 eff.) ----- def ----- Resists +24% nature Rings make your fingers look great! |
| Around neck | grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
| In main hand | Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | Eilinivena the Plaguewarden1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning +12% light Res.pen +10% light +25% nature Melee Ret 4 nature ----- def ----- Resists +7% fire +8% cold ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 34 out of 34/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Burncutter the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% light +10% cold Mind.save +6 (+2 eff.) Die.at -20.00 life HP.reg +2.00 Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe 'Voruminne' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +3% blight +12% physical +21% nature Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +12% physical +16% nature +9% all Poison- +20% Disease- +26% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the warrior (heal 68; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 687%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 33; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shineedge0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 25% ----- def ----- Max.HP +23.00 Disarm- +21% Pinning- +20% Knockbk- +23% ---------- misc Light +3 Rings make your fingers look great! |
Rotstreak the steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +11 temporal On Crit.r2 +12 cold +16 nature +12 light While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Resists +12% light +10% temporal Sharp, long, and deadly. |
Glintpassion (20-27 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Nature/Master Power 20.5 - 26.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 temporal On Crit.r2 +29 lightning +25 cold While equipped: dps ---------- Mov.spd +36% Dmg.mod +18% light Res.pen +10% lightning +11% cold +5% blight +11% all Acc +11 (+10 eff.) Apr +11 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
balanced dwarven-steel dagger of the mystic (16-21 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +1 Mag +4 Wil dps ---------- Spell.pwr +6 (+6 eff.) Acc +8 (+8 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +25% Sharp, short and deadly. |
hateful dwarven-steel dagger of vileness (14-19 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Psionic Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 blight +8 darkness Against +8% Living On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Sharp, short and deadly. |
Corpsebow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+10 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
swiftstrike dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +1 Cun dps ---------- Phys.spd +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of dwarven-steel shots of accuracy (22/22, 39-47 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +12.0% Capacity 22 On Crit: * Wound the target dealing 128 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
iron shield of shrapnel (0 def, 2 armour, 16.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 128 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Burncast the steel shield (0 def, 4 armour, 41 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +10% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +4 Fatigue +8% Resists +7% acid +7% fire +7% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Eilinubeth the dwarven-steel shield (0 def, 6 armour, 75 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Random Unique] Arcane/Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Melee Ret 10 lightning ----- def ----- Armour +6 Fatigue +8% Resists +19% lightning +3% blight +27% fire +7% acid +8% cold Max.HP +40.00 Silence- +10% Stun/Frz- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+16 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+14 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
prismatic cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +12% light +12% darkness A suit of armour made of leather. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +3 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Mind.save +13 (+3 eff.) A suit of armour made of mail. |
Demonwalker of the Blightspawn (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Random Unique] Nature/Master While equipped: Stats -5 Str +4 Wil +5 Con ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +14% physical +18% darkness +12% lightning +22% blight +8% fire +6% mind +7% cold Crit.chn- 10.00% Phys.save +13 (+4 eff.) Disarm- +23% Pinning- +20% Stun/Frz- +24% Knockbk- +30% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Eclipseresolve of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats -4 Str +5 Mag +5 Wil +4 Cun dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +8.00% Phys.pwr +3 (+1 eff.) ----- def ----- Fatigue -7% Resists +4% physical Crit.chn- 5.00% Die.at -20.00 life ---------- misc Max.enc +32 A belt that goes around your waist. |
Ebonyclamor of the Blightspawn (8 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats -7 Str +7 Dex dps ---------- Crit.mult +16.00% Dmg.mod +9% blight Res.pen +15% blight Acc +10 (+9 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +8 (+8 eff.) Resists +14% blight +16% fire +12% nature +17% light Stealth +13 HP.reg +5.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belina (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +6 Mag dps ---------- Phys.pwr +15 (+7 eff.) Melee Ret 2 physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +5 Resists +7% cold +6% fire +1% physical A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun dps ---------- Acc +5 (+5 eff.) On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% darkness Spell.save +9 (+3 eff.) ---------- misc Infravis +2 Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 83% Melee+ +8 darkness On Crit: 10% Dominate 3 On Hit: * 26 arcane resource burn Track: Puts all charms on 13 cooldown Level 3.5 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of spellstriking (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +4 (+4 eff.) Melee+ 11 arcane Dmg.mod +4% arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% arcane Unarmed combat: Power 27.0 - 37.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +12 arcane On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Arinor' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +4 Dex +5 Mag +3 Cun dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Mind.save +18 (+5 eff.) ---------- misc See.Invis +6 A cap made of leather. |
hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +9% cold ---------- misc Breathe water A cap made of leather. |
stabilizing dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +4 ----- def ----- Armour +4 Fatigue +4% Phys.save +13 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hettablek the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +12% physical Melee Ret 6 mind 2 physical ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sponge the Dwarf Oozemancer level 22
13rd Iron 123rd year of Ascendancy at 14:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sponge the Dwarf Oozemancer level 23
21st Iron 123rd year of Ascendancy at 14:50 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sponge the Dwarf Oozemancer level 24
26th Iron 123rd year of Ascendancy at 20:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sponge the Dwarf Oozemancer level 10
40th Dearth 122nd year of Ascendancy at 22:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sponge the Dwarf Oozemancer level 20
25th Loss 122nd year of Ascendancy at 20:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sponge the Dwarf Oozemancer level 25
28th Iron 123rd year of Ascendancy at 15:29 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Sponge the Dwarf Oozemancer level 6
19th Voratun 122nd year of Ascendancy at 03:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sponge the Dwarf Oozemancer level 9
23rd Dearth 122nd year of Ascendancy at 22:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sponge the Dwarf Oozemancer level 23
22nd Iron 123rd year of Ascendancy at 22:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sponge the Dwarf Oozemancer level 16
8th Loss 122nd year of Ascendancy at 21:55 see stats
Log
Belota the corrupted protosentient globula shares damage with his oozes!
Poison from Sponge killed Bloated ooze!
Poison from Sponge killed Bloated ooze!
Poison from Sponge hits Xeradheda the corrupted plasmic disruptor for 84 nature damage.
Poison from Sponge hits Belota the corrupted protosentient globula for (87 to entropy), 31 nature (31 total damage).
Xeradheda the corrupted plasmic disruptor uses Slime Spit.
Sponge shares damage with his oozes!
Poison from Sponge killed Belota the corrupted protosentient globula!
Poison from Sponge hits Minotaur for 138 nature damage.
Melee retaliation hits Stone golem for 2 blight, 20 acid, 4 light, 8 nature (34 total damage).
Minotaur hits Bloated ooze for 54 physical damage.
Stone golem hits Sponge for 12 physical damage.
Bloated ooze is poisoned!
Minotaur killed Bloated ooze!
Sponge attunes to the damage.
Sponge slows down.
Xeradheda the corrupted plasmic disruptor's Slime Spit hits Sponge for (40 antimagic), 0 nature (0 total damage).
Bloated ooze slows down.
Emeligara the corrupted protosentient globula rushes out!
Emeligara the corrupted protosentient globula performs a melee critical strike against Sponge!
Emeligara the corrupted protosentient globula performs a melee critical strike against Sponge!
Emeligara the corrupted protosentient globula misses Bloated ooze.
Sponge is dazed!
Sponge shares damage with his oozes!
Melee retaliation hits Emeligara the corrupted protosentient globula for 2 blight, 19 acid, 4 light, 8 nature, 2 blight, 19 acid, 4 light, 8 nature (66 total damage).
Emeligara the corrupted protosentient globula hits Sponge for 16 physical, (5 antimagic), 0 fire, 8 physical (25 total damage).
Emeligara the corrupted protosentient globula hits Bloated ooze for 4 fire, 10 lightning (14 total damage).
Emeligara the corrupted protosentient globula hits Bloated ooze for 4 fire, 7 mind, 10 lightning (21 total damage).
Xeradheda the corrupted plasmic disruptor's Slime Spit hits Bloated ooze for 69 nature damage.
Sponge the level 26 dwarf oozemancer was disembowelled to death by Emeligara the corrupted protosentient globula on level 1 of inside a giant tentacle.




























































































