













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Allow Respec Anywhere 1.2.3Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Inferno Race Pack 1.4.0Adds a collection of my races. Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Infected 1.7.6Hey! I decided to post a beta in the hopes of getting some inspiration and feedback on various mechanics. Everything from talent names to design goals to specific trees is appreciated :) The infected is afflicted by various infections; unique diseases which they spread to their enemies upon touch. These slow, durable melee fighters can use both attacks and magic to afflict their enemies with a plethora of diseases, eventually killing anything. They lack mobility but have many ways to heal and reduce damage. Infected relies on strength, magic and constitution.
Thanks to: Since I'm looking for feedback I'll share what I'm looking for feedback on and my future plans. (No reason to read this before trying the mod ;) Intended Strengths: + Has damage smear, which makes infected really hard to burst in a single round. +Great healing and durability. + Good damage after a while, unlike bulwark where you get fights that just seem to go on forever. Intended Weaknesses: Have I managed/failed to achieve any of these? Are some of these are just bad ideas? --- Problems, Plans and Thoughts --- -An unarmed tree! Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Pre-Paid Hiemal Shield 1.7.0If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply). [License note: This addon uses modified versions of images by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 26 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 22 on the 18th Haze 122nd year of Ascendancy at 21:56 0 / 7Killed by Velyna the king cobra at level 24 on the 72nd Haze 122nd year of Ascendancy at 14:30 Killed by Yviretha the fearful symmetry at level 25 on the 72nd Haze 122nd year of Ascendancy at 16:53 Killed by Yviretha the fearful symmetry at level 25 on the 72nd Haze 122nd year of Ascendancy at 22:49 Killed by Yviretha the fearful symmetry at level 25 on the 73rd Haze 122nd year of Ascendancy at 01:06 Killed by Celia at level 26 on the 8th Decay 122nd year of Ascendancy at 06:01 Killed by Celia at level 26 on the 8th Decay 122nd year of Ascendancy at 07:57 |
Primary Stats
| Strength | 32 (base 18) |
| Dexterity | 21 (base 14) |
| Constitution | 33 (base 17) |
| Magic | 70 (base 55) |
| Willpower | 38 (base 18) |
| Cunning | 66 (base 50) |
Resources
| Mana | 352/425 |
| Psi | 118/128 |
| Steam | 85/105 |
| Life | -434/396 |
| Positive | 115/125 |
| Hate | 100/100 |
| Soul | 17/19 |
| Healing Factor | 1.6289294477288 |
| Regeneration | 11.158166716942 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 58 |
| Crit Chance | 53% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 58 |
| Crit Chance | 55% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +51% |
| Arcane | +5% |
| Mind | +30% |
| All | 0% |
| Light | +15% |
| Physical | +8% |
| Fire | +12% |
| Nature | +44% |
Offense: Damage Penetration
| Blight | +32% |
| Fire | +50% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 35 (95.324392949321%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 36 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 50%( 70%) |
| All | + 39%( 70%) |
| Lightning | + 48%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 39%( 70%) |
| Mind | + 43%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (394 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.7 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 2 |
| 1 |
| 1 |
| 1 |
| Spell / Master of flesh | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Nightfall | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Dreadmaster | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Absorption | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spell / Death | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Grave | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master of bones | 2.10 |
| 15 |
| 10 |
| 0 |
| 0 |
| Corruption / Reaving combat | 1.00 |
| 4 |
| 1 |
| 3 |
| 1 |
| Steamtech / Avoidance | 1.00 |
| 2 |
| 5 |
| 1 |
| 0 |
| Celestial / Combat | 1.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spell / Master necromancer | 1.30 |
| 6 |
| 1 |
| 0 |
| 0 |
| Spell / Animus | 1.30 |
| 5 |
| 1 |
| 1 |
| 5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 12 |
| 11 |
| 0 |
| 0 |
| Technique / Combat training | 1.00 |
| 1 |
| 1 |
| 4 |
| 3 |
| 0 |
| 0 |
| Steamtech / Physics | 1.00 |
| 2 |
| 1 |
| 1 |
| 1 |
| Spell / Spectre | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Steamtech / Chemistry | 1.00 |
| 1 |
| 1 |
| 1 |
| 4 |
| Cursed / Dark sustenance | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
| Cunning / Survival | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Necrosis | 1.30 |
| 5 |
| 0 |
| 0 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. * You've found the needed electric eel tail. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun dagger 'Sunreign' (Nightmares) (39-51 power, 21 apr) 1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Weapon Damage 39.0 - 50.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +22.0% Attack Speed 100% On-hit +8 fire On-crit, radius 2 +72 fire While equipped: offense ------ Physical Crit +14.0% Critical power +35.00% Global Speed +7% Damage +6% blight Ignore resists +20% blight +28% fire +12% all Accuracy +21 (+6 eff.) Ignore Armor +23 defense ------ Resistance +12% fire Curse of Nightmares Sharp, short and deadly. |
| Quiver | Corruptionrot (Nightmares) (13/13, 18-25 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Nature Weapon Damage 18.0 - 25.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 13 Projectile Speed +200% On-ranged-hit +20 nature +27 fire On-crit, radius 2 +20 lightning +14 fire While equipped: other ------- Reload +4 Curse of Nightmares Arrows are used with bows to pierce your foes to death. |
| On hands | Elenyregomas (Shrouds) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag offense ------ Physical Crit +2.0% Physical Power +8 (+4 eff.) On-Hit 10 light Damage +5% light +5% arcane defense ------ Armor +2 Resistance +5% light Crit Resistance 5.00% Physical save +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Summertide Phial (Shrouds)1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Shrouds Call light, dispelling darkness and lighting tiles in radius 20.(94 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Murktyphoon the rough leather hat (Shrouds) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +3 Wil +3 Cun +2 Con offense ------ When Hit 2 darkness defense ------ Armor +1 Fatigue +1% Resistance +3% darkness Mind save +9 (+3 eff.) Silence Resist +30% other ------- EQ when Hit +0.24 Curse of Shrouds A hat made of leather. Very stylish. |
| On feet | Geta the pair of voratun boots (Madness) (26 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +2 Cun offense ------ Spellpower +8 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Armor +5 Defense +26 (+7 eff.) Fatigue +4% other ------- See Invisibility +9 Curse of Madness Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Prox's Lucky Halfling Foot (Shrouds)2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Shrouds A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ring of Growth (Misfortune)0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% Curse of Misfortune This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring 'Arthidin' (Shrouds)0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +4 Wil +4 Cun offense ------ Critical power +5.00% Accuracy +7 (+2 eff.) defense ------ Resistance +9% cold Spell save +3 (+2 eff.) Mind save +11 (+4 eff.) Life Regen +2.00 Stun Resist +24% Curse of Shrouds Rings make your fingers look great! |
| Around neck | Grinarak (Misfortune)0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Lck +4 Con offense ------ Damage +15% mind Accuracy +14 (+4 eff.) defense ------ Defense +15 (+4 eff.) Resistance +5% arcane Resist unseen 24% Curse of Misfortune Amulets make your neck look great! |
| In main hand | Maluromisin the Sunwinnow (Nightmares) (15-18 power, 15 apr, blight element) 5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +15 Critical Rate +15.0% Attack Speed 100% While equipped: Stats +2 Mag +2 Wil offense ------ Spell Crit +9% Critical power +11.00% Spellpower +9 (+2 eff.) Damage +15% blight +12% fire Ignore resists +10% fire other ------- Max mana +10.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Zubylralaith' (Misfortune) 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Defense +10 (+3 eff.) Fatigue -12% Resistance +8% acid +12% light +12% darkness +6% mind +8% cold +8% fire +9% nature +11% lightning Physical save +6 (+2 eff.) Pinning Resist +20% other ------- Encumbrance +30 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Ereloblek the Naturequeller (Corpses) (30-36 power, 18 apr, blight element) 5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +18 Critical Rate +17.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +5% Spellpower +21 (+5 eff.) Damage +9% nature +30% blight defense ------ Defense +11 (+3 eff.) Resistance +6% acid +9% light +3% lightning Life Regen +1.60 Healmod +15% other ------- Light +3 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 166.60 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Growbringer (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag +3 Wil +2 Cun offense ------ Damage +12% nature defense ------ Defense +1 (+0 eff.) Life +32.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Shrouds) (10 def, 27 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison 30 physical defense ------ Armor +27 Hardiness +30% Defense +10 (+3 eff.) Fatigue +1% Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
steam generator implant of the duelist (steam 12)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 31 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 12)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 31 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.8 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Fanged Collar (Misfortune)0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+6 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... Curse of Misfortune This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Shantiz the Stormblade (Corpses) (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap Curse of Corpses This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (Madness) (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease Curse of Madness This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Swordbreaker (Shrouds) (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Curse of Shrouds This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
blazebringer's yew longbow (Madness)4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +48 fire While equipped: offense ------ Global Speed +6% Ignore resists +21% fire Curse of Madness Longbows are used to shoot arrows at your foes. |
dragonbone longbow of true flight (Shrouds)4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +14.0% Accuracy +17 (+5 eff.) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
earthen elm starstaff of wizardry (Shrouds) (10-12 power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Wil +2 Mag offense ------ Spell Crit +1% Spellpower +6 (+1 eff.) Damage +10% physical defense ------ Armor +3 Hardiness +3% Physical save +3 (+1 eff.) other ------- Max mana +18.00 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Aerafang the Frostwedge (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +6% cold Ignore resists +5% acid Against +17% Summoned When Hit 2 blight defense ------ Resistance +6% acid +6% blight Resist Against +18% Summoned Curse of Misfortune A belt that goes around your waist. |
rough leather belt 'Isluwyn' (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +7 Con offense ------ Physical Power +6 (+3 eff.) Damage +6% physical Ignore resists +20% physical defense ------ Resistance +15% fire Physical save +18 (+6 eff.) Unlife -40.00 life other ------- Size +1 Curse of Nightmares A belt that goes around your waist. |
cashmere robe 'Earastir' (Misfortune) (15 def, 8 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag offense ------ Damage +31% blight +20% physical +6% temporal Ignore resists +7% temporal +10% physical When Hit 0 physical defense ------ Armor +8 Defense +15 (+4 eff.) Resistance +31% blight +11% all Anomaly Control +10 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (Shrouds) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +14 (+3 eff.) Damage +13% all defense ------ Resistance +13% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Noonminister' (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +12% arcane When Hit 6 arcane defense ------ Armor +1 Fatigue -5% Resistance +3% light Physical save +6 (+2 eff.) other ------- Encumbrance +21 Curse of Misfortune A pair of boots made of leather. |
stabilizing linen wizard hat (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Wil defense ------ Defense +1 (+0 eff.) Physical save +6 (+2 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
drakeskin leather armour 'Xanagawe' (Misfortune) (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Mag +8 Wil +13 Cun offense ------ Mindpower +10 (+3 eff.) defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +11% acid +14% physical +14% cold +42% fire +15% lightning Spell save +9 (+4 eff.) Mind save +17 (+6 eff.) other ------- Psi when Hit +0.12 Max mana +20.00 Curse of Misfortune A suit of armour made of leather. |
prismatic drakeskin leather armour of acid resistance (Corpses) (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +22% acid +16% light +15% darkness Curse of Corpses A suit of armour made of leather. |
barbed quiver of elven-wood arrows (Shrouds) (13/18, 50-71 power, 14 apr)3.0 Encumbrance T4 arrow ammo Reqs Dex 35 [Ego+] Master Weapon Damage 50.5 - 70.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +19.5% Capacity 18 On Critical: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Curse of Shrouds Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of daylight (Madness) (0/20, 42-58 power, 14 apr)3.0 Encumbrance T4 arrow ammo Reqs Dex 35 [Ego+] Arcane/Psionic Weapon Damage 41.5 - 58.1 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 20 On-ranged-hit +21 light +21 physical Damage Against +32% Undead On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage Curse of Madness Arrows are used with bows to pierce your foes to death. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
170 alchemist agate (Corpses)0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Corpses Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arcflash the brass lantern (Misfortune)2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% lightning +6% mind Ignore resists +20% lightning +5% cold defense ------ Resistance +9% mind other ------- Light +6 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Necro the Cornac Necromancer level 22
40th Haze 122nd year of Ascendancy at 02:02 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Necro the Cornac Necromancer level 26
2nd Decay 122nd year of Ascendancy at 04:23 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Necro the Cornac Necromancer level 10
3rd Flare 122nd year of Ascendancy at 11:47 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Necro the Cornac Necromancer level 20
69th Dusk 122nd year of Ascendancy at 15:44 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Necro the Cornac Necromancer level 22
19th Haze 122nd year of Ascendancy at 05:28 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Necro the Cornac Necromancer level 26
1st Decay 122nd year of Ascendancy at 18:13 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Necro the Cornac Necromancer level 16
44th Dusk 122nd year of Ascendancy at 09:02 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Necro the Cornac Necromancer level 24
72nd Haze 122nd year of Ascendancy at 16:31 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Necro the Cornac Necromancer level 8
3rd Summertide 122nd year of Ascendancy at 10:23 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Necro the Cornac Necromancer level 22
26th Haze 122nd year of Ascendancy at 02:56 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Necro the Cornac Necromancer level 16
5th Dusk 122nd year of Ascendancy at 14:02 see stats
Log
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Skeleton mage uses Bone Armour.
A shield forms around skeleton mage.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Ghoul hits Terror for 168 physical damage.
Frost Cut from Necro hits Ghoulking for 17 cold damage.
Frost Cut from Necro hits Ghoul for 17 cold damage.
Necro loses sight!
Necro deactivates Hiemal Shield.
Something hits Something for 361 darkness damage.
Something hits Something for 361 darkness damage.
Something hits Something for 361 darkness damage.
Something hits Necro for (23 flat reduction), (164 absorbed), 82 darkness, (23 flat reduction), (36 absorbed), 335 darkness (417 total damage).
Something hits Something for 361 darkness damage.
Spikes of Decrepitude hits Necro for (23 flat reduction), (2 absorbed), 1 cold, (23 flat reduction), (1 absorbed), 0 darkness (2 total damage).
Frost Cut from Necro hits Celia for 36 cold damage.
Necro's embedded restoration system activate.
Necro receives 239 healing.
Necro weaves her cloak!
Your summoned terror disappears.
Something misses Necro.
Necro is on fire!
Something hits Necro for (25 to psi shield), (23 flat reduction), 11 physical, (21 to psi shield), (23 flat reduction), 7 physical (18 total damage).
Something hits Necro for (23 flat reduction), 78 fire (78 total damage).
Something hits Necro for (23 flat reduction), 175 darkness, (23 flat reduction), 301 cold (476 total damage).
Necro the level 26 cornac necromancer was frozen and shattered into a million little shards to death by Celia on level 2 of Last Hope Graveyard.
Necro deactivates her cloak's restoration systems.




































































































































