










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required.  | 
| Campaign | Infinite | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Wanderer | 
| Level / Exp | 11 / 50% | 
| Size | medium | 
| Lifes / Deaths | Killed by panther at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:32 0 / 5Killed by red jelly at level 6 on the 1st Mirth 122nd year of Ascendancy at 20:07 Killed by human guard at level 7 on the 2nd Mirth 122nd year of Ascendancy at 10:49 Killed by fire drake hatchling at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:51 Killed by worm that walks at level 11 on the 9th Mirth 122nd year of Ascendancy at 18:56  | 
Primary Stats
| Strength | 30 (base 25) | 
| Dexterity | 14 (base 12) | 
| Constitution | 15 (base 12) | 
| Magic | 33 (base 32) | 
| Willpower | 17 (base 12) | 
| Cunning | 17 (base 12) | 
Resources
| Insanity | 16/100 | 
| Vim | 99/140 | 
| Life | -23/272 | 
| Paradox | 300 | 
| Stamina | 143/148 | 
| Healing Factor | 1.1760311219418 | 
| Regeneration | 0.99962645365049 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +50% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Barehand
| Damage | 18 | 
| Accuracy | 28 | 
| Crit Chance | 4% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 28 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +15% | 
| Blight | +3% | 
| Mind | +6% | 
| Fire | +14% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 11 (35.65183292883%) | 
| Defense | 29 | 
| Ranged Defense | 29 | 
| Fatigue | 0 | 
| Physical Save | 19 | 
| Spell Save | 17 | 
| Mental Save | 11 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Light | + 10%( 70%) | 
| Darkness | + 11%( 70%) | 
| Blight | + 11%( 70%) | 
| Physical | + 16%( 70%) | 
| Fire | + 31%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Knockback Resistance | 10% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
Class Talents
| Corruption / Spellblaze | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Psytech gunnery | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Demented / Controlled horrors | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Grappling | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Demented / Tentacles | 1.20 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Energy | 1.00 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | active | 
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed | 
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point  | done | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| On feet |  scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather.  | 
| On hands |  Lavamaster the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +3% blight Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Armour +1 Fatigue +1% Resists +5% blight +9% fire Unarmed combat: Power 107% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +5 blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
| On head |  prismatic rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +10% light +11% darkness A cap made of leather.  | 
| Tool |  iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Elukira0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +11% fire ----- def ----- Resists +1% physical +22% fire Knockbk- +10% Rings make your fingers look great!  | 
| On fingers |  Porulewen the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +5% mind ----- def ----- Resists +6% acid Phys.save +4 (+2 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great!  | 
| Around neck |  Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck.  | 
| Main armor |  Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 33.72 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour.  | 
| Light source |  Alythel2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Mag +3 Wil dps ---------- Mind.crit +1% Dmg.mod +6% mind ---------- misc Equi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  linen cloak 'Brandpain' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Wil +3 Cun +1 Con dps ---------- Dmg.mod +3% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist |  Cloudkin1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- HP.reg +0.60 Heal.mod +13% ---------- misc Max.psi +10.00 A belt that goes around your waist.  | 
Inventory
 wild infusion of the sneak (res 19%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 manasurge rune (regen 612% over 10 turns; mana 31; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 612% for 10 turns (46 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the titan (absorb 35; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Blizzardsteel the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +5% cold ----- def ----- Resists +6% mind Amulets make your neck look great!  | 
 elm magestaff (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 elm magestaff of greater warding (100% power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane ----- def ----- Armour +7 Defense +7 (+4 eff.) ---------- misc Wards +3 arcane Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Eradogorn the iron battleaxe (122% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Max.HP +40.00 HP.reg +2.00 Poison- +10% Disease- +20% Massive two-handed battleaxes.  | 
 iron greatmaul of vileness (116% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane Power 116% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 16 Massive two-handed mauls.  | 
 steel greatsword 'Ebonygrinder' (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 128% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 light Against +7% Undead While equipped: dps ---------- Mind.crit +3% Crit.mult +5.00% Apr +3 ----- def ----- Resists +3% darkness Massive two-handed swords.  | 
 Ce'Nesemina the iron longsword (101% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +4.5% Atk.spd 100% Melee+ +5 nature On Hit.r1 +4 physical While equipped: ----- def ----- Resists +9% light +6% lightning Sharp, long, and deadly.  | 
 arcing iron longsword (107% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Sharp, long, and deadly.  | 
 iron longsword (103% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly.  | 
 iron longsword 'Frozenreign' (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 cold While equipped: dps ---------- Dmg.mod +3% mind Acc +6 (+3 eff.) Melee Ret 2 mind ----- def ----- Defense +6 (+3 eff.) Resists +3% light Disarm- +22% Sharp, long, and deadly.  | 
 iron mace of massacre (118% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly.  | 
 thought-forged steel mace of phasing (108% power, 8 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Psionic Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +8 Crit +1.0% Atk.spd 100% Phasing +10% Melee+ +5 mind On Hit: * 12% chance to reduce all saves and defense by 12 While equipped: Stats +1 Cun +2 Wil Blunt and deadly.  | 
 Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.  | 
 iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes.  | 
 iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes.  | 
 Hettarin the steel waraxe (129% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Dex +1 Wil dps ---------- Melee Ret 2 physical ----- def ----- Mind.save +9 (+9 eff.) One-handed war axes.  | 
 steel waraxe (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes.  | 
 steel waraxe 'Eclipsewish' (112% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +8 light +4 darkness On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 6 light One-handed war axes.  | 
 hateful stralite waraxe of erosion (140% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Nature/Psionic Power 141% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 nature +5 darkness Against +5% Living One-handed war axes.  | 
 steel dagger of daylight (107% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 107% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 light Against +5% Undead Sharp, short and deadly.  | 
 mossy mindstar of venom (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 5 acid Dmg.mod +5% acid Res.pen +4% acid ----- def ----- Resists +5% acid HP.reg +1.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+5 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 16 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.  | 
 Surefire4.0 T1 longbow 2H weapon Reqs Dex 18 [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.  | 
 elm longbow4.0 T1 longbow 2H weapon [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes.  | 
 elm longbow of fire4.0 T1 longbow 2H weapon [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 fire While equipped: dps ---------- Dmg.mod +14% fire Longbows are used to shoot arrows at your foes.  | 
 Ivuyabeth the Morninghunter (17/17, 114% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 114% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +1.0% Capacity 17 Ranged+ +4 acid +16 light On Hit.r1 +4 acid On Crit.r2 +8 acid Arrows are used with bows to pierce your foes to death.  | 
 pouch of iron shots 'Galeshear' (16/16, 107% power, 1 apr)3.0 T1 shot ammo [Rare] Arcane Power 107% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Ranged+ +12 lightning On Hit.r1 +4 blight +12 light +4 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Shots are used with slings to pummel your foes to death.  | 
 Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
 Gorydunarek (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Dex +2 Wil +1 Cun dps ---------- Spell.crit +1% Dmg.mod +12% acid ----- def ----- Resists +18% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +7% all Mind.save +15 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 cleansing rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +10% nature +10% blight A suit of armour made of leather.  | 
 cleansing rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% nature +10% blight Max.HP +20.00 A suit of armour made of leather.  | 
 rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather.  | 
 rough leather armour 'Armusadin' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +3% blight +15% cold +3% mind ---------- misc Equi/ret +0.04 A suit of armour made of leather.  | 
 Cuthunarivon the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% cold Spell.save +12 (+7 eff.) Max.HP +20.00 A suit of armour made of leather.  | 
 Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.  | 
 Gyth the Ashream (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% fire ----- def ----- Armour +9 Fatigue +22% Resists +17% lightning +12% fire Spell.save +3 (+3 eff.) A suit of armour made of metal plates.  | 
 linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 regal linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 pair of rough leather boots 'Duathelfurnace' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +1 Resists +6% light +3% darkness Phys.save +5 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+6 eff.) A pair of boots made of leather.  | 
 Tulyrak the pair of iron boots (10 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Mayogatta the rough leather gloves (5 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% physical Res.pen +15% physical Acc +11 (+5 eff.) Apr +2 ----- def ----- Armour +1 Defense +5 (+3 eff.) ---------- misc Max.stam +10.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +5.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Zizor the rough leather gloves (0 def, 9 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 6 temporal Dmg.mod +3% temporal ----- def ----- Armour +9 Resists +6% temporal Mind.save +3 (+3 eff.) Die.at -40.00 life Heal.mod +5% Unarmed combat: Power 92% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 96% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 102% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm.  | 
 iron gauntlets 'Spiderrigor' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +5% lightning Res.pen +10% cold On Hit (Melee): * 10% chance to slow global speed by 37% ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +3% darkness Unarmed combat: Power 99% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 focusing dwarven-steel torque of psionic shield [power 77]  (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers.  | 
Achievements
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Amieal the Cornac Wanderer level 10
7th Mirth 122nd year of Ascendancy at 22:01 see stats
Log
Resting starts...
Rested for 12 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Tendrils Eruption is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
Amieal uses Clinch.
Amieal misses Worm that walks.
Worm that walks shrugs off Amieal's 'Grappled'!
Amieal is engaged in a grapple!
Worm that walks HEALS from  blight  damage!
Amieal hits Worm that walks for 9 physical, 0 blight, 3 healing (9 total damage) [3 healing].
Amieal has released the hold.
Worm that walks casts Worm Rot.
Amieal is afflicted by a terrible worm rot!
Worm that walks misses Amieal.
Worm that walks receives 7 healing from Ruin.
Worm that walks hits Amieal for (6 dissipated), 15 blight, (7 dissipated), 17 blight (32 total damage).
Melee retaliation hits Worm that walks for 3 fire damage.
Amieal activates Rain of Fire.
Rain of Fire hits Worm that walks for 4 physical, 15 fire (20 total damage).
Worm Rot from Worm that walks hits Amieal for (13 dissipated), 31 blight, (12 dissipated), 28 acid (59 total damage).
Worm that walks casts Drain.
Worm that walks hits Amieal for (18 dissipated), 205 blight (205 total damage).
Amieal the level 11 cornac wanderer was debilitated by noxious blight before falling to death by a worm that walks on level 8 of Infinite Dungeon.
A carrion worm mass bursts out of Amieal!
Amieal is free from the worm rot.






















































































