













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. | 
| Campaign | Infinite | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Annihilator | 
| Level / Exp | 12 / 40% | 
| Size | big | 
| Lifes / Deaths | Killed by Aerotira the ink squid at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:350 / 5 Killed by tempest at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:45 Killed by Xanywyn the human guard at level 6 on the 79th Pyre 122nd year of Ascendancy at 05:00 Killed by Bethuserawyn the snow giant at level 11 on the 6th Mirth 122nd year of Ascendancy at 15:44 Killed by Ben Cruthdar, the Cursed at level 12 on the 7th Mirth 122nd year of Ascendancy at 02:58 | 
Primary Stats
| Strength | 19 (base 13) | 
| Dexterity | 36 (base 28) | 
| Constitution | 12 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 12 (base 10) | 
| Cunning | 41 (base 37) | 
Resources
| Life | -52/306 | 
| Steam | 97/106 | 
| Healing Factor | 1.0191526171258 | 
| Regeneration | 3.3122460056587 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 2 | 
| See Stealth | 9 | 
| See Invisible | 9 | 
Offense: Mainhand
| Damage | 29 | 
| Accuracy | 43 | 
| Crit Chance | 19% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 22 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +6% | 
| Lightning | +6% | 
| Arcane | +3% | 
| Fire | +8% | 
| All | 0% | 
Offense: Damage Penetration
| Arcane | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) | 
| Defense | 31 | 
| Ranged Defense | 31 | 
| Fatigue | 7.9238052216851 | 
| Physical Save | 10 | 
| Spell Save | 12 | 
| Mental Save | 22 | 
Defense: Resistances
| Nature | + 18%( 70%) | 
| Lightning | + 17%( 70%) | 
| Acid | + 5%( 70%) | 
| Cold | + 26%( 70%) | 
| Blight | + 5%( 70%) | 
| Arcane | + 5%( 70%) | 
| Fire | + 12%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 40% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 20% | 
| Pinning Resistance | 20% | 
| Poison Resistance | 11% | 
| Knockback Resistance | 20% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0Implant: Steam Generator Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. | 
| Implants | Effective talent level: 1.0Implant: Medical Injector Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. | 
Class Talents
| Steamtech / Demolition | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Gadgets | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Steamtech / Magnetism | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Chemical warfare | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Heavy weapons | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Turrets | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Steamtech / Physics | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Steamtech / Engineering | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Steamtech / Chemistry | 1.20 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 3): Exterminator You completed the challenge and received: Random Artifact: Cleanseslice (104% power, 2 apr) | done | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 5): Mirror Match | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 6): Exterminator You completed the challenge and received: +3 Stat Points | done | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  Stormnail (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% nature +5% cold Stealth +4 Max.HP +60.00 ---------- misc Talents +2 Moss Tread Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  Abyssdredge (13/13, 122% power, 1 apr) 3.0 T1 shot ammo [Rare] Master Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +10.0% Capacity 13 Ranged+ +4 fire On Hit.r1 +4 fire On Crit.r2 +20 fire On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +2 Corrosive Shell Shots are used with slings to pummel your foes to death. | 
| Light source |  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  dwarven-steel helm of dexterity (+5) (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +5 Dex +4 Cun ----- def ----- Armour +4 Fatigue +4% Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Velumira the steel ring 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Resists +5% blight +12% nature +5% arcane +3% lightning HP.reg +1.00 Poison- +11% Disease- +12% Stun/Frz- +20% Rings make your fingers look great! | 
| On fingers |  copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! | 
| Around waist |  insulating rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Spell.save +5 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. | 
| In main hand |  Ivuyatha 4.0 T2 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +5 fire Uses 2.0 Steam While equipped: Stats +1 Str +3 Dex +2 Con dps ---------- Dmg.mod +8% fire Acc +7 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
| On hands |  corrosive rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Unarmed combat: Power 101% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| In off hand |  Nerudavea the steel shield (0 def, 6 armour, 110% power, 58 block) 7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 110% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +58 Melee+ +16 acid While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 4 acid ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
| Main armor |  rejuvenating rough leather armour of cold resistance (3 def, 2 armour) 9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% cold HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. | 
| Around neck |  Zubonor the Arcgrit 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% lightning +3% arcane Res.pen +5% arcane ----- def ----- Resists +14% lightning Stun/Frz- +20% ---------- misc Infravis +1 Amulets make your neck look great! | 
Inventory
|  schematic: Steamsaw 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. | 
|  Gleamwhisper the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% acid Res.pen +15% arcane +15% acid ----- def ----- Resists +5% arcane ---------- misc Light +1 Amulets make your neck look great! | 
|  Chamyblek 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Resists +12% darkness Phys.save +6 (+6 eff.) Spell.save +7 (+7 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! | 
|  copper ring 'Delerand' 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Apr +1 ----- def ----- Crit.chn- 15.00% Mind.save +8 (+4 eff.) Confus- +21% Stun/Frz- +10% ---------- misc Max.stam +10.00 Rings make your fingers look great! | 
|  Spiderclash (113% power, 1 apr) 5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 113% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +8 blight On Hit: * 20% chance to slow global speed by 41% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Res.pen +5% blight Massive two-handed mauls. | 
|  steel greatmaul (128% power, 2 apr) 5.0 T2 greatmaul 2H weapon [Normal] Power 128% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. | 
|  flaming steel mace (112% power, 3 apr) 3.0 T2 mace 1H weapon [Ego] Arcane Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +7 fire Blunt and deadly. | 
|  steel waraxe (104% power, 3 apr) 3.0 T2 waraxe 1H weapon [Normal] Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. | 
|  Salusetha (98% power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Master Power 99% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 mind While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +2 Defense +11 (+6 eff.) Cut- +20% Disarm- +23% Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. | 
|  steel dagger of the mystic (105% power, 6 apr) 1.0 T2 dagger 1H weapon [Ego] Arcane Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.pwr +7 (+7 eff.) Sharp, short and deadly. | 
|  Lisimiraba (72% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon [Rare] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +6% temporal Teleport- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  creative vined mindstar (88% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  nature's vined mindstar (81% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  nature's vined mindstar of clarity (81% power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +2% blight Mind.save +2 (+1 eff.) Disease- +11% ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  vined mindstar (88% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  vined mindstar of life (81% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +16.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Uristir the Singequench (103% power, 0 apr) 3.0 T1 steamsaw 1H weapon [Rare] Nature/Steamtech Power 104% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 On Hit.r1 +4 fire Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +6% nature +6% fire Melee Ret 4 fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +3% mind Max.HP +42.00 ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! | 
|  mighty elm longbow 4.0 T1 longbow 2H weapon [Ego] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Longbows are used to shoot arrows at your foes. | 
|  steady iron steamgun of acid 4.0 T1 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +6 acid Uses 2.0 Steam While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +8% acid Acc +5 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Emelavena (10/10, 118% power, 1 apr) 3.0 T1 shot ammo [Rare] Nature Power 118% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 10 Proj.spd +100% Ranged+ +6 nature On Hit.r1 +12 physical While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. | 
|  Satyrstake (15/15, 121% power, 1 apr) 3.0 T1 shot ammo [Rare] Master Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +9.0% Capacity 15 Ranged+ +8 light +4 nature On Crit.r2 +4 blight On Hit: * 20% chance to slow global speed by 41% * 10% chance to reduce strength, dexterity, and constitution by 6 On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
|  Sunwild the pouch of iron shots (18/18, 105% power, 3 apr) 3.0 T1 shot ammo [Rare] Nature Power 106% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +4.0% Capacity 18 Ranged+ +7 nature On Hit.r1 +8 physical On Crit.r2 +20 fire While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. | 
|  pouch of iron shots (17/17, 104% power, 1 apr) 3.0 T1 shot ammo [Normal] Power 105% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. | 
|  pouch of steel shots (22/22, 119% power, 2 apr) 3.0 T2 shot ammo [Normal] Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Shots are used with slings to pummel your foes to death. | 
|  pouch of steel shots 'Tainthue' (21/21, 115% power, 2 apr) 3.0 T2 shot ammo [Random Unique] Nature/Disrupt/Psionic Power 115% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +5 physical +5 nature On Crit.r2 +20 nature On Hit: * 6% chance to slow global speed by 41% * 20% chance to knock the target back 3 spaces and deal 78 physical damage While equipped: Shots are used with slings to pummel your foes to death. | 
|  mindwoven woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  mindwoven woollen robe of fire (+21%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +14% fire ----- def ----- Resists +9% all +21% fire Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Dourwar (6 def, 4 armour) 9.0 T2 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% arcane ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% lightning +17% cold +6% arcane Spell.save +11 (+9 eff.) A suit of armour made of leather. | 
|  cured leather armour of clarity (6 def, 4 armour) 9.0 T2 light armor [Ego] Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +5% mind Mind.save +11 (+5 eff.) A suit of armour made of leather. | 
|  Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. | 
|  iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 100% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. | 
|  temporal iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 6 temporal Ranged+ 5 temporal Dmg.mod +4% arcane +3% temporal ----- def ----- Armour +1 Fatigue +1% Resists +7% temporal Unarmed combat: Power 107% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +5 arcane On Crit.r2 +5 arcane On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Adomina the Magmajeer (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +3 Fatigue +5% Resists +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  6 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Automated Portable Extractor 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. | 
| simple frost salve [power 10]simple frost salve [power 10] 1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. | 
| simple healing salve [power 124]simple healing salve [power 124] 1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 124 Puts Talent Medical Injector on 15 cooldown Medical salve. | 
|  iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Earedas the iron torque of psionic shield [power 23]  (25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +6% blight Apr +4 ----- def ----- Resists +2% physical ---------- misc Max.vim +10.00 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  focusing steel torque of psionic shield [power 47]  (25 cooldown) 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
Achievements
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Urazz the Cornac Annihilator level 10
4th Mirth 122nd year of Ascendancy at 15:53 see stats
Log
Urazz's Reactive Armor hits Ben Cruthdar, the Cursed for 6 physical, 3 fire, 1 fire (10 total damage).
Urazz activates Boltgun.
Urazz's Flechette Burst hits Ben Cruthdar, the Cursed for 20 acid, 3 fire, 1 fire (24 total damage).
Urazz's Flechette Burst hits Ben Cruthdar, the Cursed for 20 acid, 3 fire, 1 fire (24 total damage).
Ben Cruthdar, the Cursed slows down.
Urazz's Grenade Launcher hits Ben Cruthdar, the Cursed for 30 acid, 3 fire, 1 fire (34 total damage).
Ben Cruthdar, the Cursed uses Dominate.
Urazz has been dominated!
Ben Cruthdar, the Cursed hits Urazz for (46 exoskeleton), 46 physical (46 total damage).
Static Shield from Urazz hits Ben Cruthdar, the Cursed for 5 lightning, 8 acid, 3 acid (16 total damage).
Melee retaliation hits Ben Cruthdar, the Cursed for 1 acid damage.
Urazz is no longer weakened.
Urazz uses Flechette Burst.
Urazz's Flechette Burst hits Ben Cruthdar, the Cursed for 36 acid, 5 fire, 2 fire (43 total damage).
Urazz's Flechette Burst hits Ben Cruthdar, the Cursed for 39 acid, 5 fire, 2 fire (46 total damage).
Ben Cruthdar, the Cursed uses Frenzy.
Ben Cruthdar, the Cursed hits Urazz for (12 exoskeleton), 32 physical, (0 exoskeleton), 36 physical, (0 exoskeleton), 49 physical, (0 exoskeleton), 42 physical (159 total damage).
Static Shield from Urazz hits Ben Cruthdar, the Cursed for 11 lightning, 16 acid, 5 acid (32 total damage).
Melee retaliation hits Ben Cruthdar, the Cursed for 2 acid, 2 acid, 2 acid, 2 acid (9 total damage).
Urazz is no longer harassed.
Talent Implant: Steam Generator is ready to use.
Urazz receives 60 healing.
Urazz is no longer being stalked by Ben Cruthdar, the Cursed.
Ben Cruthdar, the Cursed hits Urazz for (6 exoskeleton), 125 physical (125 total damage).
Static Shield from Urazz hits Ben Cruthdar, the Cursed for 18 lightning, 29 acid, 9 acid (56 total damage).
Melee retaliation hits Ben Cruthdar, the Cursed for 4 acid damage.
Urazz the level 12 cornac annihilator was mutilated to death by Ben Cruthdar, the Cursed on level 9 of Infinite Dungeon.















































