











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required.  | 
| Campaign | Infinite | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Halfling | 
| Class | Rogue | 
| Level / Exp | 13 / 100% | 
| Size | small | 
| Lifes / Deaths | Killed by white jelly at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:52 0 / 5Killed by Gymira the umber hulk at level 6 on the 6th Mirth 122nd year of Ascendancy at 23:38 Killed by cold drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:39 Killed by yellow jelly at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:58 Killed by war hound at level 13 on the 2nd Dusk 122nd year of Ascendancy at 01:50  | 
Primary Stats
| Strength | 11 (base 12) | 
| Dexterity | 42 (base 38) | 
| Constitution | 11 (base 10) | 
| Magic | 16 (base 10) | 
| Willpower | 23 (base 10) | 
| Cunning | 42 (base 28) | 
Resources
| Life | -8/350 | 
| Stamina | 142/178 | 
| Healing Factor | 1.0097162075846 | 
| Regeneration | 1.2621452594808 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 5 | 
| See Stealth | 34.921546859523 | 
| See Invisible | 34.921546859523 | 
Offense: Mainhand
| Damage | 46 | 
| Accuracy | 47 | 
| Crit Chance | 20% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 24 | 
| Accuracy | 47 | 
| Crit Chance | 20% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 16% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 27 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +3% | 
| Mind | +9% | 
| Nature | +18% | 
Offense: Damage Penetration
| Fire | +5% | 
| Physical | +15% | 
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) | 
| Defense | 39 | 
| Ranged Defense | 39 | 
| Fatigue | 0 | 
| Physical Save | 8 | 
| Spell Save | 17 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 5%( 70%) | 
| Blight | + 11%( 70%) | 
| Arcane | + 5%( 70%) | 
| Cold | + 9%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 11%( 70%) | 
| Temporal | + 5%( 70%) | 
| Physical | + 6%( 70%) | 
| Mind | + 3%( 70%) | 
| Nature | + 36%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 28% | 
| Poison Resistance | 20% | 
| Stun Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 416% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Technique / Duelist | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Stealth | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Trapping | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Poisons | 1.30 | 
  | 4/5 | 
  | 2/5 | 
  | 4/5 | 
  | 1/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Throwing knives | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Lethality | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 5/5 | 
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (389)Turns left: -1  | failed | 
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near SightedYou completed the challenge and received: Random Artifact: Xanugada  | done | 
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror Match | failed | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| On feet |  Zerozor the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +3% ----- def ----- Armour +3 Resists +5% lightning +5% temporal A pair of boots made of leather.  | 
| Light source |  bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Smolderbearer the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% blight Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly...  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid.  | 
| Tool |  steel torque of gale force 'Poretha' [power 150]  (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Res.pen +15% physical Apr +1 ---------- misc Max.stam +10.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 150 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  Dairublek the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +6% lightning +9% cold +5% arcane Spell.save +3 (+3 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great!  | 
| On fingers |  Deepshack the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature +9% mind +3% darkness Melee Ret 2 mind 2 darkness ----- def ----- Resists +20% nature Rings make your fingers look great!  | 
| Around neck |  warrior's steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great!  | 
| In main hand |  balanced steel dagger of the mystic (104% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +28% Sharp, short and deadly.  | 
| Around waist |  rough leather belt 'Xanulaith'1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Armour +8 Resists +5% acid +3% mind +5% blight A belt that goes around your waist.  | 
| In off hand |  thought-forged steel dagger of daylight (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Psionic Power 107% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 mind +5 light Against +7% Undead On Hit: * 15% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly.  | 
| Cloak |  murderer's linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Dex +3 Mag +2 Wil +2 Cun dps ---------- Spell.crit +4% Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Boghunter the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% nature ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% nature Max.HP +20.00 ---------- misc Hate/m.crit +1.00 A suit of armour made of leather.  | 
Inventory
 wild infusion of the sneak (res 24%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion of the sneak (res 24%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 shatter afflictions rune of the duelist (absorb 69; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Hellsrigor the elm magestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Mind.crit +3% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +6% mind +10% fire Res.pen +10% fire ---------- misc Max.psi +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Runagund the Dazzlezephyr (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% blight +3% fire +9% light Apr +5 ----- def ----- Defense +6 (+2 eff.) Resists +3% light ---------- misc Stam/turn +1.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 48.45 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 Chaluroddaregosus the Toxinsorrow (129% power, 5 apr, cold element)5.0 T4 staff 1H weapon Reqs Mag 35 [Rare] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold Melee Ret 8 mind 2 light On Hit (Melee): * 10% chance to slow global speed by 44% * 20% chance to reduce all saves and defense by 19 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Naturebone (119% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Psionic Power 120% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 mind +12 nature On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% lightning Melee Ret 2 nature ----- def ----- Resists +6% nature Massive two-handed battleaxes.  | 
 Duskzephyr (125% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 126% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +4 darkness While equipped: dps ---------- Dmg.mod +9% acid +6% darkness Res.pen +5% darkness +15% temporal Massive two-handed swords.  | 
 hateful steel longsword of erosion (108% power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Nature/Psionic Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 nature +5 darkness Against +6% Living Sharp, long, and deadly.  | 
 Erulatharig the Chargerigor (107% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Disrupt Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Against +8% Unnatural While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +3% lightning Melee Ret 2 mind ----- def ----- Resists +6% darkness ---------- misc Hate/m.crit +1.00 Blunt and deadly.  | 
 steel mace 'Naturepiety' (117% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +6 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +15% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% mind Blunt and deadly.  | 
 Blastresolve the iron waraxe (118% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +6% blight +9% fire +3% nature +9% lightning Spell.save +3 (+3 eff.) One-handed war axes.  | 
 Yvorikira the Shocktouch (113% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 113% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% lightning Sharp, short and deadly.  | 
 balanced iron dagger (101% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +21% Sharp, short and deadly.  | 
 iron dagger (101% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly.  | 
 iron dagger (101% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 101% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly.  | 
 thought-forged iron dagger of erosion (97% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Psionic Power 97% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature +6 mind On Hit: * 10% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +1 Wil Sharp, short and deadly.  | 
 acidic steel dagger (103% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 104% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly.  | 
 balanced steel dagger of erosion (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 107% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +24% Sharp, short and deadly.  | 
 steel dagger 'Mayeba' (107% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 107% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature Against +5% Unnatural On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Dmg.mod +6% acid ----- def ----- Resists +9% acid Sharp, short and deadly.  | 
 mossy mindstar (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Ebonytide (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 12 arcane resource burn While equipped: Stats +3 Cun +1 Con dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) Apr +2 ----- def ----- Resists +3% arcane +6% darkness Heal.mod +12% Heal/summ +16 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 horrifying vined mindstar of balance (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 mind 4 darkness Dmg.mod +4% mind +2% darkness ----- def ----- Phys.save +3 (+3 eff.) Spell.save +3 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 horrifying vined mindstar of life (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 3 darkness Dmg.mod +3% mind +4% darkness ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 living mindstar of balance (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Durendil (17/17, 118% power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 119% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Ranged+ +12 blight +6 nature +20 arcane On Crit.r2 +12 arcane Shots are used with slings to pummel your foes to death.  | 
 icy iron shield of resilience (0 def, 2 armour, 98% power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 While equipped: dps ---------- Melee+ 5 cold Melee Ret 1 ice ----- def ----- Armour +2 Fatigue +8% Max.HP +42.00 ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
 mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings.  | 
 mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings.  | 
 mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings.  | 
 woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 cleansing rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% nature +11% blight A suit of armour made of leather.  | 
 rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather.  | 
 rough leather armour 'Nerowe' (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +1 Wil +2 Con dps ---------- Melee Ret 2 physical ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +82.00 Disease- +10% Pinning- +10% A suit of armour made of leather.  | 
 cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +16% fire A suit of armour made of leather.  | 
 steel mail armour of implacability (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Phys.save +6 (+6 eff.) A suit of armour made of mail.  | 
 Eclipsecut the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +3% darkness ----- def ----- Resists +9% lightning +6% fire +3% acid +12% cold A belt that goes around your waist.  | 
 Glitterobsidian the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% light +20% mind ----- def ----- Armour +1 Resists +3% light ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather.  | 
 pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +13.00 A pair of boots made of leather.  | 
 Infernocutter the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +3% Crit.mult +5.00% Res.pen +5% fire ----- def ----- Armour +5 Fatigue +2% ---------- misc Mana/turn +0.20 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 naturalist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +3% nature ----- def ----- Armour +1 Resists +6% nature Unarmed combat: Power 96% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Shinepulverizer (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Acc +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +2 Resists +3% mind +3% light Phys.save +5 (+5 eff.) Mind.save +5 (+2 eff.) Disarm- +20% ---------- misc Hate/m.crit +2.00 Unarmed combat: Power 116% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 114% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Bethinn the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +4 Dex +4 Wil +2 Con dps ---------- Dmg.mod +6% acid ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+5 eff.) A pointy cloth hat, very wizardly...  | 
 Rimecrypt (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +3% mind +11% darkness +5% arcane +9% cold +3% fire +3% nature +10% light Poison- +10% A cap made of leather.  | 
 Velilewen the Deepsmaster (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +3% light +3% darkness A cap made of leather.  | 
 Flareknave (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% blight Res.pen +5% lightning +5% fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Defense +2 (+1 eff.) Resists +3% fire Spell.save +5 (+4 eff.) A pointy cloth hat, very wizardly...  | 
 bladed iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Dex ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 17.2 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+3 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 50 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 13 fire ----- def ----- Resists +5% fire Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 powerful elm totem of summon tentacle [power 100]  (25 cooldown)2.0 T1 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 102 Armor: 5 All Resist: 0 Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 elm wand of conjuration 'Magmagrit' [power 105]  (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% fire +6% cold Res.pen +5% fire Melee Ret 8 cold Fire a magical bolt dealing 105 acid damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Infinite x10 (Insane (Adventure) difficulty)
			Got to level 10 of the infinite dungeon.By 54645 the Halfling Rogue level 12
4th Flare 122nd year of Ascendancy at 23:58 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By 54645 the Halfling Rogue level 10
2nd Summertide 122nd year of Ascendancy at 18:45 see stats
Log
Shadow receives 14 healing from Layuyamira the honey tree.
 54645 uses Fan of Knives.
 54645 uses Throwing Knives.
 54645's Throwing Knife hits Layuyamira the honey tree for (28 deflected), 28 physical (28 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits  54645 for 89 fire damage.
Layuyamira the honey tree uses Unseen Force.
An unseen force begins to swirl around Layuyamira the honey tree!
 54645 uses Infusion: Healing.
 54645 receives 50 healing from Infusion: Healing.
 54645 uses Throwing Knives.
Layuyamira the honey tree is poisoned!
War hound misses  54645.
 54645's Throwing Knife hits Layuyamira the honey tree for (36 deflected), 36 physical (36 total damage).
 54645 was blasted into War hound!
War hound was smashed!
Layuyamira the honey tree hits War hound for 6 physical, 1 physical (7 total damage).
Layuyamira the honey tree hits  54645 for 43 physical, 6 physical (49 total damage).
Deadly Poison from  54645 hits Layuyamira the honey tree for (9 deflected), 10 nature (10 total damage).
 54645 receives 4 healing from Deadly Poison from  54645.
Ritch flamespitter spits flames!
Ritch flamespitter hits  54645 for 89 fire damage.
 54645 uses Infusion: Movement.
 54645 is moving at extreme speed!
Melee retaliation hits War hound for 2 mind, 2 darkness (4 total damage).
War hound hits  54645 for 75 physical damage.
 54645 the level 13 halfling rogue was skewered to death by a war hound on level 11 of Infinite Dungeon.









































































































