









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 21 / 82% |
| Size | small |
| Lifes / Deaths | Killed by Isylebeth the giant white ant at level 13 on the 9th Mirth 122nd year of Ascendancy at 17:31 0 / 6Killed by Isylebeth the giant white ant at level 13 on the 9th Mirth 122nd year of Ascendancy at 19:32 Killed by Islayalraba the giant red ant at level 19 on the 5th Flare 122nd year of Ascendancy at 22:29 Killed by Aerumira the venom drake at level 19 on the 6th Flare 122nd year of Ascendancy at 09:57 Killed by Polavea the anaconda at level 19 on the 6th Flare 122nd year of Ascendancy at 15:21 Killed by Gloruriatta the dreaming horror at level 21 on the 10th Flare 122nd year of Ascendancy at 13:45 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 12 (base 10) |
| Constitution | 9 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 60 (base 50) |
| Cunning | 51 (base 39) |
Resources
| Life | -173/336 |
| Equilibrium | 18 |
| Psi | 73/196 |
| Healing Factor | 0.98997220763611 |
| Regeneration | 0.24749305190903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +115.00527732609% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 49 |
| Crit Chance | 19% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +25% |
| Lightning | +31% |
| Light | +32% |
| Cold | +15% |
| Blight | +11% |
| Mind | +25% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +40% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 26 |
| Mental Save | 49 |
Defense: Resistances
| Nature | + 41%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 36%( 70%) |
| Cold | + 38%( 70%) |
| Blight | + 34%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 29%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 28% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Gloruriatta the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream Hunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Xivena (122% power, 9 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| On hands | Arthodig (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +21 (+7 eff.) ----- def ----- Armour +1 Crit.chn- 5.00% Die.at -60.00 life ---------- misc Light +1 Unarmed combat: Power 118% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern 'Isylrana'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Resists +9% blight +3% mind Die.at -20.00 life Max.HP +41.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glaciernigh (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +1.0% Apr +5 ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +9% cold Die.at -20.00 life A cap made of leather. |
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | ash totem of summon tentacle 'Nerotira' [power 155] (1/25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +20% mind ---------- misc Max.psi +20.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 372 Base Damage: 161 Armor: 16 All Resist: 0 Puts all charms on 25 cooldown 100% to reduce fatigue by 25% for 2 turns. 100% to heal for 40. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Blazeveil'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +20% light +9% lightning Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Resists +20% light +3% lightning Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Porena the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning +11% blight ----- def ----- Resists +24% lightning +11% blight Phys.save +9 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+3 eff.) Max.HP +20.00 Confus- +20% Rings make your fingers look great! |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+12 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | thorny mindstar of balance (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Blazeriver'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- On Hit (Melee): * 10% chance to slow global speed by 57% * 10 arcane resource burn ----- def ----- Resists +14% fire +6% cold Die.at -60.00 life A belt that goes around your waist. |
| In off hand | Eye of Summer (94% power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -2% Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Morningmistress' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +10% lightning +25% nature +12% light ----- def ----- Resists +15% lightning +3% light +19% nature +11% all Poison- +28% Disease- +27% ---------- misc Equi/ret +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Prismatic Rune (6 turns; lightning, physical, blight, fire, arcane, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 4 blight, 5 fire, 3 arcane, 4 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Velodhevea the Dayparry0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% acid Res.pen +10% light Amulets make your neck look great! |
protective copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 6 light 5 darkness Dmg.mod +5% light +5% darkness On Melee Ret: * 5% chance to reduce damage dealt by 24% * 6% chance to blind ----- def ----- Armour +3 Defense +5 (+2 eff.) Res.Cap +3% all Phys.save +8 (+4 eff.) Amulets make your neck look great! |
Oludas0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Resists +3% temporal +3% light +6% darkness Cut- +20% Disarm- +10% Rings make your fingers look great! |
Oozetrencher the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% nature +10% acid Acc +6 (+3 eff.) On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Resists +20% acid +12% cold +26% nature Rings make your fingers look great! |
Glorira the ash vilestaff (124% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 124% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Spell.crit +7% Crit.mult +5.00% Spell.pwr +6 (+6 eff.) Dmg.mod +3% mind +15% fire Res.pen +10% physical Acc +15 (+7 eff.) On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Resists +2% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff (124% power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 124% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Kindlemight' (124% power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 124% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% acid +12% fire +3% cold Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +7 (+3 eff.) Resists +9% fire ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 67.46 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Arada the yew magestaff (132% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 132% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+8 eff.) Dmg.mod +20% fire ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +3% nature +9% light +3% darkness Phys.save +6 (+3 eff.) Confus- +20% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 50.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron greatsword (125% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword (125% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
steel longsword (124% power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
steel longsword 'Sewerspiker' (130% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +1% Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 57% ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 Sharp, long, and deadly. |
acidic steel mace (121% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
arcing steel mace (127% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
flaming steel waraxe of massacre (128% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 128% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire One-handed war axes. |
Ulfunariregas the mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Res.pen +10% physical ----- def ----- Defense +5 (+2 eff.) Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of clarity (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Wildpain (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 acid While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +14.00 Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Urthyrek' (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 acid 4 mind 5 darkness Dmg.mod +4% acid +3% mind +3% darkness Res.pen +6% acid ----- def ----- Resists +5% acid +9% blight HP.reg +1.00 Heal.mod +12% Heal/summ +19 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic dwarven-steel shield of resilience (0 def, 6 armour, 146% power, 77 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature When used to Attack: Power 147% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 On Hit: * 10% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 5 acid Melee Ret 1 acid ----- def ----- Armour +6 Fatigue +8% Max.HP +41.00 ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of frost (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +7% all +16% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isomina the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +14% physical ----- def ----- Resists +14% physical +3% blight +3% fire +6% cold +9% all Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +9% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of spell shielding (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +5% arcane Spell.save +12 (+6 eff.) A suit of armour made of leather. |
prismatic steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire +10% light +10% darkness A suit of armour made of mail. |
steel mail armour 'Shockbore' (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +8% Resists +6% arcane +15% fire Phys.save +5 (+2 eff.) Spell.save +12 (+6 eff.) A suit of armour made of mail. |
steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Normal] While equipped: ----- def ----- Armour +9 Fatigue +22% A suit of armour made of metal plates. |
steel plate armour 'Sparklore' (10 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +22% Resists +7% acid +6% cold +9% light Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Disease- +20% Teleport- +10% ---------- misc Breathe water A suit of armour made of metal plates. |
Aduldamina the Lavaquake1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Mind.crit +1% ----- def ----- Fatigue -5% ---------- misc Max.enc +22 A belt that goes around your waist. |
Gunuhor the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Resists +3% blight Max.HP +35.00 ---------- misc Light +3 Infravis +1 See.Invis +3 A belt that goes around your waist. |
drakeskin leather belt 'Goradar'1.0 T5 belt armor [Rare] Arcane While equipped: ----- def ----- Fatigue -4% Resists +3% mind +9% fire Die.at -20.00 life Heal.mod +20% ---------- misc Max.enc +20 A belt that goes around your waist. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Druzor the Umbraclamor (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% darkness Melee Ret 4 mind 2 fire On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +1 ---------- misc Max.psi +40.00 A pair of boots made of leather. |
miner's pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Infravis +1 A pair of boots made of leather. |
Isinne the Glacieroblivion (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal +3% cold Die.at -20.00 life ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 107% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 63.79 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather gloves 'Tarradohor' (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Crit.chn- 15.00% Phys.save +3 (+1 eff.) Unarmed combat: Power 109% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Radhostir the Arcfame (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% lightning Res.pen +10% fire Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +1 Fatigue +1% Resists +3% fire A cap made of leather. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
310 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Kindlezeal2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +20% mind ----- def ----- Resists +6% fire +6% light +3% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Rotguile'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Melee Ret 2 nature ----- def ----- Defense +10 (+5 eff.) Resists +2% physical Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethytira the Hellsraven [power 65] (1/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Defense +5 (+2 eff.) Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Hellsarc the yew wand of conjuration [power 200] (1/15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% fire ----- def ----- Resists +15% fire +3% mind +3% light Fire a magical bolt dealing 220 fire damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Vehhi the Yeek Mindslayer level 15
1st Summertide 122nd year of Ascendancy at 19:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Vehhi the Yeek Mindslayer level 10
4th Mirth 122nd year of Ascendancy at 13:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Vehhi the Yeek Mindslayer level 20
6th Flare 122nd year of Ascendancy at 20:33 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Vehhi the Yeek Mindslayer level 13
9th Mirth 122nd year of Ascendancy at 19:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Vehhi the Yeek Mindslayer level 16
2nd Summertide 122nd year of Ascendancy at 06:38 see stats
Log
Gloruriatta the dreaming horror receives 3 healing (5 psi heal).
Gloruriatta the dreaming horror hits Vehhi for 98 fire damage.
Vehhi is no longer glinting.
The flow of energy from Vehhi's gem ceases.
Talent Infusion: Movement is ready to use.
Ravage from Gloruriatta the dreaming horror hits Vehhi for (11 to psi shield), 16 physical (16 total damage).
Vehhi uses Infusion: Movement.
Vehhi is moving at extreme speed!
Vehhi slows down.
Vehhi is no longer frenzied.
Ravage from Gloruriatta the dreaming horror hits Vehhi for (12 to psi shield), 18 physical (18 total damage).
Ravage from Gloruriatta the dreaming horror hits Vehhi for (11 to psi shield), 17 physical (17 total damage).
Vehhi uses Infusion: Wild.
Vehhi is no longer distorted.
Vehhi is cured!
Vehhi lessens the pain.
Vehhi feels pain again.
Ravage from Gloruriatta the dreaming horror hits Vehhi for (12 to psi shield), 18 physical (18 total damage).
Something hits Vehhi for (2 to psi shield), 3 darkness, (2 to psi shield), 3 temporal (6 total damage).
Vehhi is free of the entropy.
Vehhi recovers sight.
Ravage from Gloruriatta the dreaming horror hits Vehhi for (11 to psi shield), 16 physical (16 total damage).
Vehhi the level 21 yeek mindslayer was battered to death by Gloruriatta the dreaming horror on level 16 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 16): Dream Hunter' is failed! (Press 'j' to see the quest log)










































































































