Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Dwarf |
Class | Doombringer |
Level / Exp | 38 / 3% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 60 (base 60) |
Constitution | 86 (base 60) |
Magic | 72 (base 60) |
Willpower | 88 (base 60) |
Cunning | 76 (base 60) |
Resources
Mana | 592/592 |
Equilibrium | 180 |
Vim | 198/198 |
Life | 1578/1578 |
Stamina | 376/376 |
Psi | 178/178 |
Healing Factor | 1.6758352098046 |
Regeneration | 40.943505455628 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +118.5% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 72.969314932882 |
See Invisible | 72.969314932882 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 211 |
Accuracy | 71 |
Crit Chance | 73% |
APR | 12 |
Speed | 1.11 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +43% |
Acid | +6% |
Light | +15% |
Darkness | +15% |
Cold | +41% |
Arcane | +25% |
Fire | +25% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Cold | +30% |
Arcane | +25% |
Fire | +25% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 107.44614646391 (100%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 30 |
Physical Save | 76 |
Spell Save | 86 |
Mental Save | 77 |
Defense: Resistances
Acid | + 43%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 70%( 70%) |
All | + 33%( 70%) |
Physical | + 40%( 70%) |
Darkness | + 46%( 70%) |
Light | + 61%( 70%) |
Temporal | + 37%( 70%) |
Mind | + 54%( 70%) |
Lightning | + 45%( 70%) |
Fire | + 58%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Bleed Resistance | 40% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Poison Resistance | 22% |
Disarm Resistance | 49% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 502.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 temporal, 5 light, 4 blight, 4 cold, 3 physical |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 7 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Heart of Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Eternal Suffering |
talent | Abyssal Shield |
talent | Precise Strikes |
talent | Elemental Harmony |
talent | Premonition |
talent | Share the Pain |
talent | Horrifying Blows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Gore. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by dreaming brown bear. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Elunn the vampire lord. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 417. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Betibrewyn (0 def, 16 armour) Betibrewyn (0 def, 16 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Acc +10 (+2 eff.) ----- def ----- Armour +16 Fatigue +3% Resists +12% light +12% cold HP.reg +3.00 Heal.mod +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | flaming quiver of elven-wood arrows of crippling (22/22, 154% power, 14 apr) flaming quiver of elven-wood arrows of crippling (22/22, 154% power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Mag 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +14.5% Capacity 22 On Hit.r1 +17 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 137, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 334.65 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 12 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Ulfakalthorab the gold ring Ulfakalthorab the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +16% cold Apr +3 ----- def ----- Resists +15% acid +6% temporal +15% light +32% cold +18% lightning Phys.save +18 (+5 eff.) Rings make your fingers look great! |
On fingers | Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | Woegrit of the Blightspawn Woegrit of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Dex +5 Mag +7 Wil dps ---------- Spell.crit +3% Phys.pwr +8 (+1 eff.) On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 27 * 32% chance to reduce damage dealt by 30% ----- def ----- Resists +8% cold +8% fire +3% physical Spell.save +16 (+3 eff.) ---------- misc Stam/turn +3.00 Size +1 A belt that goes around your waist. |
In main hand | Eremotar the Loamprophet (157% power, 2 apr) Eremotar the Loamprophet (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Nature/Master Power 157% Range: 1.6x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 nature On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Dex dps ---------- Phys.crit +10.0% Phys.pwr +9 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 66% ----- def ----- Resists +6% nature Crit.chn- 5.00% Massive two-handed swords. This object's appearance was changed to Stormfront. |
On hands | Lightningschism (0 def, 16 armour) Lightningschism (0 def, 16 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +16 Con dps ---------- Spell.crit +8% Spell.pwr +12 (+4 eff.) Dmg.mod +12% lightning Melee Ret 4 lightning ----- def ----- Armour +16 Hardiness +12% Resists +18% cold +8% physical Phys.save +23 (+6 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Disarm- +39% ---------- misc Mana/turn +0.11 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Glacierdare (0 def, 16 armour) Glacierdare (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +7 Str +7 Con dps ---------- Res.pen +5% cold ----- def ----- Armour +16 Fatigue +22% Resists +30% fire +27% cold Crit.chn- 5.00% Mind.save +12 (+3 eff.) Die.at -20.00 life Max.HP +87.00 HP.reg +2.00 Poison- +22% Silence- +10% Disarm- +10% A suit of armour made of metal plates. |
Cloak | Eranik the Thundernull (1 def, 0 armour) Eranik the Thundernull (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) Dmg.mod +6% acid +6% lightning On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Defense +1 (+0 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying steel amulet of healing clarifying steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% mind Heal.mod +11% Cut- +40% Confus- +22% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 265 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
teleportation rune of the psychic (range 112; cd 14) teleportation rune of the psychic (range 112; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 112 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Singespar Singespar0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +10% fire Melee Ret 4 fire ----- def ----- Fatigue -6% Resists +6% acid +15% fire ---------- misc Max.enc +26 Rings make your fingers look great! |
Shadequencher the steel plate armour (0 def, 9 armour) Shadequencher the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness Melee Ret 4 darkness ----- def ----- Armour +9 Fatigue +22% Resists +17% acid +6% physical +12% darkness +25% lightning ---------- misc Light +2 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
dwarven-steel plate armour 'Elikira' (0 def, 11 armour) dwarven-steel plate armour 'Elikira' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Dex +3 Wil +1 Con dps ---------- Phys.crit +2.0% Acc +5 (+1 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +13% blight +8% physical +30% darkness +18% cold ---------- misc Light +3 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Morningnail the stralite plate armour (30 def, 13 armour) Morningnail the stralite plate armour (30 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +3 Mag ----- def ----- Armour +13 Defense +30 (+10 eff.) Fatigue +22% Resists +12% light +27% cold Crit.chn- 15.00% Pinning- +20% ---------- misc Light +3 A suit of armour made of metal plates. |
Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 15 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
heroic voratun gauntlets of spellstriking (0 def, 7 armour) heroic voratun gauntlets of spellstriking (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +11 (+4 eff.) Melee+ 6 arcane Dmg.mod +3% arcane ----- def ----- Armour +7 Fatigue +5% Resists +5% arcane Mind.save +7 (+1 eff.) Max.HP +55.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Neryretira (5 def, 10 armour) Neryretira (5 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +4% Resists +15% acid +3% fire +9% cold +4% all Phys.save +10 (+3 eff.) Heal.mod +10% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voidsun (0 def, 4 armour) Voidsun (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% darkness +25% mind Melee Ret 8 darkness 6 fire On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +8% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 18 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Gore the Dwarf Doombringer level 37
30th Voratun 123rd year of Ascendancy at 01:56 see stats
By Gore the Dwarf Doombringer level 37
21st Voratun 123rd year of Ascendancy at 00:08 see stats
By Gore the Dwarf Doombringer level 37
6th Profit 123rd year of Ascendancy at 15:27 see stats
By Gore the Dwarf Doombringer level 17
15th Iron 123rd year of Ascendancy at 10:52 see stats
By Gore the Dwarf Doombringer level 36
20th Voratun 123rd year of Ascendancy at 11:42 see stats
By Gore the Dwarf Doombringer level 35
17th Voratun 123rd year of Ascendancy at 02:45 see stats
By Gore the Dwarf Doombringer level 20
6th Steel 123rd year of Ascendancy at 21:15 see stats
By Gore the Dwarf Doombringer level 20
7th Steel 123rd year of Ascendancy at 23:47 see stats
By Gore the Dwarf Doombringer level 37
6th Profit 123rd year of Ascendancy at 15:00 see stats
By Gore the Dwarf Doombringer level 6
19th Voratun 122nd year of Ascendancy at 16:19 see stats
By Gore the Dwarf Doombringer level 27
41st Steel 123rd year of Ascendancy at 19:36 see stats
By Gore the Dwarf Doombringer level 10
24th Loss 122nd year of Ascendancy at 04:35 see stats
By Gore the Dwarf Doombringer level 20
6th Steel 123rd year of Ascendancy at 20:25 see stats
By Gore the Dwarf Doombringer level 30
28th Gold 123rd year of Ascendancy at 02:52 see stats
By Gore the Dwarf Doombringer level 24
13rd Steel 123rd year of Ascendancy at 06:50 see stats
By Gore the Dwarf Doombringer level 29
17th Gold 123rd year of Ascendancy at 18:09 see stats
By Gore the Dwarf Doombringer level 25
37th Steel 123rd year of Ascendancy at 13:24 see stats
By Gore the Dwarf Doombringer level 11
3rd Shortage 122nd year of Ascendancy at 05:33 see stats
By Gore the Dwarf Doombringer level 31
16th Stralite 123rd year of Ascendancy at 02:34 see stats
By Gore the Dwarf Doombringer level 11
6th Shortage 122nd year of Ascendancy at 06:34 see stats
By Gore the Dwarf Doombringer level 24
14th Steel 123rd year of Ascendancy at 13:02 see stats
By Gore the Dwarf Doombringer level 16
26th Shortage 122nd year of Ascendancy at 04:16 see stats
By Gore the Dwarf Doombringer level 36
20th Voratun 123rd year of Ascendancy at 19:53 see stats
By Gore the Dwarf Doombringer level 35
19th Voratun 123rd year of Ascendancy at 05:24 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
You gain 10.01 gold from the transmogrification of ethereal alchemist's lamp of corpselight.
You gain 3.43 gold from the transmogrification of mindcaging dwarven-steel helm (0 def, 4 armour).
You gain 5.75 gold from the transmogrification of catburglar's dwarven-steel helm of the depths (0 def, 4 armour).
You gain 1.37 gold from the transmogrification of grounding hardened leather cap of dexterity (+4) (0 def, 3 armour).
You gain 5.25 gold from the transmogrification of dreamer's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 6.14 gold from the transmogrification of spellwoven silk robe of alchemy (0 def, 0 armour).
You gain 4.97 gold from the transmogrification of focusing cashmere robe of lightning (+24%) (0 def, 0 armour).
You gain 4.89 gold from the transmogrification of storming pouch of stralite shots of crippling (18/18, 152% power, 5 apr).
You gain 6.95 gold from the transmogrification of ranger's voratun steamgun of tinkering (+4).
You gain 4.00 gold from the transmogrification of hungering pulsing mindstar (107% power, 32 apr, mind damage).
You gain 5.52 gold from the transmogrification of caustic dwarven-steel waraxe of amnesia (118% power, 4 apr).
You gain 3.05 gold from the transmogrification of slime-covered steel mace of dampening (110% power, 3 apr).
You gain 7.81 gold from the transmogrification of surging elven-wood vilestaff of channeling (129% power, 5 apr, blight element).
You gain 25.00 gold from the transmogrification of Nightsong.
You gain 2.11 gold from the transmogrification of blink rune (range 5; phase 22; cd 14).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Saving game...
Today is the 8th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:08.
Saving done.