











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Bothersome unstoppable color removal 1.2.5Option in the UI tab to enable/disable the extremely annoying screen coloring for stealth, invisibility, unstoppable, lightning speed. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 253% |
| Size | big |
| Lifes / Deaths | Killed by Tortured Mass Veletta at level 50 on the 23rd Shortage 123rd year of Ascendancy at 11:42 / 2Killed by Tortured Mass Veletta at level 50 on the 23rd Shortage 123rd year of Ascendancy at 11:52 |
| Antimagic | Follower |
Primary Stats
| Strength | 146 (base 66) |
| Dexterity | 84 (base 63) |
| Constitution | 55 (base 38) |
| Magic | 21 (base 13) |
| Willpower | 83 (base 60) |
| Cunning | 29 (base 7) |
Resources
| Life | -515/2594 |
| Psi | 173/173 |
| Stamina | 430/430 |
| Equilibrium | 0 |
| Healing Factor | 1.304935892727 |
| Regeneration | 25.675256761716 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 26.003878189685 |
| See Invisible | 26.003878189685 |
Offense: Mainhand
| Damage | 208 |
| Accuracy | 66 |
| Crit Chance | 16% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Light | +41% |
| Temporal | +16% |
| Physical | +28% |
| All | +10% |
| Nature | +25% |
Offense: Damage Penetration
| Acid | +25% |
| Light | +15% |
| Nature | +25% |
| Physical | +39% |
| Fire | +38% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 87.317011280368 (92.903125182002%) |
| Defense | 53 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 85 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 42%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 61%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Pinning Resistance | 64% |
| Disarm Resistance | 41% |
| Confusion Resistance | 60% |
| Knockback Resistance | 60% |
| Stun Resistance | 71% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1100% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -830 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1825 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Cyremitta the sandworm. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost tinker from death by orc grand master assassin. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 911. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | Elenorath1.0 Encumbrance T3 lite [Rare] Disrupt While equipped: Stats +7 Str offense ------ Ignore Armor +2 defense ------ Armor +4 Resistance +3% all Physical save +12 (+3 eff.) Spell save +10 (+2 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +60% Confus Resist +60% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Betith (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +3 Str +6 Dex offense ------ Critical power +10.00% Damage +18% physical Ignore resists +25% acid Accuracy +18 (+5 eff.) defense ------ Armor +3 Fatigue +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bokufast the Glitterhunger [power 428] (9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Mindpower +20 (+7 eff.) defense ------ Armor +6 Resistance +18% light Spell save +9 (+1 eff.) Life +40.00 Pinning Resist +20% other ------- Light +3 Sting an enemy dealing 535 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Veludhemira the Radianceresolve0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +11 (+3 eff.) Spellpower +14 (+2 eff.) Mindpower +11 (+4 eff.) Damage +9% light +6% all Ignore resists +15% light +10% fire When Hit 4 acid defense ------ Resistance +9% light Rings make your fingers look great! |
| On fingers | Brightpiety the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% light defense ------ Resistance +3% lightning +9% blight +15% nature +6% acid Crit Resistance 10.00% Life +50.00 Disarm Resist +31% Pinning Resist +44% Knockbk Resist +40% other ------- Light +1 Rings make your fingers look great! |
| Around neck | voratun amulet 'Lightningspawner'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun offense ------ Physical Power +15 (+3 eff.) Damage +6% lightning Ignore resists +10% physical defense ------ Armor +12 Resistance +30% lightning Physical save +20 (+4 eff.) Spell save +25 (+5 eff.) Mind save +22 (+5 eff.) Stun Resist +31% Amulets make your neck look great! |
| In main hand | voratun longsword 'Lightningblood' (162% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Disrupt/Master Weapon Damage 163% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +8 lightning On Critical: * Deals 90 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +14% physical Accuracy +15 (+4 eff.) Ignore Armor +17 defense ------ Resistance +3% darkness Disarm Resist +10% Knockbk Resist +20% Sharp, long, and deadly. |
| Around waist | Brandmark1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +5 Cun offense ------ Physical Crit +5.0% Critical power +11.00% Physical Power +5 (+1 eff.) Damage +6% temporal Ignore resists +28% fire defense ------ Defense +15 (+5 eff.) Resistance +9% temporal +6% fire Physical save +15 (+3 eff.) Spell save +16 (+3 eff.) Mind save +16 (+4 eff.) Stealth +11 Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+4 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | cashmere cloak 'Obsidiangrinder' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex offense ------ Damage +15% nature Ignore resists +25% nature +15% physical defense ------ Defense +2 (+1 eff.) Resistance +20% darkness Physical save +6 (+1 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour) =current=14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 30 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 35.56 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
healing infusion of the warrior (heal 354; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 354 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -433; dur 7; cd 26)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -433 life. The duration and life will increase by 1% for every 1% life you have lost (currently 952 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -829; dur 8; cd 33)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 33 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -829 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1823 life, 17 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 766%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 566; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 36%; magical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 34%; physical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 32%; mental; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 25%; magical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 46%; mental; dur 4; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune (damage 98; dur 4; cd 23)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 97.90 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 169; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 363; dur 6; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
cleansing copper amulet of mastery (0.12 Technique / Shield defense) =disease&poi=0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +11% nature +11% blight Poison Resist +22% Disease Resist +20% other ------- Masteries +0.12 Technique/Shield defense Amulets make your neck look great! |
grounding copper amulet of strength (+2) =stun=0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str defense ------ Resistance +11% lightning Stun Resist +21% Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 272 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Loamsorrow0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck +1 Wil offense ------ Mindpower +5 (+2 eff.) Accuracy +14 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Defense +14 (+5 eff.) Resistance +14% mind Resist unseen 22% Confus Resist +22% other ------- Max psi +10.00 Amulets make your neck look great! |
clarifying steel amulet of willpower (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +12% mind Confus Resist +20% Amulets make your neck look great! |
cleansing steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Cun defense ------ Resistance +10% nature +12% blight Poison Resist +22% Disease Resist +21% Amulets make your neck look great! |
The Far-Hand =tele res=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 22 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (109). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
savior's gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Physical save +13 (+3 eff.) Spell save +14 (+2 eff.) Mind save +13 (+3 eff.) Blind Resist +18% other ------- Infravision +5 Sight +2 See Invisibility +7 Amulets make your neck look great! |
savior's stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: defense ------ Physical save +14 (+3 eff.) Spell save +14 (+2 eff.) Mind save +14 (+3 eff.) Blind Resist +21% other ------- Infravision +7 Sight +2 See Invisibility +9 Amulets make your neck look great! |
Dairoleroddachik the Gorepanic0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Dex +5 Con offense ------ Damage +6% nature Ignore resists +10% nature +20% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% fire Physical save +9 (+2 eff.) Life +65.00 Life Regen +6.00 Blind Resist +33% other ------- Infravision +8 Sight +2 See Invisibility +12 Amulets make your neck look great! |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+4 eff.) Mind save +18 (+4 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.2 Power cost 6 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 454.19 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
enraging voratun amulet of cunning (+9)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Cun offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
psionicist's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+1 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
titan's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+1 eff.) Life Regen +2.00 Stun Resist +31% Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
painweaver's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +7 (+2 eff.) Spellpower +6 (+1 eff.) Mindpower +13 (+4 eff.) Damage +5% all defense ------ Life +63.00 Life Regen +9.00 Healmod +14% Rings make your fingers look great! |
stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +11 defense ------ Defense +14 (+5 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
gladiator's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +1 Cun +8 Con offense ------ Physical Power +11 (+3 eff.) On-Hit 21 physical On-Ranged-Hit 21 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 32 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 32 other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.9 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
savior's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Physical save +13 (+3 eff.) Spell save +9 (+1 eff.) Mind save +15 (+4 eff.) Life +96.00 Life Regen +13.00 Healmod +10% Rings make your fingers look great! |
treant's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +9 defense ------ Defense +13 (+4 eff.) Resistance +12% nature +14% blight Poison Resist +24% Disease Resist +16% Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 50 [Unique] Arcane It desires to be surrounded by undeath. Weapon Damage 150% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +12 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +40 (+6 eff.) Damage +35% darkness other ------- Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
cruel dragonbone starstaff of breaching (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +15.00% Spellpower +15 (+3 eff.) Damage +30% darkness Ignore resists +15% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of invocation (136% power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +17% Critical power +15.00% Spellpower +22 (+4 eff.) Spellpower/crit +8 Damage +30% temporal other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 44.09 to 52.90 temporal damage Puts all charms on 5 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of the prodigy (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +12 Mag +12 Wil +13 Cun offense ------ Spell Crit +5% Spellpower +15 (+3 eff.) Spellpower/crit +9 Damage +30% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of fate (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Critical power +31.00% Spellpower +23 (+4 eff.) On-Hit 25 fire Damage +30% fire defense ------ Physical save +10 (+2 eff.) Spell save +12 (+2 eff.) Mind save +11 (+3 eff.) other ------- See Invisibility +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of invocation (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +20.00% Spellpower +26 (+4 eff.) Spellpower/crit +8 On-Hit 26 fire Damage +30% cold other ------- See Invisibility +11 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 44.09 to 52.90 cold damage Puts all charms on 5 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of invocation (152% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +26 (+4 eff.) Spellpower/crit +7 Damage +42% darkness other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 49.42 to 59.31 darkness damage Puts all charms on 5 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun battleaxe of evisceration (170% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 170% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +55 fire On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +20 (+4 eff.) Global Speed +8% Ignore resists +23% fire Massive two-handed battleaxes. |
elemental voratun greatmaul of rage (180% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Arcane/Master Weapon Damage 180% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: Stats +14 Str offense ------ Damage +19% physical +19% cold Ignore resists +30% cold Accuracy +24 (+6 eff.) Massive two-handed mauls. |
caustic voratun greatsword of crippling (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +48 acid +49 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +16.0% Ignore resists +19% acid +26% nature Ignore Armor +14 Massive two-handed swords. |
truestriking voratun greatsword of ruin (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 175% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Critical power +30.00% Ignore resists +14% physical Accuracy +21 (+6 eff.) Ignore Armor +40 Massive two-handed swords. |
voratun greatsword of torment (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Psionic Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
Bearand the Hailwoe (127% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Psionic Weapon Damage 127% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +12 cold +12 physical On-crit, radius 2 +20 physical On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +9% physical defense ------ Armor +10 Unlife -80.00 life Sharp, long, and deadly. |
Perseverance (138% power, 9 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Weapon Damage 138% Range: 1.0x-1.4x Uses 20% Wil, 90% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +12.0% Attack Speed 100% On-hit +15 manaburn arcane On Critical: * restore 7 stamina and equilibrium While equipped: defense ------ Spell save +18 (+3 eff.) Confus Resist +30% Stun Resist +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
truestriking dwarven-steel longsword of torment (128% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Master/Psionic Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +8% physical Accuracy +10 (+3 eff.) Ignore Armor +5 Sharp, long, and deadly. |
Everpyre Blade (147% power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Nature/Master Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Fire Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
stormbringer's stralite longsword of rage (144% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +29 lightning +13 cold While equipped: Stats +7 Str offense ------ Move Speed +28% Damage +9% physical Ignore resists +7% lightning +17% cold Accuracy +9 (+3 eff.) Sharp, long, and deadly. |
blazebringer's voratun longsword of projection (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +90 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Global Speed +7% Ignore resists +14% fire Sharp, long, and deadly. |
truestriking voratun longsword (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +11 (+3 eff.) Ignore Armor +12 Sharp, long, and deadly. |
truestriking voratun longsword of disruption (151% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Disrupt/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Damage Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Ignore resists +9% physical Accuracy +15 (+4 eff.) Ignore Armor +8 Sharp, long, and deadly. |
voratun longsword 'Carrionwish' (155% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +10 nature Damage Against +30% Unnatural On Hit: * 20% chance to slow global speed by 60% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +12 (+3 eff.) defense ------ Resistance +9% acid +12% temporal Sharp, long, and deadly. |
voratun longsword of crippling (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Sharp, long, and deadly. |
warbringer's voratun longsword of rage (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1 Str +2 Con offense ------ Physical Power +15 (+3 eff.) Damage +12% physical Ignore resists +10% physical Accuracy +20 (+5 eff.) defense ------ Disarm Resist +28% Sharp, long, and deadly. |
Wildbright (150% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +10 nature +14 darkness Damage Against +14% Living While equipped: offense ------ Damage +9% lightning When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 60% defense ------ Resistance +12% lightning +3% fire Blunt and deadly. |
dwarven-steel mace 'Frozenprophet' (136% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage +18% cold Accuracy +8 (+2 eff.) When Hit 8 cold defense ------ Defense +5 (+2 eff.) Resistance +9% fire +12% darkness +9% cold Disarm Resist +31% Blunt and deadly. |
dwarven-steel mace 'Korolarion' (134% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +11 Con +8 Wil offense ------ Physical Crit +7.0% Physical Power +30 (+6 eff.) defense ------ Armor +6 Unlife -40.00 life Life +53.00 other ------- Max hate +10.00 Blunt and deadly. |
truestriking dwarven-steel mace of evisceration (133% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Master Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+2 eff.) Ignore resists +7% physical Accuracy +7 (+2 eff.) Ignore Armor +8 Blunt and deadly. |
Amuzilarand (145% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +5 darkness Damage Against +9% Living +12% Unnatural While equipped: Stats +4 Str +6 Wil +2 Con offense ------ Damage +7% physical Accuracy +11 (+3 eff.) defense ------ Resistance +9% lightning Spell save +15 (+3 eff.) Blunt and deadly. |
stralite mace 'Mayywyn' (141% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Str offense ------ Physical Crit +2.0% Ignore resists +10% physical Accuracy +14 (+4 eff.) Ignore Armor +9 When Hit 10 physical defense ------ Defense +15 (+5 eff.) other ------- Stamina/turn +3.00 Max stamina +20.00 Blunt and deadly. |
Snowwinnow the voratun mace (165% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 165% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: defense ------ Defense +20 (+7 eff.) Resistance +9% acid +3% physical +6% light +9% cold Unlife -40.00 life Pinning Resist +10% Knockbk Resist +20% Blunt and deadly. |
Yvusevea (154% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +13 nature While equipped: Stats +14 Con +12 Wil offense ------ Ignore resists +20% blight +12% physical +10% mind Accuracy +17 (+5 eff.) Ignore Armor +12 On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +9% blight Life +97.00 Blunt and deadly. |
caustic voratun mace of massacre (170% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Master Weapon Damage 171% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +30 acid +27 nature While equipped: offense ------ Ignore resists +25% acid +16% nature Ignore Armor +13 Blunt and deadly. |
quick voratun mace of ruin (154% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Physical Crit +13.0% Critical power +11.00% Combat Speed +10% Accuracy +12 (+3 eff.) Ignore Armor +10 Blunt and deadly. |
truestriking voratun mace of amnesia (157% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego++] Master/Psionic Weapon Damage 158% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +7% physical Accuracy +20 (+5 eff.) Ignore Armor +10 Blunt and deadly. |
Blood-Letter (140% power, 4.5 apr) =iceblock=3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Smolderusher (116% power, 6 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Nature Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +8.5% Attack Speed 100% While equipped: Stats +5 Dex +8 Wil +9 Con offense ------ Physical Crit +3.0% Accuracy +30 (+8 eff.) When Hit 4 fire defense ------ Armor +8 Life +36.00 One-handed war axes. |
dwarven-steel waraxe 'Bethawe' (123% power, 4 apr) =acc=3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% Damage Against +13% Unnatural On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +1 Wil offense ------ Physical Crit +1.0% Physical Power +5 (+1 eff.) Ignore resists +9% physical Accuracy +35 (+9 eff.) Ignore Armor +5 defense ------ Resistance +3% acid +3% nature One-handed war axes. |
Muckwill the stralite waraxe (136% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Nature Weapon Damage 137% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +28 acid +24 nature +12 mind While equipped: Stats +6 Cun offense ------ Critical power +5.00% Ignore resists +14% acid +21% nature +15% mind Ignore Armor +9 defense ------ Resistance +6% nature other ------- Max hate +10.00 Max psi +10.00 One-handed war axes. |
caustic stralite waraxe of amnesia (138% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature/Psionic Weapon Damage 138% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +24 acid +16 nature On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +9% acid +15% nature Ignore Armor +11 One-handed war axes. |
caustic stralite waraxe of rage (140% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +20 acid +13 nature While equipped: Stats +5 Str offense ------ Damage +5% physical Ignore resists +13% acid +12% nature Accuracy +12 (+3 eff.) Ignore Armor +7 One-handed war axes. |
Broderand the Unlightgore (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Psionic Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Damage +12% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Resistance +6% darkness Crit Resistance 5.00% Spell save +6 (+1 eff.) Disease Resist +20% Teleport Resist +10% One-handed war axes. |
Earygorn the Tempestbore (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 darkness Damage Against +18% Living On-crit, radius 2 +12 lightning While equipped: Stats +13 Con +12 Wil offense ------ Ignore resists +7% physical Accuracy +20 (+5 eff.) Ignore Armor +13 defense ------ Resistance +9% lightning +6% cold +6% light +9% nature Spell save +6 (+1 eff.) Life +93.00 One-handed war axes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) =arm pen=3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Phys.bleed Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
flaming voratun waraxe of daylight (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +15 light Damage Against +25% Undead On-Hit, radius 1 +12 fire One-handed war axes. |
Poltergeist's Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Stun Resist +30% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+3 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
enhanced stralite dagger of disruption (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Disrupt Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Damage Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Str +6 Dex +7 Mag +8 Wil +5 Cun +7 Con Sharp, short and deadly. |
blooming living mindstar of venom (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 19 acid Damage +9% acid Ignore resists +19% acid defense ------ Resistance +13% acid Life Regen +3.00 Healmod +29% Heal-on-summon +29 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of frost (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Cun +3 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 13 cold Damage +20% cold +4% physical Ignore resists +6% cold +7% physical defense ------ Armor +8 Resistance +7% cold +10% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of flames (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Global Speed +8% On-Hit 20 fire Damage +6% mind +16% fire Ignore resists +7% mind +7% fire defense ------ Resistance +7% mind +9% fire Resonance +5% other ------- Psi when Hit +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
corrosive voratun steamsaw of the stars (65% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Arcane/Steamtech Weapon Damage 152% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +102 Uses 1.0 Steam When used to Attack: On-hit +16 acid +15 light +13 darkness While equipped: Stats +6 Mag +7 Cun +4 Con offense ------ Damage +17% light +16% darkness When Hit: * 13% chance to reduce armor by 14% defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +15% acid +18% light +16% darkness other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking voratun steamsaw of crippling (148% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Weapon Damage 149% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +97 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +12.0% Ignore resists +11% physical Accuracy +11 (+3 eff.) Ignore Armor +10 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Silima the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +29 fire While equipped: offense ------ Physical Crit +9.0% Damage +12% acid +56% fire Accuracy +18 (+5 eff.) defense ------ Mind save +18 (+4 eff.) other ------- Max hate +8.00 Longbows are used to shoot arrows at your foes. |
penetrating drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon [Ego++] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +10.0% Ignore resists +16% physical Accuracy +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Arkul's Siege Arrows (12/14, 180% power, 100 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 180% Range: 1.0x-1.4x Uses 70% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +100 Critical Rate +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
deadly pouch of voratun shots of corruption (21/21, 172% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Arcane/Master Weapon Damage 172% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On Hit: 20% Curse of Death level 5 Shots are used with slings to pummel your foes to death. |
Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Master When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 120% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +9.0% Block +220 Lifesteal +8% While equipped: Stats +10 Con offense ------ When Hit 15 draining blight defense ------ Armor +15 Fatigue +19% Resistance +25% blight +10% light Life Regen +5.00 other ------- Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
exposing stralite shield of resistance (0 def, 8 armour, 162% power, 144.5 block)7.0 Encumbrance T4 shield armor [Ego+] Nature/Psionic When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +144 While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 When Hit: * 10% chance to reduce all saves and defense by 32 defense ------ Armor +8 Fatigue +8% Resistance +9% acid +8% fire +8% lightning +6% cold other ------- Talents +1 Block Handheld deflection devices. |
windwalling stralite shield of winter (0 def, 8 armour, 164% power, 144 block)7.0 Encumbrance T4 shield armor [Ego++] Nature/Psionic When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +144 On-hit +19 physical +22 cold While equipped: Stats +5 Wil offense ------ On shield block: * Deals 181 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +17% physical +11% cold Windwall +58 Slow Projectiles +18% other ------- Talents +1 Block Handheld deflection devices. |
Nerutha the voratun shield (0 def, 16 armour, 182% power, 232.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +232 While equipped: Stats +6 Str +2 Con defense ------ Armor +16 Fatigue +8% Resistance +14% blight +27% fire +16% nature Physical save +3 (+1 eff.) Life +75.00 other ------- Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 164% power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+3 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+6 eff.) Ranged Defense +17 (+5 eff.) Fatigue +12% Resistance +15% darkness +10% fire +12% mind +20% light Mind save +18 (+4 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 64.67 to 80.84 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
living voratun shield of earthen fury (0 def, 16 armour, 180% power, 206 block)7.0 Encumbrance T5 shield armor [Ego++] Nature When used to Attack: Weapon Damage 180% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +206 On-hit +13 nature On Hit: * Deal physical damage equal to your armor (87) While equipped: defense ------ Armor +16 Fatigue +8% Resistance +15% nature +17% blight Life +84.00 other ------- Talents +1 Block Handheld deflection devices. |
scouring voratun shield of crushing (0 def, 10 armour, 186% power, 188.5 block)7.0 Encumbrance T5 shield armor [Ego++] Disrupt/Master When used to Attack: Weapon Damage 187% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +188 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con offense ------ Physical Crit +12.0% Physical Power +5 (+1 eff.) On-Hit 22 acid 11 nature On-Hit (Melee): * 22 arcane resource burn When Hit: * 10 arcane resource burn defense ------ Armor +10 Fatigue +8% Resistance +14% acid +13% nature other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 183% power, 212.5 block)7.0 Encumbrance T5 shield armor [Ego++] Master When used to Attack: Weapon Damage 184% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +212 While equipped: Stats +9 Str +12 Dex offense ------ Accuracy +14 (+4 eff.) On shield block: * Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of shrapnel (0 def, 10 armour, 182% power, 196 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 183% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +196 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 304 physical damage over 5 turns (1/turn) defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of winter (0 def, 10 armour, 180% power, 199 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +199 On-hit +21 cold While equipped: Stats +4 Wil offense ------ On shield block: * Deals 181 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Fatigue +8% Resistance +18% cold other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of winter (0 def, 10 armour, 183% power, 204 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Psionic When used to Attack: Weapon Damage 184% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +24 physical +25 cold While equipped: Stats +9 Wil offense ------ On shield block: * Deals 181 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Fatigue +8% Resistance +15% physical +20% cold Windwall +39 Slow Projectiles +32% other ------- Talents +1 Block Handheld deflection devices. |
shimmering cashmere robe of blight (+17%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +18% arcane +17% blight defense ------ Resistance +17% blight +11% all other ------- Max mana +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe of corrosion (+10%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Nature While equipped: offense ------ Damage +22% acid defense ------ Resistance +10% lightning +33% acid +8% light +10% darkness +9% blight +10% cold +10% fire +13% all Physical save +12 (+3 eff.) Spell save +33 (+6 eff.) Mind save +14 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +12% nature defense ------ Resistance +13% blight +13% all Life +67.00 Life Regen +3.50 Healmod +16% Poison Resist +32% Disease Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +9 Mag offense ------ Spellpower +14 (+2 eff.) Spellpower/crit +6 Damage +18% temporal +6% physical Ignore resists +11% temporal +11% physical defense ------ Resistance +15% all Anomaly Control +13 Silence Resist +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour 'Runiredir' (25 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: Stats +8 Dex +3 Mag +8 Wil +5 Con offense ------ Move Speed +20% Damage +18% mind Ignore resists +15% mind defense ------ Armor +7 Defense +25 (+8 eff.) Fatigue +8% other ------- Light +3 See Invisibility +9 A suit of armour made of leather. |
enlightening drakeskin leather armour of alacrity (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +8 Cun +3 Wil offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Mind save +18 (+4 eff.) A suit of armour made of leather. |
volcanic drakeskin leather armour of Toknor (20 def, 17 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +5.0% Critical power +17.00% Physical Power +8 (+2 eff.) On-Hit 7 fire On-Ranged-Hit 8 fire defense ------ Armor +17 Defense +20 (+7 eff.) Fatigue +8% Resistance +10% fire +23% physical A suit of armour made of leather. |
Ce'Nyta the steel mail armour (2 def, 7 armour) =breathe=14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +4 Wil offense ------ Damage +3% arcane When Hit 4 arcane defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue +12% Resistance +28% acid +7% cold +6% blight Mind save +11 (+3 eff.) other ------- Breathe water A suit of armour made of mail. |
enlightening dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +6% Physical save +10 (+2 eff.) Mind save +15 (+4 eff.) A suit of armour made of mail. |
Ce'Neriamira the stralite mail armour (13 def, 19 armour)14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +3 Dex +3 Cun offense ------ Physical Crit +2.0% Accuracy +15 (+4 eff.) defense ------ Armor +19 Defense +13 (+4 eff.) Fatigue +12% Mind save +20 (+5 eff.) Life +110.00 Life Regen +4.00 Healmod +12% A suit of armour made of mail. |
Smoldermalice the stralite mail armour (4 def, 21 armour) =breathe=14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Damage +18% fire Ignore resists +20% fire When Hit 2 temporal defense ------ Armor +21 Defense +4 (+1 eff.) Fatigue +3% Resistance +9% acid +13% cold +6% temporal Physical save +13 (+3 eff.) Life +65.00 Life Regen +9.00 Healmod +18% other ------- Breathe water A suit of armour made of mail. |
stralite mail armour 'Bokidur' (19 def, 8 armour)14.0 Encumbrance T4 heavy armor [Rare] Master While equipped: defense ------ Armor +8 Defense +19 (+6 eff.) Fatigue +12% Resistance +18% blight +44% cold +9% nature Unlife -40.00 life A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Psionic While equipped: Stats +7 Cun +8 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Mind save +21 (+5 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of implacability (5 def, 18 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Master While equipped: Stats +8 Con defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +19% Resistance +10% fire -15% light +11% darkness Physical save +17 (+4 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of stability (5 def, 25 armour)14.0 Encumbrance T5 heavy armor [Ego] Master While equipped: defense ------ Armor +25 Defense +5 (+2 eff.) Fatigue +12% Resistance +8% physical Physical save +17 (+4 eff.) A suit of armour made of mail. |
radiant voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: Stats +8 Str +2 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +21% blight +9% physical +42% darkness other ------- Light +3 Track: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Borfast's Cage (10 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+3 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Gorystir (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Rare] Nature While equipped: offense ------ Mind Crit +8% defense ------ Armor +11 Fatigue +22% Resistance +5% arcane Unlife -80.00 life Life +29.00 Life Regen +9.00 Healmod +13% Blind Resist +20% Disease Resist +20% A suit of armour made of metal plates. |
cleansing dwarven-steel plate armour of the dragon (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +11 Fatigue +22% Resistance +7% acid +10% physical +7% lightning +13% blight +9% cold +16% nature +7% fire Disarm Resist +22% Stun Resist +22% Knockbk Resist +26% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +6 Con defense ------ Armor +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resistance +25% darkness +25% fire Physical save +40 (+8 eff.) Healmod -30% Stun Resist +40% Knockbk Resist +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Tarrasca (0 def, 50 armour)17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+9 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
enlightening stralite plate armour of stability (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +3 Wil defense ------ Armor +13 Fatigue +22% Resistance +7% physical Physical save +13 (+3 eff.) Mind save +11 (+3 eff.) A suit of armour made of metal plates. |
Chargewrack the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +8 Wil offense ------ Damage +6% lightning +18% temporal +6% light Ignore resists +10% lightning defense ------ Armor +16 Fatigue +22% Resistance +6% temporal +57% cold Mind save +21 (+5 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of delving (0 def, 25 armour)17.0 Encumbrance T5 massive armor [Ego+] Master While equipped: Stats +7 Str defense ------ Armor +25 Fatigue +22% Resistance +17% darkness +10% physical other ------- Light +1 Track: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
prismatic voratun plate armour of Eyal (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Arcane/Nature While equipped: defense ------ Armor +16 Fatigue +22% Resistance +15% light +16% darkness Life +68.00 Life Regen +8.00 Healmod +16% A suit of armour made of metal plates. |
voratun plate armour 'Frozenrazor' (0 def, 21 armour)17.0 Encumbrance T5 massive armor [Random Unique] Nature/Master While equipped: offense ------ Damage +3% blight +18% cold Ignore resists +15% blight When Hit 2 acid 6 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +21 Fatigue +22% Resistance +12% acid +12% cold +29% fire +9% physical Physical save +21 (+4 eff.) other ------- Breathe water A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Nature While equipped: defense ------ Armor +16 Fatigue +22% Resistance +10% acid +7% physical +14% fire +11% lightning +9% cold Disarm Resist +30% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Magmarain the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +3 Wil +5 Cun +7 Lck offense ------ Physical Power +5 (+1 eff.) Damage +12% arcane defense ------ Resistance +5% arcane +18% fire Spell save +11 (+2 eff.) Mind save +8 (+2 eff.) Stealth +10 Life +52.00 other ------- Disarm Traps +13 Infravision +4 Size +1 A belt that goes around your waist. |
hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego+] Psionic While equipped: Stats +3 Wil defense ------ Mind save +9 (+2 eff.) Life +54.00 A belt that goes around your waist. |
skylord's hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats +3 Str +4 Dex +3 Wil +3 Cun defense ------ Physical save +12 (+3 eff.) Spell save +12 (+2 eff.) Mind save +14 (+3 eff.) Life +45.00 A belt that goes around your waist. |
Eilinedhema (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Wil +3 Cun offense ------ Critical power +10.00% Accuracy +6 (+2 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Defense +2 (+1 eff.) Mind save +3 (+1 eff.) other ------- Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the guardian (9 def, 6 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Physical save +12 (+3 eff.) Spell save +13 (+2 eff.) Mind save +14 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of mindcraft (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +5% defense ------ Defense +2 (+1 eff.) Life +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Critical power +13.00% Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Defense +2 (+1 eff.) Resistance +7% acid +6% fire +5% lightning +7% cold Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) =sleep=2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 6 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 54 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Glorussra the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con defense ------ Defense +3 (+1 eff.) Resistance +3% darkness Crit Resistance 10.00% Mind save +12 (+3 eff.) Life Regen +4.00 Healmod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+7 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+5 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +20 (+5 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -8% Resistance +6% acid +6% fire +5% lightning +9% cold Life +91.00 other ------- Max stamina +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brenalach the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +5 Cun +5 Con offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +3 Resistance +12% acid +12% blight Physical save +13 (+3 eff.) Mind save +16 (+4 eff.) other ------- Infravision +1 A pair of boots made of leather. |
Jetslicer the pair of hardened leather boots (0 def, 11 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Lck +7 Dex offense ------ Critical power +10.00% Physical Power +15 (+3 eff.) Damage +3% mind When Hit 6 darkness defense ------ Armor +11 Stealth +8 A pair of boots made of leather. |
Radhezilarach the Gloommire (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +1 Wil offense ------ Mind Crit +2% Ignore resists +10% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Armor +3 Resistance +5% lightning +7% temporal Mind save +3 (+1 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.20 A pair of boots made of leather. |
pair of drakeskin leather boots 'Glacierspawn' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +28 Lck +13 Dex offense ------ Physical Crit +6.0% Physical Power +6 (+2 eff.) Damage +3% light +6% cold Ignore resists +20% light Ignore Armor +13 When Hit 6 cold defense ------ Armor +5 Resistance +6% cold Stealth +29 A pair of boots made of leather. |
pair of drakeskin leather boots 'Shimmerrebel' (0 def, 5 armour) =pen phys res=2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Str +2 Con offense ------ Physical Crit +3.0% Ignore resists +25% physical Accuracy +10 (+3 eff.) When Hit 4 lightning defense ------ Armor +5 Resistance +14% fire +11% cold other ------- Stamina/turn +2.00 A pair of boots made of leather. |
dreamer's pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil defense ------ Armor +4 Fatigue +3% Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Ignore resists +13% darkness +13% temporal defense ------ Armor +4 Fatigue +3% Resistance +19% darkness +16% temporal Out-of-Phase Defense +22 Out-of-Phase Resistance +16% Out-of-Phase Resilience +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of dwarven-steel boots of evasion (5 def, 9 armour)3.0 Encumbrance T3 feet armor [Ego++] Master While equipped: defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +3% Resistance +8% acid +10% fire +7% lightning +5% cold Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats +3 Dex +4 Cun +3 Con defense ------ Armor +4 Fatigue +3% Physical save +11 (+2 eff.) Mind save +13 (+3 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 1.0 Power cost 9 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Warped Boots (2 def, 4 armour)3.0 Encumbrance T5 feet armor [Unique] Unknown While equipped: offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +8% Resistance +10% blight Spell save +10 (+2 eff.) Life +80.00 Life Regen -0.20 Spit Blight: Effective talent level: 3.0 Power cost 6 out of 50/50. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit blight at your target doing 161.99 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
invigorating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -4% Life +47.00 other ------- Stamina/turn +1.60 Max stamina +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con defense ------ Armor +5 Fatigue +4% Physical save +19 (+4 eff.) Mind save +17 (+4 eff.) other ------- Stamina/turn +0.70 Max stamina +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 69.73 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Muckweeper (0 def, 11 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +2 Cun +4 Str offense ------ On-Hit 13 physical Damage +7% physical Ignore resists +10% nature defense ------ Armor +11 Resistance +20% blight Crit Resistance 10.00% other ------- See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +11% Mind Crit +17% Critical power +11.00% On-Hit 5 blight Damage +9% blight defense ------ Armor +3 Resistance +9% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Grinorin' (0 def, 13 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Wil +4 Cun offense ------ On-Hit 10 physical Damage +3% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +13 Resistance +3% temporal Physical save +10 (+2 eff.) Mind save +25 (+6 eff.) Life +59.00 other ------- Psi when Hit +0.08 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +10 (+2 eff.) Accuracy +10 (+3 eff.) Ignore Armor +11 defense ------ Armor +3 Resistance +11% blight Spell save +21 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +5 Str offense ------ Physical Power +10 (+2 eff.) When Hit: * 24 arcane resource burn defense ------ Armor +3 Spell save +20 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +10 (+2 eff.) Accuracy +15 (+4 eff.) Ignore Armor +9 defense ------ Armor +3 Resistance +10% blight Physical save +9 (+2 eff.) Spell save +19 (+3 eff.) Mind save +9 (+2 eff.) Disarm Resist +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velyriatta the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Mind Crit +1% Critical power +5.00% Spellpower/crit +6 Ignore resists +15% blight Accuracy +6 (+2 eff.) Ignore Armor +7 defense ------ Armor +2 Fatigue +3% Mind save +3 (+1 eff.) other ------- Max hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Psionic While equipped: Stats +2 Cun offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% darkness other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
steady voratun gauntlets of butchering (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Accuracy +17 (+5 eff.) Ignore Armor +9 defense ------ Armor +3 Fatigue +5% Resistance +10% blight Physical save +8 (+2 eff.) Spell save +16 (+3 eff.) Mind save +8 (+2 eff.) Disarm Resist +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Bethevena' (25 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 13 fire Damage +9% fire On-Hit (Melee): * 20% chance to reduce armor by 14% defense ------ Armor +3 Defense +25 (+8 eff.) Fatigue +5% Resistance +12% lightning +9% fire Spell save +18 (+3 eff.) Mind save +15 (+4 eff.) Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Chaladurig' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Critical power +35.00% Spellpower +15 (+3 eff.) Accuracy +9 (+3 eff.) defense ------ Armor +3 Fatigue +5% Physical save +10 (+2 eff.) Mind save +26 (+6 eff.) Disarm Resist +49% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
rough leather cap 'Emoba' (0 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Str +2 Con offense ------ Critical power +5.00% Damage +15% acid +18% physical On-Hit (Melee): * 20% chance to reduce armor by 14% defense ------ Armor +5 Fatigue +1% Resistance +6% nature Spell save +4 (+0 eff.) Life +52.00 Healmod +11% A cap made of leather. |
Aeruyalle the hardened leather cap (0 def, 5 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +9 Str +6 Dex offense ------ Physical Power +20 (+4 eff.) defense ------ Armor +5 Fatigue +3% Resistance +9% nature +2% physical Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1071.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Eye of the Forest (8 def, 0 armour) =blind res=2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+3 eff.) Mind save +12 (+3 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Islitha the hardened leather cap (25 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Accuracy +30 (+8 eff.) Ignore Armor +5 defense ------ Armor +3 Defense +25 (+8 eff.) Fatigue +3% Resistance +7% lightning +8% temporal other ------- See Invisibility +18 A cap made of leather. |
Polinor the Thunderclash (20 def, 10 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +9% lightning defense ------ Armor +10 Defense +20 (+7 eff.) Fatigue +3% Resistance +3% temporal +5% all Physical save +7 (+2 eff.) Spell save +12 (+2 eff.) Pinning Resist +10% A cap made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+2 eff.) Mindpower +12 (+4 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 60 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+6 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Velusenor the Winterquake (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +8 Str +2 Dex +2 Cun offense ------ Damage +15% cold Ignore resists +5% cold defense ------ Armor +5 Fatigue +5% Resistance +9% temporal Spell save +6 (+1 eff.) Mind save +12 (+3 eff.) Healmod +15% A cap made of leather. |
defender's drakeskin leather cap of the bounder (6 def, 11 armour)2.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +6 Str +7 Dex defense ------ Armor +11 Defense +6 (+2 eff.) Fatigue +5% Resistance +4% all Physical save +9 (+2 eff.) Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1071.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
thaloren drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +7 Wil defense ------ Armor +5 Fatigue +5% Resistance +9% blight Mind save +11 (+3 eff.) A cap made of leather. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+3 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 5 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 120.34 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
defender's dwarven-steel helm of the depths (6 def, 10 armour) =breathe=3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: defense ------ Armor +10 Defense +6 (+2 eff.) Fatigue +4% Resistance +7% cold +3% all Physical save +8 (+2 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of ire (0 def, 7 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +2 Str +3 Con defense ------ Armor +7 Fatigue +4% Physical save +8 (+2 eff.) Mind save +8 (+2 eff.) other ------- Infravision +2 Battle Cry: Puts all charms on 17 turn cooldown Effective talent level: 2.6 Power cost 17 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blazemire the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +5 Wil offense ------ Damage +3% lightning When Hit 2 lightning 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +5% Resistance +6% lightning +21% cold +3% temporal Mind save +11 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 Breathe water Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1071.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Daimiregokor the Thunderenvy (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +9% physical Accuracy +20 (+5 eff.) Ignore Armor +7 When Hit 6 lightning defense ------ Armor +5 Fatigue +5% Resistance +13% lightning +10% temporal +9% darkness other ------- Stamina when Hit +1.90 EQ when Hit +2.60 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Deepstide (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Dex +8 Wil +7 Con offense ------ Damage +18% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Armor +5 Fatigue +5% Resistance +12% blight +6% mind Mind save +14 (+3 eff.) other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
390 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
40 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bright brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +6 (+1 eff.) other ------- Light +5 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ichorglory1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +2.0% Critical power +10.00% Damage +11% mind Ignore resists +10% light Ignore Armor +3 defense ------ Defense +10 (+3 eff.) Resistance +9% nature other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+2 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 191.40 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
bright alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +7 (+1 eff.) other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego+] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +8 (+1 eff.) other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of focus1.0 Encumbrance T3 lite [Ego+] Nature/Psionic While equipped: Stats +8 Wil offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+2 eff.) Damage +5% mind other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of the zealot1.0 Encumbrance T3 lite [Ego+] Nature/Disrupt While equipped: defense ------ Resistance +3% all Physical save +7 (+2 eff.) Spell save +10 (+2 eff.) Healmod +13% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +7% blight +3% all Spell save +10 (+2 eff.) Life Regen +9.00 other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 60 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin Plumpkin15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 60 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Neryseta' (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Ignore resists +10% temporal Accuracy +30 (+8 eff.) Ignore Armor +2 defense ------ Armor +16 other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +4 Str offense ------ Ignore Armor +5 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 turn cooldown Effective talent level: 5.2 Power cost 16 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
soldier's voratun pickaxe (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +4 Defense +7 (+2 eff.) Resistance +8% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 71% of the healing done. This effect scales with your Magic stat.. Uses 45 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 355.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Tokan the iron torque of gale force [power 105] (9 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Critical power +10.00% Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 134 physical damage Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+3 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 11 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 88 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
steel torque of mindblast 'Growbreak' [power 155] (9 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% nature When Hit 6 darkness On-Hit (Melee): * 20% chance to slow global speed by 60% Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to increase all damage by 12% for 2 turns. 100% to reduce fatigue by 24% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gimida the dwarven-steel torque of gale force [power 240] (9 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +10 (+3 eff.) Ignore resists +5% mind defense ------ Mind save +6 (+1 eff.) other ------- EQ when Hit +0.04 Psi when Hit +0.08 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 307 physical damage Puts all charms on 9 turn cooldown 100% to heal for 41. 100% to increase all damage penetration by 14% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Shadowoath the stralite torque of psionic shield [power 117] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Wil offense ------ Critical power +15.00% Damage +15% mind +6% darkness defense ------ Unlife -60.00 life other ------- Max psi +50.00 Setup a psionic shield, reducing all damage taken by 117 for 5 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Polodalle' [power 121] (15 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +6 Wil offense ------ Mind Crit +4% Spellpower +30 (+5 eff.) Damage +9% mind When Hit 6 temporal other ------- Mana/turn +0.20 Max hate +10.00 Setup a psionic shield, reducing all damage taken by 121 for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of clear mind [power 3] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Deluyahir [power 230] (9 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +4 Dex +1 Cun +2 Con offense ------ Physical Power +15 (+3 eff.) defense ------ Resistance +1% physical Knockbk Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sting an enemy dealing 288 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+2 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
elven-wood totem of healing 'Brightgrit' [power 416] (9 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Damage +30% light +9% blight Ignore resists +10% arcane When Hit 6 blight defense ------ Resistance +15% blight other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 9 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
extending elven-wood totem of summon tentacle [power 285] (15 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 651 Base Damage: 315 Armor: 26 All Resist: 14 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
soothing elven-wood totem of healing [power 362] (9 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 9 turn cooldown 100% to heal for 63. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone totem of healing [power 440] (9 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
supercharged dragonbone totem of summon tentacle [power 520] (19 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1307 Base Damage: 560 Armor: 45 All Resist: 50 Puts all charms on 19 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Omoal the Dwarf Bulwark level 34
5th Gold 123rd year of Ascendancy at 04:31 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Omoal the Dwarf Bulwark level 34
41st Steel 123rd year of Ascendancy at 02:30 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Omoal the Dwarf Bulwark level 21
23rd Dearth 122nd year of Ascendancy at 13:21 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Omoal the Dwarf Bulwark level 38
19th Stralite 123rd year of Ascendancy at 08:43 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Omoal the Dwarf Bulwark level 39
28th Stralite 123rd year of Ascendancy at 20:20 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Omoal the Dwarf Bulwark level 46
44th Dearth 123rd year of Ascendancy at 09:38 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Omoal the Dwarf Bulwark level 38
16th Stralite 123rd year of Ascendancy at 13:31 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Omoal the Dwarf Bulwark level 19
26th Wealth 122nd year of Ascendancy at 15:58 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Omoal the Dwarf Bulwark level 29
9th Steel 123rd year of Ascendancy at 09:35 see stats
Catch that Plumpkin! (Roguelike)
Finish the Plumpkin event.By Omoal the Dwarf Bulwark level 17
13rd Wealth 122nd year of Ascendancy at 00:21 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Omoal the Dwarf Bulwark level 46
17th Loss 123rd year of Ascendancy at 02:31 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Omoal the Dwarf Bulwark level 16
5th Wealth 122nd year of Ascendancy at 00:50 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Omoal the Dwarf Bulwark level 37
26th Gold 123rd year of Ascendancy at 02:53 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Omoal the Dwarf Bulwark level 35
12nd Gold 123rd year of Ascendancy at 21:03 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Omoal the Dwarf Bulwark level 42
2nd Wealth 123rd year of Ascendancy at 16:28 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Omoal the Dwarf Bulwark level 22
29th Dearth 122nd year of Ascendancy at 06:25 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Omoal the Dwarf Bulwark level 18
25th Wealth 122nd year of Ascendancy at 02:22 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Omoal the Dwarf Bulwark level 27
16th Iron 123rd year of Ascendancy at 03:55 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Omoal the Dwarf Bulwark level 28
1st Steel 123rd year of Ascendancy at 12:08 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Omoal the Dwarf Bulwark level 28
25th Iron 123rd year of Ascendancy at 22:41 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Omoal the Dwarf Bulwark level 30
31st Steel 123rd year of Ascendancy at 14:11 see stats
Level 10 (Roguelike)
Got a character to level 10.By Omoal the Dwarf Bulwark level 10
6th Profit 122nd year of Ascendancy at 22:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Omoal the Dwarf Bulwark level 20
28th Wealth 122nd year of Ascendancy at 00:16 see stats
Level 30 (Roguelike)
Got a character to level 30.By Omoal the Dwarf Bulwark level 30
17th Steel 123rd year of Ascendancy at 11:43 see stats
Level 40 (Roguelike)
Got a character to level 40.By Omoal the Dwarf Bulwark level 40
4th Voratun 123rd year of Ascendancy at 22:33 see stats
Level 50 (Roguelike)
Got a character to level 50.By Omoal the Dwarf Bulwark level 50
5th Shortage 123rd year of Ascendancy at 13:10 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Omoal the Dwarf Bulwark level 43
15th Dearth 123rd year of Ascendancy at 18:03 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Omoal the Dwarf Bulwark level 26
28th Loss 122nd year of Ascendancy at 03:03 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Omoal the Dwarf Bulwark level 44
15th Dearth 123rd year of Ascendancy at 18:09 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Omoal the Dwarf Bulwark level 25
3rd Loss 122nd year of Ascendancy at 12:44 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Omoal the Dwarf Bulwark level 37
26th Gold 123rd year of Ascendancy at 07:26 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Omoal the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 10:12 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Omoal the Dwarf Bulwark level 30
31st Steel 123rd year of Ascendancy at 06:57 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Omoal the Dwarf Bulwark level 11
10th Profit 122nd year of Ascendancy at 13:41 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Omoal the Dwarf Bulwark level 50
7th Shortage 123rd year of Ascendancy at 08:12 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Omoal the Dwarf Bulwark level 47
20th Loss 123rd year of Ascendancy at 05:56 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Omoal the Dwarf Bulwark level 9
1st Profit 122nd year of Ascendancy at 16:51 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Omoal the Dwarf Bulwark level 41
23rd Profit 123rd year of Ascendancy at 00:53 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Omoal the Dwarf Bulwark level 23
37th Dearth 122nd year of Ascendancy at 00:16 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Omoal the Dwarf Bulwark level 29
10th Steel 123rd year of Ascendancy at 19:28 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Omoal the Dwarf Bulwark level 19
27th Wealth 122nd year of Ascendancy at 16:27 see stats
Unstoppable (Roguelike)
Returned from the dead.By Omoal the Dwarf Bulwark level 50
23rd Shortage 123rd year of Ascendancy at 11:42 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Omoal the Dwarf Bulwark level 33
40th Steel 123rd year of Ascendancy at 04:12 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Omoal the Dwarf Bulwark level 40
16th Profit 123rd year of Ascendancy at 05:33 see stats
Log
Melee retaliation hits Temporal hound for 3 acid damage.
Temporal hound hits Omoal for 19 temporal, 20 physical (39 total damage).
Carrion worm mass's wormblight area effect hits Tortured Mass Vorira for 29 blight damage.
Tortured Mass Veletta receives 43 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Temporal hound for 86 blight damage.
Carrion worm mass's wormblight area effect hits Temporal hound for 86 blight damage.
Carrion worm mass's wormblight area effect hits Omoal for 30 blight damage.
Omoal's manaburn arcane area effect hits Tortured Mass Vorira for (52 to bones), 0 arcane (0 total damage).
Omoal's manaburn arcane area effect hits Tortured Mass Veletta for 53 arcane damage.
Omoal's manaburn arcane area effect hits Temporal hound for 0 arcane damage.
Omoal's manaburn arcane area effect hits Temporal hound for 0 arcane damage.
Omoal's manaburn arcane area effect hits Omoal for 0 arcane damage.
Omoal's manaburn arcane area effect hits Temporal hound for 0 arcane damage.
Tortured Mass Vorira uses Skullcracker.
Omoal wanders around!
Tortured Mass Vorira receives 6 healing from Ruin.
Tortured Mass Vorira hits Omoal for 28 light, 26 darkness, 7 light, 6 darkness, 15 light, 14 darkness (97 total damage).
Melee retaliation hits Tortured Mass Vorira for 2 acid damage.
Omoal seems more focused.
Omoal has recovered!
Tortured Mass Veletta receives 8 healing from Devouring flames from Tortured Mass Veletta.
Bleeding from Tortured Mass Veletta hits Omoal for 86 physical damage.
Burning from Tortured Mass Veletta hits Omoal for 49 fire damage.
--------------------------------
Tortured Mass Veletta casts Bone Spear.
Tortured Mass Veletta's spell attains critical power!
Tortured Mass Veletta's weapon surges with fire!
Tortured Mass Veletta hits Omoal for 794 physical damage.
Omoal the level 50 dwarf bulwark was bludgeoned to death by Tortured Mass Veletta on level 1 of Hidden Vault - Rak'shor Pride (1).
















































































































































































































