Geri the level 8 Skeleton Adventurer by Taiiax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp8 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 15)
Dexterity26 (base 12)
Constitution12 (base 12)
Magic25 (base 25)
Willpower14 (base 12)
Cunning20 (base 20)

Resources

Life231/231
Stamina131/131
Vim65/65
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible12

Offense: Mainhand

Damage34
Accuracy34
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage23
Accuracy34
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+3%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense19
Ranged Defense19
Fatigue9
Physical Save14
Spell Save13
Mental Save14

Defense: Resistances

Light+ 6%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Poisons1.30
2/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
0/5
0/5
Corruption / Blight1.30
1/5
1/5
0/5
0/5
Corruption / Scourge1.30
2/5
2/5
0/5
0/5
Corruption / Plague1.30
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Corruption / Vile life1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
active
done

Equipment

On hands
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, physical element).
You collect a new ingredient:
lump of iron (1).
You gain 2.35 gold from the melting of
balanced iron mace (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.85 gold from the melting of
iron greatmaul of daylight (20-29 power, 1 apr).
You gain 3.50 gold from the melting of
Bill's Tree Trunk (30-51 power, 7 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You gain 1.50 gold from the melting of
blink rune (range 3; phase 10; cd 14).
You gain 3.00 gold from the melting of
medical injector implant of the wizard (efficiency 98% / cooldown 57%).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).