











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 50 / 560% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 141 (base 60) |
Dexterity | 81 (base 60) |
Constitution | 66 (base 60) |
Magic | 75 (base 60) |
Willpower | 74 (base 60) |
Cunning | 80 (base 60) |
Resources
Life | 35739/35739 |
Positive | 7645/7645 |
Paradox | 316 |
Healing Factor | 1.7033998063003 |
Regeneration | 762.78243326126 |
Speed
Mental | +66.514132826879% |
Attack | +66.514132826879% |
Movement | +25% |
Spell | +66.514132826879% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 10 |
See Stealth | 123.32248196001 |
See Invisible | 141.32248196001 |
Offense: Mainhand
Damage | 275 |
Accuracy | 81 |
Crit Chance | 46% |
APR | 21 |
Speed | 0.60 |
Offense: Offhand
Damage | 127 |
Accuracy | 81 |
Crit Chance | 53% |
APR | 24 |
Speed | 0.60 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 34% |
Speed | 0.60054962484156 |
Offense: Mind
Mindpower | 94 |
Crit Chance | 28% |
Speed | 0.60054962484156 |
Offense: Damage Bonus
Lightning | +31% |
Fire | +16% |
Darkness | +46% |
Physical | +31% |
Mind | +25% |
All | +7% |
Offense: Damage Penetration
Darkness | +42% |
Temporal | +39% |
Nature | +40% |
Mind | +40% |
Cold | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 103.13080173704 (100%) |
Defense | 103 |
Ranged Defense | 103 |
Fatigue | 0 |
Physical Save | 68 |
Spell Save | 53 |
Mental Save | 50 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 60%( 70%) |
Cold | + 70%( 70%) |
All | + 58%( 70%) |
Darkness | + 70%( 70%) |
Light | + 60%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 59%( 70%) |
Fire | + 70%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 20% |
Confusion Resistance | 50% |
Inscriptions (3/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Threaded Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | The target is out of phase with reality, increasing defense by 40, resist all by 27%, and reducing the duration of detrimental timed effects by 22%. Out of PhaseThese effects cap at 40%. |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The target's accuracy and power have been increased by 36. 3 Fateweaver |
beneficial effect | Increases the effectiveness of all healing the target receives by 34%. Gift of the Woods |
beneficial effect | Increases attack, spell, and mind speed by 67%. 3 Time Dilation |
beneficial effect | A flow of life spins around the target, regenerating 54.00 life per turn. Regeneration |
beneficial effect | The target's defense and saves have been increased by 36. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned injured seer, to death. Escort: injured seer (level 2 of Dreadfell) | failed |
You abandoned injured seer, to death. Escort: injured seer (level 2 of Heart of the Gloom) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Daikara) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 4 of Dreadfell) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 8 of Dreadfell) | failed |
You abandoned worried loremaster, to death. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren't | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +13 (+3 eff.) Res.pen +14% temporal +17% darkness +5% cold Melee Ret 6 cold ----- def ----- Armour +15 Fatigue +4% Resists +14% acid +24% temporal +23% darkness +15% blight +12% fire +15% cold +13% lightning Def/telep +24 Res/telep +15% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 13 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 227.73 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 227.73 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 4 light ----- def ----- Armour +5 Fatigue +5% Resists +3% light ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Light +2 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 totem charm [Rare] Nature While equipped: ----- def ----- Defense +30 (+5 eff.) Resists +5% arcane +21% fire Spell.save +12 (+4 eff.) HP.reg +4.00 Poison- +20% Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Cun dps ---------- Mind.crit +3% Crit.mult +20.00% Dmg.mod +9% fire +18% mind +24% darkness ----- def ----- Defense +18 (+3 eff.) ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+2 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() 3.0 T5 mace 1H weapon [Rare] Master Power 159% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +34.00% Dmg.mod +24% lightning Res.pen +15% nature Apr +15 Melee Ret 10 lightning ----- def ----- Resists +9% blight +12% temporal +12% darkness Blunt and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +3 Mag dps ---------- Phys.crit +4.0% Spell.crit +4% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) ---------- misc See.Invis +18 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Rare] Nature Power 146% Range: 1.3x Uses 40% Wil, 100% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +5 Str +5 Wil dps ---------- Crit.mult +15.00% Dmg.mod +12% physical Res.pen +15% mind ----- def ----- Armour +8 Resists +2% physical Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +11 Defense +3 (+0 eff.) Resists +28% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Dmg.mod +15% darkness Melee Ret 6 nature ----- def ----- Armour +23 Defense +25 (+4 eff.) Fatigue +22% Resists +23% lightning A suit of armour made of metal plates. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% nature Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +3% acid +15% lightning Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% temporal +12% nature +12% mind Res.pen +10% mind ----- def ----- Resists +24% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +10.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+1 eff.) Apr +7 ----- def ----- Defense +8 (+1 eff.) Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 103 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 T5 greatmaul 2H weapon [Rare] Master Power 198% Range: 1.5x Uses 170% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +16 arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +12% arcane +18% blight Res.pen +10% light +10% blight Massive two-handed mauls. |
![]() 3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 180% Range: 1.6x Uses 175% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 6 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 170% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() 3.0 T1 longsword 1H weapon [Normal] Power 102% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Rare] Disrupt Power 107% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +4 physical Against +5% Unnatural On Hit: * 20% chance to reduce all saves and defense by 48 While equipped: Stats +1 Wil dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% mind ---------- misc Psi/ret +0.04 Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego] Master/Psionic Power 150% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 darkness Against +7% Living Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 155% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 cold On Hit.r1 +8 arcane On Crit.r2 +16 lightning While equipped: dps ---------- Dmg.mod +21% cold Res.pen +25% cold +13% all Acc +21 (+4 eff.) Apr +15 Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 154% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 34 While equipped: dps ---------- Res.pen +15% all Acc +18 (+3 eff.) Apr +8 ----- def ----- Disease- +32% Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Defense +5 (+1 eff.) Crit.chn- 10.00% Max.HP +40.00 Teleport- +10% Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Disrupt Power 114% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +1 Cun +1 Str dps ---------- Melee Ret 2 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +8% cold +7% lightning +8% fire +6% nature +2% all Spell.save +5 (+2 eff.) ---------- misc Infravis +1 Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego] Arcane Power 114% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Blunt and deadly. |
![]() 3.0 T2 mace 1H weapon [Rare] Psionic Power 106% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +20 (+4 eff.) ----- def ----- Mind.save +6 (+2 eff.) Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Ego+] Master Power 134% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +8 (+1 eff.) Apr +6 Blunt and deadly. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Arcane Power 105% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 light Against +5% Undead On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Nature Power 104% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Arcane Power 149% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 blight +20 arcane On Hit.r1 +9 fire On Hit: 20% Epidemic 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 34 * 25% chance for lightning to strike from the target to a second target dealing 124 damage While equipped: dps ---------- Res.pen +15% arcane Melee Ret 6 nature ----- def ----- Resists +5% arcane +6% nature Disease- +30% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 150% Mag, 40% Wil Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 1.0 T1 dagger 1H weapon [Rare] Disrupt Power 100% Range: 1.3x Uses 40% Wil, 100% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 mind +4 lightning Against +7% Unnatural While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% mind +12% lightning Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 115% Range: 1.3x Uses 40% Wil, 50% Dex, 100% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 101% Range: 1.3x Uses 40% Wil, 50% Dex, 100% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Against +6% Unnatural While equipped: Stats +1 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+1 eff.) Disarm- +20% Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 40% Wil, 50% Dex, 100% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 132% Range: 1.3x Uses 40% Wil, 50% Dex, 100% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 3 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 34 While equipped: ----- def ----- Disease- +22% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 140% Range: 1.3x Uses 40% Wil, 50% Dex, 100% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 124 damage Sharp, short and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 116% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +8 arcane +8 fire While equipped: Stats +4 Str +6 Dex +5 Mag +7 Wil +13 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Melee+ 17 lightning Dmg.mod +15% lightning Res.pen +18% lightning +10% fire +5% arcane Melee Ret 6 arcane ----- def ----- Resists +19% lightning +5% arcane Max.HP +35.00 HP.reg +1.80 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T1 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 longbow 2H weapon [Normal] Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +8 fire On Hit.r1 +12 arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% arcane +17% fire Res.pen +8% physical +12% all Acc +8 (+1 eff.) Apr +8 ----- def ----- Resists +3% darkness Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 50% Mag, 40% Wil Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +2 Str +2 Mag +6 Cun dps ---------- Res.pen +12% all Acc +12 (+2 eff.) Apr +14 ----- def ----- Resists +3% cold ---------- misc See.Invis +12 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T1 arrow ammo [Normal] Power 111% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego] Arcane Power 134% Range: 1.4x Uses 40% Wil, 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Rare] Master Power 174% Range: 1.4x Uses 40% Wil, 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 17 Ranged+ +20 cold +8 mind +12 arcane On Hit.r1 +8 cold +12 mind +20 arcane On Crit.r2 +12 cold Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 shot ammo [Random Unique] Disrupt/Master/Psionic Power 165% Range: 1.2x Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 Ranged+ +4 nature +31 physical +4 darkness Against +19% Unnatural +22% Unliving On Hit.r1 +16 darkness +8 nature On Crit.r2 +16 darkness +8 nature On Hit: * 10% chance to reduce damage dealt by 38% * 20% chance to knock the target back 3 spaces and deal 334 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% darkness +20% light Melee Ret 8 light ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +18% blight +29% cold +14% nature +3% light Max.HP +58.00 HP.reg +13.80 Heal.mod +17% A suit of armour made of leather. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% light +10% darkness A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Str +5 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +6% Phys.pwr +19 (+3 eff.) Spell.pwr +17 (+3 eff.) Mind.pwr +18 (+4 eff.) ----- def ----- Armour +8 Defense +3 (+0 eff.) Fatigue +12% Resists +13% lightning A suit of armour made of mail. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +15% acid A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +19 Fatigue +22% A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +17 Fatigue +22% Resists +17% acid A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +13 Fatigue +22% Resists +12% blight +15% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 44% ----- def ----- Crit.chn- 5.00% Phys.save +6 (+2 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Resists +8% fire +7% cold Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Defense +6 (+1 eff.) Phys.save +5 (+2 eff.) Heal.mod +10% Confus- +10% Pinning- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +12% lightning +3% temporal +3% blight +6% fire +6% cold Crit.chn- 5.00% A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +1% Phys.pwr +4 (+1 eff.) Apr +4 Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Armour +3 Fatigue +2% ---------- misc Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Acc +10 (+2 eff.) ----- def ----- Armour +12 Fatigue +3% Resists +6% temporal +12% fire HP.reg +2.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning Acc +10 (+2 eff.) ----- def ----- Armour +1 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +15% Mind.crit +18% Crit.mult +15.00% Melee+ 15 physical Dmg.mod +12% fire +6% physical On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Armour +12 Resists +6% lightning +14% darkness +13% blight +3% cold +13% arcane +6% light Affinity +11% nature Spell.save +24 (+8 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +12% physical Melee Ret 4 light ----- def ----- Armour +12 Fatigue +3% Resists +8% blight +6% fire +9% darkness +11% arcane Affinity +8% nature Spell.save +13 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Defense +26 (+4 eff.) Resists +6% cold +5% fire +3% temporal Confus- +10% Knockbk- +10% A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +2 Resists +6% fire Phys.save +6 (+2 eff.) Die.at -20.00 life Heal.mod +11% Disarm- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +18% darkness Res.pen +10% darkness ----- def ----- Armour +6 Resists +8% blight +6% fire HP.reg +5.00 Heal.mod +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% fire +5% nature +12% mind Res.pen +5% mind +5% cold ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Dmg.mod +7% nature +9% cold Res.pen +10% nature ----- def ----- Armour +8 Defense +15 (+2 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 104 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 41 for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By bobbermans the Thalore Temporal Warden level 23
59th Haze 122nd year of Ascendancy at 14:17 see stats
By bobbermans the Thalore Temporal Warden level 23
57th Haze 122nd year of Ascendancy at 13:44 see stats
By bobbermans the Thalore Temporal Warden level 26
42nd Regrowth 123rd year of Ascendancy at 15:50 see stats
By bobbermans the Thalore Temporal Warden level 42
43rd Pyre 123rd year of Ascendancy at 23:25 see stats
By bobbermans the Thalore Temporal Warden level 24
65th Haze 122nd year of Ascendancy at 07:41 see stats
By bobbermans the Thalore Temporal Warden level 6
76th Pyre 122nd year of Ascendancy at 19:58 see stats
By bobbermans the Thalore Temporal Warden level 18
47th Haze 122nd year of Ascendancy at 04:11 see stats
By bobbermans the Thalore Temporal Warden level 50
45th Pyre 123rd year of Ascendancy at 15:03 see stats
By bobbermans the Thalore Temporal Warden level 21
55th Haze 122nd year of Ascendancy at 23:42 see stats
By bobbermans the Thalore Temporal Warden level 38
39th Pyre 123rd year of Ascendancy at 13:03 see stats
By bobbermans the Thalore Temporal Warden level 40
40th Pyre 123rd year of Ascendancy at 07:44 see stats
By bobbermans the Thalore Temporal Warden level 15
17th Haze 122nd year of Ascendancy at 19:47 see stats
By bobbermans the Thalore Temporal Warden level 10
8th Haze 122nd year of Ascendancy at 18:47 see stats
By bobbermans the Thalore Temporal Warden level 20
54th Haze 122nd year of Ascendancy at 18:39 see stats
By bobbermans the Thalore Temporal Warden level 30
59th Regrowth 123rd year of Ascendancy at 11:34 see stats
By bobbermans the Thalore Temporal Warden level 40
40th Pyre 123rd year of Ascendancy at 05:12 see stats
By bobbermans the Thalore Temporal Warden level 50
44th Pyre 123rd year of Ascendancy at 22:27 see stats
By bobbermans the Thalore Temporal Warden level 50
3rd Flare 123rd year of Ascendancy at 12:45 see stats
By bobbermans the Thalore Temporal Warden level 37
13rd Pyre 123rd year of Ascendancy at 08:13 see stats
By bobbermans the Thalore Temporal Warden level 30
59th Regrowth 123rd year of Ascendancy at 20:18 see stats
By bobbermans the Thalore Temporal Warden level 40
40th Pyre 123rd year of Ascendancy at 12:02 see stats
By bobbermans the Thalore Temporal Warden level 27
56th Regrowth 123rd year of Ascendancy at 02:06 see stats
By bobbermans the Thalore Temporal Warden level 25
65th Haze 122nd year of Ascendancy at 08:35 see stats
By bobbermans the Thalore Temporal Warden level 50
45th Pyre 123rd year of Ascendancy at 15:03 see stats
By bobbermans the Thalore Temporal Warden level 39
39th Pyre 123rd year of Ascendancy at 21:25 see stats
By bobbermans the Thalore Temporal Warden level 17
26th Haze 122nd year of Ascendancy at 03:22 see stats
By bobbermans the Thalore Temporal Warden level 3
75th Pyre 122nd year of Ascendancy at 14:23 see stats
By bobbermans the Thalore Temporal Warden level 2
74th Pyre 122nd year of Ascendancy at 20:33 see stats
By bobbermans the Thalore Temporal Warden level 21
56th Haze 122nd year of Ascendancy at 18:27 see stats
By bobbermans the Thalore Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 19:58 see stats
Log
bobbermans performs a melee critical strike against Corrupted Oozemancer!
Bloated ooze activates Bone Shield.
New Achievement: Oozemancer (Nightmare (Roguelike) difficulty)!
Option unlocked: New Class: Oozemancer (Wilder)
bobbermans performs a melee critical strike against Corrupted Oozemancer!
Bobbermans shrugs off Corrupted Oozemancer's 'Disarmed'!
Bobbermans calls forth a temporal warden from another timeline.
Bobbermans picks up (B.): plaguebringer's dwarven-steel dagger of massacre (132% power, 7 apr).
You pickup 0.75 gold pieces.
Bobbermans picks up (8.): opal.
Bobbermans picks up (K.): pouch of voratun shots 'Nightbrawn' (22/22, 164% power, 6 apr).
Bobbermans picks up (M.): Glimmerbiter the drakeskin leather armour (20 def, 8 armour).
Bobbermans picks up (w.): Mardychik the Scumshine (149% power, 6 apr).
Bobbermans picks up (n.): hateful stralite longsword of massacre (150% power, 5 apr).
Bobbermans picks up (Q.): dwarven-steel mail armour of thunder (3 def, 8 armour).
Bobbermans picks up (F.): Poluramira the Furnacehunger (116% power, 40 apr, mind damage).
Corrupted Oozemancer shares damage with his oozes!
bobbermans HEALS from acid damage!
Melee retaliation hits bobbermans for 27 acid, 30 healing, 28 acid, 31 healing (55 total damage) [61 healing].
bobbermans hits Bloated ooze for (93 to bones) damage.
bobbermans hits Corrupted Oozemancer for 93 physical damage.
bobbermans hits Bloated ooze for (93 to bones) damage.
bobbermans hits Corrupted Oozemancer's mucus ooze for (468 to bones), 0 physical, 7 physical, (188 to bones), 0 physical, 21 nature, 7 physical (34 total damage).
bobbermans killed Corrupted Oozemancer!
Bobbermans's temporal clone's Shoot hits Corrupted Oozemancer's mucus ooze for (396 to bones), 0 physical (0 total damage).
Corrupted Oozemancer's mucus ooze misses bobbermans.
Poison ooze misses bobbermans.
Corrupted Oozemancer's mucus ooze misses bobbermans.
Bobbermans shrugs off Corrupted Oozemancer's 'Poison'!