adsfd the level 18 Deathsire Deathknight by Shagmir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDeathsire
ClassDeathknight
Level / Exp18 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 46)
Dexterity24 (base 10)
Constitution45 (base 38)
Magic75 (base 46)
Willpower17 (base 10)
Cunning23 (base 10)

Resources

Life530/530
Mana164/164
Soul10/10
Healing Factor1.3911689881047
Regeneration5.9124681994449

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision7

Offense: Mainhand

Damage81
Accuracy42
Crit Chance29%
APR6
Speed1.00

Offense: Spell

Spellpower57
Crit Chance26%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+55%
Light+9%
Temporal+8%
Nature+11%
Cold+11%
All0%

Offense: Damage Penetration

Darkness+52%
Temporal+10%
Mind+15%
Cold+12%
All0%

Defense: Base

Armour (hardiness)17 (30%)
Defense38
Ranged Defense38
Fatigue9
Physical Save39
Spell Save38
Mental Save40

Defense: Resistances

Arcane+ 5%( 85%)
Mind+ 6%( 85%)
All 0%( 85%)
Lightning+ 25%( 85%)
Light+ 9%( 85%)
Temporal+ 50%( 85%)
Darkness+ 47%( 85%)
Cold+ 49%( 85%)
Fire-15%( 85%)
Nature+ 10%( 85%)

Defense: Immunities

Pinning Resistance20%
Bleed Resistance100%
Confusion Resistance40%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Squire1.50
1/5
0/5
0/5
0/5
Spell / Dread1.30
5/5
5/5
3/5
5/5
Spell / Desecration2.30
5/5
1/5
1/5
1/5
Spell / Necrotic might1.70
2/5
1/5
5/5
1/5
Spell / Soul2.10
1/5
0/5
0/5
0/5
Spell / Dusk1.30
5/5
1/5
0/5
0/5
Spell / Undeath1.70
4/5
4/5
4/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Reaping1.70
4/5
3/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
4/5
1/5
0/5
Spell / Soulforge1.70
1/5
5/5
2/5
0/5
Undead / Deathsire1.30
5/5
5/5
5/5
5/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By adsfd the Deathsire Deathknight level 17
4th Haze 122nd year of Ascendancy at 16:52
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By adsfd the Deathsire Deathknight level 10
22nd Dusk 122nd year of Ascendancy at 15:27
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By adsfd the Deathsire Deathknight level 11
68th Dusk 122nd year of Ascendancy at 02:48
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By adsfd the Deathsire Deathknight level 15
1st Time of Equilibrium 122nd year of Ascendancy at 08:57
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 10.25 gold from the transmogrification of
overpowered ash wand of clairvoyance [power 12] (20 cooldown).
You gain 15.25 gold from the transmogrification of
innervating yew totem of summon tentacle [power 195] (25 cooldown).
You gain 2.57 gold from the transmogrification of
temporal hardened leather gloves of dexterity (+2) (0 def, 2 armour).
You gain 8.15 gold from the transmogrification of
scouring hardened leather gloves of butchering (0 def, 2 armour).
You gain 4.02 gold from the transmogrification of
scouring hardened leather gloves (0 def, 2 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 2.12 gold from the transmogrification of
impenetrable steel mail armour of clarity (2 def, 12 armour).
You gain 1.49 gold from the transmogrification of
reinforced dwarven-steel shield of physical resistance (+12%) (0 def, 9 armour, 32-39 power, 117 block).
You gain 0.50 gold from the transmogrification of
pouch of dwarven-steel shots (17/17, 32-38 power, 3 apr).
You gain 2.50 gold from the transmogrification of
cured leather sling of recursion.
You gain 2.63 gold from the transmogrification of
blooming vined mindstar of resolve (4-5 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-17 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (13-18 power, 3 apr).
You gain 1.20 gold from the transmogrification of
arcing steel waraxe of massacre (20-28 power, 3 apr).
You gain 1.20 gold from the transmogrification of
acidic steel battleaxe of massacre (30-45 power, 2 apr).
You gain 4.03 gold from the transmogrification of
earthen yew magestaff of warding (20-24 power, 4 apr, lightning element).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 14).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.