Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 50 / 2047% |
Size | medium |
Lifes / Deaths | Killed by Aerywe the snow giant boulder thrower at level 22 on the 18th Regrowth 123rd year of Ascendancy at 21:27 1 / 6Killed by Voriyawe the forest troll at level 30 on the 1st Flare 123rd year of Ascendancy at 19:31 Killed by Polyna the skeleton warrior at level 33 on the 43rd Dusk 123rd year of Ascendancy at 17:44 Killed by Glavea the elven mage at level 34 on the 49th Dusk 123rd year of Ascendancy at 15:18 Killed by Ce'Nith the minotaur at level 36 on the 72nd Dusk 123rd year of Ascendancy at 16:16 Killed by Polyna the skeleton warrior at level 36 on the 1st Time of Equilibrium 123rd year of Ascendancy at 22:13 |
Primary Stats
Strength | 28 (base 13) |
Dexterity | 46 (base 13) |
Constitution | 42 (base 22) |
Magic | 112 (base 58) |
Willpower | 93 (base 58) |
Cunning | 111 (base 62) |
Resources
Mana | 639/639 |
Equilibrium | 20 |
Life | 1340/1340 |
Paradox | 300 |
Psi | 199/199 |
Healing Factor | 1.5139880031271 |
Regeneration | 23.088317047688 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +126% |
Vision
Sight | 12 |
Lite | 13 |
Infravision | 8 |
See Invisible | 19 |
Offense: Mainhand
Damage | 96 |
Accuracy | 45 |
Crit Chance | 63% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 45 |
Crit Chance | 66% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91 |
Crit Chance | 85% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 51% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +75% |
Light | +41% |
Cold | +75% |
Darkness | +42% |
Arcane | +197% |
Fire | +75% |
All | +15% |
Offense: Damage Penetration
Lightning | +55% |
Physical | +50% |
Fire | +55% |
Arcane | +101% |
Cold | +70% |
All | +25% |
Defense: Base
Armour (hardiness) | 45.118869236669 (51.69962066283%) |
Defense | 75 |
Ranged Defense | 75 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 57 |
Mental Save | 60 |
Defense: Resistances
Blight | + 52%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 55%( 70%) |
All | + 30%( 70%) |
Physical | + 34%( 70%) |
Darkness | + 37%( 70%) |
Light | + 59%( 70%) |
Temporal | + 36%( 70%) |
Lightning | + 48%( 70%) |
Mind | + 42%( 70%) |
Fire | + 41%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Silence Resistance | 61% |
Instadeath Resistance | 100% |
Confusion Resistance | 65% |
Stun Resistance | 100% |
Disarm Resistance | 60% |
Poison Resistance | 10% |
Blind Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1041% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 314 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1087% for 10 turns (27 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 7 times. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Arcane | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Aether | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Secrets of the Eternals |
talent | Essence of Speed |
talent | Defensive Posture |
talent | Arcane Shield |
talent | Kinetic Shield |
talent | Spellcraft |
talent | Charged Shield |
talent | Reality Smearing |
talent | Arcane Power |
talent | Disruption Shield |
talent | Pure Aether |
talent | Shielding |
talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Arowe the gigantic gravity worm. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the injured seer from death by Emelomima the lesser vampire. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lost defiler from death by cold drake hatchling. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by Emelutira the skeleton warrior. Escort: lost tinker (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by bee swarm. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1184. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 Encumbrance T5 staff 1H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Light source | bright alchemist's lamp of health bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +48.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Chamychak' (0 def, 9 armour) hardened leather cap 'Chamychak' (0 def, 9 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Wil defense ------ Armor +9 Fatigue +3% Resistance +5% nature +12% lightning Spell save +7 (+2 eff.) Life +127.00 Healmod +12% Poison Resist +10% Silence Resist +20% Disarm Resist +10% A cap made of leather. |
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 267 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Tool | Hailbraid [power 93] (25 cooldown) Hailbraid [power 93] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Con offense ------ Damage +12% arcane Ignore resists +15% cold defense ------ Defense +15 (+4 eff.) Resistance +24% cold +5% physical Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun bloodstone ring voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag offense ------ On-Hit 37 light On-Ranged-Hit 27 light Damage +15% light defense ------ Stun Resist +60% Rings make your fingers look great! |
On fingers | copper bloodstone ring copper bloodstone ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 14 light On-Ranged-Hit 14 light Damage +11% light defense ------ Stun Resist +60% Rings make your fingers look great! |
Around neck | voratun amulet 'Blazeransom' voratun amulet 'Blazeransom'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +9 Con offense ------ Move Speed +10% On-Hit (Melee): * 20 arcane resource burn defense ------ Fatigue -9% Resistance +3% lightning +12% light +3% fire +17% mind +5% arcane Life Regen +5.00 Blind Resist +40% Confus Resist +44% other ------- Stamina/turn +1.10 Light +3 Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+6 eff.) Damage +35% arcane defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Around waist | Yarygothad the Shadowjustice Yarygothad the Shadowjustice1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: offense ------ Damage +27% darkness defense ------ Resistance +9% temporal +5% arcane +18% light Mind save +9 (+2 eff.) Anomaly Control +17 Unlife -80.00 life Life +165.00 Confus Resist +21% other ------- Max mana +61.00 Max stamina +40.00 Max hate +17.00 Max psi +36.00 Max vim +35.00 Max positive +40.00 Max negative +35.00 A belt that goes around your waist. |
In off hand | magewarrior's short elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane element) magewarrior's short elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane element)5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +7% Physical Power +9 (+3 eff.) Spellpower +20 (+4 eff.) Damage +25% arcane Accuracy +8 (+3 eff.) defense ------ Armor +9 Defense +9 (+3 eff.) other ------- Wards +3 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | elven-silk cloak 'Huryrain' (3 def, 0 armour) elven-silk cloak 'Huryrain' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +5 Dex +2 Mag +5 Wil +9 Cun offense ------ Mind Crit +7% defense ------ Defense +3 (+1 eff.) Resistance +18% nature +20% blight Crit Resistance 10.00% Physical save +15 (+5 eff.) Mind save +14 (+4 eff.) Unlife -50.00 life Life Regen +10.00 Healmod +16% other ------- Light +3 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Elenidin the Lightquench (0 def, 0 armour) Elenidin the Lightquench (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil +1 Con offense ------ Critical power +5.00% Physical Power +15 (+5 eff.) Spellpower +17 (+4 eff.) Spellpower/crit +7 Damage +15% arcane Ignore resists +25% physical defense ------ Resistance +11% lightning +10% darkness +11% cold +11% blight +12% fire +12% light +15% all Physical save +17 (+6 eff.) Spell save +31 (+8 eff.) Mind save +18 (+5 eff.) Silence Resist +41% other ------- Max mana +64.00 Max stamina +31.03 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the wizard (die at -866; dur 6; cd 34) heroism infusion of the wizard (die at -866; dur 6; cd 34)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -866 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 866 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 721%; cd 10) movement infusion (speed 721%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 25%; mental, physical; dur 4; cd 14) wild infusion of the duelist (res 25%; mental, physical; dur 4; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1101 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (522.00 temporal damage, removed from time 4 turns) Rune of the Rift (522.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 600.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, temporal, cold, nature, fire) Prismatic Rune (6 turns; lightning, physical, temporal, cold, nature, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 temporal, 5 cold, 4 nature, 5 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain Cap schematic: Brain Cap0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain Flare schematic: Brain Flare0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve 2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web 2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon 2 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove schematic: Incendiary Groove0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip 2 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana Coil 2 schematic: Mana Coil0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove 2 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin schematic: Second Skin0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve 2 schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector schematic: Viral Injector0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 30 out of 60/60. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 35 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unlightfame the stralite amulet Unlightfame the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: offense ------ Critical power +17.00% Spellpower +13 (+3 eff.) Damage +9% lightning +11% fire +9% darkness +20% blight Ignore resists +15% lightning +25% darkness +25% arcane When Hit 10 darkness defense ------ Resistance +9% lightning +5% arcane +3% darkness Amulets make your neck look great! |
restful voratun amulet of constitution (+9) restful voratun amulet of constitution (+9)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Master While equipped: Stats +9 Con defense ------ Fatigue -8% Life Regen +5.00 Amulets make your neck look great! |
serendipitous voratun amulet of murder serendipitous voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +10 Lck offense ------ Critical power +16.00% Accuracy +24 (+8 eff.) Ignore Armor +13 defense ------ Defense +20 (+5 eff.) Resist unseen 17% Amulets make your neck look great! |
voratun amulet 'Elalle' voratun amulet 'Elalle'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Dex +3 Mag defense ------ Armor +15 Defense +20 (+5 eff.) Max Resistance +13% all Physical save +47 (+16 eff.) Life +20.00 Pinning Resist +21% other ------- Infravision +3 See Invisibility +9 Amulets make your neck look great! |
voratun amulet 'Tarrirand' voratun amulet 'Tarrirand'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Critical power +10.00% On-Hit 15 light 15 darkness Damage +15% light +14% darkness +3% arcane When Hit: * 14% chance to reduce damage dealt by 27% * 15% chance to blind defense ------ Defense +20 (+5 eff.) Fatigue -9% Resistance +12% acid +3% fire +9% nature Life Regen +4.00 Blind Resist +34% other ------- Infravision +8 Sight +2 See Invisibility +14 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Elemental Fury Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Bleakquench Bleakquench0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +6 Mag offense ------ Damage +18% darkness Ignore resists +25% darkness When Hit 11 darkness defense ------ Resistance +36% darkness Mind save +9 (+2 eff.) other ------- Hate-on-crit +5.00 See Invisibility +25 Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
stralite ring stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring 'Mayagamina' stralite ring 'Mayagamina'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex +5 Cun +6 Con offense ------ Critical power +15.00% Damage +15% physical Ignore Armor +3 defense ------ Defense +30 (+7 eff.) Resistance +15% physical Rings make your fingers look great! |
Samudrabar Samudrabar0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Con offense ------ Physical Crit +4.0% Damage +16% blight Ignore resists +25% temporal +15% physical Accuracy +25 (+9 eff.) defense ------ Resistance +16% blight Physical save +18 (+6 eff.) other ------- See Invisibility +21 Rings make your fingers look great! |
greater elven-wood vilestaff of greater warding (25-30 power, 5 apr, fire element) greater elven-wood vilestaff of greater warding (25-30 power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +19 (+4 eff.) Damage +25% blight +25% fire +25% darkness +25% acid defense ------ Armor +10 Defense +9 (+3 eff.) other ------- Wards +3 blight +3 fire +3 darkness +3 acid Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beuharathel the dragonbone starstaff (39-47 power, 6 apr, arcane element) Beuharathel the dragonbone starstaff (39-47 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 39.0 - 46.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +12% Critical power +39.00% Spellpower +26 (+5 eff.) On-Hit 25 fire Damage +39% arcane Ignore Shields +20% defense ------ Physical save +10 (+3 eff.) Spell save +14 (+4 eff.) Mind save +10 (+3 eff.) other ------- Max vim +40.00 See Invisibility +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +25% Spellpower +40 (+8 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+8 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Tarrynarildir the Blizzardjustice (30-36 power, 6 apr, darkness element) Tarrynarildir the Blizzardjustice (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Critical power +35.00% Spellpower +22 (+5 eff.) On-Hit 35 fire Damage +30% darkness +21% cold Ignore resists +30% blight defense ------ Resistance +12% cold other ------- Mana/turn +0.34 Max mana +81.00 See Invisibility +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
timebroken cashmere robe of life (0 def, 0 armour) timebroken cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +4 (+1 eff.) Damage +15% arcane +14% temporal defense ------ Resistance +11% blight +11% all Life +59.00 Life Regen +3.60 Healmod +15% other ------- Max mana +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
elven-silk robe 'Flashwend' (0 def, 0 armour) elven-silk robe 'Flashwend' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil +8 Cun offense ------ Spell Crit +6% Critical power +18.00% Spellpower +10 (+2 eff.) Damage +24% temporal +41% arcane +3% light Ignore resists +15% blight When Hit 6 acid 6 blight On-Hit (Melee): * 20% chance to reduce armor by 48% * 20% chance to reduce strength, dexterity, and constitution by 37 defense ------ Resistance +6% blight +15% all other ------- Hate-on-crit +4.00 Psi-on-crit +5.00 Max mana +182.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Linaniil (0 def, 0 armour) shimmering elven-silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +9% Spellpower +24 (+5 eff.) Damage +30% arcane defense ------ Resistance +15% all other ------- Mana/turn +0.36 Max mana +130.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
noble's hardened leather belt of containment noble's hardened leather belt of containment1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Wil offense ------ Against +29% Summoned defense ------ Resist Against +30% Summoned Anomaly Control +14 Life +75.00 other ------- Max mana +38.00 Max stamina +40.00 Max hate +15.00 Max psi +26.00 Max vim +23.00 Max positive +28.00 Max negative +24.00 A belt that goes around your waist. |
Veletha the Morningnail Veletha the Morningnail1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +6 Dex +20 Mag +15 Wil +5 Cun offense ------ Spell Crit +5% Damage +15% light +15% blight Ignore resists +15% blight defense ------ Physical save +18 (+6 eff.) Spell save +20 (+5 eff.) Mind save +18 (+5 eff.) other ------- Mana/turn +0.41 Max mana +56.00 A belt that goes around your waist. |
Earuchak (7 def, 8 armour) Earuchak (7 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Spell Crit +4% Damage +6% arcane Ignore resists +15% arcane defense ------ Armor +8 Defense +7 (+2 eff.) Resistance +6% temporal Physical save +7 (+2 eff.) Disarm Resist +20% other ------- Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Ethereal Embrace. |
battlemaster's cashmere cloak of sorcery (2 def, 0 armour) battlemaster's cashmere cloak of sorcery (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +4 Mag +5 Wil +3 Con offense ------ Spell Crit +6% defense ------ Defense +2 (+1 eff.) Spell save +5 (+1 eff.) other ------- Stamina/turn +0.70 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of the guardian (10 def, 5 armour) restorative cashmere cloak of the guardian (10 def, 5 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: defense ------ Armor +5 Defense +10 (+3 eff.) Resistance +13% nature +13% blight Physical save +18 (+6 eff.) Spell save +15 (+4 eff.) Mind save +18 (+5 eff.) Life Regen +4.00 Healmod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dimcutter (3 def, 0 armour) Dimcutter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +5 Wil +5 Con offense ------ Physical Crit +4.0% Spell Crit +7% Physical Power +3 (+1 eff.) Spellpower +5 (+1 eff.) Spellpower/crit +10 Ignore resists +10% darkness +10% blight defense ------ Defense +3 (+1 eff.) Fatigue -7% Resistance +9% darkness Physical save +13 (+4 eff.) Life +110.00 other ------- Max vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhirain (38 def, 0 armour) Radhirain (38 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% mind Accuracy +29 (+10 eff.) On-Hit (Melee): * 26% chance to reduce armor by 48% defense ------ Defense +38 (+9 eff.) Fatigue -9% Resistance +12% mind +21% darkness Spell save +12 (+3 eff.) Life +98.00 Blind Resist +26% Disease Resist +26% Confus Resist +26% Teleport Resist +26% other ------- Max stamina +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowwrack the hardened leather hat (0 def, 3 armour) Snowwrack the hardened leather hat (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Con offense ------ Critical power +10.00% Spellpower +20 (+4 eff.) Spellpower/crit +10 Damage +21% arcane +6% cold Ignore resists +25% blight defense ------ Armor +3 Fatigue +3% other ------- Max vim +50.00 A hat made of leather. Very stylish. This object's appearance was changed to Dragonskull Helm. |
fearwoven cashmere wizard hat of knowledge (2 def, 0 armour) fearwoven cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mind Crit +3% Mindpower +11 (+4 eff.) Damage +7% darkness +8% physical defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +10% physical other ------- Max hate +8.00 A pointy cloth hat, very wizardly... |
Brass Goggles (10 def, 0 armour) Brass Goggles (10 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Master While equipped: Stats +20 Cun offense ------ Steam Crit +5% Steampower +5 (+1 eff.) Accuracy +20 (+7 eff.) Ignore Armor +15 defense ------ Defense +10 (+3 eff.) Resistance +20% fire Blind Resist +100% other ------- Infravision +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Brenimabers the Blindweeper (0 def, 5 armour) Brenimabers the Blindweeper (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Damage +6% light defense ------ Armor +5 Fatigue +5% Resistance +15% acid +6% temporal +9% light +9% darkness +31% fire +6% mind +14% nature Spell save +28 (+7 eff.) Life +102.00 Healmod +20% A cap made of leather. |
Galekill (0 def, 5 armour) Galekill (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Con offense ------ Physical Crit +5.0% Critical power +15.00% Damage +21% lightning When Hit 10 physical defense ------ Armor +5 Fatigue +5% Resistance +3% physical +9% temporal +30% fire A hat made of leather. Very stylish. |
augmenting elven-silk wizard hat of knowledge (3 def, 0 armour) augmenting elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) Damage +6% acid +4% cold +7% fire +9% arcane +4% lightning defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance T4 head armor Reqs - Heavy armour training Str 35 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 3.0 Power cost 45 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 88.21 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond 8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
830 alchemist agate 830 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
46 alchemist bloodstone 46 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 745.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
quick voratun torque of clear mind [power 4] (19 cooldown) quick voratun torque of clear mind [power 4] (19 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Exard v01 the Shalore Adventurer level 38
8th Haze 123rd year of Ascendancy at 19:59 see stats
By Exard v01 the Shalore Adventurer level 38
7th Haze 123rd year of Ascendancy at 01:32 see stats
By Exard v01 the Shalore Adventurer level 43
29th Haze 123rd year of Ascendancy at 18:38 see stats
By Exard v01 the Shalore Adventurer level 50
9th Pyre 124th year of Ascendancy at 10:12 see stats
By Exard v01 the Shalore Adventurer level 41
23rd Haze 123rd year of Ascendancy at 08:07 see stats
By Exard v01 the Shalore Adventurer level 17
9th Decay 122nd year of Ascendancy at 05:57 see stats
By Exard v01 the Shalore Adventurer level 40
18th Haze 123rd year of Ascendancy at 08:48 see stats
By Exard v01 the Shalore Adventurer level 33
43rd Dusk 123rd year of Ascendancy at 05:37 see stats
By Exard v01 the Shalore Adventurer level 50
22nd Haze 124th year of Ascendancy at 21:09 see stats
By Exard v01 the Shalore Adventurer level 23
21st Regrowth 123rd year of Ascendancy at 16:08 see stats
By Exard v01 the Shalore Adventurer level 32
4th Flare 123rd year of Ascendancy at 20:51 see stats
By Exard v01 the Shalore Adventurer level 27
68th Regrowth 123rd year of Ascendancy at 02:02 see stats
By Exard v01 the Shalore Adventurer level 50
53rd Dusk 124th year of Ascendancy at 02:12 see stats
By Exard v01 the Shalore Adventurer level 32
10th Flare 123rd year of Ascendancy at 15:31 see stats
By Exard v01 the Shalore Adventurer level 10
32nd Dusk 122nd year of Ascendancy at 23:46 see stats
By Exard v01 the Shalore Adventurer level 20
5th Regrowth 123rd year of Ascendancy at 02:09 see stats
By Exard v01 the Shalore Adventurer level 30
46th Pyre 123rd year of Ascendancy at 02:39 see stats
By Exard v01 the Shalore Adventurer level 40
17th Haze 123rd year of Ascendancy at 04:46 see stats
By Exard v01 the Shalore Adventurer level 50
9th Pyre 124th year of Ascendancy at 08:46 see stats
By Exard v01 the Shalore Adventurer level 50
67th Pyre 124th year of Ascendancy at 10:19 see stats
By Exard v01 the Shalore Adventurer level 32
21st Dusk 123rd year of Ascendancy at 20:39 see stats
By Exard v01 the Shalore Adventurer level 50
79th Pyre 124th year of Ascendancy at 13:20 see stats
By Exard v01 the Shalore Adventurer level 50
78th Pyre 124th year of Ascendancy at 10:31 see stats
By Exard v01 the Shalore Adventurer level 19
9th Allure 123rd year of Ascendancy at 22:19 see stats
By Exard v01 the Shalore Adventurer level 40
18th Haze 123rd year of Ascendancy at 15:08 see stats
By Exard v01 the Shalore Adventurer level 50
22nd Haze 124th year of Ascendancy at 21:07 see stats
By Exard v01 the Shalore Adventurer level 29
37th Pyre 123rd year of Ascendancy at 01:11 see stats
By Exard v01 the Shalore Adventurer level 11
37th Dusk 122nd year of Ascendancy at 13:51 see stats
By Exard v01 the Shalore Adventurer level 50
46th Pyre 124th year of Ascendancy at 00:43 see stats
By Exard v01 the Shalore Adventurer level 50
22nd Haze 124th year of Ascendancy at 10:38 see stats
By Exard v01 the Shalore Adventurer level 11
39th Dusk 122nd year of Ascendancy at 14:40 see stats
By Exard v01 the Shalore Adventurer level 45
1st Decay 123rd year of Ascendancy at 14:56 see stats
By Exard v01 the Shalore Adventurer level 23
22nd Regrowth 123rd year of Ascendancy at 06:04 see stats
By Exard v01 the Shalore Adventurer level 17
27th Haze 122nd year of Ascendancy at 13:53 see stats
By Exard v01 the Shalore Adventurer level 37
6th Haze 123rd year of Ascendancy at 19:24 see stats
Log
You gain 5.66 gold from the transmogrification of miner's pair of voratun boots of speed (0 def, 12 armour).
You gain 10.00 gold from the transmogrification of Unbreakable Greaves (8 def, 20 armour).
You gain 11.06 gold from the transmogrification of reinforced pair of drakeskin leather boots of tirelessness (0 def, 15 armour).
You gain 11.05 gold from the transmogrification of voratun plate armour of the dragon (0 def, 16 armour).
You gain 6.94 gold from the transmogrification of enlightening voratun plate armour of acid resistance (0 def, 16 armour).
You gain 5.69 gold from the transmogrification of radiant voratun mail armour (5 def, 10 armour).
You gain 4.27 gold from the transmogrification of impenetrable voratun mail armour of lightning resistance (5 def, 25 armour).
You gain 13.50 gold from the transmogrification of focusing elven-silk robe of Linaniil (0 def, 0 armour).
You gain 7.39 gold from the transmogrification of voratun shield of the stars (0 def, 10 armour, 218 block).
You gain 4.00 gold from the transmogrification of voratun shield of patience (0 def, 10 armour, 213 block).
You gain 3.53 gold from the transmogrification of flaming voratun shield of fire resistance (+30%) (0 def, 10 armour, 200 block).
You gain 4.11 gold from the transmogrification of acidic voratun shield of resilience (0 def, 10 armour, 198.5 block).
You gain 5.78 gold from the transmogrification of acidic voratun shield of earthen fury (0 def, 21 armour, 208.5 block).
You gain 6.46 gold from the transmogrification of voratun steamsaw of crushing (39-58 power, 0 apr).
You gain 7.80 gold from the transmogrification of truestriking voratun dagger of corruption (38-50 power, 9 apr).
You gain 8.35 gold from the transmogrification of warbringer's voratun waraxe of massacre (52-74 power, 6 apr).
You gain 15.15 gold from the transmogrification of enhanced voratun mace (46-64 power, 6 apr).
You gain 7.35 gold from the transmogrification of arcing voratun longsword of rage (42-59 power, 6 apr).
You gain 3.75 gold from the transmogrification of acidic orichalcum trident of phasing (50-80 power, 51 apr).
You gain 14.27 gold from the transmogrification of truestriking voratun greatsword of ruin (64-102 power, 4 apr).
You gain 11.22 gold from the transmogrification of lifebinding dragonbone vilestaff of illumination (30-36 power, 6 apr, fire element).
You gain 12.98 gold from the transmogrification of blighted dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element).
You gain 11.22 gold from the transmogrification of voratun ring of life.
You gain 1.97 gold from the transmogrification of biting gale rune (damage 341; dur 4; cd 22).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.