Simba the level 11 Cornac Psyshot by Epicion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassPsyshot
Level / Exp11 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity22 (base 22)
Constitution15 (base 10)
Magic10 (base 10)
Willpower22 (base 13)
Cunning43 (base 34)

Resources

Life224/224
Psi112/112
Steam100/100
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite7
Infravision9
See Stealth20
See Invisible21

Offense: Mainhand

Damage17
Accuracy27
Crit Chance14%
APR1
Speed1.00

Offense: Offhand

Damage17
Accuracy27
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance11%
Speed1

Offense: Mind

Mindpower29
Crit Chance11%
Speed1

Offense: Damage Bonus

Nature+5%
Acid+6%
Cold+3%
All0%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue2
Physical Save8
Spell Save11
Mental Save26

Defense: Resistances

Lightning+ 18%( 70%)
Light+ 13%( 70%)
Temporal+ 29%( 70%)
Nature+ 16%( 70%)
Arcane+ 12%( 70%)
Mind+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance53%
Poison Resistance20%
Confusion Resistance32%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
5/5
1/5
0/5
0/5
Steamtech / Avoidance1.30
3/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
1/5
1/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
5/5
1/5
1/5
0/5
Psionic / Gestalt1.30
0/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
5/5
5/5
3/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Simba the Cornac Psyshot level 10
5th Mirth 122nd year of Ascendancy at 21:36
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Simba the Cornac Psyshot level 10
6th Mirth 122nd year of Ascendancy at 21:33
see stats

Log

Armoured skeleton warrior hits Simba for 22 physical damage.
Armoured skeleton warrior hits Simba for 22 physical, 3 nature (25 total damage).
Degenerated skeleton warrior hits Simba for 32 physical damage.
Melee retaliation hits Armoured skeleton warrior for
10 physical, 2 light, 20 fire (32 total damage).
Melee retaliation hits Armoured skeleton warrior for
9 physical, 2 light, 20 fire (31 total damage).
Melee retaliation hits Degenerated skeleton warrior for
10 physical, 2 light, 20 fire (32 total damage).
A mind drone bores into Armoured skeleton warrior!

A mind drone bores into Degenerated skeleton warrior!

Armoured skeleton warrior uses
Overpower.
Armoured skeleton warrior hits Simba for 23 physical damage.
Armoured skeleton warrior hits Simba for 23 physical, 3 nature, 20 physical, 18 physical (65 total damage).
Melee retaliation hits Armoured skeleton warrior for
10 physical, 2 light, 20 fire (32 total damage).
Melee retaliation hits Armoured skeleton warrior for
9 physical, 2 light, 20 fire, 9 physical, 2 light, 20 fire, 9 physical, 2 light, 20 fire (93 total damage).
Simba the level 11 cornac psyshot was battered to death by an armoured skeleton warrior on level 2 of Ruined halfling complex.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed Simba!
Saving game...

Resting starts...

Talent Psyshot is ready to use.
Talent Boiling Shot is ready to use.
Talent Metalstar is ready to use.
Talent Molten Iron Blood is ready to use.
Talent Fatal Attractor is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Mind Drones is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Saving done.