Ghel the level 3 Cornac Necromancer by jadecavy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp3 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic24 (base 24)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life51/51
Mana144/144
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Mind+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save7
Spell Save14
Mental Save9

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 11%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of bones2.50
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
2/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
4/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Armoured skeleton warrior is no longer out of phase.

Talent Invoke Darkness is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


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Ghel picks up (a.):
shielding rune of the titan (absorb 80; dur 3; cd 17).
Ghel picks up (a.):
healing infusion (heal 41; cd 14).
Ghel picks up (b.):
regeneration infusion of the duelist (heal 110; 17 cd).
Ghel picks up (c.):
shatter afflictions rune (absorb 20; cd 14).
Ghel picks up (d.):
shatter afflictions rune of the warrior (absorb 30; cd 17).
Ghel picks up (c.):
manasurge rune (regen 601% over 10 turns; mana 30; cd 13).
Ghel picks up (e.):
shatter afflictions rune (absorb 20; cd 18).
Ghel picks up (g.):
shielding rune of the duelist (absorb 91; dur 4; cd 15).
Ghel picks up (d.):
manasurge rune of the psychic (regen 678% over 10 turns; mana 34; cd 15).
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


--------------------------------

Ghel wears (replacing
brass lantern): scorching brass lantern of focus.

--------------------------------

You gain 0.02 gold from the transmogrification of
brass lantern.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Ghel casts
Rune: Manasurge.
Ghel starts to surge mana.


--------------------------------

Rune: Manasurge is still on cooldown for 14 turns.