Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 12 / 71% |
Size | medium |
Lifes / Deaths | Killed by Arrain at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:02 0 / 5Killed by cold drake hatchling at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:33 Killed by The Shade at level 10 on the 9th Mirth 122nd year of Ascendancy at 03:45 Killed by Polayatha the minotaur at level 12 on the 4th Flare 122nd year of Ascendancy at 05:19 Killed by Polayatha the minotaur at level 12 on the 4th Flare 122nd year of Ascendancy at 07:23 |
Primary Stats
Strength | 37 (base 32) |
Dexterity | 10 (base 10) |
Constitution | 17 (base 12) |
Magic | 30 (base 30) |
Willpower | 22 (base 10) |
Cunning | 15 (base 11) |
Resources
Life | -7/370 |
Stamina | 11/163 |
Vim | 29/62 |
Healing Factor | 1 |
Regeneration | 32.65 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +108.3634581897% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 67 |
Accuracy | 17 |
Crit Chance | 20% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 9 |
Physical Save | 31 |
Spell Save | 25 |
Mental Save | 22 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Flame of Urh'Rok |
detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 6%. Distortion |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 32.40 life per turn. Regeneration |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | [vs. Telekinetic Core (Tool)] Telekinetic CoreTelekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) (-) Changes stats: +5(-) Wil Changes resistances: +5%(-) physical Changes damage: +6%(-) physical Physical save: +12 (+6 eff.) (-) Mindpower: +3 (+1 eff.) (-) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 50 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On feet | [vs. pair of rough leather boots (0 def, 1 armour) (On feet)] pair of rough leather boots (0 def, 1 armour)pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) A pair of boots made of leather. |
Around neck | [vs. Withering Orbs (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Main armor | [vs. stargazer's linen robe of alchemy (0 def, 0 armour) (Main armor)] stargazer's linen robe of alchemy (0 def, 0 armour)stargazer's linen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2(-) Cun Changes resistances: +11%(-) acid / +11%(-) physical / +10%(-) cold / +11%(-) fire Changes damage: +5%(-) acid / +5%(-) physical / +6%(-) light / +6%(-) fire / +6%(-) cold / +6%(-) darkness Talents cooldown: Refit Golem (-2(-) turns) Spellpower: +6 (+3 eff.) (-) Spell crit. chance: +5% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)] Flamewrought (0 def, 2 armour)Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 (-) Changes stats: +2(-) Cun / +3(-) Wil Changes resistances: +10%(-) fire Changes damage: +5%(-) fire Mindpower: +2 (+1 eff.) (-) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 37.14 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Light source | [vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+6 eff.) (-) Spell save: +12 (+7 eff.) (-) Mental save: +12 (+10 eff.) (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
In main hand | [vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] glacial dwarven-steel greatsword of amnesia (145% power, 2 apr)glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +9(-) ice When wielded/worn: Armour: +10 (-) Changes resistances penetration: +10%(-) cold Massive two-handed swords. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune of the duelist (64 cold damage; 26 apply power)biting gale rune of the duelist (64 cold damage; 26 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 63.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 26. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Withering Orbs (Around neck)] steel amuletThis item will automatically be transmogrified when you leave the level. steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets can have magical properties. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] cruel ash magestaff (111% power, 3 apr, lightning element)This item will automatically be transmogrified when you leave the level. cruel ash magestaff (111% power, 3 apr, lightning element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-34%) Range: 1.2x (-0.4x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (+1) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Physical crit. chance: +8.0% Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] steel battleaxe of phasing (125% power, 11 apr)This item will automatically be transmogrified when you leave the level. steel battleaxe of phasing (125% power, 11 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 126% (-20%) Range: 1.5x (-0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 (+9) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +20% Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Massive two-handed battleaxes. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] flaming steel greatmaul of phasing (133% power, 11 apr)flaming steel greatmaul of phasing (133% power, 11 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% (-12%) Range: 1.5x (-0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 (+9) Physical crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +17% Burst (radius 1) on hit: +7 fire Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Massive two-handed mauls. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] flaming dwarven-steel greatmaul of massacre (161% power, 2 apr)This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatmaul of massacre (161% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 161% (+16%) Range: 1.5x (-0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.5% (-2.0%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Burst (radius 1) on hit: +7 fire Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Massive two-handed mauls. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] steel greatsword of projection (128% power, 2 apr)This item will automatically be transmogrified when you leave the level. steel greatsword of projection (128% power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 128% (-17%) Range: 1.6x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Damage (Melee): +7 mind Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] dwarven-steel greatsword 'Chargeseam' (140% power, 2 apr)dwarven-steel greatsword 'Chargeseam' (140% power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 141% (-5%) Range: 1.6x (+0.0x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 40% chance to daze (+40%) * Slows global speed by 16% (+16%) - 25% chance to put talents on cooldown + leeches stamina from the target Damage (Melee): +14 insidious poison Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Accuracy: +9 (+5 eff.) Armour: +0 (-10) Defense: +12 (+12 eff.) Damage when hit (Melee): 9 nature slow Changes resistances penetration: +10% lightning / +0%(-10%) cold Changes damage: +3% lightning Disarm immunity: +39% Massive two-handed swords. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] iron mace of erosion (103% power, 2 apr)This item will automatically be transmogrified when you leave the level. iron mace of erosion (103% power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% (-42%) Range: 1.4x (-0.2x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +0.5% (-3.0%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Damage (Melee): +5 nature / +6 temporal Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Blunt and deadly. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] steel mace (110% power, 3 apr)This item will automatically be transmogrified when you leave the level. steel mace (110% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 110% (-35%) Range: 1.4x (-0.2x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (+1) Physical crit. chance: +1.0% (-2.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Blunt and deadly. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] steel waraxe (104% power, 3 apr)This item will automatically be transmogrified when you leave the level. steel waraxe (104% power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% (-41%) Range: 1.4x (-0.2x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Physical crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold One-handed war axes. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] steel waraxe of massacre (114% power, 3 apr)This item will automatically be transmogrified when you leave the level. steel waraxe of massacre (114% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 114% (-31%) Range: 1.4x (-0.2x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (+1) Physical crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold One-handed war axes. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] dwarven-steel waraxe 'Anerek' (119% power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Anerek' (119% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% (-26%) Range: 1.4x (-0.2x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: - 25% chance to put talents on cooldown Damage (Melee): +5 nature / +7 temporal Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes stats: +1 Str / +1 Wil Changes resistances penetration: +0%(-10%) cold One-handed war axes. |
[vs. glacial dwarven-steel greatsword of amnesia (145% power, 2 apr) (In main hand)] cured leather sling of acidThis item will automatically be transmogrified when you leave the level. cured leather sling of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-2) Physical crit. chance: +0.0% (-3.5%) Attack speed: 125% (+25%) Firing range: +7 On weapon hit: - 25% chance to put talents on cooldown Damage (Ranged): +5 acid Burst (radius 2) on crit: +0(-9) ice When wielded/worn: Armour: +0 (-10) Changes resistances penetration: +0%(-10%) cold Changes damage: +8% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hateful quiver of elm arrows of erosion (18/18, 110% power, 5 apr)hateful quiver of elm arrows of erosion (18/18, 110% power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 110% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 18 Damage (Ranged): +5 temporal / +5 darkness / +5 nature Damage against: +8% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows (22/22, 126% power, 7 apr)quiver of ash arrows (22/22, 126% power, 7 apr) Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 127% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 22 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows 'Crackleripper' (15/15, 138% power, 10 apr)quiver of yew arrows 'Crackleripper' (15/15, 138% power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Lightning Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 15 On weapon hit: * 20% chance to daze * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +16 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of fire resistance (+16%) (8 def, 2 armour, 22 block)deflecting iron shield of fire resistance (+16%) (8 def, 2 armour, 22 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Deflect projectiles away: +5% Handheld deflection devices. |
[vs. stargazer's linen robe of alchemy (0 def, 0 armour) (Main armor)] rough leather armour (1 def, 2 armour)This item will automatically be transmogrified when you leave the level. rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes stats: +0(-2) Cun Changes resistances: +0%(-11%) acid / +0%(-11%) physical / +0%(-10%) cold / +0%(-11%) fire Changes damage: +0%(-5%) acid / +0%(-5%) physical / +0%(-6%) light / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) darkness Talent cooldown: Refit Golem ((+0(+2) turn) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-5%) A suit of armour made of leather. |
[vs. stargazer's linen robe of alchemy (0 def, 0 armour) (Main armor)] iron mail armour of stability (2 def, 4 armour)iron mail armour of stability (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +0(-2) Cun Changes resistances: +0%(-11%) acid / +6%(-5%) physical / +0%(-10%) cold / +0%(-11%) fire Changes damage: +0%(-5%) acid / +0%(-5%) physical / +0%(-6%) light / +0%(-6%) fire / +0%(-6%) cold / +0%(-6%) darkness Talent cooldown: Refit Golem ((+0(+2) turn) Physical save: +10 (+5 eff.) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-5%) A suit of armour made of mail. |
[vs. pair of rough leather boots (0 def, 1 armour) (On feet)] pair of rough leather boots (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) A pair of boots made of leather. |
[vs. pair of rough leather boots (0 def, 1 armour) (On feet)] scholar's pair of rough leather boots (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. scholar's pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Spellpower: +3 (+2 eff.) A pair of boots made of leather. |
[vs. Flamewrought (0 def, 2 armour) (On hands)] sand rough leather gloves of strength (+2) (0 def, 7 armour)sand rough leather gloves of strength (+2) (0 def, 7 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +7 (+5) Damage (Melee): 5 physical Changes stats: +2 Str / +0(-2) Cun / +0(-3) Wil Changes resistances: +0%(-10%) fire Changes damage: +0%(-5%) fire / +3% physical Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Flamewrought (0 def, 2 armour) (On hands)] Spellhunt Remnants (2 def, 3 armour)Spellhunt Remnants (2 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 (+1) Defense: +2 (+2 eff.) Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +0%(-10%) fire Changes damage: +0%(-5%) fire Spell save: +6 (+3 eff.) Mindpower: +6 (+3 eff.) (+4 (+2 eff.)) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 133/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] stabilizing linen wizard hat of time (+11%) (1 def, 0 armour)This item will automatically be transmogrified when you leave the level. stabilizing linen wizard hat of time (+11%) (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-6) Defense: +1 (+1 eff.) Fatigue: +0% (-8%) Changes stats: +0(-5) Str / +3(-1) Wil / +0(-5) Con Changes resistances: +11% temporal Changes damage: +0%(-10%) physical / +11% temporal Talent mastery: +0.00(-0.20) Technique / Thuggery Physical save: +6 (+3 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-12 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-10 eff.)) A pointy cloth hat, very wizardly... |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)] Malitogas (0 def, 3 armour)Malitogas (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-3) Fatigue: +5% (-3%) Changes stats: +0(-5) Str / +0(-4) Wil / +1 Cun / +2(-3) Con Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.20) Technique / Thuggery Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +0 (+0 eff.) (-12 (-7 eff.)) Mental save: +0 (+0 eff.) (-12 (-10 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-40.00) Light radius: +2 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Telekinetic Core (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Damage when hit (Melee): 15 blight Changes stats: +0(-5) Wil Changes resistances: +0%(-5%) physical Changes damage: +4% blight / +0%(-6%) physical Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Telekinetic Core (Tool)] Silymira the dwarven-steel pickaxe (dig speed 29 turns)This item will automatically be transmogrified when you leave the level. Silymira the dwarven-steel pickaxe (dig speed 29 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Changes stats: +2 Str / +2(-3) Wil Changes resistances: +11% nature / +0%(-5%) physical Changes resistances penetration: +10% mind Changes damage: +6% nature / +0%(-6%) physical Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Mindpower: +2 (+1 eff.) (-1 (+0 eff.)) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Telekinetic Core (Tool)] psionic steel torque of thermal psionic shield [power 47] (20 cooldown)This item will automatically be transmogrified when you leave the level. psionic steel torque of thermal psionic shield [power 47] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Changes stats: +0(-5) Wil Changes resistances: +0%(-5%) physical Changes damage: +0%(-6%) physical Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
[vs. Telekinetic Core (Tool)] arcane elm wand of conjuration [power 91] (10 cooldown)This item will automatically be transmogrified when you leave the level. arcane elm wand of conjuration [power 91] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-3 (-1 eff.)) Changes stats: +0(-5) Wil Changes resistances: +0%(-5%) physical Changes damage: +0%(-6%) physical Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Mindpower: +0 (+0 eff.) (-3 (-1 eff.)) It can be used to fire a bolt of a random element with (base) damage 46 to 91, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Arrain the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 15:06 see stats
By Arrain the Cornac Doombringer level 10
6th Mirth 122nd year of Ascendancy at 08:59 see stats
By Arrain the Cornac Doombringer level 11
10th Mirth 122nd year of Ascendancy at 02:57 see stats
Log
Arrain casts Fiery Aegis.
Polayatha the minotaur stops burning.
A shield forms around Arrain.
Polayatha the minotaur uses Distortion Wave.
Arrain is knocked back!
Polayatha the minotaur hits Arrain for (37 absorbed), 0 physical (0 total damage).
Polayatha the minotaur's is no longer blazing.
Polayatha the minotaur is free from the hex.
Arrain casts Draining Assault.
Arrain misses Polayatha the minotaur.
Polayatha the minotaur resists the mind attack!
Polayatha the minotaur is on fire!
Polayatha the minotaur's is surrounded with an all-consuming flame!
Arrain steals life from Polayatha the minotaur!
Polayatha the minotaur converts some damage to Psi!
Arrain hits Polayatha the minotaur for 45 to psi, 57 physical, 1 to psi, 1 mind, 2 to psi, 3 fire (110 total damage).
Polayatha the minotaur hits Arrain for 14 healing, (3 absorbed), 0 light, (3 absorbed), 0 mind, (3 absorbed), 0 darkness (0 total damage) [14 healing].
Talent Surge of Power is ready to use.
Polayatha the minotaur hits Arrain for (8 absorbed), 0 nature, , (9 absorbed), 0 nature, (0 total damage).
Polayatha the minotaur converts some damage to Psi!
Burning from Arrain hits Polayatha the minotaur for 1 to psi, 1 fire (2 total damage).
Arrain uses Infusion: Regeneration.
Arrain starts regenerating health quickly.
Polayatha the minotaur uses Mind Sear.
Your shield crumbles under the damage!
The shield around Arrain crumbles.
Saving game...