Dooma the level 6 Doomelf Corrupted Summoner by hesk0o

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDoomelf
ClassCorrupted Summoner
Level / Exp6 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution23 (base 10)
Magic44 (base 29)
Willpower12 (base 10)
Cunning17 (base 17)

Resources

Life226/226
Vim127/128
Healing Factor1.2099022211821
Regeneration0.30247555529553

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy5
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance15%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%
Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10
Spell Save19
Mental Save10

Defense: Resistances

Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Summoning Demons (Advanced)1.30
1/5
1/5
0/5
0/5
Corruption / Summoning Demons (Augmentation)1.30
3/5
1/5
0/5
0/5
Corruption / Melee Demons1.30
1/5
1/5
0/5
0/5
Corruption / Distance Demons1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Demi-Demon1.30
3/5
2/5
0/5
0/5
Race / Doomelf1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Dooma the Doomelf Corrupted Summoner level 6
77th Pyre 122nd year of Ascendancy at 19:23
see stats

Log

Rested for 18 turns (stop reason: all resources and life at maximum).

Dooma picks up (m.):
deadly pouch of iron shots (19/19, 22-26 power, 1 apr).
Dooma picks up (f.):
elm magestaff (10-12 power, 2 apr, arcane element).
Ran for 4 turns (stop reason: hostile spotted to the east (elven guard)).


Dooma summons a Quasit!

Quasit rushes out!
Elven guard is dazed!

Quasit hits Elven guard for 37 physical, 8 blight (45 total damage).

Quasit uses
Shield Pummel.
Elven guard is not dazed anymore.

Elven guard is stunned!

Quasit hits Elven guard for 26 physical, 35 physical (62 total damage).
Elven guard misses Quasit.

Quasit uses
Overpower.
Quasit hits Elven guard for 33 physical, 8 blight, 23 physical, 19 physical (83 total damage).

Your summoned quasit disappears.

Resting starts...

Rested for 1 turns (stop reason: hostile spotted to the east (mean looking elven guard)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (mean looking elven guard)).

Quasit is still on cooldown for 2 turns.

Quasit is still on cooldown for 2 turns.