









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 24 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake hatchling at level 7 on the 15th Haze 122nd year of Ascendancy at 09:10 / 64Killed by Forest Troll Hedge-Wizard at level 13 on the 74th Haze 122nd year of Ascendancy at 06:20 Killed by elven tempest at level 13 on the 79th Haze 122nd year of Ascendancy at 12:41 Killed by gwelgoroth at level 14 on the 6th Decay 122nd year of Ascendancy at 05:31 Killed by gwelgoroth at level 14 on the 6th Decay 122nd year of Ascendancy at 06:02 Killed by gwelgoroth at level 14 on the 6th Decay 122nd year of Ascendancy at 07:19 Killed by snow giant boulder thrower at level 14 on the 8th Decay 122nd year of Ascendancy at 22:50 Killed by snow giant thunderer at level 14 on the 8th Decay 122nd year of Ascendancy at 23:53 Killed by Urkis, the High Tempest at level 14 on the 10th Decay 122nd year of Ascendancy at 04:01 Killed by Urkis, the High Tempest at level 14 on the 10th Decay 122nd year of Ascendancy at 04:11 Killed by Urkis, the High Tempest at level 14 on the 10th Decay 122nd year of Ascendancy at 04:23 Killed by Urkis, the High Tempest at level 14 on the 10th Decay 122nd year of Ascendancy at 04:31 Killed by Urkis, the High Tempest at level 14 on the 10th Decay 122nd year of Ascendancy at 04:40 Killed by Urkis, the High Tempest at level 15 on the 10th Decay 122nd year of Ascendancy at 06:51 Killed by snow giant boulder thrower at level 15 on the 1st Regrowth 123rd year of Ascendancy at 11:30 Killed by oozing horror at level 16 on the 4th Regrowth 123rd year of Ascendancy at 02:33 Killed by Rantha the Worm at level 16 on the 5th Regrowth 123rd year of Ascendancy at 07:53 Killed by Rantha the Worm at level 16 on the 5th Regrowth 123rd year of Ascendancy at 08:09 Killed by Rantha the Worm at level 16 on the 5th Regrowth 123rd year of Ascendancy at 08:24 Killed by Chulie the Invoker at level 17 on the 6th Regrowth 123rd year of Ascendancy at 17:17 Killed by Dalis the Bringer of Doom at level 17 on the 6th Regrowth 123rd year of Ascendancy at 19:02 Killed by Chronolith Twin at level 17 on the 9th Regrowth 123rd year of Ascendancy at 16:23 Killed by Chronolith Clone at level 17 on the 9th Regrowth 123rd year of Ascendancy at 18:46 Killed by Chronolith Twin at level 17 on the 9th Regrowth 123rd year of Ascendancy at 21:03 Killed by Chronolith Twin at level 17 on the 9th Regrowth 123rd year of Ascendancy at 22:41 Killed by Chronolith Twin at level 17 on the 9th Regrowth 123rd year of Ascendancy at 23:16 Killed by Ikrm the dwarf at level 21 on the 22nd Pyre 123rd year of Ascendancy at 08:51 Killed by Ikrm the dwarf at level 21 on the 22nd Pyre 123rd year of Ascendancy at 09:35 Killed by Celia at level 23 on the 60th Pyre 123rd year of Ascendancy at 14:22 Killed by Nerudhevena the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 14:50 Killed by Nerudhevena the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 15:55 Killed by Celia at level 23 on the 60th Pyre 123rd year of Ascendancy at 16:10 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 16:20 Killed by Nerudhevena the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 16:31 Killed by Glethra the master vampire at level 23 on the 60th Pyre 123rd year of Ascendancy at 16:40 Killed by Emaldamina the skeleton archer at level 23 on the 60th Pyre 123rd year of Ascendancy at 16:52 Killed by Emaldamina the skeleton archer at level 23 on the 60th Pyre 123rd year of Ascendancy at 17:42 Killed by Glethra the master vampire at level 23 on the 60th Pyre 123rd year of Ascendancy at 18:09 Killed by Nerudhevena the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 19:02 Killed by Salolaith the vampire at level 23 on the 60th Pyre 123rd year of Ascendancy at 19:19 Killed by Nerudhevena the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 19:35 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 19:48 Killed by Nerudhevena the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 20:04 Killed by Ce'Nassra the ghast at level 23 on the 60th Pyre 123rd year of Ascendancy at 20:23 Killed by Emogada the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 21:03 Killed by Emogada the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 21:14 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 21:34 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 21:53 Killed by Emogada the skeleton warrior at level 23 on the 60th Pyre 123rd year of Ascendancy at 22:09 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 22:26 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 22:50 Killed by Yvimira the eternal bone giant at level 23 on the 60th Pyre 123rd year of Ascendancy at 23:42 Killed by Yvimira the eternal bone giant at level 23 on the 61st Pyre 123rd year of Ascendancy at 01:21 Killed by Yvimira the eternal bone giant at level 23 on the 61st Pyre 123rd year of Ascendancy at 01:56 Killed by Yvimira the eternal bone giant at level 23 on the 61st Pyre 123rd year of Ascendancy at 02:49 Killed by scourge drake at level 23 on the 64th Pyre 123rd year of Ascendancy at 08:24 Killed by Velulralaith the awoken tentacle tree at level 23 on the 65th Pyre 123rd year of Ascendancy at 13:24 Killed by Lisita the awoken tentacle tree at level 23 on the 65th Pyre 123rd year of Ascendancy at 15:24 Killed by Lisita the awoken tentacle tree at level 23 on the 65th Pyre 123rd year of Ascendancy at 15:59 Killed by awoken tentacle tree at level 23 on the 65th Pyre 123rd year of Ascendancy at 17:04 Killed by Xoda the awoken tentacle tree at level 23 on the 65th Pyre 123rd year of Ascendancy at 20:44 Killed by scourge wyrm at level 23 on the 66th Pyre 123rd year of Ascendancy at 00:34 Killed by scourge drake hatchling at level 24 on the 67th Pyre 123rd year of Ascendancy at 17:18 Killed by worm that walks at level 24 on the 67th Pyre 123rd year of Ascendancy at 17:40 |
Primary Stats
| Strength | 81 (base 54) |
| Dexterity | 67 (base 46) |
| Constitution | 18 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 644/644 |
| Stamina | 198/198 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 0.26778408873168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 61 |
| Crit Chance | 24% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +6% |
| Cold | +12% |
| Darkness | +6% |
| Physical | +10% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 6 |
| Physical Save | 33 |
| Spell Save | 24 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 6%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 209.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 198.69 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Skyblast the pouch of steel shots (17/17, 18-22 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 18.5 - 22.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +12.5% Capacity 17 Ranged+ +12 lightning +7 temporal +11 physical On Hit.r1 +12 lightning On Crit.r2 +20 lightning On Hit: * 7% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 78 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of focus2.0 T1 lite [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Airwither [power 206] (15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Mind.crit +4% Melee Ret 4 mind 10 lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 46 lightning damage and will be dazed for 1 turn (230 total damage) Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 14% for 2 turns. 100% to heal for 43. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
| On fingers | mule's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +21% ---------- misc Max.enc +20 Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| On hands | iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 13% * 5% chance to blind Amulets make your neck look great! |
Inventory
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
You gain 3.09 gold from the transmogrification of tundral quiver of ash arrows of erosion (13/22, 24-33 power, 7 apr).
You gain 1.96 gold from the transmogrification of yew longbow of fire.
You gain 11.53 gold from the transmogrification of Hazeoblivion the dwarven-steel longsword (21-29 power, 4 apr).
You gain 1.25 gold from the transmogrification of arcing dwarven-steel battleaxe (30-44 power, 2 apr).
You gain 4.63 gold from the transmogrification of shimmering yew vilestaff of warding (20-24 power, 4 apr, acid element).
You gain 2.09 gold from the transmogrification of clarifying steel amulet of willpower (+3).
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Today is the 69th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 3 turns (stop reason: didn't move).
Ran for 18 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: didn't move).
Vv uses Stunning Blow.
Vv uses Re-assemble.
vv receives 673 healing from Re-assemble.
Vv uses Fearless Cleave.
Vv uses Execution.
You don't see how to get there...
You don't see how to get there...
Talent Re-assemble is ready to use.
You don't see how to get there...


























































