Then'kurl the level 4 Lich Demonologist by mailme

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceLich
ClassDemonologist
Level / Exp4 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity13 (base 10)
Constitution12 (base 12)
Magic26 (base 20)
Willpower10 (base 10)
Cunning12 (base 10)

Resources

Life153/153
Stamina109/109
Vim96/107
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage27
Accuracy27
Crit Chance4%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)16.118138619369 (56.297102139833%)
Defense4
Ranged Defense4
Fatigue27
Physical Save25
Spell Save24
Mental Save13

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 41%( 70%)
Temporal+ 11%( 70%)
Lightning+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Teleport Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Undead / Lich1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 50 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Then'kurl wears (replacing
brass lantern): Summertide Phial.

Then'kurl wears (replacing
iron mail armour (2 def, 4 armour)): ceremonial iron mail armour (2 def, 4 armour).

Then'kurl wears (replacing
insulating iron helm (0 def, 3 armour)): stabilizing iron helm of strength (+2) (0 def, 3 armour).

Then'kurl wears:
grounding pair of iron boots (0 def, 3 armour).

Then'kurl wears (replacing
elm wand of lightning storm [power 116] (3/15 cooldown)): iron torque of mindblast [power 110] (15 cooldown).

Then'kurl wears (replacing
copper amulet of strength (+2)): starlit copper amulet.

You gain 1.13 gold from the transmogrification of
cleansing rough leather cap of strength (+2) (0 def, 1 armour).
You gain 1.54 gold from the transmogrification of
clarifying linen wizard hat of frost (+16%) (1 def, 0 armour).
You gain 2.55 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 1.23 gold from the transmogrification of
tainted elm longbow.
You gain 3.04 gold from the transmogrification of
mighty elm longbow of acid.
You gain 1.12 gold from the transmogrification of
healing infusion of the titan (heal 66; cd 11).
You feel very confident walking into this place.
Saving game...

Saving done.