










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 26 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by Siloda the Guardian at level 26 on the 33rd Pyre 123rd year of Ascendancy at 19:54 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 72 (base 55) |
| Willpower | 25 (base 18) |
| Cunning | 63 (base 47) |
Resources
| Life | -860/370 |
| Mana | 236/350 |
| Soul | 6/12 |
| Healing Factor | 1.1211363549267 |
| Regeneration | 0.28028408873168 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 37.141571790036 |
| See Invisible | 37.141571790036 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 16 |
| Crit Chance | 31% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +44% |
| Lightning | +8% |
| Mind | +11% |
| All | +2% |
Offense: Damage Penetration
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 29 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 22%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 16%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 14%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Silence Resistance | 46% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by giant black ant. Escort: temporal explorer (level 1 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Icespar the pair of rough leather boots (0 def, 9 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil defense ------ Armor +9 Resistance +3% darkness +9% cold Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Life +40.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Ivyta'1.0 Encumbrance T3 lite [Rare] Nature While equipped: defense ------ Defense +15 (+5 eff.) Resistance +9% blight +1% physical Life +60.00 Healmod +5% Blind Resist +10% Poison Resist +20% Cut Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Borivon' (21 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Dex offense ------ Critical power +5.00% Mindpower +15 (+5 eff.) Accuracy +6 (+3 eff.) When Hit: * 14% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +21 (+7 eff.) Fatigue +3% Unlife -40.00 life other ------- Max stamina +30.00 A cap made of leather. |
| Tool | focusing dwarven-steel torque of mindblast [power 205] (13 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 228 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Alozilagas the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Con offense ------ Physical Power +8 (+4 eff.) Spellpower +9 (+3 eff.) Mindpower +6 (+2 eff.) Ignore Armor +3 defense ------ Defense +15 (+5 eff.) Resistance +9% nature +3% blight Silence Resist +20% other ------- Max stamina +20.00 Rings make your fingers look great! |
| On fingers | Xanoba the Duathelgash0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +5 Mag +2 Wil +2 Cun offense ------ Damage +12% darkness defense ------ Silence Resist +26% other ------- Mana/turn +0.14 Light +2 Rings make your fingers look great! |
| Around waist | Polelle1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Critical power +10.00% Ignore Armor +4 defense ------ Armor +2 Defense +5 (+1 eff.) Fatigue -5% Unlife -40.00 life other ------- Encumbrance +21 A belt that goes around your waist. |
| In main hand | Relgodil (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +4 Dex offense ------ Spell Crit +16% Critical power +15.00% Physical Power +25 (+10 eff.) Spellpower +15 (+5 eff.) Damage +30% darkness +6% mind defense ------ Armor +8 Defense +10 (+3 eff.) Unlife -40.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic rough leather gloves (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Mind save +6 (+2 eff.) Life +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Shivertaint the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +6 Cun offense ------ Critical power +15.00% Ignore resists +10% cold defense ------ Resistance +12% acid +11% all Crit Resistance 10.00% Unlife -40.00 life other ------- Hate-on-crit +3.00 Psi-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Arcwyrd (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% lightning On-Hit (Melee): * 10% chance to slow global speed by 53% defense ------ Defense +2 (+0 eff.) Resistance +3% cold +6% temporal +12% nature +5% arcane Physical save +8 (+4 eff.) Mind save +7 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Loresarand the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% mind defense ------ Resistance +6% lightning Unlife -60.00 life Stun Resist +20% other ------- Max hate +6.00 Max psi +20.00 Masteries +0.12 Spell/Grave Amulets make your neck look great! |
Inventory
wild infusion of the wizard (res 31%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
cleansing copper amulet of strength (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Str defense ------ Resistance +10% nature +10% blight Poison Resist +21% Disease Resist +20% Amulets make your neck look great! |
insulating copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
savior's steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +10.00% Accuracy +6 (+3 eff.) Ignore Armor +11 defense ------ Physical save +12 (+6 eff.) Spell save +10 (+5 eff.) Mind save +12 (+4 eff.) Amulets make your neck look great! |
psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
Isylaith the Galewalker0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +8 Wil offense ------ Damage +12% lightning Ignore resists +20% lightning defense ------ Resistance +24% lightning Rings make your fingers look great! |
rogue's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+1 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+5 eff.) Ignore Armor +7 defense ------ Defense +7 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Galithel the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +16% physical defense ------ Defense +20 (+6 eff.) Resistance +3% blight +16% physical +6% darkness Physical save +12 (+6 eff.) Spell save +6 (+3 eff.) other ------- EQ when Hit +0.04 Rings make your fingers look great! |
Isloraba the Frostrot (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Cun offense ------ Spell Crit +10% Critical power +27.00% Spellpower +9 (+3 eff.) Damage +20% darkness +6% cold other ------- Psi when Hit +0.12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff of illumination (20-24 power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% light defense ------ Defense +7 (+2 eff.) other ------- Mana/turn +0.17 Max mana +38.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 112.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Lisythra (25-35 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Rare] Psionic Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +13 mind On Hit: * 19% chance to reduce all saves and defense by 26 While equipped: Stats +3 Cun +3 Wil defense ------ Armor +6 Resistance +9% nature +9% mind Blind Resist +20% Stun Resist +10% other ------- Max stamina +30.00 Blunt and deadly. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
windwalling dwarven-steel shield of shrapnel (0 def, 6 armour, 82.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego++] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Wil offense ------ On shield block: * Cause enemies within radius 6 to bleed for 132 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +10% physical Windwall +30 Slow Projectiles +16% other ------- Talents +1 Block Handheld deflection devices. |
Haryharasin the Galewilter (9 def, 6 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Rare] Master While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +12% lightning defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +6% acid +6% temporal +12% darkness +3% blight +3% lightning Spell save +9 (+5 eff.) A suit of armour made of leather. |
Brandknave the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training ,Str 20 [Rare] Master While equipped: Stats +2 Wil +3 Con offense ------ Critical power +10.00% Damage +9% fire Ignore resists +10% fire defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +17% fire other ------- See Invisibility +15 A suit of armour made of mail. |
Stormsear the dwarven-steel mail armour (3 def, 16 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Rare] Master While equipped: Stats +5 Cun +3 Con offense ------ Ignore resists +20% lightning defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Crit Resistance 15.00% other ------- Light +3 A suit of armour made of mail. |
grounding rough leather belt1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning +5% temporal A belt that goes around your waist. |
rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Psionic While equipped: offense ------ Mindpower +2 (+0 eff.) defense ------ Physical save +5 (+2 eff.) A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Chargewasp (13 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 26 defense ------ Defense +13 (+4 eff.) Resistance +6% lightning Physical save +15 (+7 eff.) Unlife -20.00 life other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Abyssshine' (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +15% darkness +18% mind Ignore resists +20% mind +15% fire defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +15% fire +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeroranor the elven-silk cloak (12 def, 7 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +6% Ignore resists +15% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 defense ------ Armor +7 Defense +12 (+4 eff.) Resistance +9% acid +6% temporal +7% cold +8% fire +8% lightning Physical save +14 (+7 eff.) Spell save +14 (+7 eff.) Mind save +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayawen (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +5 (+2 eff.) defense ------ Armor +1 Resistance +6% lightning +6% temporal A pair of boots made of leather. |
Urthodin the Puswhisper (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ When Hit 6 light On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +3 Resistance +6% acid Crit Resistance 15.00% Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +14 (+5 eff.) Confus Resist +20% A pair of boots made of leather. |
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +3 Silence Resist +26% Confus Resist +24% Stun Resist +20% other ------- Stamina/turn +0.30 Max stamina +21.00 A pair of boots made of leather. |
Woewinter the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ Mindpower +15 (+5 eff.) Damage +3% darkness Ignore resists +15% darkness defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +7% temporal +9% mind Mind save +6 (+2 eff.) Unlife -60.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayovena (0 def, 5 armour)3.0 Encumbrance T5 feet armor Reqs - Heavy armour training [Rare] Master While equipped: offense ------ Damage +12% physical Ignore resists +15% physical defense ------ Armor +5 Fatigue +4% Physical save +6 (+3 eff.) Unlife -80.00 life other ------- Stamina/turn +0.90 Hate-on-crit +4.00 Max stamina +54.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Psionic While equipped: offense ------ On-Hit 6 mind Damage +4% mind defense ------ Armor +1 Resistance +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Silonn' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +4% arcane Accuracy +15 (+7 eff.) defense ------ Armor +1 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Psionic While equipped: Stats +3 Cun offense ------ Accuracy +7 (+3 eff.) defense ------ Armor +2 Resistance +7% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Daytrencher' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +11% mind +3% acid On-Hit (Melee): * 10% chance to reduce armor by 37% defense ------ Defense +1 (+0 eff.) Resistance +3% acid +11% mind +3% light other ------- Light +3 A pointy cloth hat, very wizardly... |
Camihor (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Defense +5 (+1 eff.) Fatigue +1% Resistance +6% lightning +12% temporal +3% mind +2% physical Stun Resist +20% A cap made of leather. |
miner's rough leather cap of strength (+3) (0 def, 2 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 A cap made of leather. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
293 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Daywake2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 2 light defense ------ Resistance +3% lightning Physical save +12 (+6 eff.) Spell save +3 (+2 eff.) Healmod +11% Disarm Resist +10% Confus Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Tempestthorn'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +6% lightning defense ------ Resistance +12% blight +6% fire +9% cold Spell save +12 (+6 eff.) Mind save +5 (+2 eff.) other ------- Light +4 See Stealth +5 See Invisibility +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
sapper's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun offense ------ Accuracy +4 (+2 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating iron torque of gale force [power 105] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 107 physical damage Puts all charms on 13 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing iron torque of clear mind [power 1] (22 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing iron torque of mindblast [power 115] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Blast the opponent's mind dealing 128 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing steel torque of mindblast [power 155] (13 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 172 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Burnthorn the elm totem of thorny skin [power 16] (17 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +12% fire defense ------ Resistance +5% arcane +9% nature +3% mind Unlife -80.00 life Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 17 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 95] (22 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 203 Base Damage: 95 Armor: 0 All Resist: 2 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Grim_GetsBetter the Shalore Necromancer level 24
66th Regrowth 123rd year of Ascendancy at 17:05 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Grim_GetsBetter the Shalore Necromancer level 21
9th Decay 122nd year of Ascendancy at 19:24 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Grim_GetsBetter the Shalore Necromancer level 7
3rd Flare 122nd year of Ascendancy at 23:27 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Grim_GetsBetter the Shalore Necromancer level 21
15th Regrowth 123rd year of Ascendancy at 06:18 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Grim_GetsBetter the Shalore Necromancer level 19
35th Haze 122nd year of Ascendancy at 04:38 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grim_GetsBetter the Shalore Necromancer level 26
13rd Pyre 123rd year of Ascendancy at 09:10 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Grim_GetsBetter the Shalore Necromancer level 10
3rd Dusk 122nd year of Ascendancy at 22:05 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Grim_GetsBetter the Shalore Necromancer level 20
53rd Haze 122nd year of Ascendancy at 05:24 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Grim_GetsBetter the Shalore Necromancer level 21
7th Allure 123rd year of Ascendancy at 18:20 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Grim_GetsBetter the Shalore Necromancer level 14
38th Dusk 122nd year of Ascendancy at 03:29 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Grim_GetsBetter the Shalore Necromancer level 9
3rd Dusk 122nd year of Ascendancy at 06:29 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Grim_GetsBetter the Shalore Necromancer level 24
66th Regrowth 123rd year of Ascendancy at 20:55 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Grim_GetsBetter the Shalore Necromancer level 23
38th Regrowth 123rd year of Ascendancy at 03:38 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Grim_GetsBetter the Shalore Necromancer level 16
76th Dusk 122nd year of Ascendancy at 15:27 see stats
Log
Cutpurse loses sight!
Giant ice ant loses sight!
Armoured skeleton warrior hits Giant black ant for 78 physical damage.
Armoured skeleton warrior killed Giant black ant!
Eliwe the elder vampire casts Dire Plague.
Armoured skeleton warrior is afflicted by a dire plague!
Armoured skeleton warrior is afflicted by a dire plague!
Ghoul is afflicted by a dire plague!
Grim_GetsBetter is afflicted by a dire plague!
Bleeding from Heavy bone giant hits Giant ice ant for 51 physical damage.
Bleeding from Heavy bone giant hits Siloda the Guardian for 28 physical damage.
Bane of Blindness from Grim_GetsBetter hits Cutpurse for 37 darkness damage.
Bane of Blindness from Grim_GetsBetter hits Giant ice ant for 40 darkness damage.
Siloda the Guardian casts Sunburst.
Siloda the Guardian's spell attains critical power!
Armoured skeleton warrior is not dazed anymore.
Armoured skeleton warrior is not dazed anymore.
Grim_GetsBetter deactivates Hiemal Shield.
Armoured skeleton warrior picks up the remains of its fallen comrade.
Armoured skeleton warrior shatters!
Lord of Skulls (warrior) picks up the remains of its fallen comrade.
Heavy bone giant picks up the remains of its fallen comrade.
Lord of Skulls (warrior) shatters!
Siloda the Guardian hits Lord of Skulls (warrior) for 250 light, 250 light (499 total damage).
Siloda the Guardian hits Ghoul for (107 resilience), 308 light, (107 resilience), 308 light (617 total damage).
Siloda the Guardian hits Grim_GetsBetter for (106 absorbed), (64 to minion: armoured skeleton warrior), 386 light, (67 to minion: skeleton mage), 405 light, (67 to minion: skeleton master archer), 405 light (1196 total damage).
Siloda the Guardian hits Heavy bone giant for 177 light damage.
Siloda the Guardian hits Armoured skeleton warrior for 351 light damage.
Siloda the Guardian hits Armoured skeleton warrior for 351 light damage.
Grim_GetsBetter the level 26 shalore necromancer was tanned to death by Siloda the Guardian on level 1 of Ruined Dungeon.











































































































