












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 40 / 52% |
| Size | big |
| Lifes / Deaths | Killed by Glabeth the orc assassin at level 39 on the 32nd Haze 123rd year of Ascendancy at 00:53 / 2Killed by Silaba the patchwork troll at level 40 on the 34th Haze 123rd year of Ascendancy at 08:06 |
| Antimagic | Follower |
Primary Stats
| Strength | 51 (base 17) |
| Dexterity | 46 (base 35) |
| Constitution | 32 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 92 (base 60) |
| Cunning | 75 (base 60) |
Resources
| Life | -163/1201 |
| Equilibrium | 30 |
| Psi | 39/182 |
| Healing Factor | 1.5924420161895 |
| Regeneration | 50.241545610777 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +19.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 39.956004335202 |
| See Invisible | 39.956004335202 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 57 |
| Crit Chance | 56% |
| APR | 40 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 57 |
| Crit Chance | 54% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Mind | +9% |
| Blight | +9% |
| Arcane | +12% |
| Cold | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Physical | +15% |
| Arcane | +25% |
| Mind | +40% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 21 (35.65183292883%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 48 |
| Mental Save | 56 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Physical | + 47%( 70%) |
| Cold | + 39%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 32%( 70%) |
| Lightning | + 37%( 70%) |
| Mind | + 49%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 97% |
| Confusion Resistance | 10% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Elymira the giant fire ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Polylemira the skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Poluwyn the forest troll. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 670. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatsword of crippling (58-94 power, 4 apr)3.0 T5 greatsword 1H weapon [Ego+] Master Power 58.5 - 93.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed swords. |
| Quiver | quiver of yew arrows 'Healarc' (52/52, 36-50 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 35.5 - 49.7 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 52 Ranged+ +20 nature On Hit.r1 +20 nature On Crit.r2 +8 nature +20 lightning While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
| On hands | voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +7% Crit.mult +6.00% ----- def ----- Armour +3 Fatigue +5% Unarmed combat: Power 33.5 - 46.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +19.0% Atk.spd 83% On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Sparksage' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +8 Str +3 Dex +8 Wil +3 Cun +3 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% blight Res.pen +15% lightning Melee Ret 4 lightning ----- def ----- Armour +4 Fatigue +4% Resists +12% lightning +9% physical +12% light +13% darkness Phys.save +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | Korodin the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Wil dps ---------- Crit.mult +5.00% Mind.pwr +10 (+4 eff.) Dmg.mod +3% mind Apr +10 Melee Ret 8 mind ----- def ----- Resists +22% darkness +8% fire Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Strikeoozer the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Res.pen +20% mind +5% lightning Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Fatigue -6% Resists +6% lightning Spell.save +19 (+7 eff.) Max.HP +93.00 HP.reg +14.00 Heal.mod +16% ---------- misc Max.enc +31 Max.stam +40.00 Rings make your fingers look great! |
| On fingers | steel ring 'Camurolatharin'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +6% mind Res.pen +20% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Spell.save +10 (+4 eff.) Max.HP +46.00 HP.reg +11.00 Heal.mod +12% Stun/Frz- +26% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
| Around neck | Guriakira0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +6% blight +7% physical ----- def ----- Resists +12% mind +15% darkness Spell.save +6 (+2 eff.) Mind.save +9 (+3 eff.) HP.reg +4.00 Stun/Frz- +20% ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 Amulets make your neck look great! |
| In main hand | Lisann the Cystrupture (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Psionic Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 arcane On Hit.r1 +20 nature +20 temporal On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +25% arcane Sharp, long, and deadly. |
| Around waist | Bethuba the Frigidparry1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Str +2 Wil dps ---------- Crit.mult +5.00% Dmg.mod +3% cold ----- def ----- Resists +9% mind +2% physical Mind.save +6 (+2 eff.) Max.HP +43.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In off hand | Aerildawe (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 darkness Against +18% Living While equipped: Stats +10 Str +9 Dex +9 Mag +9 Wil +8 Cun +9 Con dps ---------- Phys.crit +3.0% Res.pen +15% physical Acc +17 (+5 eff.) Apr +11 ----- def ----- Armour +4 Phys.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Stam/turn +1.00 Blunt and deadly. |
| Cloak | Smearsage the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +15% nature ----- def ----- Defense +2 (+1 eff.) Resists +1% physical Phys.save +18 (+6 eff.) Die.at -60.00 life Max.HP +43.00 Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +9% blight +13% darkness +13% mind +11% all Phys.save +13 (+5 eff.) Spell.save +13 (+5 eff.) Mind.save +22 (+7 eff.) Max.HP +41.00 HP.reg +2.30 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion (die at -269; dur 7; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -269 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 538 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 508%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 233; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 34%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 23%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Ce'Nerakira the gold amulet =Magic Stick=0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +6 Mag +3 Wil dps ---------- Mind.pwr +10 (+4 eff.) Melee Ret 4 arcane ----- def ----- Defense +25 (+10 eff.) Resists +12% cold Mind.save +11 (+4 eff.) Poison- +20% Confus- +19% Pinning- +20% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Amulets make your neck look great! |
gold amulet of perfection (0.23 Psionic / Charged mastery,0.23 Psionic / Augmented striking)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.23 Psionic/Charged mastery +0.23 Psionic/Augmented striking Amulets make your neck look great! |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +25.00 Disarm- +20% Pinning- +23% Knockbk- +22% Rings make your fingers look great! |
Ravenslicer the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +125.00 HP.reg +4.00 Disarm- +24% Confus- +20% Pinning- +24% Knockbk- +32% Rings make your fingers look great! |
Xulenne the Lightningtaint0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +8% blight +15% lightning +6% nature +20% acid HP.reg +2.00 Poison- +11% Disease- +12% Stun/Frz- +22% Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Emelimigana the dragonbone vilestaff (30-36 power, 6 apr, acid element) =T5=5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +1 Mag +3 Wil +6 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+13 eff.) S.pwr/crit +9 Dmg.mod +30% acid ----- def ----- Defense +13 (+6 eff.) Resists +9% mind HP.reg +1.00 Heal.mod +30% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 56.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Mayobrethra' (30-36 power, 6 apr, blight element) =T5=5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil +3 Con dps ---------- Spell.crit +7% Crit.mult +30.00% Spell.pwr +31 (+18 eff.) Melee+ 25 fire Dmg.mod +30% blight Res.pen +20% blight Phasing +20% On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +13 (+6 eff.) HP.reg +1.50 Heal.mod +20% ---------- misc Mana/s.crit +2.00 Light +4 See.Invis +17 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 41.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe of shearing (28-42 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +12 (+4 eff.) Apr +12 Massive two-handed battleaxes. |
enhanced stralite battleaxe (43-64 power, 3 apr) =Magic Stick=3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +13 Str +12 Dex +16 Mag +10 Wil +7 Cun +10 Con Massive two-handed battleaxes. |
Glanne (55-82 power, 4 apr) =T5=3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +26 mind On Hit: * 45% chance to reduce all saves and defense by 32 While equipped: Stats +7 Wil +7 Cun +6 Con dps ---------- Phys.pwr +16 (+5 eff.) Res.pen +16% physical +20% all Acc +24 (+7 eff.) Apr +16 ----- def ----- Defense +15 (+6 eff.) Resists +6% acid +12% fire Max.HP +20.00 Heal.mod +20% Disarm- +48% Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Yvemiwen the Magmapeal (50-81 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 fire +17 light +16 arcane Against +27% Undead On Hit.r1 +4 arcane +16 blight On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage On Crit: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +5% arcane +6% blight Massive two-handed swords. |
chilling voratun greatsword of ruin (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 59.0 - 94.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +33 cold While equipped: dps ---------- Phys.crit +13.0% Crit.mult +31.00% Apr +14 Massive two-handed swords. |
Undeathoozer (12-17 power, 3 apr) =Magic Stick=3.0 T2 longsword 1H weapon [Rare] Disrupt Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +14% Unnatural While equipped: Stats +2 Dex +7 Mag +5 Wil +3 Cun ----- def ----- Resists +6% nature ---------- misc Hate/m.crit +1.00 Light +2 Sharp, long, and deadly. |
voratun longsword of torment (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
Zubydhenor (12-18 power, 3 apr) =Con Stick=3.0 T2 mace 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: * 15% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +2 Dex +5 Con dps ---------- Dmg.mod +15% physical ----- def ----- Resists +3% darkness +3% acid Crit.chn- 10.00% Poison- +20% Knockbk- +20% Blunt and deadly. |
balanced stralite mace of projection (36-51 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master/Psionic Power 36.5 - 51.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Disarm- +23% Blunt and deadly. |
Stokeire the dwarven-steel waraxe (20-27 power, 4 apr) =Magic Stick=3.0 T3 waraxe 1H weapon [Rare] Nature Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 nature +20 fire While equipped: Stats +4 Mag +4 Con dps ---------- Dmg.mod +6% fire ----- def ----- Resists +12% lightning +9% cold +6% darkness ---------- misc Infravis +3 One-handed war axes. |
balanced stralite waraxe of enduring (29-41 power, 5 apr) =Con stick=3.0 T4 waraxe 1H weapon [Ego+] Nature/Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +13 Con +9 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Max.HP +61.00 Disarm- +24% One-handed war axes. |
steel dagger 'Deepsthorn' (12-16 power, 6 apr) =Magic Stick=1.0 T2 dagger 1H weapon [Rare] Psionic Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 cold +16 darkness +8 arcane On Hit.r1 +20 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% darkness ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+4 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
dragonbone longbow 'Dourglamour' =T5=4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +27 acid +30 cold While equipped: Stats +4 Cun +5 Con dps ---------- Dmg.mod +23% acid +12% physical +20% cold +21% temporal Res.pen +8% physical +14% temporal On Hit (Ranged): * 20% chance to reduce damage dealt by 26% ---------- misc See.Invis +9 Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
impervious dwarven-steel shield of resistance (0 def, 13 armour, 170 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +13 Fatigue +8% Resists +7% acid +7% fire +7% lightning +8% cold Phys.save +5 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
cashmere robe 'Haladebers' (0 def, 0 armour) =Magic stick=2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +7 Mag +5 Wil ----- def ----- Resists +4% physical +9% fire +20% darkness +11% all Crit.chn- 15.00% Poison- +20% ---------- misc Mana/turn +0.24 Psi/turn +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gesena (0 def, 0 armour) =Magic Sick=2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +7 Mag +8 Wil +4 Cun +2 Con dps ---------- Phys.crit +2.0% Res.pen +10% physical ----- def ----- Resists +12% mind +13% all Die.at -60.00 life ---------- misc Mana/turn +0.34 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+12 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+6 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
verdant elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +15% all Poison- +37% Disease- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% acid HP.reg +4.10 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Max.HP +25.00 HP.reg +4.00 Heal.mod +14% A suit of armour made of mail. |
voratun mail armour 'Issorek' (5 def, 18 armour) =T5=14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +12% Resists +43% lightning +10% physical +9% cold +18% blight +10% fire +14% nature +12% acid Mind.save +6 (+2 eff.) A suit of armour made of mail. |
Fulayon (0 def, 23 armour) =T5=17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Dmg.mod +9% temporal Melee Ret 10 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +23 Fatigue +22% Resists +11% acid +10% physical +18% light +6% temporal +10% lightning +10% fire +10% cold +17% darkness Mind.save +20 (+6 eff.) A suit of armour made of metal plates. |
monstrous hardened leather belt of the vagrant =Con stick=1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +7 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +8 Defense +10 (+5 eff.) Phys.save +15 (+5 eff.) A belt that goes around your waist. |
Polodayanor the Blazemark =T5=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% lightning +18% temporal Res.pen +10% temporal ----- def ----- Armour +12 Defense +14 (+6 eff.) Resists +9% acid +8% fire +18% lightning +8% cold Phys.save +20 (+7 eff.) Spell.save +14 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Size +1 A belt that goes around your waist. |
enveloping cashmere cloak of the guardian (21 def, 5 armour)2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +21 (+8 eff.) Phys.save +19 (+7 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blizzardwilter (10 def, 8 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +3 Str +6 Dex +3 Con dps ---------- Dmg.mod +3% cold Res.pen +15% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +8% acid +14% cold +8% fire +6% mind +5% lightning Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Glorogathra the Flamekill (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.crit +3% Spell.pwr +25 (+14 eff.) Res.pen +15% fire ----- def ----- Armour +9 Resists +15% temporal Spell.save +12 (+4 eff.) ---------- misc Vim/s.crit +2.00 Infravis +2 A pair of boots made of leather. |
Carriontorrent (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +2 Mag dps ---------- Res.pen +20% nature Melee Ret 4 nature ----- def ----- Armour +9 Fatigue +3% Resists +8% acid +8% fire +7% lightning +8% cold ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Borelendil (0 def, 3 armour) =Magic Stick=2.0 T3 head armor [Random Unique] Master While equipped: Stats +10 Dex +7 Mag +3 Cun +5 Con dps ---------- Spell.crit +1% Crit.mult +5.00% Apr +4 ----- def ----- Armour +3 Fatigue +3% Resists +13% darkness ---------- misc Vim/s.crit +2.00 Infravis +4 A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+6 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
hardened leather cap 'Zubykira' (0 def, 3 armour) =Dex stick=2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Str +9 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 10 arcane resource burn * 20% chance to slow global speed by 60% ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +18% darkness +5% arcane ---------- misc Infravis +4 A cap made of leather. |
drakeskin leather cap 'Singegrinder' (0 def, 5 armour) =T5=2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +8 Dex +2 Mag +2 Wil +5 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +8% blight +18% fire +10% darkness Spell.save +12 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc See.Invis +3 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
Tundrapiety (0 def, 16 armour) =Underwater Action=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +30 (+9 eff.) Acc +10 (+3 eff.) Melee Ret 10 cold ----- def ----- Armour +16 Fatigue +4% Resists +11% cold ---------- misc Stam/turn +2.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
918 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Yarugas2.0 T1 lite [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +6% physical Res.pen +15% mind ---------- misc Equi/ret +0.04 Max.psi +40.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Barolevon'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +4 Dex +6 Wil ----- def ----- Phys.save +6 (+2 eff.) Heal.mod +11% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gadalle [power 314] (15 cooldown) =Magic Stick=2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Cun +8 Mag dps ---------- Spell.crit +2% Spell.pwr +15 (+9 eff.) Res.pen +25% mind Melee Ret 4 blight ----- def ----- Crit.chn- 15.00% Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Gork the Krog Mindslayer level 39
28th Haze 123rd year of Ascendancy at 06:41 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gork the Krog Mindslayer level 31
77th Regrowth 123rd year of Ascendancy at 11:58 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Gork the Krog Mindslayer level 39
25th Haze 123rd year of Ascendancy at 21:54 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Gork the Krog Mindslayer level 30
51st Regrowth 123rd year of Ascendancy at 08:38 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Gork the Krog Mindslayer level 40
33rd Haze 123rd year of Ascendancy at 16:26 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gork the Krog Mindslayer level 11
12nd Dusk 122nd year of Ascendancy at 03:20 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Gork the Krog Mindslayer level 32
59th Dusk 123rd year of Ascendancy at 09:14 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Gork the Krog Mindslayer level 24
25th Haze 122nd year of Ascendancy at 19:08 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Gork the Krog Mindslayer level 22
24th Haze 122nd year of Ascendancy at 12:59 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gork the Krog Mindslayer level 31
41st Dusk 123rd year of Ascendancy at 14:35 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Gork the Krog Mindslayer level 29
33rd Regrowth 123rd year of Ascendancy at 12:23 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gork the Krog Mindslayer level 31
77th Regrowth 123rd year of Ascendancy at 10:19 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gork the Krog Mindslayer level 10
8th Flare 122nd year of Ascendancy at 05:45 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gork the Krog Mindslayer level 20
57th Dusk 122nd year of Ascendancy at 23:11 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Gork the Krog Mindslayer level 30
35th Regrowth 123rd year of Ascendancy at 23:42 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Gork the Krog Mindslayer level 40
33rd Haze 123rd year of Ascendancy at 08:36 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Gork the Krog Mindslayer level 32
51st Dusk 123rd year of Ascendancy at 08:09 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Gork the Krog Mindslayer level 25
49th Haze 122nd year of Ascendancy at 17:22 see stats
Santassacre! (Insane (Roguelike) difficulty)
Killed the little helper elves after saving them!By Gork the Krog Mindslayer level 32
51st Dusk 123rd year of Ascendancy at 10:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Gork the Krog Mindslayer level 23
25th Haze 122nd year of Ascendancy at 06:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gork the Krog Mindslayer level 10
2nd Dusk 122nd year of Ascendancy at 00:40 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Gork the Krog Mindslayer level 31
77th Regrowth 123rd year of Ascendancy at 11:58 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Gork the Krog Mindslayer level 25
56th Haze 122nd year of Ascendancy at 18:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gork the Krog Mindslayer level 22
6th Haze 122nd year of Ascendancy at 02:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gork the Krog Mindslayer level 16
39th Dusk 122nd year of Ascendancy at 10:51 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Gork the Krog Mindslayer level 39
32nd Haze 123rd year of Ascendancy at 00:53 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Gork the Krog Mindslayer level 38
24th Haze 123rd year of Ascendancy at 19:32 see stats
Log
Emomira the forest troll performs a melee critical strike against Gork!
Gork resists the terror!
Forest troll regains their balance.
Zubulaith the stone troll is not stunned anymore.
Zubulaith the stone troll regains their balance.
Emomira the forest troll hits Gork for (11 to psi shield), 17 physical, (2 antimagic), 0 blight, (25 to psi shield), 38 physical, (1 to psi shield), (1 antimagic), 0 nature, 1 mind (56 total damage).
Melee retaliation hits Emomira the forest troll for 4 lightning, 20 mind, 4 lightning, 20 mind (47 total damage).
Gork is confused and fails to use Kinetic Surge.
Zubulaith the stone troll uses Greater Weapon Focus.
Zubulaith the stone troll uses Knockback.
Zubulaith the stone troll performs a melee critical strike against Gork!
Greater Weapon Focus from Zubulaith the stone troll performs a melee critical strike against Gork!
Zubulaith the stone troll's spell attains critical power!
Zubulaith the stone troll is surging arcane power.
Zubulaith the stone troll hits Gork for (51 to psi shield), 77 physical, (32 to psi shield), 48 physical, (46 to psi shield), (37 antimagic), 32 acid (157 total damage).
Greater Weapon Focus from Zubulaith the stone troll hits Gork for (53 to psi shield), 80 physical, (35 to psi shield), 53 physical (133 total damage).
Melee retaliation hits Zubulaith the stone troll for 2 lightning, 11 mind, 2 lightning, 5 mind, 2 lightning, 10 mind, 2 lightning, 10 mind (44 total damage).
Gork's Beyond the Flesh performs a melee critical strike against Emomira the forest troll!
Emomira the forest troll is crippled.
Talent Track is ready to use.
Deep Wound from Zubulaith the stone troll hits Gork for (6 to psi shield), 9 physical (9 total damage).
Burning from Silaba the patchwork troll hits Gork for (20 to psi shield), (29 antimagic), 0 fire (0 total damage).
Gork's Beyond the Flesh hits Emomira the forest troll for 163 physical, 18 physical (181 total damage).
Deadly Poison from Emomira the forest troll hits Gork for (5 to psi shield), (8 antimagic), 0 nature (0 total damage).
Silaba the patchwork troll throws a finishing uppercut.
Gork resists the stun!
Melee retaliation hits Silaba the patchwork troll for (4 flat reduction), 0 lightning, (10 flat reduction), 0 mind (0 total damage).
Silaba the patchwork troll hits Gork for (54 to psi shield), 109 physical (109 total damage).
Gork the level 40 krog mindslayer was skewered to death by Silaba the patchwork troll on level 3 of Lost Dwarven Kingdom of Reknor.












































































































































