

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Psionic Blade 1.7.2Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Psionic Blade |
| Level / Exp | 50 / 3428% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 163 (base 47) |
| Dexterity | 136 (base 60) |
| Constitution | 54 (base 10) |
| Magic | 61.414822626444 (base 10) |
| Willpower | 151.30089433521 (base 60) |
| Cunning | 99 (base 60) |
Resources
| Life | 1382/1382 |
| Psi | 688/688 |
| Stamina | 560/560 |
| Equilibrium | 48 |
| Healing Factor | 1.3497803169825 |
| Regeneration | 50.613925892029 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +160.76213281696% |
Vision
| Sight | 12 |
| Lite | 8 |
| Infravision | 10 |
| See Stealth | 12 |
| See Invisible | 32 |
Offense: Mainhand
| Damage | 231 |
| Accuracy | 85 |
| Crit Chance | 66% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 262 |
| Accuracy | 85 |
| Crit Chance | 65% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22.333333333333 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 114 |
| Crit Chance | 83% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| All | +12% |
| Physical | +49% |
| Darkness | +22% |
| Nature | +32% |
Offense: Damage Penetration
| Physical | +71% |
| Acid | +55% |
| Nature | +65% |
| All | +45% |
Defense: Base
| Armour (hardiness) | 52 (50%) |
| Defense | 100 |
| Ranged Defense | 100 |
| Fatigue | 3 |
| Physical Save | 97 |
| Spell Save | 97 |
| Mental Save | 97 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 62%( 70%) |
| Arcane | + 59%( 70%) |
| Cold | + 59%( 70%) |
| All | + 52%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 65%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 57%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
| Knockback Resistance | 100% |
| Confusion Resistance | 85% |
| Stun Resistance | 62% |
| Pinning Resistance | 39% |
| Poison Resistance | 20% |
| Blind Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 3.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 371 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 3.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 3.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1086% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Reality Slashing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.75 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Psionic / Nihilism | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Neurodisruption | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Psionic / Psionic Blade | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Psionic / Augmented striking | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Elusiveness | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mind over Matter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Mindfulness | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Overflowing Psi |
| talent | Antimagic Shield |
| talent | Volatile Fluctuations |
| talent | Augmentation |
| talent | Psionic Storm |
| talent | Daunting Presence |
| talent | Awareness |
| talent | Metacognition |
| talent | Elusive Reflexes |
| talent | Beyond the Flesh |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | Acquiring increasing momentum from 3 action(s). Your next attack shall unleash great impact! Impactful Momentum |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+46% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. You defeated a host of orcs. Another lies ahead. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| Psionic focus | Blighted Maul (96-144 power, 22 apr)12.0 Encumbrance T5 greatmaul 2H weapon [Unique] Arcane Weapon Damage 96.0 - 144.0 Physical Uses 152% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 83% Damage Conversion 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 13 * Blasts creatures in a radius 1 shockwave around your target for 347.17 to 1041.51 physical damage (based on Strength). While equipped: offense ------ Critical power +40.00% Damage +12% physical defense ------ Knockbk Resist +30% Knock away other creatures within radius 4), dealing 914.86 to 1829.72 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| Quiver | psychokinetic quiver of dragonbone arrows of crippling (21/21, 52-74 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master/Psionic Weapon Damage 52.5 - 73.5 Physical Uses 67% Wil, 20% Dex, 66% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +18.0% Capacity 21 On-ranged-hit +54 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 384 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 58% Wil, 78% Cun, 20% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
| Light source | watchleader's dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +10 (+0 eff.) Blind Resist +31% Confus Resist +25% other ------- Light +10 See Stealth +12 See Invisibility +17 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+1 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-2 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+1 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Velith the dragonbone totem of stinging [power 494] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +4 Str offense ------ Physical Crit +3.0% Critical power +10.00% Ignore resists +26% physical defense ------ Defense +10 (+2 eff.) Resistance +5% physical Life +80.00 Stun Resist +20% other ------- Psi when Hit +0.08 Sting an enemy dealing 652 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| On fingers | Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+4 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 4.8 Power cost 30 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | voratun amulet 'Aradhewe'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: defense ------ Resistance +27% temporal +12% light +5% arcane Healmod +15% Blind Resist +34% Poison Resist +20% Pinning Resist +39% Knockbk Resist +46% other ------- Infravision +10 Sight +2 See Invisibility +15 Masteries +0.35 Psionic/Solipsism Amulets make your neck look great! |
| In main hand | Amethyst of Sanctuary (15-16 power, 54 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 119% Wil, 20% Dex, 59% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +54 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +16 Wil offense ------ Mind Crit +7% Mindpower +28 (+5 eff.) defense ------ Resistance +15% mind Mind save +25 (+4 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+0 eff.) Spell save +15 (+0 eff.) Mind save +15 (+3 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Eyal's Will (22-24 power, 81 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 22.0 - 24.2 Nature Uses 137% Wil, 20% Dex, 39% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +81 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +19 Wil offense ------ Mind Crit +9% Mindpower +35 (+6 eff.) Damage +20% nature +10% acid Ignore resists +20% nature +10% acid defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 5.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 162.00 slime damage for 18 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+4 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) Global Speed +15% On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+2 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
healing infusion of the wizard (heal 204; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -800; dur 6; cd 24)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 24 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -800 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 800 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 410%; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 410% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune (damage 112; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 112.24 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 60; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Elema the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +4 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Resistance +6% fire +3% darkness +15% mind Crit Resistance 15.00% Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Hailpride the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +5 Cun +5 Con offense ------ Move Speed +10% Damage +9% lightning +12% cold +12% blight Ignore resists +25% blight When Hit 10 blight 4 cold defense ------ Fatigue -7% Resistance +6% blight +6% cold Life Regen +3.00 other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Mayomitta the Flashoozer0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +2 Mag +5 Wil +3 Cun +1 Con offense ------ Damage +6% light defense ------ Resistance +6% light Crit Resistance 5.00% other ------- See Invisibility +6 Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+6 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Cloudcutter the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Master While equipped: offense ------ Physical Power +9 (+1 eff.) Combat Speed +10% Damage +9% physical On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +6% blight +15% cold +5% arcane +9% lightning other ------- Masteries +0.36 Psionic/Reality Slashing +0.37 Psionic/Augmented striking +0.36 Wild-gift/Antimagic Amulets make your neck look great! |
Faladunagas the Lustrebearer0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Wil offense ------ Damage +15% physical defense ------ Resistance +15% mind +13% physical Mind save +6 (+1 eff.) Life Regen +4.20 Healmod +21% other ------- Stamina/turn +1.20 Light +3 Amulets make your neck look great! |
Windwake0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +18.00% Damage +6% nature Accuracy +9 (+2 eff.) Ignore Armor +18 defense ------ Armor +4 Resistance +9% acid +3% fire +12% mind +3% cold Blind Resist +29% other ------- Infravision +9 Sight +2 See Invisibility +15 Masteries +0.32 Technique/Elusiveness +0.32 Psionic/Augmented striking Amulets make your neck look great! |
voratun amulet 'Growthwar'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +10 Dex +1 Wil +9 Cun +9 Con offense ------ Move Speed +10% Ignore resists +15% nature When Hit 2 fire defense ------ Fatigue -9% Resistance +12% darkness +14% physical Life Regen +5.00 other ------- Stamina/turn +2.40 See Invisibility +9 Masteries +0.40 Wild-gift/Mindstar mastery Amulets make your neck look great! |
voratun amulet 'Xerulaith'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Con offense ------ Spellpower/crit +10 Damage +18% arcane defense ------ Spell save +18 (+0 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +101.00 Amulets make your neck look great! |
Anysamas the Rotquench0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% acid +6% fire defense ------ Resistance +22% acid +3% nature Healmod +5% Rings make your fingers look great! |
Hazesorrow the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Con offense ------ Damage +12% lightning +12% physical Accuracy +10 (+2 eff.) When Hit 8 physical defense ------ Resistance +24% lightning +9% cold Rings make your fingers look great! |
Hurytar the Sewerminister0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 19 physical On-Ranged-Hit 23 physical Damage +24% nature Ignore resists +25% nature On-Hit (Melee): * 13% chance to reduce all saves and defense by 54 * 20% chance to slow global speed by 84% * 20% chance to reduce armor by 23% On-Hit (Ranged): * 15% chance to reduce all saves and defense by 54 defense ------ Resistance +12% nature other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 6.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 177% weapon damage. If the attack hits, the target will bleed for 331% weapon damage over 7 turns, and all healing will be reduced by 73%. Rings make your fingers look great! |
sneakthief's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Resistance +10% blight Life +56.00 Life Regen +10.00 Healmod +14% Rings make your fingers look great! It was hardened by the digestive sack. |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 108.21 You won the Ring of Blood trial, and this is your reward. |
Tempestnigh the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +14 Wil offense ------ Damage +18% lightning defense ------ Resistance +6% fire Mind save +14 (+3 eff.) Unlife -60.00 life Blind Resist +20% Knockbk Resist +20% other ------- Vim-on-crit +2.00 Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+1 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+0 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mayoleta0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +6 Wil offense ------ Ignore resists +25% mind When Hit 8 physical defense ------ Defense +20 (+4 eff.) Mind save +12 (+2 eff.) other ------- EQ when Hit +0.24 Max stamina +32.31 See Invisibility +18 Rings make your fingers look great! |
Frozenfurnace (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +28 (+2 eff.) Damage +30% physical +30% darkness +27% cold +30% temporal +30% light Ignore resists +35% mind +15% cold other ------- Hate-on-crit +4.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lisemira (42-50 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 42.0 - 50.4 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +4.0% Spell Crit +5% Spellpower +20 (+2 eff.) Damage +42% arcane +9% acid Ignore resists +15% mind +15% acid Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 54 defense ------ Unlife -81.58 life Life +100.00 Disease Resist +20% other ------- Stamina/turn +3.06 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poluratta (42-50 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 42.0 - 50.4 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +9 Str +2 Cun +7 Con offense ------ Spell Crit +5% Critical power +20.40% Spellpower +20 (+2 eff.) Damage +15% mind +42% physical defense ------ Mind save +6 (+1 eff.) other ------- Psi when Hit +0.24 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Torchtreason the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +19% Critical power +20.00% Spellpower +15 (+1 eff.) Damage +15% lightning +30% fire +30% physical Ignore resists +10% lightning When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 43% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of invocation (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +22 (+2 eff.) Spellpower/crit +7 Damage +30% physical other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 129.47 to 155.36 physical damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+2 eff.) Damage +30% lightning Ignore Shields +14% defense ------ Defense +14 (+3 eff.) Resistance +15% lightning Shield Power +10% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing iron battleaxe (16-25 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 16.5 - 24.8 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 35 damage Massive two-handed battleaxes. |
arcing iron battleaxe of massacre (22-33 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 22.0 - 33.0 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 35 damage Massive two-handed battleaxes. |
iron battleaxe of erosion (12-17 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Nature Weapon Damage 11.5 - 17.2 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 nature Massive two-handed battleaxes. |
Galymavon (46-70 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Nature Weapon Damage 46.5 - 69.8 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +16 acid On-crit, radius 2 +52 lightning +26 cold While equipped: Stats +3 Mag offense ------ Move Speed +62% Damage +24% blight Ignore resists +30% lightning +30% cold +25% temporal Ignore Armor +9 defense ------ Unlife -80.00 life other ------- Mana/turn +0.12 Vim-on-crit +2.15 Massive two-handed battleaxes. |
stralite battleaxe 'Bethissra' (50-74 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Rare] Arcane Weapon Damage 49.5 - 74.2 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +35 cold On-Hit, radius 1 +16 physical While equipped: Stats +4 Dex +6 Con offense ------ Accuracy +30 (+6 eff.) defense ------ Defense +30 (+5 eff.) Resistance +12% acid Physical save +9 (+0 eff.) Massive two-handed battleaxes. |
Areriawe the Daywinter (60-89 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Arcane Weapon Damage 59.5 - 89.2 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 light On Critical: * Splash the target with acid dealing 57 damage over 5 turns and reducing armor and accuracy by 8 While equipped: defense ------ Armor +16 Resistance +9% darkness Silence Resist +20% Disarm Resist +20% other ------- EQ when Hit +0.16 Light +3 Massive two-handed battleaxes. |
iron greatmaul 'Elenarek' (16-25 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Arcane Weapon Damage 16.5 - 24.8 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +7 light Damage Against +7% Undead While equipped: defense ------ Resistance +3% nature Unlife -60.00 life Cut Resist +10% Massive two-handed mauls. |
iron greatsword (14-22 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 14.0 - 22.4 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Ragikalthogen (37-59 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Master Weapon Damage 37.0 - 59.2 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 physical On Critical: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+1 eff.) defense ------ Armor +2 Resistance +12% fire +3% temporal Healmod +20% Confus Resist +10% Massive two-handed swords. |
stralite greatsword 'Dimdeath' (48-76 power, 30 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Arcane Weapon Damage 47.5 - 76.0 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +30 Critical Rate +4.5% Attack Speed 100% Ignore Shields +26% On-hit +16 blight On-crit, radius 2 +8 darkness +16 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 13 While equipped: offense ------ Damage +12% darkness Ignore resists +10% blight When Hit 6 darkness defense ------ Resistance +18% blight Massive two-handed swords. |
hateful voratun greatsword of persecution (60-95 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego] Disrupt/Psionic Weapon Damage 59.5 - 95.2 Physical Uses 133% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +24 darkness Damage Against +19% Living +9% Unnatural While equipped: Stats +7 Wil Massive two-handed swords. |
Hydra's Bite (56-62 power, 7 apr)3.0 Encumbrance T4 whip 2H weapon [Unique] Nature/Master Weapon Damage 56.0 - 61.6 Physical Uses 105% Wil, 38% Cun, 20% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +14.0% Attack Speed 125% On Hit: 10% Lightning Breath level 3 On Hit: 10% Poison Breath level 3 On Hit: 10% Acid Breath level 3 On Hit: * hit up to two adjacent enemies While equipped: offense ------ Damage +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
iron longsword (11-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Punae's Blade (46-64 power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+7 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Eilinuba (36-50 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Nature Weapon Damage 36.0 - 50.4 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +13 nature While equipped: offense ------ Ignore Armor +6 defense ------ Resistance +21% lightning +6% blight Life +40.00 Pinning Resist +20% Knockbk Resist +20% other ------- Max stamina +30.00 Blunt and deadly. |
Betyyaba the Squalorpower (48-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Nature Weapon Damage 47.5 - 66.5 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +13 Str +13 Dex +10 Mag +16 Wil +13 Cun +13 Con offense ------ Mind Crit +4% On-Hit (Melee): * 20% chance to slow global speed by 84% defense ------ Resistance +12% blight +9% fire +12% nature +6% acid Spell save +18 (+0 eff.) Mind save +15 (+3 eff.) other ------- Max psi +50.99 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Unique] Psionic Weapon Damage 50.0 - 70.0 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Rhydur (15-21 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 15.0 - 21.0 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to reduce armor by 23% * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con offense ------ Physical Crit +6.0% Physical Power +13 (+1 eff.) Ignore resists +7% physical defense ------ Disarm Resist +14% other ------- Infravision +2 One-handed war axes. |
Chamalin the stralite waraxe (32-44 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 31.5 - 44.1 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +20 mind While equipped: Stats +3 Dex +5 Mag +3 Wil offense ------ Damage +15% blight Accuracy +13 (+3 eff.) When Hit 10 mind defense ------ Defense +13 (+2 eff.) Disarm Resist +42% other ------- Infravision +3 See Invisibility +9 One-handed war axes. |
stralite waraxe 'Aerena' (30-41 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Arcane Weapon Damage 29.5 - 41.3 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +12 blight On Hit: * Create an explosion dealing 35 acid damage (1/turn) While equipped: Stats +3 Mag offense ------ Spellpower +31 (+3 eff.) Damage +22% acid +9% blight Ignore resists +25% acid defense ------ Resistance +6% light Physical save +18 (+0 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.04 Max vim +30.00 One-handed war axes. |
voratun waraxe 'Velidhenne' (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Rare] Nature Weapon Damage 40.5 - 56.7 Physical Uses 114% Wil, 20% Dex Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 mind On-crit, radius 2 +12 mind +90 fire While equipped: offense ------ Global Speed +11% Ignore resists +25% arcane +25% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 defense ------ Spell save +18 (+0 eff.) other ------- Psi when Hit +0.16 Max hate +6.00 One-handed war axes. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 53% Wil, 20% Dex, 63% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Boltglean (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 2.5 - 2.8 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Mag offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 mind 3 darkness Damage +2% mind +2% darkness defense ------ Resistance +3% lightning +3% nature other ------- Infravision +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of balance (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Physical save +2 (+0 eff.) Spell save +3 (+0 eff.) Mind save +2 (+0 eff.) other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 8.0 - 8.8 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 83 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Summer (8-9 power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Fire Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Snowrigor the vined mindstar (5-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 5.0 - 5.5 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +12 cold +20 physical While equipped: Stats +5 Con offense ------ Mind Crit +2% Mindpower +6 (+1 eff.) Accuracy +15 (+3 eff.) defense ------ Unlife -40.00 life other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Taintraptor the thorny mindstar (7-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.0 - 7.7 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +8 cold While equipped: Stats +2 Str +1 Wil +3 Con offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) On-Hit 4 mind 8 darkness Damage +2% mind +2% darkness Ignore resists +15% nature When Hit 2 nature other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Aroth' (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 9.0 - 9.9 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +20 arcane While equipped: Stats +5 Wil offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +15% acid +12% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 54 defense ------ Resistance +5% arcane Spell save +5 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Weapon Damage 17.0 - 18.7 Darkness Uses 60% Wil, 30% Mag, 20% Dex Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag offense ------ Spell Crit +12% Mind Crit +12% Spellpower +12 (+1 eff.) Mindpower +12 (+2 eff.) Damage +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Emelybeth (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 164 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: Stats +7 Cun offense ------ Mind Crit +5% Critical power +17.00% Mindpower +10 (+2 eff.) Damage +21% mind +14% darkness Ignore resists +11% mind +13% darkness When Hit 4 mind defense ------ Defense +15 (+3 eff.) Resistance +3% lightning Healmod +5% other ------- Max hate +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Salinn (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +2 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 12 mind 13 darkness Damage +9% lightning +4% physical +6% darkness +15% fire +6% mind +8% cold Ignore resists +7% physical defense ------ Resistance +6% nature +8% physical Physical save +3 (+0 eff.) Spell save +3 (+0 eff.) Mind save +3 (+0 eff.) Confus Resist +20% Pinning Resist +10% other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of flames (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Cun offense ------ Mind Crit +5% Critical power +12.00% Mindpower +10 (+2 eff.) Global Speed +7% On-Hit 19 fire Damage +14% fire Ignore resists +14% fire defense ------ Resistance +16% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +13% Mindpower +10 (+2 eff.) On-Hit 12 acid Damage +10% acid Ignore resists +13% acid defense ------ Resistance +9% acid Life Regen +5.00 other ------- Hate-on-crit +4.00 Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hailbone4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +26 acid +16 blight On-crit, radius 2 +20 mind While equipped: Stats +3 Str +3 Wil +5 Con offense ------ Mindpower +31 (+5 eff.) Damage +26% acid +31% cold defense ------ Resistance +9% cold Longbows are used to shoot arrows at your foes. |
Shimmerwoe4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +26 acid +20 arcane While equipped: Stats +3 Wil offense ------ Damage +27% acid +9% arcane defense ------ Resistance +15% lightning other ------- EQ when Hit +0.12 Hate-on-crit +5.00 Max hate +10.00 Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+3 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+5 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 101 to 203 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
dragonbone longbow 'Ravenwend'4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-Hit, radius 1 +21 temporal On Hit: * 21% chance to reduce damage dealt by 43% While equipped: Stats +11 Dex offense ------ Damage +9% nature +31% temporal On-Hit (Ranged): * 21% chance to reduce damage dealt by 43% defense ------ Resistance +9% darkness Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Nature Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +12 Str +14 Dex +9 Mag +29 Wil +14 Cun +26 Con defense ------ Life +83.00 Longbows are used to shoot arrows at your foes. |
Flamelash the drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Rare] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +23 lightning +20 temporal While equipped: Stats +6 Cun +7 Wil offense ------ Damage +16% lightning +9% mind When Hit 10 fire defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.24 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Nature Weapon Damage 0.0 - 0.0 Physical Uses 20% Wil, 20% Dex Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +12 Con +11 Wil defense ------ Life +86.00 Slings are used to hurl stones or metal shots at your foes. |
Isyrille the quiver of elven-wood arrows (21/21, 58-82 power, 19 apr)3.0 Encumbrance T4 arrow ammo [Rare] Arcane Weapon Damage 58.5 - 81.9 Physical Uses 67% Wil, 66% Cun, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +19 Critical Rate +2.5% Capacity 21 Projectile Speed +202% On-ranged-hit +26 light Damage Against +24% Undead While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
storming quiver of dragonbone arrows of wind (19/19, 54-76 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego] Nature Weapon Damage 54.5 - 76.3 Physical Uses 67% Wil, 20% Dex, 66% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 19 Projectile Speed +200% On-ranged-hit +36 lightning On-crit, radius 2 +20 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 299 physical damage Arrows are used with bows to pierce your foes to death. |
pouch of stralite shots 'Xodaldatira' (21/21, 41-49 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Arcane Weapon Damage 41.0 - 49.2 Physical Uses 20% Wil, 20% Dex, 116% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 On-ranged-hit +24 cold +21 temporal On-Hit, radius 1 +21 temporal On-crit, radius 2 +21 temporal On Hit: * 21% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
iron shield (0 def, 2 armour, 10-11 power, 23 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Normal] When used to Attack: Weapon Damage 9.5 - 11.4 Physical Uses 114% Wil, 20% Dex Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +23 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
Demonsaw the stralite shield (0 def, 8 armour, 46-56 power, 133.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Rare] Master When used to Attack: Weapon Damage 46.5 - 55.8 Physical Uses 114% Wil, 20% Dex Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +134 On-hit +12 darkness While equipped: offense ------ Mindpower +31 (+5 eff.) Damage +9% cold Ignore resists +15% mind +15% cold On shield block: * Cause enemies within radius 6 to bleed for 419 physical damage over 5 turns (1/turn) When Hit 10 darkness 8 blight defense ------ Armor +8 Fatigue +8% other ------- Hate-on-crit +5.10 Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +5 Wil offense ------ Damage +5% lightning +6% physical +5% cold defense ------ Resistance +5% lightning +6% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gysena the Shadesun (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +5 Con offense ------ Critical power +5.00% Damage +5% nature defense ------ Resistance +9% darkness +11% all Poison Resist +28% Disease Resist +23% other ------- EQ when Hit +0.08 Max hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Godir the Frigidrend (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: Stats +6 Cun offense ------ Spell Crit +8% Spellpower +9 (+1 eff.) Damage +24% cold +15% fire +24% darkness +30% light Ignore resists +25% cold When Hit 4 cold defense ------ Resistance +15% cold +15% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ragiran the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +18 (+2 eff.) Damage +24% temporal +27% arcane +8% all When Hit 6 temporal defense ------ Resistance +15% mind +5% arcane +15% all Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Raguleg (5 def, 4 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mind Crit +4% Critical power +15.00% Mindpower +8 (+2 eff.) Damage +21% lightning +28% mind Ignore resists +13% mind defense ------ Armor +4 Defense +5 (+1 eff.) Resistance +31% lightning +6% temporal +9% blight +3% cold +15% all Physical save +23 (+0 eff.) other ------- Stamina/turn +2.00 Psi/turn +0.86 Max psi +28.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of light (+37%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane While equipped: offense ------ Damage +25% light +23% arcane defense ------ Resistance +37% light +15% all other ------- Max mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unryromiyon the Duathelwild (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: offense ------ Damage +18% darkness defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Resistance +24% lightning +12% temporal +12% mind Life Regen +4.04 Blind Resist +20% Disarm Resist +20% A suit of armour made of leather. |
reinforced leather armour 'Galeglory' (12 def, 17 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +8 (+1 eff.) On-Hit 7 fire On-Ranged-Hit 6 fire Damage +9% lightning defense ------ Armor +17 Defense +12 (+2 eff.) Fatigue +8% Resistance +39% lightning +16% fire +6% darkness +19% physical Mind save +3 (+0 eff.) A suit of armour made of leather. |
Lisumira (15 def, 10 armour)14.0 Encumbrance T5 heavy armor [Rare] Master While equipped: Stats +4 Dex +6 Wil +2 Cun offense ------ Critical power +35.00% Ignore resists +20% physical defense ------ Armor +10 Defense +15 (+3 eff.) Fatigue +12% Resistance +28% fire other ------- Max vim +30.00 A suit of armour made of mail. |
hardened voratun mail armour of the deep (5 def, 19 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Master While equipped: defense ------ Armor +19 Defense +5 (+1 eff.) Fatigue +12% Resistance +22% acid +13% physical +9% fire +6% lightning +17% cold other ------- Breathe water A suit of armour made of mail. |
Nimbusdream (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training [Rare] Arcane While equipped: Stats +4 Str +6 Mag +4 Cun offense ------ Damage +9% lightning Ignore resists +20% lightning When Hit 6 blight defense ------ Armor +13 Fatigue +22% Resistance +18% lightning +18% light +18% darkness other ------- Infravision +3 A suit of armour made of metal plates. |
Ivelrata the Nightbait1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun +3 Wil offense ------ Physical Crit +1.0% Against +15% Summoned On-Hit (Melee): * 20% chance to reduce damage dealt by 43% defense ------ Resist Against +15% Summoned A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Porobeth the Starwisp1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +1 Wil defense ------ Resistance +9% cold +6% light +6% darkness Physical save +3 (+0 eff.) Life +48.00 Life Regen +4.00 Poison Resist +20% A belt that goes around your waist. |
Lightning Catcher1.0 Encumbrance T5 belt armor [Unique] Psionic While equipped: defense ------ Fatigue +5% Resistance +30% lightning Stun Resist +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
drakeskin leather belt 'Glimmerravage'1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: Stats +8 Wil +9 Mag offense ------ Mind Crit +8% Mindpower +15 (+3 eff.) Damage +24% light Ignore resists +26% light other ------- Mana/turn +0.41 Max mana +60.00 Max hate +6.00 A belt that goes around your waist. |
Hazevault the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +12% cold When Hit 4 nature defense ------ Defense +1 (+0 eff.) Resistance +3% light Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scabsin the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Critical power +15.00% Damage +12% nature +6% mind defense ------ Defense +2 (+1 eff.) Physical save +8 (+0 eff.) Mind save +7 (+1 eff.) Unlife -50.00 life other ------- Hate-on-crit +1.00 Max hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of implacability (3 def, 8 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Resistance +19% cold Physical save +9 (+0 eff.) Mind save +8 (+1 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samarentir the pair of drakeskin leather boots (25 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Con offense ------ Physical Power +32 (+4 eff.) Damage +9% physical defense ------ Armor +5 Defense +25 (+4 eff.) Fatigue -10% Resistance +18% blight +4% physical Physical save +13 (+0 eff.) Unlife -80.00 life other ------- Encumbrance +50 A pair of boots made of leather. |
Frozenglamour (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Wil +2 Con offense ------ Mindpower +15 (+3 eff.) Damage +6% cold defense ------ Armor +5 Fatigue +2% Mind save +9 (+2 eff.) other ------- Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Normal] While equipped: defense ------ Armor +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aludan the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +1 Wil defense ------ Armor +2 Resistance +6% lightning Unlife -60.00 life Life +60.00 Life Regen +1.50 Disease Resist +10% Knockbk Resist +20% other ------- Stamina/turn +0.40 Psi/turn +0.10 Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 58% Wil, 78% Cun, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Second Wind level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Airtitan the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +6 Mag offense ------ Damage +30% temporal +11% arcane +9% cold Ignore resists +25% lightning When Hit 10 lightning defense ------ Armor +3 Resistance +18% lightning +15% temporal Unarmed combat: Weapon Damage 24.5 - 27.0 Physical Uses 58% Wil, 78% Cun, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +19 arcane On-crit, radius 2 +15 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mirewrecker the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+0 eff.) On-Hit (Melee): * 10% chance to slow global speed by 84% defense ------ Armor +1 Fatigue +1% Resistance +6% nature Unarmed combat: Weapon Damage 12.5 - 17.5 Physical Uses 58% Wil, 78% Cun, 20% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Dayusher' (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +6 Str +3 Wil +7 Con offense ------ Physical Crit +4.0% When Hit 4 light defense ------ Armor +6 Fatigue +3% Mind save +9 (+2 eff.) Life +62.00 other ------- Max psi +50.00 Unarmed combat: Weapon Damage 23.5 - 32.9 Physical Uses 58% Wil, 78% Cun, 20% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Battle Shout level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Delirath the Shimmerimmortal (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil +7 Cun +7 Con offense ------ Damage +6% acid Ignore resists +26% lightning Accuracy +10 (+2 eff.) On-Hit (Melee): * 21% chance to reduce armor by 23% defense ------ Armor +3 Fatigue +5% Physical save +10 (+0 eff.) Mind save +10 (+2 eff.) Disarm Resist +50% other ------- Light +2 See Invisibility +9 Unarmed combat: Weapon Damage 26.0 - 36.4 Physical Uses 58% Wil, 78% Cun, 20% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Perfect Control level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +11% Mind Crit +11% Critical power +11.00% defense ------ Armor +7 Fatigue +5% Mind save +14 (+3 eff.) Life +68.00 Unarmed combat: Weapon Damage 48.5 - 67.9 Physical Uses 58% Wil, 20% Dex, 78% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +20.0% Attack Speed 83% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Brenurain the Corpsebile (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +6 Con offense ------ Ignore resists +5% nature On-Hit (Melee): * 20% chance to reduce armor by 23% defense ------ Armor +1 Fatigue +1% Resistance +7% cold other ------- Light +1 See Invisibility +3 Breathe water A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 3.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 146.36 to 439.09 lightning damage (292.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Elilrassra the Shockquench (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +9 Wil offense ------ Damage +12% cold When Hit 4 lightning defense ------ Defense +1 (+0 eff.) other ------- EQ when Hit +1.10 Psi when Hit +1.10 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
Toduldir the rough leather cap (25 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Wil offense ------ Ignore Armor +3 defense ------ Armor +1 Defense +25 (+4 eff.) Fatigue +1% Resistance +6% blight Mind save +6 (+1 eff.) other ------- See Invisibility +3 A cap made of leather. |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) Ignore resists +10% mind defense ------ Defense +7 (+1 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+4 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Rainbane the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +4 Str +4 Wil +3 Cun +5 Con offense ------ Physical Power +6 (+0 eff.) Mindpower +20 (+4 eff.) Ignore resists +25% cold When Hit 10 mind defense ------ Armor +5 Fatigue +5% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Chamulach the Tundravice2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Cun +4 Wil offense ------ Damage +6% cold Ignore resists +5% arcane other ------- EQ when Hit +0.04 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Neremidabeth the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Physical Power +5 (+0 eff.) defense ------ Armor +12 Physical save +6 (+0 eff.) Life +64.00 other ------- Max hate +6.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Veluyariamira the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +7 Str +6 Mag +5 Wil offense ------ Damage +8% mind +27% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
voratun pickaxe 'Zanudar' (dig speed 8 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str offense ------ Critical power +18.00% Physical Power +9 (+1 eff.) Ignore Armor +19 defense ------ Resistance +6% acid +15% darkness +18% lightning Affinity +15% darkness Life Regen +4.00 Cut Resist +20% other ------- EQ when Hit +0.08 Infravision +7 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 5.0 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +100 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 112 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Gorugorn the stralite torque of clear mind [power 4] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +2 Wil offense ------ Spellpower +25 (+2 eff.) Damage +9% arcane When Hit 6 blight defense ------ Armor +10 Resistance +21% lightning +15% mind Mind save +6 (+1 eff.) Cut Resist +20% other ------- Mana-on-crit +2.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Maledor the Singestoker [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Resistance +3% blight Physical save +3 (+0 eff.) Unlife -60.00 life Sting an enemy dealing 161 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 32. Natural totems are made by powerful wilders to store nature power. |
Corrupted heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A Twist of Fate (Insane (Roguelike) difficulty)
Requisition an item from the Fate TwisterBy Schlog the Krog Psionic Blade level 37
54th Quantumnal 1337th year of Ascendancy at 11:17 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Schlog the Krog Psionic Blade level 50
60th Quantumnal 1337th year of Ascendancy at 21:06 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Schlog the Krog Psionic Blade level 50
57th Quantumnal 1337th year of Ascendancy at 00:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Schlog the Krog Psionic Blade level 50
60th Quantumnal 1337th year of Ascendancy at 01:27 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Schlog the Krog Psionic Blade level 34
53rd Quantumnal 1337th year of Ascendancy at 12:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Schlog the Krog Psionic Blade level 10
44th Quantumnal 1337th year of Ascendancy at 15:47 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Schlog the Krog Psionic Blade level 20
49th Quantumnal 1337th year of Ascendancy at 06:44 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Schlog the Krog Psionic Blade level 30
52nd Quantumnal 1337th year of Ascendancy at 08:16 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Schlog the Krog Psionic Blade level 40
54th Quantumnal 1337th year of Ascendancy at 19:25 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Schlog the Krog Psionic Blade level 50
55th Quantumnal 1337th year of Ascendancy at 22:29 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Schlog the Krog Psionic Blade level 50
56th Quantumnal 1337th year of Ascendancy at 08:32 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Schlog the Krog Psionic Blade level 28
52nd Quantumnal 1337th year of Ascendancy at 01:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Schlog the Krog Psionic Blade level 45
55th Quantumnal 1337th year of Ascendancy at 10:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Schlog the Krog Psionic Blade level 25
50th Quantumnal 1337th year of Ascendancy at 17:12 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Schlog the Krog Psionic Blade level 34
53rd Quantumnal 1337th year of Ascendancy at 15:15 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Schlog the Krog Psionic Blade level 50
60th Quantumnal 1337th year of Ascendancy at 00:53 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Resting starts...
Rested for 2 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Schlog is no longer attuned.
Schlog receives 22 healing (39 psi heal).
Ran for 3 turns (stop reason: taken damage).
Schlog attunes to the damage.
Orc necromancer's desolate waste area effect hits Schlog for (10 antimagic), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits Schlog for (12 antimagic), 0 cold (0 total damage).
Resting starts...
Rested for 6 turns (stop reason: all resources and life at maximum).
Schlog receives 22 healing (39 psi heal).
Schlog is no longer attuned.
Schlog receives 22 healing (39 psi heal).
Schlog receives 22 healing (39 psi heal).
Ran for 32 turns (stop reason: at door).
=====================
QUICK Campaign Zones
=====================
Ruins of Kor'Pul: Hideout
Rhaloren Camp
The Maze
Old Forest
Dreadfell
Grushnak Pride
Rak'shor Pride
=====================
QUICK Campaign Perks
=====================
1: Rune: Shatter Afflictions
2: Category: Scoundrel
3: Artifact: Bloodcaller
4: Sandqueen Heart: Corrupt
5: Anti-magic: Adept
6: Finale: Increased Resistances
7: Infusion: Heroism


















































































































































































