Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. White Monk 1.5.3Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Reworked Higher Racials 1.5.2Reworks the Higher racial tree. Gift of the Highborn: For the next 10 turns, heal whenever you use a talent, based on its cost. Overseer of Nations: Unchanged, except for removing the Sight Radius increase. Tended to make playing just more awkward in regards to autoexplore and range 10 talents. Born into Magic: Passively convert some of your Willpower into Magic. At higher Talent Levels, increase the effect of Magic on your spellsave. Highborn's Bloom: Gain increased Max Life, Heal Mod %, and Life Regen. Greatly scales with Willpower. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Higherr |
Class | White Monk |
Level / Exp | 103 / 18% |
Size | gargantuan |
Lifes / Deaths | Killed by Elvynodi at level 103 on the 13rd Dusk 122nd year of Ascendancy at 05:16 / 1 |
Primary Stats
Strength | 108 (base 40) |
Dexterity | 141 (base 70) |
Constitution | 101 (base 32) |
Magic | 86.8 (base 10) |
Willpower | 108 (base 54) |
Cunning | 192 (base 71) |
Resources
Life | -833/4036 |
Stamina | 546/546 |
Healing Factor | 2.3286900369005 |
Regeneration | 14.76437633304 |
Speed
Mental | +15% |
Attack | +15% |
Movement | +15% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 15 |
See Stealth | 100.62231083907 |
See Invisible | 109.62231083907 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Barehand
Damage | 264 |
Accuracy | 129 |
Crit Chance | 177% |
APR | 156 |
Speed | 0.87 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 93 |
Crit Chance | 100% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 54 (70.376569037657%) |
Defense | 94 |
Ranged Defense | 97 |
Fatigue | 0 |
Physical Save | 94 |
Spell Save | 70 |
Mental Save | 76 |
Defense: Resistances
All | + 48%( 70%) |
Defense: Immunities
Pinning Resistance | 53% |
Instadeath Resistance | 100% |
Knockback Resistance | 53% |
Stun Resistance | 53% |
Disarm Resistance | 46% |
Poison Resistance | 30% |
Blind Resistance | 66% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
Technique / Mending | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Martial Arts | 1.50 |
| 9/5 |
| 6/5 |
| 9/5 |
| 8/5 |
Technique / Black Belt | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Rending | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 9/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Higherr | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Technique / Fending | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Agile Combatant | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Measured Blows |
talent | Revive |
talent | Precise Strikes |
talent | Aura of Protection |
beneficial effect | The target is recovering 63 life each turn. Recovery |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | Reduces physical damage received by 15% and provides a 8% chance to ignore critical hits. Juggernaut |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+19). Continuum Destabilization |
detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 40%) Suffocating |
detrimental effect | The target is unable to teleport and takes 555.47 temporal and 555.47 physical damage if they try. Dimensional Anchor |
beneficial effect | The target has reacted to a strong blow, increasing resistance to all damage by 24.2% and chance to ignore critical damage by 28.7%. Reflex |
beneficial effect | The target's combat attack is improved by 106. Attack |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost anorithil from death by Aeruthra the orc grand master assassin. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Elvynodi. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 8% of the way to your next Rank. You have killed: 55 Uniques 33 Bosses 7 Elite Bosses 11 Veterans 7 Heroics 5 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 504. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of greater demon bile. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
On feet | Fulothel (61 def, 5 armour) Fulothel (61 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +6 Physical crit. chance: +1.0% Armour: +5 Defense: +61 (+11 eff.) Ranged Defense: +13 (+2 eff.) Fatigue: -15% Damage when hit (Melee): 4 physical Changes stats: +8 Str / +4 Dex / +10 Cun / +15 Con Changes damage: +9% physical Maximum encumbrance: +50 Physical save: +59 (+11 eff.) Mental save: +24 (+5 eff.) Stamina each turn: +0.90 Maximum life: +86.00 Movement speed: +10% Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 69 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
On hands | Aeruretira (0 def, 3 armour) Aeruretira (0 def, 3 armour)Requires: - Talent Guided Hand (level 1) Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical crit. chance: +34.0% Armour: +3 Effects on melee hit: * 15% chance to corrode armour by 30% Damage (Melee): 13 blight / 40 darkness Damage when hit (Melee): 12 arcane Changes stats: +7 Dex / +5 Mag / +15 Cun / +6 Con Changes resistances: +10% blight / +36% darkness / +9% light Changes resistances penetration: +15% arcane / +10% acid Changes damage: +11% blight / +20% darkness Critical mult.: +24.00% Physical save: +28 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +46% Mana each turn: +0.40 Spellpower: +16 (+4 eff.) Spell crit. chance: +50% Mental crit. chance: +40% Infravision radius: +2 When used to modify unarmed attacks: Base power: 49.5 - 69.3 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +24 Crit. chance: +35.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon crits: Cripple (40% chance level 5). On weapon hit: * 29% chance to inflict 15% damage reduction * 40% chance to cause random gloom Damage (Melee): +27 physical / +19 arcane / +16 mind Burst (radius 2) on crit: +15 blight / +50 darkness / +8 mind / +50 light It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 101.34 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Emeriata the Arcwither (0 def, 5 armour) Emeriata the Arcwither (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: -3% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +23 Str / +18 Dex / +10 Wil / +11 Cun / +8 Con Changes resistances: +13% lightning / +15% temporal / +20% darkness / +20% light / +9% mind / +15% nature Changes resistances penetration: +10% mind / +10% lightning Changes damage: +9% lightning Physical save: +47 (+9 eff.) Spell save: +10 (+3 eff.) Maximum life: +110.00 Mindpower: +12 (+2 eff.) Light radius: +2 Healing mod.: +30% A cap made of leather. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Yvyriabeth the Shimmerhack Yvyriabeth the ShimmerhackInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +46 (+7 eff.) Armour penetration: +33 Physical power: +14 (+2 eff.) Armour: +20 Defense: +52 (+10 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +20 Str / +8 Dex / +4 Wil / +23 Cun / +12 Con Changes resistances: +12% blight / +12% nature / +9% lightning Changes damage: +3% nature / +6% lightning Poison immunity: +30% Disease immunity: +30% Light radius: +2 See invisible: +9 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.4 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Ce'Numira the Lightningtorrent Ce'Numira the LightningtorrentPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Physical power: +15 (+2 eff.) Fatigue: -10% Effects on melee hit: * 39% chance to daze at end of turn * 20% chance to cause random gloom * 35% chance to blind Damage (Melee): 48 light / 18 bleed Effects on ranged hit: * 17% chance to cause random gloom * 35% chance to blind Damage (Ranged): 29 light / 25 bleed Changes stats: +10 Str / +20 Dex / +15 Mag / +16 Wil / +48 Cun / +10 Con Changes resistances penetration: +32% lightning / +10% temporal Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +40 Blindness immunity: +46% Hate when firing a critical mind attack: +2.00 Maximum hate: +15.00 Spellpower: +30 (+7 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +2% Infravision radius: +6 See stealth: +25 See invisible: +25 Heals friendly targets nearby when you use a nature summon: +40 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | copper amulet 'Hanythad' copper amulet 'Hanythad'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +12 (+2 eff.) Armour: +2 Changes stats: +3 Cun / +2 Mag Changes damage: +11% physical / +5% temporal / +5% darkness / +5% light Physical save: +30 (+6 eff.) Life regen: +0.20 Stamina each turn: +0.40 Only die when reaching: -40.00 life Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Combat speed: +10% Amulets can have magical properties. |
Main armor | Breezebearer (4 def, 7 armour) Breezebearer (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 acid / 18 fire Damage when hit (Melee): 14 acid / 12 fire Changes resistances: +20% acid / +46% fire / +16% light / +16% darkness Changes resistances penetration: +5% acid / +15% temporal Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Light source | Berigas the alchemist's lamp Berigas the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +11 (+2 eff.) Damage when hit (Melee): 12 acid Changes stats: +7 Mag Changes damage: +12% arcane Critical mult.: +5.00% Physical save: +14 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +23 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Spellpower: +12 (+3 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +7% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Isilemira the elven-silk cloak (3 def, 12 armour) Isilemira the elven-silk cloak (3 def, 12 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +28 (+4 eff.) Armour penetration: +28 Armour: +12 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +7 Dex / +3 Mag / +10 Wil / +7 Cun Changes resistances: +20% cold / +30% temporal / +3% mind / +30% darkness Changes resistances penetration: +5% arcane / +5% blight Critical mult.: +57.00% Stealth bonus: +26 Spell save: +14 (+4 eff.) Vim when firing critical spell: +2.00 Maximum mana: +59.00 Maximum vim: +20.00 Defense after a teleport: +40 Resist all after a teleport: +25% New effects duration reduction after a teleport: +40% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | drakeskin leather belt 'Furnacekill' drakeskin leather belt 'Furnacekill'Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +56 (+8 eff.) Damage when hit (Melee): 24 acid Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +4 Cun / +12 Con / +10 Lck Changes resistances: +6% acid / +15% fire / +6% darkness Changes resistances penetration: +15% fire Changes damage: +18% acid / +6% fire / +6% darkness Reduced damage from: +38% Summoned Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +15 (+3 eff.) Spell save: +41 (+10 eff.) Mental save: +15 (+4 eff.) Spell crit. chance: +6% Mindpower: +9 (+2 eff.) Infravision radius: +6 Size category: +4 A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
vial of red fluid vial of red fluidInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion |
This item will automatically be transmogrified when you leave the level. Bugoharatar the LustreoozerBugoharatar the Lustreoozer Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +14 Physical power: +8 (+1 eff.) Armour: +6 Defense: +9 (+2 eff.) Damage (Melee): 11 light / 10 darkness Effects when hit in melee: * 11% chance to inflict 15% damage reduction * 11% chance to blind Damage when hit (Melee): 8 blight Changes stats: +7 Dex / +7 Mag / +4 Wil / +7 Cun / +9 Con Changes resistances: +22% fire / +18% light / +21% cold Changes resistances cap: +4% all Changes resistances penetration: +15% arcane / +10% light Changes damage: +8% physical / +17% light / +11% darkness Critical mult.: +16.00% Physical save: +46 (+9 eff.) Spell save: +6 (+2 eff.) Mental save: +11 (+3 eff.) Confusion immunity: +19% Life regen: +3.40 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +115.00 Mindpower: +11 (+2 eff.) Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Flaregrinder the gold amuletFlaregrinder the gold amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +12 Fatigue: -10% Changes stats: +7 Str / +5 Dex / +3 Cun Changes resistances: +5% physical / +22% blight / +9% fire / +22% nature / +12% cold Poison immunity: +33% Disease immunity: +37% Disarm immunity: +30% See invisible: +15 Amulets can have magical properties. |
Pitchstoker PitchstokerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+5 eff.) Physical power: +35 (+5 eff.) Defense: +14 (+3 eff.) Changes stats: +10 Str / +9 Dex / +10 Cun / +16 Con Changes resistances: +12% acid / +40% fire / +12% lightning Changes damage: +20% fire / +6% darkness / +8% all Physical save: +20 (+4 eff.) Spell save: +22 (+6 eff.) Mental save: +6 (+1 eff.) Silence immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +52% Life regen: +6.50 Maximum life: +99.00 Maximum stamina: +40.00 Spellpower: +20 (+5 eff.) Mindpower: +20 (+4 eff.) Movement speed: +25% Healing mod.: +30% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.2 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's gold ring of miserygladiator's gold ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +8 Str / +7 Cun / +8 Con Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's gold ring of lifepixie's gold ring of life Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Life regen: +1.10 Maximum life: +69.00 Spellpower: +9 (+2 eff.) Healing mod.: +22% Rings can have magical properties. |
Emelarasebeth the Flashstalker Emelarasebeth the FlashstalkerRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 40% chance to disease * 30% chance to corrode armour by 30% * 52% chance to daze at end of turn Travel speed: +200% Damage (Ranged): +26 cold / +53 nature Burst (radius 1) on hit: +2 blight When wielded/worn: Accuracy: +41 (+6 eff.) Armour penetration: +6 Physical crit. chance: +32.0% Physical power: +10 (+1 eff.) Changes stats: +2 Str / +12 Dex / +12 Con Changes resistances: +15% all Changes resistances penetration: +23% acid / +71% physical / +23% nature Changes damage: +29% cold / +92% physical Talent mastery: +0.30 Wild-gift / Fungus Talents cooldown: Fragmentation Shot (-4 turns) Pin Down (-2 turns) Life regen: +4.00 It can be used to regenerate 332 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow of true flightash longbow of true flight Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +14.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)hateful pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural lightning should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 85% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 17 lightning Changes stats: +2 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +17% lightning Changes resistances penetration: +8% lightning / +13% mind / +13% darkness Changes damage: +16% lightning / +21% mind / +21% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Radhudan the Nimbusumbra (30-36 power, 8 apr, fire element)Radhudan the Nimbusumbra (30-36 power, 8 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 temporal Burst (radius 1) on hit: +8 lightning / +8 physical When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +3 Physical power: +4 (+0 eff.) Armour: +6 Defense: +21 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 12 % chance of confusion / 35 fire Changes stats: +6 Wil / +6 Mag Changes resistances penetration: +10% physical / +15% fire Changes damage: +30% lightning / +3% physical / +30% fire / +30% arcane / +30% cold Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Critical mult.: +40.00% Vim when firing critical spell: +6.00 Maximum mana: +110.00 Maximum vim: +37.00 Spellpower: +73 (+16 eff.) Spell crit. chance: +33% See invisible: +20 Damage Shield penetration: +47% It can be used to unleash an elemental blastwave, dealing 102.66 to 123.20 fire damage in a radius 6 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of rushing (0 def, 12 armour)miner's pair of dwarven-steel boots of rushing (0 def, 12 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: +3% Changes stats: +4 Str / +4 Con Infravision radius: +3 It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.1 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emywyn the Mirebliss (0 def, 7 armour) Emywyn the Mirebliss (0 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +11 Armour: +7 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 11 mind / 13 arcane Damage when hit (Melee): 8 acid Changes stats: +7 Dex / +9 Mag / +6 Wil / +11 Cun / +4 Con Changes resistances: +9% acid / +8% darkness / +6% arcane / +8% mind / +9% fire / +6% nature / +8% light Changes resistances penetration: +10% acid Changes damage: +8% mind Physical save: +30 (+6 eff.) Spell save: +8 (+2 eff.) Mental save: +21 (+5 eff.) Disarm immunity: +69% Maximum life: +64.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 25.0 - 27.5 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 167% When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +4 acid / +19 physical / +13 arcane Burst (radius 2) on crit: +34 light / +8 fire / +34 darkness / +11 mind It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Cloudwedge' (0 def, 2 armour) hardened leather gloves 'Cloudwedge' (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Armour: +2 Damage (Melee): 9 lightning / 20 cold Changes stats: +5 Cun / +5 Dex Changes resistances: +6% lightning / +14% cold / +6% mind Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +14% cold When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 100% Wil, 60% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 167% When this weapon hits: Ice Breath (20% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). On weapon hit: * 20% chance to daze at end of turn * 20% chance to cause random gloom Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +20 ice / +10 lightning It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
elven-silk wizard hat 'Darkonslaught' (3 def, 4 armour) elven-silk wizard hat 'Darkonslaught' (3 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Effects on melee hit: * 39% chance to corrode armour by 30% Damage when hit (Melee): 16 mind / 16 darkness Changes stats: +14 Mag / +14 Wil / +9 Cun / +6 Con Changes resistances: +8% lightning / +8% temporal / +44% darkness / +8% fire / +8% nature / +8% acid / +8% blight / +8% cold / +6% mind / +7% light Changes damage: +15% acid / +26% darkness / +5% cold / +15% arcane / +8% fire / +9% mind / +13% lightning Mental save: +15 (+4 eff.) Mana each turn: +2.37 Mana when hit: +2.50 Maximum mana: +91.00 Spellpower: +28 (+7 eff.) Spell crit. chance: +6% It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Branyrim the iron mail armour (2 def, 4 armour)Branyrim the iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 24 blight / 24 physical Changes stats: +12 Str / +16 Wil / +15 Cun / +6 Con Changes resistances: +18% lightning / +7% physical / +12% darkness / +9% blight / +18% fire Grants telepathy: Dragon Humanoid/Orc Mental save: +39 (+8 eff.) Life regen: +1.50 Maximum life: +134.00 Mindpower: +16 (+3 eff.) Light radius: +2 Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Rootreek (20 def, 47 armour)Rootreek (20 def, 47 armour) Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +19 (+3 eff.) Armour: +47 Defense: +20 (+4 eff.) Fatigue: +16% Damage (Melee): 23 acid / 22 fire Damage when hit (Melee): 15 acid / 20 physical / 14 light / 16 fire Changes stats: +23 Str / +10 Mag / +16 Wil / +8 Cun / +12 Con Changes resistances: +32% lightning / +30% darkness / +43% fire / +9% nature / +71% acid / +12% physical / +24% blight / +13% cold / +10% mind / +6% light Changes resistances penetration: +25% mind Critical mult.: +10.00% Mental save: +55 (+12 eff.) Life regen: +3.70 Maximum life: +260.00 Maximum psi: +20.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +10% Mindpower: +25 (+5 eff.) Mental crit. chance: +12% Light radius: +2 Healing mod.: +30% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of command (14 def, 16 armour)dwarven-steel mail armour of command (14 def, 16 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +14 (+3 eff.) Fatigue: +16% Changes stats: +4 Cun Mental save: +19 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Gloomhue the rough leather armour (19 def, 15 armour)Gloomhue the rough leather armour (19 def, 15 armour) Requires: - Strength 10 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +15 Defense: +19 (+4 eff.) Fatigue: +6% Damage when hit (Melee): 6 light Changes stats: +23 Str / +21 Dex / +2 Mag / +2 Wil / +2 Cun / +5 Con Changes resistances: +20% acid / +28% physical / +44% darkness / +26% cold / +14% blight / +32% fire / +6% mind / +14% lightning Physical save: +65 (+12 eff.) Mental save: +26 (+6 eff.) Confusion immunity: +10% Mindpower: +7 (+1 eff.) Light radius: +6 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour (2 def, 4 armour)cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's cured leather armour of delving (8 def, 9 armour)duelist's cured leather armour of delving (8 def, 9 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +8 (+2 eff.) Fatigue: +7% Changes stats: +7 Str / +6 Dex / +6 Cun Changes resistances: +14% darkness / +9% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield of crushing (19 def, 2 armour, 74.5 block)deflecting dwarven-steel shield of crushing (19 def, 2 armour, 74.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +2 Defense: +19 (+4 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Talent granted: +3 Block Deflect projectiles away: +10% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring steel shield of crushing (6 def, 2 armour, 39 block)scouring steel shield of crushing (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 23% chance to reduce effective powers by 20% * 21 arcane resource burn Changes stats: +5 Con Changes resistances: +11% acid / +11% nature Talent granted: +2 Block Handheld deflection devices. |
Hellshunt HellshuntRequires: - Magic 30 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +2.0% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 fire Changes stats: +2 Str / +3 Dex / +5 Wil / +2 Cun Changes resistances: +20% lightning / +16% temporal / +133% darkness / +40% fire / +30% nature / +24% acid / +41% physical / +75% blight / +46% cold / +35% arcane / +53% light Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +5 temporal / +24 darkness / +7 fire / +6 nature / +4 acid / +7 physical / +12 blight / +8 cold / +5 arcane / +9 light Changes resistances penetration: +15% mind Changes damage: +20% lightning / +20% light / +18% darkness Reduced damage from: +38% Undead / +25% Demon Talent granted: +47 Ward Psi each turn: +2.60 Psi when hit: +0.04 Maximum psi: +60.00 Mental crit. chance: +4% Light radius: +3 See stealth: +29 Slows Projectiles: +30% Handheld warding devices |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
164 alchemist agate 164 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Elvynodi the Higherr White Monk level 76
8th Flare 122nd year of Ascendancy at 09:39 see stats
By Elvynodi the Higherr White Monk level 34
9th Mirth 122nd year of Ascendancy at 06:30 see stats
By Elvynodi the Higherr White Monk level 45
10th Mirth 122nd year of Ascendancy at 18:14 see stats
By Elvynodi the Higherr White Monk level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Elvynodi the Higherr White Monk level 20
6th Mirth 122nd year of Ascendancy at 09:34 see stats
By Elvynodi the Higherr White Monk level 30
7th Mirth 122nd year of Ascendancy at 05:15 see stats
By Elvynodi the Higherr White Monk level 40
9th Mirth 122nd year of Ascendancy at 21:37 see stats
By Elvynodi the Higherr White Monk level 50
2nd Summertide 122nd year of Ascendancy at 23:10 see stats
By Elvynodi the Higherr White Monk level 64
1st Flare 122nd year of Ascendancy at 11:47 see stats
By Elvynodi the Higherr White Monk level 84
7th Dusk 122nd year of Ascendancy at 15:51 see stats
By Elvynodi the Higherr White Monk level 38
9th Mirth 122nd year of Ascendancy at 16:01 see stats
By Elvynodi the Higherr White Monk level 103
13rd Dusk 122nd year of Ascendancy at 05:16 see stats
By Elvynodi the Higherr White Monk level 98
12nd Dusk 122nd year of Ascendancy at 13:11 see stats
By Elvynodi the Higherr White Monk level 66
6th Flare 122nd year of Ascendancy at 20:27 see stats
By Elvynodi the Higherr White Monk level 64
1st Flare 122nd year of Ascendancy at 11:47 see stats
By Elvynodi the Higherr White Monk level 32
8th Mirth 122nd year of Ascendancy at 07:24 see stats
Log
Temporal hound resists the mind attack!
Elvynodi casts Soul Rot.
Elvynodi's spell attains critical power!
Temporal hound shrugs off the critical damage!
Elvynodi hits Something for 0 light, 0 darkness, 1 blight, 0 mind (1 total damage).
Elvynodi hits Armoured skeleton warrior for 52 light, 51 darkness, 13 blight, 8 mind (125 total damage).
Elvynodi hits Temporal hound for 781 physical, 8 mind, 19 physical, 21 arcane, 50 light, 14 blight, 19 fire, 19 acid, 2 physical, 52 darkness, 18 light (1005 total damage).
Elvynodi killed Temporal hound!
Elvynodi is recovering from the damage!
Elvynodi has dropped the defensive posture.
Elvynodi is no longer anchored.
Elvynodi has recovered!
Elvynodi is anchored.
Elvynodi hits Armoured skeleton warrior for 3 nature damage.
Elvynodi performs a melee critical strike against Armoured skeleton warrior!
Armoured skeleton warrior hits Elvynodi for (4 resist armour), 0 cold, (2 resist armour), 0 light (0 total damage).
Elvynodi hits Armoured skeleton warrior for 1129 physical damage.
Elvynodi hits Something for 0 light, 0 darkness, 1 blight, 0 mind (1 total damage).
Elvynodi killed Armoured skeleton warrior!
Elvynodi is dazed!
Elvynodi shrugs off the effect 'Dimensional Anchor'!
Elvynodi is not dazed anymore.
Elvynodi is no longer anchored.
Elvynodi has recovered!
Elvynodi is anchored.
Elvynodi receives 146 healing.
Elvynodi activates Measured Blows.
New Achievement: Take you with me (Roguelike) (Uniques)!
Saving game...