









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 21 / 34% |
| Size | big |
| Lifes / Deaths | Killed by corrupted shadowblade at level 14 on the 76th Dusk 122nd year of Ascendancy at 04:58 / 2Killed by Velymina the snow giant chieftain at level 21 on the 39th Haze 122nd year of Ascendancy at 14:58 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 23 (base 10) |
| Constitution | 40 (base 21) |
| Magic | 11 (base 10) |
| Willpower | 61 (base 48) |
| Cunning | 45 (base 33) |
Resources
| Life | -55/638 |
| Equilibrium | 47 |
| Healing Factor | 1.3522297605397 |
| Regeneration | 4.9356386259699 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 37 |
| Crit Chance | 14% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +8% |
| Lightning | +11% |
| Nature | +28% |
| Darkness | +2% |
| Cold | +5% |
| Physical | +8% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Mind | +20% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 5 |
| Physical Save | 32 |
| Spell Save | 28 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 33%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 11%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 24%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 40% |
| Bleed Resistance | 60% |
| Knockback Resistance | 57% |
| Stun Resistance | 60% |
| Pinning Resistance | 46% |
| Poison Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Eyal's fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Moss | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by Zubonor the war bear. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the repented thief from death by Porilrann the snow giant. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Emelille' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Emelille' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Changes resistances: +3%(-) temporal / +5%(-) arcane / +18%(-) cold Changes resistances penetration: +15%(-) mind Hate when firing a critical mind attack: +3.00 (-) Mindpower: +10 (+3 eff.) (-) Infravision radius: +2 (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 (-) Light radius: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Xanirewe the drakeskin leather cap (0 def, 5 armour) (On head)]Xanirewe the drakeskin leather cap (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+4 eff.) (-) Armour: +5 (-) Fatigue: +5% (-) Effects on melee hit: * 20% chance to reduce armor by 16% Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 6(-) acid Changes stats: +11(-) Str / +11(-) Dex / +5(-) Wil / +7(-) Cun / +6(-) Con Changes resistances: +9%(-) physical / +21%(-) darkness / +5%(-) arcane Changes resistances penetration: +10%(-) arcane Physical save: +9 (+5 eff.) (-) Infravision radius: +5 (-) A cap made of leather. |
| Tool | [vs. Spidergore the iron pickaxe (dig speed 36 turns) (Tool)]Spidergore the iron pickaxe (dig speed 36 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +2(-) Dex / +1(-) Cun / +2(-) Con Changes resistances: +20%(-) nature Changes resistances penetration: +5%(-) mind Changes damage: +6%(-) nature / +3%(-) mind Mental crit. chance: +1% (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. savior's gold ring of tenacity (On fingers, 1 of 2)]savior's gold ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +7 (+4 eff.) (-) Spell save: +11 (+6 eff.) (-) Mental save: +8 (+4 eff.) (-) Disarm immunity: +20% (-) Pinning immunity: +24% (-) Knockback immunity: +36% (-) Maximum life: +20.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. savior's gold ring of tenacity (On fingers, 1 of 2)]titan's copper ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) (-1 (-1 eff.)) Spell save: +0 (+0 eff.) (-11 (-6 eff.)) Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Disarm immunity: +20% (-) Pinning immunity: +22% (-2%) Knockback immunity: +21% (-15%) Maximum life: +21.00 (+1.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Gorogrim the Balancespitter (Around waist)]Gorogrim the Balancespitter Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4(-) arcane Changes stats: +1(-) Dex / +3(-) Mag / +1(-) Con Changes resistances: +7%(-) fire / +7%(-) cold Changes damage: +9%(-) nature Light radius: +2 (-) A belt that goes around your waist. |
| In main hand | [vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 105% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 6(-) mind / 7(-) darkness Changes damage: +2%(-) mind / +2%(-) darkness Talents granted: +1.00(-) Attune Mindstar Mental save: +2 (+1 eff.) (-) Maximum psi: +16.00 (-) Mindpower: +8 (+2 eff.) (-) Mental crit. chance: +4% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+0 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| In off hand | [vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]Sulfurblack the vined mindstar (87% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 87% (-18%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-14) Crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) Damage (Melee): +12 nature / +4 mind When wielded/worn: Damage (Melee): 5 physical / 0(-6) mind / 0(-7) darkness Changes stats: +2 Wil Changes resistances: +6% physical Changes resistances penetration: +6% physical Changes damage: +11% lightning / +8% physical / +0%(-2%) darkness / +5% cold / +0%(-2%) mind / +8% fire Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Talents granted: +1.00(-) Attune Mindstar Mental save: +9 (+4 eff.) (+7 (+3 eff.)) Life regen: +0.90 Maximum life: +18.00 Maximum psi: +0.00 (-16.00) Mindpower: +4 (+1 eff.) (-4 (-1 eff.)) Mental crit. chance: +2% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Main armor | [vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]verdant cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5(-) Con Changes resistances: +6%(-) blight / +11%(-) all Changes damage: +8%(-) nature Poison immunity: +20% (-) Disease immunity: +29% (-) Life regen: +2.50 (-) Maximum life: +49.00 (-) Healing mod.: +13% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+1 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the duelist (heal 194; 15 cd)] (on body)]regeneration infusion of the sneak (heal 238; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13(-2) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 238(+7) life over 5 turns. Its effects scale with your -Dexterity, +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Withering Orbs (Around neck)]Aeritha the Ebonystoker Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes resistances: +12% blight / +20% nature / +5% arcane / +6% acid Poison immunity: +20% Disease immunity: +28% Life regen: +2.00 Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
[vs. Withering Orbs (Around neck)]Daneth's Neckguard Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes stats: +6 Str / +6 Con Changes resistances: +20% physical Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
[vs. Withering Orbs (Around neck)]grounding steel amulet of mastery (0.11 Wild-gift / Oozing blades) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes resistances: +15% lightning Talent mastery: +0.11 Wild-gift / Oozing blades Stun/Freeze immunity: +27% Mindpower: +0 (+0 eff.) (-5 (-1 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets make your neck look great! |
[vs. savior's gold ring of tenacity (On fingers, 1 of 2)]mule's copper ring of fire (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% fire Changes damage: +11% fire Maximum encumbrance: +20 Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-11 (-6 eff.)) Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Disarm immunity: +0% (-20%) Pinning immunity: +0% (-24%) Knockback immunity: +0% (-36%) Maximum life: +0.00 (-20.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. savior's gold ring of tenacity (On fingers, 1 of 2)]psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-11 (-6 eff.)) Mental save: +6 (+3 eff.) (-2 (-1 eff.)) Disarm immunity: +0% (-20%) Pinning immunity: +0% (-24%) Knockback immunity: +0% (-36%) Maximum life: +0.00 (-20.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. savior's gold ring of tenacity (On fingers, 1 of 2)]rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Physical save: +0 (+0 eff.) (-7 (-4 eff.)) Spell save: +0 (+0 eff.) (-11 (-6 eff.)) Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Disarm immunity: +0% (-20%) Pinning immunity: +0% (-24%) Knockback immunity: +0% (-36%) Maximum life: +0.00 (-20.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Silent Blade (129% power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% (+24%) Range: 1.3x (+0.2x) Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (-22) Crit. chance: +8.0% (+3.5%) Attack speed: 100% (-) On weapon kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+6 eff.) Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talent granted: +0(+-1) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. acidic steel dagger of amnesia (103% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% (-1%) Range: 1.3x (+0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-26) Crit. chance: +5.0% (+0.5%) Attack speed: 100% (-) On weapon hit: + 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talent granted: +0(+-1) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of crippling (143% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 144% (+39%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-30) Crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talent granted: +0(+-1) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) Massive two-handed swords. |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]Cyrydhema the mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-30%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Defense: +15 (+13 eff.) Damage (Melee): 0(-6) mind / 0(-7) darkness Damage when hit (Melee): 2 physical Changes resistances penetration: +16% mind / +6% darkness Changes damage: +12% physical / +9%(+7%) mind / +7%(+5%) darkness Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Only die when reaching: -80.00 life Maximum hate: +3.00 Maximum psi: +0.00 (-16.00) Mindpower: +2 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]Eilinumithra the Gloomtreason (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-27%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes stats: +3 Cun / +2 Wil Changes resistances: +3% acid / +3% blight Changes resistances penetration: +10% darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Critical mult.: +7.00% Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Blindness immunity: +20% Pinning immunity: +10% Only die when reaching: -60.00 life Maximum psi: +0.00 (-16.00) Mindpower: +2 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]Phoenixwrecker the vined mindstar (81% power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% (-23%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-14) Crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) Damage (Melee): +16 fire Damage (radius 1) on hit: +8 mind When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Critical mult.: +20.00% Mental save: +4 (+2 eff.) (+2 (+1 eff.)) Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Maximum psi: +19.00 (+3.00) Mindpower: +4 (+1 eff.) (-4 (-1 eff.)) Mental crit. chance: +2% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]Scorpionknave (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% (-18%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-14) Crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) Damage (Melee): +8 lightning When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Damage (Melee): 8 fire / 0(-6) mind / 0(-7) darkness Changes stats: +7 Cun Changes resistances: +8% fire Changes resistances penetration: +6% fire Changes damage: +6% fire / +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +4 (+1 eff.) (-4 (-1 eff.)) Mental crit. chance: +4% (-) Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]gifted mossy mindstar of resolve (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-30%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes stats: +3 Wil Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Spell save: +3 (+1 eff.) Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +4 (+1 eff.) (-4 (-1 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. hateful vined mindstar (81% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% (-23%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-14) Crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes resistances penetration: +7% mind / +6% darkness Changes damage: +7%(+5%) mind / +5%(+3%) darkness Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum hate: +4.00 Maximum psi: +0.00 (-16.00) Mindpower: +4 (+1 eff.) (-4 (-1 eff.)) Mental crit. chance: +2% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]living mindstar 'Kilnmortal' (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% (+9%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (+8) Crit. chance: +5.0% (+0.5%) Attack speed: 100% (-) On weapon hit: + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +15% Unnatural When wielded/worn: Defense: +21 (+16 eff.) Damage (Melee): 0(-6) mind / 0(-7) darkness Changes resistances penetration: +10% nature / +10% fire Changes damage: +8% lightning / +5% physical / +0%(-2%) darkness / +12% cold / +0%(-2%) mind / +15% fire Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Pinning immunity: +34% Maximum psi: +0.00 (-16.00) Mindpower: +10 (+3 eff.) (+2 (+1 eff.)) Mental crit. chance: +5% (+1%) Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +32 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-32%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +2 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-30%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +2 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]mossy mindstar of balance (72% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% (-32%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talents granted: +1.00(-) Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+1 eff.) (+1 (+0 eff.)) Equilibrium when hit: +0.60 Maximum psi: +0.00 (-16.00) Mindpower: +2 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]nature's mossy mindstar (75% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-30%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-20) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes resistances: +3% blight Changes damage: +0%(-2%) darkness / +3% nature / +0%(-2%) mind Talents granted: +1.00(-) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Disease immunity: +11% Maximum psi: +0.00 (-16.00) Mindpower: +2 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +1% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. elm starstaff of illumination (100% power, 2 apr, darkness element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-5%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-30) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Defense: +6 (+6 eff.) Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +10%(+8%) darkness / +0%(-2%) mind Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 49.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. lifebinding ash vilestaff of illumination (111% power, 3 apr, blight element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (+6%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-29) Crit. chance: +3.0% (-1.5%) Attack speed: 100% (-) When wielded/worn: Defense: +6 (+6 eff.) Damage (Melee): 0(-6) mind / 0(-7) darkness Changes stats: +4 Con Changes damage: +15% blight / +0%(-2%) mind / +0%(-2%) darkness Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Life regen: +0.70 Maximum psi: +0.00 (-16.00) Spellpower: +10 (+9 eff.) Spell crit. chance: +2% Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) Light radius: +2 Healing mod.: +13% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. yew magestaff of might (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% (+16%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-28) Crit. chance: +3.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 0(-6) mind / 0(-7) darkness Changes damage: +20% cold / +0%(-2%) mind / +0%(-2%) darkness Talents granted: +0(+-1) Attune Mindstar +1 Command Staff Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Spellpower: +9 (+9 eff.) Spell crit. chance: +8% Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) Staves designed for wielders of magic, by the greats of the art. |
[vs. horrifying pulsing mindstar of clarity (104% power, 32 apr, nature damage) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel waraxe of shearing (107% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% (+2%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-29) Crit. chance: +4.0% (-0.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +12 (+7 eff.) Armour penetration: +7 Damage (Melee): 0(-6) mind / 0(-7) darkness Changes resistances penetration: +6% all Changes damage: +0%(-2%) mind / +0%(-2%) darkness Talent granted: +0(+-1) Attune Mindstar Mental save: +0 (+0 eff.) (-2 (-1 eff.)) Maximum psi: +0.00 (-16.00) Mindpower: +0 (+0 eff.) (-8 (-2 eff.)) Mental crit. chance: +0% (-4%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Gorogrim the Balancespitter (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-1) Dex / +0(-3) Mag / +3 Wil / +0(-1) Con Changes resistances: +20% blight / +20%(+13%) cold / +20% nature / +0%(-7%) fire Changes damage: +0%(-9%) nature Light radius: +0 (-2) Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
[vs. Gorogrim the Balancespitter (Around waist)]Teyon Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) arcane Changes stats: +0(-1) Dex / +0(-3) Mag / +0(-1) Con Changes resistances: +0%(-7%) fire / +3% temporal / +6% darkness / +0%(-7%) cold Changes damage: +0%(-9%) nature Physical save: +6 (+3 eff.) Mental save: +12 (+4 eff.) Cut immunity: +10% Knockback immunity: +10% Mindpower: +3 (+1 eff.) Light radius: +0 (-2) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.spellcowled linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +3 Wil Spell save: +5 (+2 eff.) Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]Emeliriavena the Stormborn (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0(-5) Con Changes resistances: +18% acid / +5%(-1%) blight / +15% fire / +12% lightning / +9%(-2%) all Changes damage: +12% acid / +10% fire / +6% mind / +0%(-8%) nature Critical mult.: +5.00% Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +2.20 (-0.30) Maximum life: +52.00 (+3.00) Healing mod.: +10% (-3%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cashmere robe of lightning (+22%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +0(-5) Con Changes resistances: +22% lightning / +0%(-6%) blight / +11%(-) all Changes damage: +15% lightning / +0%(-8%) nature Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Healing mod.: +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +0(-5) Con Changes resistances: +0%(-6%) blight / +7%(-4%) all Changes damage: +0%(-8%) nature Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Healing mod.: +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +0(-5) Con Changes resistances: +0%(-6%) blight / +7%(-4%) all Changes damage: +0%(-8%) nature Mental save: +15 (+5 eff.) Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Healing mod.: +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]verdant linen robe of frost (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3(-2) Con Changes resistances: +0%(-6%) blight / +16% cold / +7%(-4%) all Changes damage: +7%(-1%) nature / +11% cold Poison immunity: +24% (+4%) Disease immunity: +22% (-7%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Healing mod.: +0% (-13%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0(-5) Con Changes resistances: +6%(-) blight / +9%(-2%) all Changes damage: +0%(-8%) nature Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +1.70 (-0.80) Maximum life: +42.00 (-7.00) Healing mod.: +12% (-1%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. pair of rough leather boots 'Emelille' (0 def, 3 armour) (On feet)]grounding pair of rough leather boots of tirelessness (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Changes resistances: +5% lightning / +6%(+3%) temporal / +0%(-5%) arcane / +0%(-18%) cold Changes resistances penetration: +0%(-15%) mind Stamina each turn: +0.30 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +10.00 Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Infravision radius: +0 (-2) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Emelille' (0 def, 3 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Changes resistances: +0%(-3%) temporal / +0%(-5%) arcane / +0%(-18%) cold Changes resistances penetration: +0%(-15%) mind Hate when firing a critical mind attack: +0.00 (-3.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Infravision radius: +0 (-2) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Emelille' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Strikecrack' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Damage when hit (Melee): 6 cold Changes resistances: +9% lightning / +0%(-3%) temporal / +6% fire / +0%(-5%) arcane / +0%(-18%) cold Changes resistances penetration: +5% lightning / +20% fire / +0%(-15%) mind Life regen: +2.00 Hate when firing a critical mind attack: +0.00 (-3.00) Mindpower: +0 (+0 eff.) (-10 (-3 eff.)) Infravision radius: +0 (-2) Healing mod.: +11% A pair of boots made of leather. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]Zeromas the Chargeraptor (0 def, 1 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +5 Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +1 Dex / +1 Mag / +0(-4) Wil / +2(-2) Cun Changes resistances: +6% blight / +0%(-10%) nature / +3% lightning Changes resistances penetration: +5% lightning Changes damage: +0%(-5%) nature / +12% fire Talent mastery: +0.00(-0.20) Wild-gift / Slime Spell save: +8 (+4 eff.) Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. blighted dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+7 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 blight Changes stats: +3 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +7% blight / +0%(-10%) nature Changes damage: +8% blight / +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+8 eff.) Armour: +2 Effects when hit in melee: * 17 arcane resource burn Changes stats: +3 Dex / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Spell save: +9 (+4 eff.) Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. scouring iron gauntlets of butchering (0 def, 1 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+4 eff.) Armour penetration: +6 Physical power: +5 (+2 eff.) Armour: +1 Fatigue: +1% Effects when hit in melee: * 17 arcane resource burn Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +6% blight / +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Spell save: +18 (+9 eff.) Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (+0 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Xanirewe the drakeskin leather cap (0 def, 5 armour) (On head)]This item will automatically be transmogrified when you leave the level. Blastviper (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-4 eff.)) Armour: +3 (-2) Fatigue: +1% (-4%) Effects on melee hit: * 20% chance to reduce damage dealt by 25% Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-6) acid Changes stats: +0(-11) Str / +2(-9) Dex / +2(-3) Wil / +0(-7) Cun / +0(-6) Con Changes resistances: +21% lightning / +0%(-9%) physical / +0%(-21%) darkness / +0%(-5%) arcane Changes resistances penetration: +0%(-10%) arcane Changes damage: +21% lightning Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Infravision radius: +2 (-3) A cap made of leather. |
[vs. Xanirewe the drakeskin leather cap (0 def, 5 armour) (On head)]Boltglory the hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-4 eff.)) Armour: +3 (-2) Fatigue: +3% (-2%) Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-6) acid Changes stats: +0(-11) Str / +0(-11) Dex / +1 Mag / +7(+2) Wil / +0(-7) Cun / +0(-6) Con Changes resistances: +0%(-9%) physical / +0%(-21%) darkness / +7% fire / +0%(-5%) arcane / +5% cold Changes resistances penetration: +0%(-10%) arcane Changes damage: +3% lightning / +9% mind Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Mana when firing critical spell: +1.00 Infravision radius: +0 (-5) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
[vs. Xanirewe the drakeskin leather cap (0 def, 5 armour) (On head)]Lelukor the Sunwrecker (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-4 eff.)) Armour: +5 (-) Fatigue: +1% (-4%) Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-6) acid Changes stats: +3(-8) Str / +0(-11) Dex / +0(-5) Wil / +0(-7) Cun / +1(-5) Con Changes resistances: +1%(-8%) physical / +0%(-21%) darkness / +0%(-5%) arcane Changes resistances penetration: +0%(-10%) arcane / +5% fire Changes damage: +12% fire Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Infravision radius: +0 (-5) A cap made of leather. |
[vs. Xanirewe the drakeskin leather cap (0 def, 5 armour) (On head)]insulating linen wizard hat (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-4 eff.)) Armour: +0 (-5) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-6) acid Changes stats: +0(-11) Str / +0(-11) Dex / +0(-5) Wil / +0(-7) Cun / +0(-6) Con Changes resistances: +0%(-9%) physical / +0%(-21%) darkness / +6% fire / +0%(-5%) arcane / +6% cold Changes resistances penetration: +0%(-10%) arcane Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Infravision radius: +0 (-5) A pointy cloth hat, very wizardly... |
[vs. Xanirewe the drakeskin leather cap (0 def, 5 armour) (On head)]rough leather cap 'Elenuzilakan' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-9 (-4 eff.)) Armour: +1 (-4) Fatigue: +1% (-4%) Effects on melee hit: * 20% chance to slow global speed by 58% * 10 arcane resource burn Damage (Melee): 0(-20) item acid corrode Damage when hit (Melee): 0(-6) acid Changes stats: +0(-11) Str / +0(-11) Dex / +0(-5) Wil / +0(-7) Cun / +0(-6) Con Changes resistances: +5% lightning / +6% temporal / +0%(-21%) darkness / +3% blight / +5%(-) arcane / +0%(-9%) physical Changes resistances penetration: +0%(-10%) arcane Physical save: +0 (+0 eff.) (-9 (-5 eff.)) Infravision radius: +0 (-5) A cap made of leather. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +0(-5) Con Changes resistances: +12%(+6%) blight / +13% nature / +0%(-11%) all Changes damage: +0%(-8%) nature Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +4.00 (+1.50) Maximum life: +38.00 (-11.00) Healing mod.: +14% (+1%) A suit of armour made of mail. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of lightning resistance (3 def, 13 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +0(-5) Con Changes resistances: +21% lightning / +0%(-6%) blight / +0%(-11%) all Changes damage: +0%(-8%) nature Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Healing mod.: +0% (-13%) A suit of armour made of mail. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. radiant steel mail armour of clarity (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +0(-5) Con / +2 Wil Changes resistances: +10%(+4%) blight / +6% mind / +12% darkness / +0%(-11%) all Changes damage: +0%(-8%) nature Mental save: +12 (+4 eff.) Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Light radius: +1 Healing mod.: +0% (-13%) A suit of armour made of mail. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. rejuvenating steel plate armour of resilience (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +0(-5) Con Changes resistances: +0%(-6%) blight / +0%(-11%) all Changes damage: +0%(-8%) nature Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +4.10 (+1.60) Stamina each turn: +0.70 Maximum life: +22.00 (-27.00) Healing mod.: +0% (-13%) A suit of armour made of metal plates. |
[vs. verdant cashmere robe of life (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel plate armour of the deep (0 def, 11 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +0(-5) Con Changes resistances: +6% acid / +7% cold / +0%(-6%) blight / +0%(-11%) all Changes damage: +0%(-8%) nature Allows you to breathe in: water Poison immunity: +0% (-20%) Disease immunity: +0% (-29%) Life regen: +0.00 (-2.50) Maximum life: +0.00 (-49.00) Healing mod.: +0% (-13%) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.thought-forged quiver of elm arrows of wind (15/15, 107% power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 107% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 Turns elapse between self-loadings: 6 On weapon hit: * 18% chance to reduce all saves and defense by 30 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Travel speed: +200% Damage (Ranged): +11 mind Arrows are used with bows to pierce your foes to death. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
269 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Spidergore the iron pickaxe (dig speed 36 turns) (Tool)]iron pickaxe of endurance (dig speed 39 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2(+1) Str / +0(-2) Dex / +0(-1) Cun / +0(-2) Con Changes resistances: +0%(-20%) nature Changes resistances penetration: +0%(-5%) mind Changes damage: +0%(-6%) nature / +0%(-3%) mind Mental crit. chance: +0% (-1%) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Maximum life: +0.00 (-43.00) Light radius: +5 (-1) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(118 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. bright brass lantern of health (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-43.00) Light radius: +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)]This item will automatically be transmogrified when you leave the level. bright brass lantern of the zealot Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Maximum life: +0.00 (-43.00) Light radius: +5 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 61% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Spidergore the iron pickaxe (dig speed 36 turns) (Tool)]Hailweeper [power 45] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +0(-1) Str / +0(-2) Dex / +0(-1) Cun / +0(-2) Con Changes resistances: +0%(-20%) nature Changes resistances penetration: +0%(-5%) mind / +5% cold Changes damage: +0%(-6%) nature / +0%(-3%) mind Critical mult.: +5.00% Spell save: +9 (+4 eff.) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +5% (+4%) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all damage taken by 45 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Spidergore the iron pickaxe (dig speed 36 turns) (Tool)]extending iron torque of psionic shield [power 23] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-1) Str / +0(-2) Dex / +0(-1) Cun / +0(-2) Con Changes resistances: +0%(-20%) nature Changes resistances penetration: +0%(-5%) mind Changes damage: +0%(-6%) nature / +0%(-3%) mind Mental crit. chance: +0% (-1%) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all damage taken by 23 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Enorbo the Krog Oozemancer level 16
6th Haze 122nd year of Ascendancy at 19:18 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Enorbo the Krog Oozemancer level 14
65th Dusk 122nd year of Ascendancy at 06:13 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Enorbo the Krog Oozemancer level 19
37th Haze 122nd year of Ascendancy at 11:49 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Enorbo the Krog Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 13:10 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Enorbo the Krog Oozemancer level 20
38th Haze 122nd year of Ascendancy at 23:39 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Enorbo the Krog Oozemancer level 14
18th Dusk 122nd year of Ascendancy at 03:39 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Enorbo the Krog Oozemancer level 17
7th Haze 122nd year of Ascendancy at 20:46 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Enorbo the Krog Oozemancer level 16
1st Haze 122nd year of Ascendancy at 13:44 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Enorbo the Krog Oozemancer level 14
76th Dusk 122nd year of Ascendancy at 04:59 see stats
Log
Snow giant casts Mind Disruption.
Enorbo resists the effect 'Confused'!
Enorbo uses Slime Spit.
Enorbo's mind surges with critical power!
Velymina the snow giant chieftain casts Warp Blade.
Velymina the snow giant chieftain warps space-time to equip: iron longsword
iron dagger.
Enorbo's nature damage is more potent.
Velymina the snow giant chieftain performs a melee critical strike against Enorbo!
Enorbo is pinned to the ground.
Melee retaliation hits Velymina the snow giant chieftain for 5 acid, 4 arcane, 18 acid, 6 acid, 4 arcane, 18 acid (54 total damage).
Velymina the snow giant chieftain's Arrow Echoes hits Enorbo for 88 physical, 6 acid (94 total damage).
Velymina the snow giant chieftain hits Enorbo for 43 temporal, 38 physical, 9 cold, 19 temporal, 23 physical, 6 cold (138 total damage).
Enorbo's Slime Spit hits Velymina the snow giant chieftain for 290 nature damage.
You collect a new ingredient: snow giant kidney (1).
Enorbo's Slime Spit hits Snow giant for 178 nature damage.
Enorbo's Slime Spit killed Snow giant!
Enorbo misses Velymina the snow giant chieftain.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Enorbo for 103 lightning damage.
Enorbo hits Velymina the snow giant chieftain for 80 nature, 15 nature, 4 mind, 70 nature, 4 physical, 11 mind, 6 darkness (190 total damage).
Velymina the snow giant chieftain's Arrow Echoes hits Enorbo for 91 physical, 6 acid (98 total damage).
Velymina the snow giant chieftain casts Arrow Stitching.
Velymina the snow giant chieftain warps space-time to equip: yew longbow
quiver of yew arrows.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Velymina the snow giant chieftain's temporal clone's Arrow Stitching hits Enorbo for 52 physical, 3 acid (56 total damage).
Velymina the snow giant chieftain's Arrow Stitching hits Enorbo for 90 physical damage.
Enorbo the level 21 krog oozemancer was raked to death by Velymina the snow giant chieftain on level 4 of Daikara.












































































































