defile the weak the level 7 Cornac Necromancer by sunbathing

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassNecromancer
Level / Exp7 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic27 (base 27)
Willpower13 (base 13)
Cunning14 (base 14)

Resources

Life40/40
Mana189/189
Paradox300
Soul11/11
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage10
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+11%
Light+10%
Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save14
Mental Save26

Defense: Resistances

Acid+ 22%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
1/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Defile the weak picks up (q.): zircon.
Defile the weak picks up (l.):
spinel.
Defile the weak picks up (q.):
citrine.
Defile the weak picks up (r.):
zircon.
Defile the weak picks up (k.):
agate.
Defile the weak picks up (q.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Defile the weak wears (replacing
brass lantern): Summertide Phial.

You gain 2.81 gold from the transmogrification of
steady rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, arcane element).
You gain 1.64 gold from the transmogrification of
thought-forged iron mace (107% power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (116% power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (100% power, 5 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (regen 660% over 10 turns; mana 33; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.


Saving done.