









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 1118% |
| Size | medium |
| Lifes / Deaths | Killed by Combat Trainer Ivuldata at level 50 on the 76th Haze 123rd year of Ascendancy at 11:50 / 2Killed by Elandar at level 50 on the 44th Regrowth 124th year of Ascendancy at 20:17 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 114 (base 60) |
| Constitution | 58 (base 14) |
| Magic | 81 (base 60) |
| Willpower | 33 (base 10) |
| Cunning | 75 (base 32) |
Resources
| Life | -149/1532 |
| Mana | 429/549 |
| Stamina | 55/304 |
| Positive | 182/197 |
| Healing Factor | 1.5201339505268 |
| Regeneration | 29.262578547641 |
Speed
| Mental | +4.0190073491431E-12% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 11 |
| See Stealth | 51.956004335202 |
| See Invisible | 75.956004335202 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 320 |
| Accuracy | 72 |
| Crit Chance | 76% |
| APR | 89 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Arcane | +19% |
| Cold | +24% |
| All | +4% |
| Lightning | +29% |
| Darkness | +42% |
| Mind | +17% |
| Fire | +16% |
| Nature | +16% |
Offense: Damage Penetration
| Nature | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 70 (100%) |
| Defense | 108 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 70 |
| Spell Save | 45 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 50%( 70%) |
| All | + 15%( 70%) |
| Physical | + 36%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 66%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 46% |
| Bleed Resistance | 100% |
| Confusion Resistance | 41% |
| Fear Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 8 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 5 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Sniper | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.60 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3400. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Haledefast the pair of voratun boots (0 def, 13 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +13 Fatigue -11% Resistance +17% acid +3% light +21% fire +12% cold +12% nature +13% lightning Physical save +13 (+3 eff.) Life +112.00 other ------- Encumbrance +48 Stamina/turn +0.70 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Bokitar the quiver of dragonbone arrows (17/21, 89-124 power, 36 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Nature/Master Weapon Damage 89.0 - 124.6 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +36 Critical Rate +31.0% Capacity 21 Projectile Speed +400% On-ranged-hit +20 arcane On-Hit, radius 1 +20 arcane On-crit, radius 2 +20 arcane On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 248 physical damage On Critical: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Coalreaper'1.0 Encumbrance T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil offense ------ Spell Crit +6% Spellpower +5 (+1 eff.) Damage +3% acid +12% arcane +18% darkness +13% mind When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% defense ------ Resistance +15% blight +5% arcane +14% light +24% darkness Affinity +5% darkness other ------- Light +10 Infravision +11 See Invisibility +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 43 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Arasus (8 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +3 Wil +4 Cun +4 Con offense ------ Damage +3% arcane Accuracy +9 (+2 eff.) When Hit 4 arcane When Hit: * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +8 (+1 eff.) Fatigue +5% Resistance +22% mind Crit Resistance 10.00% Physical save +9 (+2 eff.) Mind save +35 (+9 eff.) Confus Resist +41% other ------- See Invisibility +9 Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.6 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 16 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | gladiator's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +10 Con offense ------ Physical Power +14 (+3 eff.) defense ------ Life +89.00 Life Regen +19.00 Healmod +20% Rings make your fingers look great! |
| On fingers | Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around waist | Aerorekira the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Wil +7 Cun +6 Con offense ------ Spell Crit +1% Mindpower +8 (+2 eff.) Ignore Shields +30% defense ------ Armor +15 Defense +11 (+2 eff.) Physical save +43 (+10 eff.) Spell save +16 (+5 eff.) Mind save +32 (+8 eff.) other ------- Mana/turn +0.12 Mana-on-crit +2.00 Max mana +40.00 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+8 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+5 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 121 to 242 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | stone warden's drakeskin leather gloves of the juggernaut (0 def, 15 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +13 Con defense ------ Armor +15 Hardiness +10% Resistance +10% physical Physical save +20 (+5 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +46% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.9 Power cost 26 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Death's Embrace (18 def, 18 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Damage +20% darkness +20% cold When Hit 15 darkness 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+3 eff.) Resistance +30% temporal +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+6 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+2 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | voratun amulet 'Taintwhisper'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Lck offense ------ Critical power +18.00% Damage +12% nature +12% fire Ignore resists +10% nature Accuracy +30 (+7 eff.) Ignore Armor +19 When Hit 4 nature defense ------ Defense +17 (+3 eff.) Resistance +30% temporal +9% light +15% physical Resist unseen 20% Pinning Resist +50% Knockbk Resist +41% other ------- Stamina/turn +1.20 Light +3 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 514; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (282.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 293.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+11 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
infernal elm starstaff of invocation (10-12 power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Ego++] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Critical power +20.00% Spellpower +14 (+4 eff.) Spellpower/crit +6 On-Hit 18 fire Damage +10% light other ------- See Invisibility +8 Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 64.44 to 77.33 light damage Puts all charms on 7 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic voratun greatmaul of evisceration (64-96 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 64.5 - 96.8 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +55 acid +55 nature On Critical: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +21.0% Physical Power +16 (+3 eff.) Ignore resists +34% acid +31% nature Ignore Armor +21 Massive two-handed mauls. |
voratun greatmaul of shearing (67-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Master Weapon Damage 67.0 - 100.5 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +13% all Accuracy +35 (+8 eff.) Ignore Armor +20 Massive two-handed mauls. |
acidic iron greatsword of shearing (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 16.5 - 26.4 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 While equipped: offense ------ Ignore resists +10% all Accuracy +13 (+3 eff.) Ignore Armor +10 Massive two-handed swords. |
arcing voratun greatsword of shearing (59-94 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 59.0 - 94.4 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage While equipped: offense ------ Ignore resists +21% all Accuracy +35 (+8 eff.) Ignore Armor +21 Massive two-handed swords. |
arcing voratun mace of amnesia (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Psionic Weapon Damage 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Blunt and deadly. |
enhanced voratun mace of dampening (48-67 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature/Disrupt Weapon Damage 48.0 - 67.2 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +13 Str +13 Dex +13 Mag +12 Wil +13 Cun +13 Con defense ------ Resistance +17% acid +17% lightning +17% fire +15% cold +10% all Spell save +11 (+4 eff.) Blunt and deadly. |
Shocktouch (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Psionic Weapon Damage 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +18 nature On-Hit, radius 1 +20 lightning On-crit, radius 2 +27 lightning +45 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +33% Damage +3% lightning Ignore resists +45% lightning +24% cold +25% blight When Hit 6 lightning On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +3% blight One-handed war axes. |
chilling voratun waraxe of paradox (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego] Arcane Weapon Damage 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +19 temporal +30 cold While equipped: defense ------ Resistance +20% temporal One-handed war axes. |
voratun waraxe of shearing (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +11% all Accuracy +25 (+6 eff.) Ignore Armor +14 One-handed war axes. |
truestriking iron dagger of massacre (17-22 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Master Weapon Damage 17.5 - 22.8 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +9 (+2 eff.) Ignore Armor +7 Sharp, short and deadly. |
plaguebringer's stralite dagger (27-35 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Arcane Weapon Damage 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 4 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 29 While equipped: defense ------ Disease Resist +22% Sharp, short and deadly. |
wyrm's vined mindstar of venom (4-4 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego++] Nature Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 6 lightning 5 physical 6 cold 17 acid 6 fire Damage +10% acid Ignore resists +11% acid defense ------ Resistance +6% lightning +6% physical +6% fire +4% cold +16% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar of life (10-11 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 10.0 - 11.0 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 7 lightning 7 physical 7 cold 5 acid 5 fire defense ------ Resistance +7% lightning +7% physical +7% fire +5% cold +7% acid Life +29.00 Life Regen +1.40 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating dragonbone longbow of dexterity (+11)4.0 Encumbrance T5 longbow 2H weapon [Ego+] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +11 Dex offense ------ Ignore resists +53% physical Longbows are used to shoot arrows at your foes. |
Chaladir the Rootviper (19/19, 52-72 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane Weapon Damage 52.0 - 72.8 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 19 On-ranged-hit +27 lightning +38 cold +8 nature On-Hit, radius 1 +20 nature On-crit, radius 2 +24 nature On Hit: 20% Curse of Death level 5 On Hit: 20% Curse of Impotence level 5 On Hit: * 27% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
linen robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +8 (+2 eff.) Spellpower/crit +3 defense ------ Resistance +7% all Silence Resist +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettilarig the Winteroblivion (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: offense ------ Damage +27% cold +30% fire On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 29 defense ------ Resistance +27% nature +6% arcane +72% fire +12% mind +15% all Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) Confus Resist +20% Knockbk Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +8 Con offense ------ Spellpower +19 (+5 eff.) Damage +30% nature +18% all defense ------ Resistance +15% all Poison Resist +50% Disease Resist +46% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's cured leather armour (12 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +6 Str +6 Dex defense ------ Armor +4 Defense +12 (+2 eff.) Fatigue +7% Physical save +11 (+2 eff.) A suit of armour made of leather. |
nimble drakeskin leather armour (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +8 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +26 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
voratun plate armour 'Silyvea' (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +9 Dex +7 Con offense ------ Critical power +15.00% Spellpower/crit +10 Damage +18% arcane Ignore resists +20% mind defense ------ Armor +16 Fatigue +22% Resistance +30% acid Crit Resistance 20.40% other ------- EQ when Hit +0.16 Vim-on-crit +2.72 See Invisibility +21 A suit of armour made of metal plates. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: defense ------ Resistance +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Max Resistance +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of voratun boots 'Chamidan' (41 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +10 Str +4 Wil +7 Cun +9 Con offense ------ Damage +10% physical defense ------ Armor +5 Defense +40 (+7 eff.) Fatigue +4% Resistance +6% arcane +20% mind Crit Resistance 20.40% Unlife -108.81 life Healmod +27% Teleport Resist +27% other ------- Light +4 Infravision +4 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
thaloren drakeskin leather cap of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +5 Str +8 Wil +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +15% blight Mind save +15 (+4 eff.) A cap made of leather. |
Amoldir the voratun helm (0 def, 9 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Ignore resists +15% acid defense ------ Armor +9 Fatigue +5% Resistance +15% lightning +15% temporal +18% light +9% blight +18% mind +6% physical Mind save +24 (+6 eff.) Life Regen +5.44 Cut Resist +27% Pinning Resist +27% Stun Resist +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
49 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
watchleader's alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +6% light defense ------ Resistance +6% darkness Affinity +5% light Blind Resist +27% Confus Resist +15% other ------- Light +10 See Stealth +7 See Invisibility +11 Track: Puts all charms on 34 turn cooldown Effective talent level: 2.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 68 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 37.16 cold damage and 31.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Deepsclash (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Critical power +10.00% Damage +15% darkness When Hit 4 physical defense ------ Defense +30 (+5 eff.) Resistance +6% cold Unlife -80.00 life Life +32.00 other ------- Max stamina +24.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By 324thTimeIsTheCharm the Skeleton Archer level 38
5th Mirth 123rd year of Ascendancy at 06:14 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By 324thTimeIsTheCharm the Skeleton Archer level 38
3rd Mirth 123rd year of Ascendancy at 16:26 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By 324thTimeIsTheCharm the Skeleton Archer level 42
23rd Dusk 123rd year of Ascendancy at 13:44 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By 324thTimeIsTheCharm the Skeleton Archer level 43
29th Dusk 123rd year of Ascendancy at 01:56 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By 324thTimeIsTheCharm the Skeleton Archer level 47
25th Haze 123rd year of Ascendancy at 22:13 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By 324thTimeIsTheCharm the Skeleton Archer level 41
18th Dusk 123rd year of Ascendancy at 19:33 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By 324thTimeIsTheCharm the Skeleton Archer level 30
27th Pyre 123rd year of Ascendancy at 18:52 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By 324thTimeIsTheCharm the Skeleton Archer level 15
39th Haze 122nd year of Ascendancy at 06:21 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By 324thTimeIsTheCharm the Skeleton Archer level 48
31st Haze 123rd year of Ascendancy at 19:22 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By 324thTimeIsTheCharm the Skeleton Archer level 40
2nd Summertide 123rd year of Ascendancy at 01:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By 324thTimeIsTheCharm the Skeleton Archer level 29
18th Pyre 123rd year of Ascendancy at 14:21 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By 324thTimeIsTheCharm the Skeleton Archer level 22
8th Allure 123rd year of Ascendancy at 13:54 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By 324thTimeIsTheCharm the Skeleton Archer level 32
44th Pyre 123rd year of Ascendancy at 19:07 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By 324thTimeIsTheCharm the Skeleton Archer level 50
37th Regrowth 124th year of Ascendancy at 10:19 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By 324thTimeIsTheCharm the Skeleton Archer level 50
38th Regrowth 124th year of Ascendancy at 00:27 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By 324thTimeIsTheCharm the Skeleton Archer level 49
31st Haze 123rd year of Ascendancy at 21:46 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By 324thTimeIsTheCharm the Skeleton Archer level 50
46th Haze 123rd year of Ascendancy at 16:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By 324thTimeIsTheCharm the Skeleton Archer level 28
4th Pyre 123rd year of Ascendancy at 20:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By 324thTimeIsTheCharm the Skeleton Archer level 45
29th Dusk 123rd year of Ascendancy at 11:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By 324thTimeIsTheCharm the Skeleton Archer level 10
24th Haze 122nd year of Ascendancy at 17:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By 324thTimeIsTheCharm the Skeleton Archer level 20
76th Haze 122nd year of Ascendancy at 21:21 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By 324thTimeIsTheCharm the Skeleton Archer level 30
24th Pyre 123rd year of Ascendancy at 15:43 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By 324thTimeIsTheCharm the Skeleton Archer level 40
1st Summertide 123rd year of Ascendancy at 04:08 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By 324thTimeIsTheCharm the Skeleton Archer level 50
45th Haze 123rd year of Ascendancy at 05:22 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By 324thTimeIsTheCharm the Skeleton Archer level 50
26th Regrowth 124th year of Ascendancy at 19:30 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By 324thTimeIsTheCharm the Skeleton Archer level 50
56th Haze 123rd year of Ascendancy at 17:46 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By 324thTimeIsTheCharm the Skeleton Archer level 25
60th Regrowth 123rd year of Ascendancy at 22:25 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By 324thTimeIsTheCharm the Skeleton Archer level 33
64th Pyre 123rd year of Ascendancy at 10:36 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By 324thTimeIsTheCharm the Skeleton Archer level 23
8th Allure 123rd year of Ascendancy at 19:54 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By 324thTimeIsTheCharm the Skeleton Archer level 40
2nd Summertide 123rd year of Ascendancy at 04:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By 324thTimeIsTheCharm the Skeleton Archer level 5
17th Haze 122nd year of Ascendancy at 12:52 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By 324thTimeIsTheCharm the Skeleton Archer level 33
55th Pyre 123rd year of Ascendancy at 20:08 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By 324thTimeIsTheCharm the Skeleton Archer level 29
18th Pyre 123rd year of Ascendancy at 14:27 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By 324thTimeIsTheCharm the Skeleton Archer level 43
28th Dusk 123rd year of Ascendancy at 00:13 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By 324thTimeIsTheCharm the Skeleton Archer level 9
23rd Haze 122nd year of Ascendancy at 09:51 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By 324thTimeIsTheCharm the Skeleton Archer level 46
74th Dusk 123rd year of Ascendancy at 17:07 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By 324thTimeIsTheCharm the Skeleton Archer level 29
17th Pyre 123rd year of Ascendancy at 18:49 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By 324thTimeIsTheCharm the Skeleton Archer level 20
77th Haze 122nd year of Ascendancy at 09:47 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By 324thTimeIsTheCharm the Skeleton Archer level 14
33rd Haze 122nd year of Ascendancy at 17:29 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By 324thTimeIsTheCharm the Skeleton Archer level 50
76th Haze 123rd year of Ascendancy at 11:51 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By 324thTimeIsTheCharm the Skeleton Archer level 37
3rd Mirth 123rd year of Ascendancy at 06:23 see stats
Log
324thTimeIsTheCharm is on fire!
Mirror Image (Elandar) casts Flame.
324thTimeIsTheCharm redirects the effect 'Burning'!
Mirror Image (Elandar) is on fire!
Mirror Image (Elandar) hits 324thTimeIsTheCharm for 111 fire damage.
Elandar hits 324thTimeIsTheCharm for (208 reacted , -5 stam), 216 fire (217 total damage).
A bolt of lightning fires from 324thTimeIsTheCharm's bow, striking Mirror Image (Elandar)!
Deep Wound from 324thTimeIsTheCharm hits Fire drake hatchling for 73 physical damage.
324thTimeIsTheCharm hits Mirror Image (Elandar) for 0 lightning damage.
Burning from Elandar hits 324thTimeIsTheCharm for 124 fire damage.
Deep Wound from 324thTimeIsTheCharm killed Fire drake hatchling!
324thTimeIsTheCharm's purging blight area effect hits Mirror Image (Elandar) for 0 blight damage.
324thTimeIsTheCharm receives 65 healing from 324thTimeIsTheCharm's purging blight area effect.
Elandar's cleansing fire area effect hits 324thTimeIsTheCharm for 34 fire damage.
Elandar's cleansing fire area effect hits 324thTimeIsTheCharm for 34 fire damage.
Burning from Mirror Image (Elandar) hits Mirror Image (Elandar) for 1 fire damage.
Deep Wound from 324thTimeIsTheCharm hits Mirror Image (Elandar) for 0 physical damage.
Argoniel's deep wound closes.
324thTimeIsTheCharm reacts to damage from Argoniel's Soul Rot, mitigating the blow!.
LOW HEALTH WARNING!
324thTimeIsTheCharm shrugs off Argoniel's 'Weakness Disease'!
Elandar teleports some damage to 324thTimeIsTheCharm!
Argoniel's Soul Rot hits 324thTimeIsTheCharm for (163 reacted , -5 stam), 170 blight (170 total damage).
Deep Wound from 324thTimeIsTheCharm hits 324thTimeIsTheCharm for 47 teleported damage.
Deep Wound from 324thTimeIsTheCharm hits Elandar for (47 teleported), 0 physical (0 total damage).
Elandar casts Manathrust.
Elandar's spell attains critical power!
324thTimeIsTheCharm reacts to damage from Elandar, mitigating the blow!.
Elandar hits 324thTimeIsTheCharm for (386 reacted , -5 stam), 402 arcane (402 total damage).
324thTimeIsTheCharm the level 50 skeleton archer was dweomered to death by a Elandar on level 11 of High Peak.













































































































