Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 16 / 50% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 16 on the 40th Dusk 122nd year of Ascendancy at 05:03 / 1 |
Primary Stats
Strength | 57 (base 25) |
Dexterity | 76 (base 43) |
Constitution | 12 (base 10) |
Magic | 22 (base 17) |
Willpower | 18 (base 10) |
Cunning | 28 (base 12) |
Resources
Life | -292/478 |
Stamina | 13/165 |
Healing Factor | 1.2991526171258 |
Regeneration | 13.706060110677 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Invisible | 3 |
Offense: Mainhand
Damage | 103 |
Accuracy | 71 |
Crit Chance | 9% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Cold | +21% |
Nature | +16% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 10 (38.594633868923%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 24 |
Mental Save | 21 |
Defense: Resistances
Blight | + 3%( 70%) |
Cold | + 42%( 70%) |
All | 0%( 70%) |
Darkness | + 10%( 70%) |
Light | + 14%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 20%( 70%) |
Mind | + 12%( 70%) |
Fire | + 3%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Aressra the pair of rough leather boots (0 def, 1 armour) Aressra the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Ignore Armor +3 defense ------ Armor +1 Resistance +9% lightning +6% temporal +6% mind Unlife -60.00 life Life +60.00 Life Regen +2.00 Healmod +5% A pair of boots made of leather. |
Quiver | Sileretha the Blastreign (11/17, 22-31 power, 5 apr) Sileretha the Blastreign (11/17, 22-31 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 22.5 - 31.5 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 17 On-ranged-hit +4 lightning +8 light On-crit, radius 2 +16 lightning Arrows are used with bows to pierce your foes to death. |
Light source | Zubayaba Zubayaba2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Dex +1 Con offense ------ Physical Crit +3.0% defense ------ Defense +25 (+7 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Beluchik (0 def, 3 armour) Beluchik (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +3 Cun offense ------ Physical Power +15 (+4 eff.) Mindpower +4 (+2 eff.) Accuracy +25 (+6 eff.) Ignore Armor +2 defense ------ Armor +3 Fatigue +1% Unlife -20.00 life A cap made of leather. |
Tool | Betyrin the Shimmerbraid (dig speed 36 turns) Betyrin the Shimmerbraid (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str defense ------ Defense +5 (+2 eff.) Fatigue -4% Resistance +6% lightning Spell save +9 (+5 eff.) Mind save +3 (+1 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +1 Str +5 Wil +11 Cun offense ------ Mindpower +6 (+3 eff.) Damage +10% nature +11% cold defense ------ Resistance +20% nature +22% cold other ------- Infravision +1 See Invisibility +3 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | copper ring 'Chillidol' copper ring 'Chillidol'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% cold When Hit 2 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +3% blight +20% cold +3% light +3% mind Rings make your fingers look great! |
Around waist | rough leather belt 'Lavakill' rough leather belt 'Lavakill'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3 Str +2 Dex +1 Con offense ------ Mindpower +2 (+1 eff.) When Hit 4 fire defense ------ Physical save +5 (+3 eff.) A belt that goes around your waist. |
In main hand | Xaniwyn Xaniwyn4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +1 Str +3 Dex offense ------ Ignore resists +10% mind Accuracy +25 (+6 eff.) Longbows are used to shoot arrows at your foes. |
On hands | storm hardened leather gloves of dexterity (+3) (0 def, 2 armour) storm hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 lightning Damage +5% lightning Accuracy +10 (+2 eff.) defense ------ Armor +2 Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cured leather armour 'Falylehir' (6 def, 4 armour) cured leather armour 'Falylehir' (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +6% temporal +3% fire Spell save +6 (+3 eff.) Life +90.00 Life Regen +8.30 Healmod +23% A suit of armour made of leather. |
Cloak | Plaguevice (1 def, 0 armour) Plaguevice (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+4 eff.) Damage +6% nature When Hit 4 physical On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Defense +1 (+0 eff.) Resistance +3% mind Mind save +3 (+1 eff.) Unlife -40.00 life Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet of cunning (+2) starlit copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +11% light +10% darkness Blind Resist +22% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 86; cd 12) healing infusion of the wizard (heal 86; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 32%; mental; dur 4; cd 12) wild infusion of the duelist (res 32%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 18%; mental, physical; dur 4; cd 15) wild infusion of the titan (res 18%; mental, physical; dur 4; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the wizard (damage 119; dur 4; cd 15) biting gale rune of the wizard (damage 119; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 119.06 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1056% over 10 turns; mana 53; cd 13) manasurge rune of the duelist (regen 1056% over 10 turns; mana 53; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1056% for 10 turns (0 total) and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 708% over 10 turns; mana 35; cd 12) manasurge rune of the psychic (regen 708% over 10 turns; mana 35; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 708% for 10 turns (0 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 672% over 10 turns; mana 34; cd 13) manasurge rune of the titan (regen 672% over 10 turns; mana 34; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 672% for 10 turns (0 total) and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 43; cd 12) shatter afflictions rune of the titan (absorb 43; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
marksman's steel ring of light (+22%) marksman's steel ring of light (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Damage +11% light Accuracy +4 (+1 eff.) defense ------ Resistance +22% light Rings make your fingers look great! |
treant's copper ring of frost (+5%) treant's copper ring of frost (+5%)0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +11% cold defense ------ Resistance +5% blight +22% cold +6% nature Poison Resist +10% Disease Resist +13% Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
hateful dwarven-steel dagger of erosion (16-21 power, 7 apr) hateful dwarven-steel dagger of erosion (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Nature/Psionic Weapon Damage 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 darkness +7 nature Damage Against +9% Living Sharp, short and deadly. |
hateful iron dagger of erosion (9-12 power, 5 apr) hateful iron dagger of erosion (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Nature/Psionic Weapon Damage 9.0 - 11.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature +6 darkness Damage Against +6% Living Sharp, short and deadly. |
iron dagger of massacre (17-22 power, 5 apr) iron dagger of massacre (17-22 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master Weapon Damage 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
slime-covered iron dagger of massacre (16-21 power, 5 apr) slime-covered iron dagger of massacre (16-21 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 5% chance to slow global speed by 44% Sharp, short and deadly. |
steel dagger of massacre (20-26 power, 6 apr) steel dagger of massacre (20-26 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, short and deadly. |
thought-forged iron dagger of massacre (16-21 power, 5 apr) thought-forged iron dagger of massacre (16-21 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +7 mind On Hit: * 11% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
acidic iron greatsword (15-24 power, 1 apr) acidic iron greatsword (15-24 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Massive two-handed swords. |
Aroba the steel longsword (16-22 power, 3 apr) Aroba the steel longsword (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 light +5 cold Damage Against +9% Undead On-Hit, radius 1 +8 mind On Critical: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +5 (+1 eff.) other ------- Mana/turn +0.12 Max mana +60.00 Sharp, long, and deadly. |
arcing iron longsword of daylight (12-16 power, 2 apr) arcing iron longsword of daylight (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +7 light Damage Against +5% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Sharp, long, and deadly. |
balanced iron longsword of massacre (19-27 power, 2 apr) balanced iron longsword of massacre (19-27 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +20% Sharp, long, and deadly. |
gifted vined mindstar of life (4-5 power, 18 apr, nature damage) gifted vined mindstar of life (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +6 (+3 eff.) defense ------ Life +12.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic mossy mindstar (2-3 power, 12 apr, mind damage) mitotic mossy mindstar (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego+] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +4.5% Attack Speed 100% On Hit: * 6% chance to slow global speed by 44% * 5% chance to reduce armor by 22% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Hellscrypt' (2-2 power, 12 apr, mind damage) mossy mindstar 'Hellscrypt' (2-2 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +20 mind While equipped: Stats +2 Cun offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 5 mind 4 darkness Damage +3% fire +6% mind +3% darkness Ignore resists +15% mind other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of life (2-3 power, 12 apr, mind damage) mossy mindstar of life (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Life +13.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Freezeterror the ash magestaff (15-18 power, 3 apr, arcane element) Freezeterror the ash magestaff (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +9% Physical Power +5 (+1 eff.) Spellpower +12 (+6 eff.) On-Hit 15 arcane Damage +15% arcane When Hit 2 cold defense ------ Armor +4 Hardiness +6% Resistance +2% physical Physical save +4 (+2 eff.) other ------- Max mana +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of breaching (10-12 power, 2 apr, light element) elm starstaff of breaching (10-12 power, 2 apr, light element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% light Ignore resists +5% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff (15-18 power, 3 apr, physical element) magewarrior's short ash starstaff (15-18 power, 3 apr, physical element)5.0 Encumbrance T2 staff 1H weapon [Ego+] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Physical Power +5 (+1 eff.) Spellpower +11 (+5 eff.) Damage +15% physical Accuracy +5 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ivokira the iron waraxe (12-17 power, 2 apr) Ivokira the iron waraxe (12-17 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 mind While equipped: Stats +2 Str offense ------ Damage +6% physical Accuracy +8 (+2 eff.) defense ------ Resistance +6% darkness Confus Resist +20% other ------- Hate-on-crit +1.00 One-handed war axes. |
arcing iron waraxe (13-18 power, 2 apr) arcing iron waraxe (13-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage One-handed war axes. |
Serpentwing the rough leather belt Serpentwing the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +20% arcane On-Hit (Melee): * 10% chance to slow global speed by 44% * 10% chance to reduce damage dealt by 16% defense ------ Resistance +3% nature Spell save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
Snowrain the rough leather belt Snowrain the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +4 Con offense ------ Damage +3% cold Ignore resists +5% light defense ------ Defense +10 (+3 eff.) Resistance +6% lightning +6% temporal +1% physical A belt that goes around your waist. |
Bregiyon the linen cloak (1 def, 0 armour) Bregiyon the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+0 eff.) Resistance +9% acid +3% cold +3% blight Mind save +6 (+3 eff.) Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
linen cloak 'Scumfury' (11 def, 6 armour) linen cloak 'Scumfury' (11 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +6 Defense +11 (+3 eff.) Resistance +6% nature +10% cold Unlife -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of protection (1 def, 0 armour) resilient linen cloak of protection (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Nature While equipped: defense ------ Defense +1 (+0 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe of nature (+15%) (0 def, 0 armour) woollen robe of nature (+15%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +15% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Elenedor the pair of rough leather boots (0 def, 1 armour) Elenedor the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str +1 Cun +2 Con offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +1 Physical save +12 (+6 eff.) Mind save +13 (+6 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Siluthra the pair of iron boots (20 def, 3 armour) Siluthra the pair of iron boots (20 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Power +5 (+1 eff.) Damage +3% blight defense ------ Armor +3 Defense +20 (+6 eff.) Fatigue +2% Resistance +5% lightning +6% temporal +3% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of rough leather boots (0 def, 1 armour) blood-soaked pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +1 A pair of boots made of leather. |
pair of rough leather boots 'Araleba' (0 def, 2 armour) pair of rough leather boots 'Araleba' (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Armor +2 Resistance +3% cold Physical save +3 (+2 eff.) Life Regen +4.00 other ------- Infravision +1 A pair of boots made of leather. |
Harogorin the iron gauntlets (0 def, 1 armour) Harogorin the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Mind Crit +3% Critical power +5.00% On-Hit 6 nature Damage +4% nature defense ------ Armor +1 Fatigue +1% Resistance +6% nature +3% temporal other ------- EQ when Hit +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of strength (+3) (0 def, 7 armour) sand hardened leather gloves of strength (+3) (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) On-Hit 7 physical Damage +3% physical defense ------ Armor +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belema the Frostbolt (5 def, 8 armour) Belema the Frostbolt (5 def, 8 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +5% Resistance +15% cold +2% all Crit Resistance 5.00% Physical save +6 (+3 eff.) other ------- Light +1 See Invisibility +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Breganeg the linen wizard hat (11 def, 0 armour) Breganeg the linen wizard hat (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Wil +3 Con offense ------ Accuracy +15 (+4 eff.) defense ------ Defense +11 (+3 eff.) Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Relgunaridan the rough leather cap (0 def, 1 armour) Relgunaridan the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +1 Fatigue +1% other ------- Stamina/turn +1.00 EQ when Hit +0.04 A cap made of leather. |
Yarumahir the rough leather cap (15 def, 5 armour) Yarumahir the rough leather cap (15 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Accuracy +15 (+4 eff.) Ignore Armor +1 defense ------ Armor +5 Defense +15 (+4 eff.) Fatigue +1% Resistance +6% lightning +6% temporal Physical save +3 (+2 eff.) A cap made of leather. |
cleansing rough leather cap of dexterity (+4) (0 def, 1 armour) cleansing rough leather cap of dexterity (+4) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats +4 Dex defense ------ Armor +1 Fatigue +1% Resistance +6% nature +6% blight A cap made of leather. |
grounding rough leather cap of knowledge (0 def, 1 armour) grounding rough leather cap of knowledge (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal A cap made of leather. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of the mountain (+10%) (1 def, 0 armour) spellwoven linen wizard hat of the mountain (+10%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Damage +10% physical defense ------ Defense +1 (+0 eff.) Resistance +10% physical other ------- Mana/turn +0.11 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +1 Fatigue +1% Physical save +11 (+6 eff.) A cap made of leather. |
prismatic steel mail armour (2 def, 6 armour) prismatic steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% light +11% darkness A suit of armour made of mail. |
Silybeth (6 def, 4 armour) Silybeth (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +4 Wil +4 Cun defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +18% lightning +5% arcane +3% blight Mind save +14 (+7 eff.) Life +34.00 Life Regen +4.60 Healmod +12% Teleport Resist +20% A suit of armour made of leather. |
cleansing cured leather armour (6 def, 4 armour) cleansing cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +10% nature +11% blight A suit of armour made of leather. |
prismatic rough leather armour (3 def, 2 armour) prismatic rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% light +10% darkness A suit of armour made of leather. |
prismatic rough leather armour of acid resistance (3 def, 2 armour) prismatic rough leather armour of acid resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% acid +10% light +11% darkness A suit of armour made of leather. |
prismatic rough leather armour of lightning resistance (3 def, 2 armour) prismatic rough leather armour of lightning resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% lightning +10% light +11% darkness A suit of armour made of leather. |
reinforced leather armour of acid resistance (12 def, 7 armour) reinforced leather armour of acid resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +17% acid A suit of armour made of leather. |
troll-hide rough leather armour of fire resistance (3 def, 2 armour) troll-hide rough leather armour of fire resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +18% fire Life +34.00 Life Regen +3.00 Healmod +11% A suit of armour made of leather. |
steel shield 'Brenulin' (0 def, 4 armour, 39.5 block) steel shield 'Brenulin' (0 def, 4 armour, 39.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +1.0% Physical Power +10 (+2 eff.) On-Hit 13 cold Accuracy +10 (+2 eff.) When Hit 5 ice defense ------ Armor +4 Fatigue +8% Resistance +16% fire other ------- Stamina/turn +2.00 Talents +1 Block Handheld deflection devices. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
241 alchemist agate 241 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burnarc the brass lantern Burnarc the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +6% cold Ignore resists +10% cold When Hit 6 fire defense ------ Resistance +15% acid Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +8 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity survivor's brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Healmod +11% other ------- Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ebonyglory the pouch of iron shots (18/18, 14-17 power, 1 apr) Ebonyglory the pouch of iron shots (18/18, 14-17 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Nature Weapon Damage 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 On-ranged-hit +6 nature +4 darkness +4 light On-crit, radius 2 +4 lightning +4 darkness +4 light On Hit: * 20% chance to reduce damage dealt by 16% Shots are used with slings to pummel your foes to death. |
Voromira [power 1] (25 cooldown) Voromira [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Spell Crit +4% defense ------ Mind save +3 (+1 eff.) Healmod +15% other ------- Mana/turn +0.04 Max mana +40.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick iron torque of mindblast [power 95] (10 cooldown) quick iron torque of mindblast [power 95] (10 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 95 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Skeleton man the Skeleton Archer level 12
21st Dusk 122nd year of Ascendancy at 20:07 see stats
By Skeleton man the Skeleton Archer level 10
10th Mirth 122nd year of Ascendancy at 03:31 see stats
By Skeleton man the Skeleton Archer level 9
8th Mirth 122nd year of Ascendancy at 10:31 see stats
By Skeleton man the Skeleton Archer level 5
2nd Mirth 122nd year of Ascendancy at 05:43 see stats
By Skeleton man the Skeleton Archer level 14
36th Dusk 122nd year of Ascendancy at 04:46 see stats
Log
Skeleton man uses Tumble.
Skeleton man picks up (0.): stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour).
Skeleton man uses Flare.
Skeleton man is no longer out of phase.
Talent Steady Shot is ready to use.
Decrepitude Disease from Elven cultist hits Skeleton man for 37 blight damage.
Skeleton man uses Headshot.
Skeleton man's Headshot performs a ranged critical strike against Elven cultist!
Skeleton man's Headshot hits Elven cultist for 260 physical, 4 lightning, 7 light, 16 lightning (287 total damage).
Decrepitude Disease from Elven cultist hits Skeleton man for 34 blight damage.
Skeleton man casts Rune: Blink.
Skeleton man is out of phase.
Talent Shoot Down is ready to use.
Decrepitude Disease from Elven cultist hits Skeleton man for 31 blight damage.
Skeleton man uses Shoot Down.
Skeleton man shoots down 'Elven cultist's Soul Rot'!
Skeleton man uses Headshot.
Skeleton man shoots!
Elven cultist casts Drain.
Skeleton man is afflicted by a weakness disease!
Elven cultist hits Skeleton man for 142 blight damage.
Skeleton man's Shoot performs a ranged critical strike against Elven cultist!
Skeleton man's Shoot hits Elven cultist for 223 physical, 4 lightning, 7 light, 16 lightning (250 total damage).
Weakness Disease from Elven cultist hits Skeleton man for 44 blight damage.
Decrepitude Disease from Elven cultist hits Skeleton man for 44 blight damage.
Skeleton man the level 16 skeleton archer was diseased to death by an elven cultist on level 1 of Rhaloren Camp.